![Assorted] Enemies

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 U 
Creature – Spike Berserker
Spike Rager enters the battlefield with two +1/+1 counters on it.
Whenever Spike Rager becomes blocked, put a +1/+1 counter on it.
{r}{g}: Target creature blocks Spike Rager this turn if able.
0/0
{1}{w/b}{w/b}{w/b}
 
 R 
Sorcery
Each player chooses a creature he or she controls, then sacrifices each other creature they control.
 U 
Creature – Demon Soldier
Whenever you sacrifice a creature, you gain 3 life.
{3}{w}{b}, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
3/3
 U 
Creature – Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3
 U 
Creature – Vampire Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
 C 
Instant
For each opponent, exile target creature controlled by that player.
 U 
Creature – Human Knight
Celebrated Slayer enters the battlefield with a vigilance counter and a deathtouch counter on it.
{1}, Remove a counter from a permanent you control: Create a 1/1 white Human creature token.
2/2
 U 
Creature – Orc Warrior
Lifelink
Other Warrior creatures you control have lifelink.
"We are the mind and heart of the hunter. We have been honed to be calculating and cruel. We have been unleashed on each other. It is time to turn and face our most ambitious prey."
2/2
 U 
Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Decorated Wraith attacks, tap target creature.
The bells woven into the hair of the dead are a warning, but hearing them in the dead of night will just as likely freeze you in place.
3/3
 U 
Creature – Spirit
Despair Ghast can't attack players with more life than you.
They are drawn to the abandoned, the forlorn and feed on their desperation, deepening it, tending it like a gardener would a prized flower.
3/2
 U 
Sorcery
Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
 R 
Sorcery
Choose one —
• Destroy target nonland permanent with converted mana cost 3 or less.
• Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
 R 
Sorcery
Exile target nonland permanent you control and target nonland permanent an opponent controls.
 U 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create three 2/2 white and black Zombie creature tokens.
 C 
Sorcery
Choose one -
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
 U 
Creature – Thrull
When Inquisitor's Lackey enters the battlefield, target opponent exiles their hand until Inquisitor's Lackey leaves the battlefield. They may play those cards for as long as they remain exiled.
{w}{b}: Bury a card exiled with Inquisitor's Lackey.
2/2
 C 
Instant
Target creature gets -1/-1 until end of turn and its controller loses 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
 U 
Creature – Treefolk Cleric
Whenever Mistlecrowned Ritualist or another creature enters the battlefield, choose one —
• You gain 1 life
• Each player loses 1 life.
2/5
 C 
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
 R 
Creature – Weird Cleric
Flying
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield.
3/5
 U 
Instant
Sacrifice a creature, then create X 1/1 white and black Spirit creature tokens with flying, where X is the sacrificed creature's power.
 R 
Sorcery
Choose two of artifact, enchantment, creature and planeswalker.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control.
 U 
Sorcery
Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you control a Sorin planeswalker, you may return another of those cards to the battlefield.
 M 
Creature – Avatar
Wither
{3}{w}{b}: Creatures you control gain persist until end of turn.
{3}{w}{b}, Exile Soul of Shadowmoor from your graveyard: Creatures you control gain persist until end of turn.
6/6
 R 
Creature – Gargoyle
Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents can't cast spells with the same name as a card in a graveyard.
"You have sinned once. You will sin no more"
-Inscription
3/5
 R 
Creature – Human Cleric
Spells your opponents cast cost an additional "Pay 2 life" to cast.
2/2
 C 
Sorcery
Each player with the most cards in hand discards two cards.
 U 
Creature – Nightmare Cat
If any number of counters would be placed on a creature not named Talent Stalker, place the same amount and kind of counters on Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
Every achievement comes with its own fear: the shadow of an even greater challenge.
3/2
 R 
Creature – Demon Zombie
Flying
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library.
4/3
 U 
Creature – Cat Nightmare
Whenever you create a token or sacrifice a token, you gain 1 life.
It prowls at the edges of society, tearing at our civilized facade and wait for the inevitable moment the unwanted are cast out into its domain
2/4
 U 
Sorcery
Exile target tapped creature.
Tap another target creature.
They lost their life, but you lost a life as well: The life you had dreamt with them, who were bound to you so tenuously.
 R 
Creature – Human Knight
Hexproof from green, from blue, and from red
Double strike
2/4
 U 
Creature – Giant Nomad
Twilight Seeker can't be blocked by nonwhite, nonblack creatures.
4/4
 U 
Sorcery
Put three +1/+1 counters on target creature, then sacrifice another creature.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
3/4
 U 
Creature – Splinter
Flying, haste, deathtouch
Bonebody Splinter can't block and must be blocked if able.
2/1
 C 
Creature – Orc Druid
When Clan Druid enters the battlefield, draw a card and lose 1 life.
{t}, Pay 1 life: Add {b} or {g}.
1/1
 R 
Creature – Elemental
Crawling Compost enters the battlefield with six +1/+1 counters on it.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost.
When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power.
0/0
 C 
Sorcery
Target creature you control deals damage equal to its power or its toughness, whichever is greater, to target creature you don’t control.
 U 
Sorcery
Destroy target creature. You may return a creature card with the same converted mana cost or less from your graveyard to the battlefield.
 U 
Creature – Wolf
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cunning Wolf must be blocked if able.
2/2
 U 
Creature – Crocodile Zombie
When Deadsnap Alligator enters the battlefield, it fights target creature an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
4/3
 U 
Creature – Cockatrice
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
1/3
 U 
Creature – Elephant Skeleton
{b}{g}, Discard a card: Return Decayed Armodon from your graveyard to the battlefield tapped. Activate this ability only any time you could cast a sorcery.
These are its last days. Only bones remain striding. Eventually even those will turn to dust.
3/3
{b}{g}
 
 R 
Sorcery
Doom target permanent. [doomRTfull()]
 R 
Instant
Choose one or more —
• Target creature gets +X/+X until end of turn.
• Target creature gets -X/-X until end of turn.
• Target player loses X life.
• Target player gains X life.
 R 
Creature – Vampire Beast
Cumulative upkeep—Put a -1/-1 counter on another creature you control.
This creature gets +1/+1 for each counter on a permanent you control.
3/3
 U 
Creature – Fungus Beast
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
0/0
 U 
Creature – Slug Elemental
Whenever Gastric Gastropod attacks, defending player loses 6 life unless they sacrifice a permanent.
You step into the acid-trail, you can toss the shoe now, or toss the whole foot later.
0/6
 U 
Creature – Bear Zombie
Grizzly Corpse can't block.
{3}{b}{g}, Pay 4 life: Return Grizzly Corpse from your graveyard to the battlefield with two +1/+1 counters on it.
2/2
 C 
Creature – Harpy
Flying, vigilance
2/2
 U 
Creature – Thrull Fungus
Sacrifice a creature: You gain 1 life.
When Infested Meatbag dies, create four 1/1 black and green Thrull Fungus creature tokens with "Sacrifice this creature: Add {b} or {g}."
"What do you mean 'close to giving birth'? Oh, why do I ask?"
- Lady Meralda
4/4
 R 
Instant
Target creature's controller sacrfices it.
If a creature is sacrficed this way, you may put a creature card with converted mana cost equal to or less than the sacrificed creature's converted mana cost from your hand onto the battlefield.
 U 
Creature – Slith
Undergrowth — Whenever Korozda Slith becomes blocked, defending player loses 1 life for each creature card in your graveyard.
Whenever Korozda Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Scorpion Beast
Menace, deathtouch, reach
Leaping Stingbeast can't block creatures without flying.
2/5
 U 
Creature – Lizard Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature dealt damage by Mirewood Deathclaw this turn dies, draw a card.
2/3
 U 
Creature – Nightmare Worm
Whenever a creature you control mutates, you may put a deathtouch counter, a lifelink counter or a vigilance counter on it.
Wildworms are not a single species. An infestation will be equal parts poisonous and delicious, but all wiggly.
1/4
 U 
Creature – Centaur Noble
Flash
When Pure-Blood Centaur enters the battlefield, it gets +2/+2 until end of turn.
All centaurs are proud. But certain herds have adopted sentiments of superior blood, which they seek to defend in single combat.
2/2
 U 
Creature – Hag
Sacrifice a creature: You gain 2 life.
1/1
 R 
Creature – Wurm Elemental
Rooting Ruinwurm can't be blocked by creatures with power 2 or less.
Whenever Rooting Ruinwurm attacks, put a card with recover or scavenge you own from exile into your graveyard.
5/7
 U 
Creature – Demon Beast
Vigilance (Attacking doesn't cause this creature to tap.)
When Ruthless Fellhorn enters the battlefield, target creature gets -4/-4 until end of turn.
4/4
 R 
Creature – Hydra Head
At the beginning of your end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
4/4
 M 
Creature – Avatar
Menace
{2}{b}{g}: Target creature explores, then explores again.
{2}{b}{g}, Exile Soul of Ixalan from your graveyard: Target creature explores, then explores again.
6/6
 U 
Creature – Lord
Each other creature you control that's an Insect, Rat, Spider and/or Squirrel gets +1/+1.
{t}: Target Insect, Rat, Spider or Squirrel gains indestructible until end of turn.
2/3
 U 
Creature – Lhurgoyf
Deathtouch
Thanovore’s power and toughness are each equal to the number of creature cards in all graveyards.
*/*
 U 
Creature – Troll Rogue
Whenever Troll Prowler attacks, it gains indestructible until end of turn.
3/3
 R 
Creature – Nightmare Wurm
Trample
When Umbra Demiwurm enters the battlefield from your graveyard, create a token that's a copy of Umbra Demiwurm except it has no mana cost.
6/6
 U 
Creature – Rat Squirrel
When Vermin Crossbreed enters the battlefield, target opponent discards a card. Then create a 1/1 black green Rat Squirrel creature token if they have a land card in their graveyard.
2/1
 U 
Creature – Trilobite
{4}{g}{u}, {t}, Sacrifice Algae Diver: Draw three cards.
1/4
 U 
Creature – Centaur Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3
 U 
Creature – Elemental Serpent
Cyclone Serpent costs {1} less to cast for each card in your hand.
Flying, vigilance
Cyclone Serpent gets +1/+1 for each creature you control.
0/0
 U 
Sorcery
Draw two cards, untap a land you control, then discard a card.
You may put a card you own named Kydele, Chosen of Kruphix or Thrasios, Triton Hero from the command zone, exile or graveyard into your hand.
 R 
Creature – Sphinx Druid
Flying
When Dolmen Guardian enters the battlefield, draw a card. Then you may put a championed card or a hidden away card into its owner's hand.
2/5
 U 
Creature – Elf Bard
When Eerie Piper enters the battlefield, draw a card.
Whenever you draw a card, you may discard a land card. If you do, create a 1/1 blue Elemental Bird creature token with flying.
1/1
 R 
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Permanents your opponents control lose hexproof and indestructible until end of turn.
 U 
Instant
Draw two cards, then discard a card. If you discard a land card this way, put it onto the battlefield tapped instead of your graveyard.
 R 
Sorcery
Return target permanent with converted mana cost 1 or greater to its owner's hand. You may put a card with the same converted mana cost from your hand onto the battlefield.
 U 
Creature – Bird
Flying, vigilance
When Fertile Simurgh enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.
2/2
 R 
Sorcery
Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
 U 
Creature – Starfish
When Grappling Seastar enters the battlefield, tap any number of target creatures with total power 5 or less.
1/5
 U 
Creature – Basilisk Turtle
Deathtouch
Spells your opponents cast targeting Hardshelled Basilisk cost {2} more to cast.
1/6
 U 
Creature – Yeti Mutant
When Hunting Drelnoch enters the battlefield, it fights up to one target creature. That creature's controller draws a card.
3/4
 R 
Instant
Choose one or both —
• Create a token that's a copy of target creature.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
 U 
Creature – Rhino Elemental
Whenever you cast a spell that targets Inspiring Rhino, put a +1/+1 counter on Inspiring Rhino, then draw a card.
4/4
 R 
Creature – Beast Elemental
Flash (You may cast this spell any time you could cast an instant.)
If a creature entering the battlefield causes a an ability to trigger, you control that ability.
3/4
 C 
Instant
Target creature gets +3/+3 until end of turn.
Scry 3.
 R 
Sorcery
Draw a card. If you control a creature with flying, draw another card. If you control a creature with power 4 or greater, draw another card.
 R 
Creature – Shapeshifter
{1}{g/u}: Reveal the top card of your library. If it's a creature card, exchange it with Protoplasm.
2/2
 U 
Snow Creature – Elemental Beast
Whenever a creature attacks you, tap it and it doesn't untap during its controller's next untap step.
Whenever a creature you control attacks, untap it.
4/4
 R 
Instant
You may put a permanent card with converted mana cost equal to or less than the number of creatures you control from your hand onto the battlefield.
 U 
Creature – Sponge
Sleeze of Sensation enters the battlefield with three -1/-1 counters on it.
{2}{g}{u}, Remove two counters from among permanents you control: Draw a card.
5/5
 M 
Creature – Avatar
Megamorph {4}{g}{u}
{3}{g}{u}: Manifest the top two cards of your library.
{3}{g}{u}, Exile Soul of Tarkir from your graveyard: Manifest the top two cards of your library.
6/6
 U 
Creature – Elemental Beast
Stormgale Undonith gets +1/+1 and has flying as long as you have cast a creature spell this turn.
Stormgale Undonith gets +1/+1 and has trample as long as you have cast a noncreature spell this turn.
2/2
 U 
Creature – Slith
Synergy Slith can't be blocked by creatures with power 2 or less.
Whenever Synergy Slith deals combat damage to a player, put a +1/+1 counter on it or proliferate.
1/1
 U 
Creature – Avatar
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Temporal Manifestation's power and toughness are each equal to the depth of your future.
Whenever Temporal Manifestation deals combat damage to a player, scry X, where X is the damage dealt this way.
*/*
 R 
Creature – Yeti Mutant
When Territorial Drelnoch enters the battlefield, it fights up to one target creature you don't control.
Whenever Territorial Drelnoch becomes blocked or fights a creature, draw a card.
3/3
 U 
Creature – Bear Wizard
When Ursine Arcanist enters the battlefield or dies, draw a card.
2/2
 R 
Creature – Spider Rogue
Flash, reach
Whenever a Rogue you control deals combat damage to a player, draw a card.
A fleeting currency, but easily traded for something more solid.
1/3
 U 
Sorcery
Draw a card, then discard a card.
Draw a card, then discard a card.
Draw a card.
"Nah. Nope. Nada. Ne-... Oooh."
 C 
Creature – Chimera
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you cast an instant or sorcery spell for the third time this turn, monstrosity 3. [MonstrosityRT 3()]
3/4
 R 
Sorcery
Two target players each taken an extra turn after this one in the order of your choice.
 U 
Creature – Elemental Otter
Whenever you draw a card during an opponent's turn, Crackling Otter deals 1 damage to any target.
2/2
 U 
Creature – Viashino Pilot
Defender, haste
{t}: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.
1/3
 R 
Creature – Dragon Wizard
Flying
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand.
3/5
 R 
Conspiracy Creature – Shapeshifter
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile.
Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste.
 U 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/3
 U 
Instant
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
 R 
Instant
Copy target instant or sorcery spell or activated or triggered ability. You may choose new targets for the copy.
 U 
Instant – Charm
Choose one —
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
 C 
Instant – Charm
Choose one —
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
 R 
Creature – Vedalken Rogue
Whenever a Rogue creature you control attacks, target creature can't block it this turn.
One master, many disciples.
3/2
 U 
Creature – Beast
Menace (This creature can't be blocked except by two or more creatures.)
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
3/4
 U 
Sorcery
Bury the top four cards of your library. You may cast an instant or sorcery card buried this way.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
 U 
Sorcery
As an additional cost to cast Necroalchemical Insight, discard a card.
Draw three cards.
 R 
Creature – Leviathan
Flying
Creatures with flying can't block.
8/8
 R 
Sorcery
Each opponent chooses a permanent you don't control that was not yet chosen this way. Gain control of each permanent chosen this way.
 C 
Creature – Noggle Rogue
Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
 U 
Sorcery
Scry 1.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
 R 
Sorcery
As an additional cost to cast Revelations from Ruins, discard two cards.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Exile Revelations from Ruins.
 U 
Creature – Human Scion
When Scion of Humanity enters the battlefield, draw a card, then discard a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
In the end humanity's essence lay not in wisdom but in reflection, at times insightful, at times obsessive.
2/2
 U 
Creature – Elemental Shark
When Sparkshark enters the battlefield or mutates or you cycle Sparkshark, it deals 1 damage to each opponent and each planeswalker.
Cycling {u}{r} ({u}{r}, Discard this card: Draw a card.)
4/2
 M 
Instant
Copy target instant or sorcery spell for each instant or sorcery spell you have cast this turn. You may choose new targets for each copy.
 U 
Sorcery
As an additional cost to cast Visions of Keranos, discard two cards or discard an enchantment card.
Scry 3. Draw three cards.
 U 
Instant
Counter target spell.
Add {u}{r}{r} to your mana pool.
 U 
Creature – Illusion Warrior
War Phantasm can't be blocked.
3/2
 R 
Creature – Human Deserter
You may cast Windblown Reaver without paying its mana cost if you control a permanent you don't own.
The first rat to flee the sinking ship is always exactly that: the first.
3/2
 U 
Instant
Choose one —
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
 U 
Creature – Minotaur Cleric
When Anaba Inquisitor enters the battlefield, create a Clue artifact token named Circumstantial Evidence. It has "{3}, Sacrifice this Clue and another Clue you control: Draw two cards."
3/2
 M 
Creature – Archon Shaman
Flying
Whenever a player attacks your side, exile target attacking creature.
Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn.
5/5
 U 
Sorcery – Lesson
Create two tokens that are copies of target artifact.
"It belongs in a museum."
Relic Hunt
{1}{r/w}
 
 U 
Sorcery – Adventure
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
 R 
Creature – Phoenix Angel
Flying, haste, vigilance
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay {r}{r}{w}{w}. If you do, return Avian Seraph from your graveyard to the battlefield.
3/2
 U 
Creature – Minotaur Soldier
Whenever a creature you control becomes blocked, you may have it deal its combat damage this turn to a planeswalker or player other than the one it is attacking.
4/3
 U 
Creature – Minotaur Coward
Craven Champion can't attack a player that controls a creature.
4/2
 U 
Instant
Each of up to two target creatures gains double strike until end of turn.
 U 
Creature – Centaur Archer
Flash (You may cast this spell any time you could cast an instant.)
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
3/4
 U 
Sorcery
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. Allies you control gain haste until end of turn.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
 U 
Instant
Hearth Helix deals 2 damage to any target. You gain 2 life.
 R 
Sorcery
You gain 3 life for each creature on the battlefield.
Inferno Helix deals 3 damage to each creature.
 U 
Creature – Minotaur Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
 C 
Creature – Beast
Vigilance, haste
3/3
 C 
Creature – Centaur Warrior
First strike (This creature deals combat damage before creatures without first strike.)
4/1
 U 
Sorcery
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
 U 
Creature – Manticore
Haste, flying
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
3/3
 U 
Creature – Gargoyle
Marble Grotesque has flying and first strike during your turn.
2/2
 R 
Sorcery
Each player sacrifices a number of permanents equal to the number of lands that player controls.
 R 
Creature – Angel Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
5/5
 C 
Creature – Unicorn
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Instant
Smite with Fire deals 6 damage to target attacking or blocking creature.
 R 
Creature – Elemental Archon
Flying
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent.
3/3
 U 
Creature – Slith
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 R 
Creature – Angel Elemental
Flying, haste
{1}{r}{w}: Return a card with rebound you own from exile to the top of your library. If you do, create a 3/3 red and white Angel Elemental creature token with flying and haste.
3/5
 R 
Creature – Human Soldier Army
Unyielding Legion enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, if Unyielding Legion is on the battlefield or in your graveyard, amass 1 and Unyielding Legion deals 1 damage to you.
0/0
 U 
Creature – Human Soldier
Whenever you cycle or discard a card, create a 1/1 white Human creature token.
{1}{r}{w}, {t}, Discard a card: Draw a card.
1/2
 U 
Colour indicator WB Instant
Choose target attacking or blocking creature.
[Gift of Plains] — Cull of the Battle deals 2 damage to that creature. You gain 2 life.
[Gift of Swamp] — Its controller loses 2 life. You gain 2 life.
[GiftOf_remindertext]
{1}{w/b}
 
 C 
Instant
If target creature would deal damage this turn, it deals that much damage to itself instead.
 R 
Creature – Nightmare Bat
Flying, lifelink
[Frenzy 2]
When this creature dies, create two 1/1 white Bat creature tokens with flying and lifelink and two 1/1 black Bat creature tokens with flying and frenzy 1.
4/4
 C 
Creature – Human Shaman
Curse spells you cast cost {1} less to cast.
1/1
{w/b}
 
 C 
Sorcery
Each opponent loses 1 life and you gain life equal to the total life lost this way.
Javek had given all his posessions to the church, coin by coin, but realized well that they would soon ask for more.
 C 
Instant
Exile target creature that dealt damage to you this turn.
 U 
Creature – Hound Wraith
Ghastly Greyhound can't be blocked by nonwhite, nonblack creatures.
2/1
 C 
Creature – Hag
When Gravetender Gwyllion enters the battlefield, exile target card from a graveyard. Its owner gains 1 life.
1/2
{1}{w/b}
 
 C 
Sorcery
Each player that controls the most creatures sacrifices a creature.
 U 
Sorcery
Bury target creature and put a lock counter on it. As long as it remains in the graveyard, it has escape. The escape cost is equal to the card's mana cost plus exile six other cards from your graveyard.
 R 
Creature – Kithkin Spirit
Whenever a creature with mana value 2 or less enters the battlefield from your graveyard or you cast a creature spell with man value 2 or less from your graveyard, you may cast Mournmeadow Ghast from your graveyard.
2/1
 R 
Creature – Spirit
Flying, lifelink
When Phantasm of the Flock enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Birds and other Spirits you control have lifelink.
2/4
 R 
Creature – Vampire Noble
Flying, lifelink
When Sanguine Baron enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bats and other Vampires you control have lifelink.
2/4
 C 
Creature – Thrull Cleric
Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
Cycling—{1}, Pay 1 life.
2/2
 U 
Sorcery
Each player sacrifices a creature with mana value 5 or greater.
Draw a card.
 R 
Creature – Avatar
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pay 1 life: Prevent the next 1 damage that would be dealt to Soul Servant.
When things get personal, make them very personal.
6/6
 R 
Creature – Sliver
Whenever a Sliver you control dies, you gain life equal to its power.
1/1
 C 
Creature – Kor Mercenary
{t}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
1/1
 U 
Creature – Vampire Warlock
Flying, [frenzy 4()]
Create a 0/2 white and black Bat creature token with flying and frenzy 2.
0/4
 U 
Creature – Hag Warlock
Deathtouch
When Bubblegloop Witch enters the battlefield, search the top four cards of your library for a black Cat or green Frog card, reveal it, then put it into your hand. Bury the remaining cards.
2/2
 C 
Creature – Treefolk
When this creature dies, create two 1/1 black and green Squirrel creature token with "When this creature dies, create a Food token."
2/4
 C 
Creature – Insect
When Crypt Bug is put into your graveyard from anywhere, you gain 1 life.
1/1
 U 
Creature – Treefolk Pirate
{b}, Sacrifice a Treasure: Gemapple Treefolk gains deathtouch until end of turn.
{g}, Sacrifice a Treasure: Target creature blocks Gemapple Treefolk this combat if able.
2/5
 C 
Creature – Snail
Gemshell Snail enters the battlefield tapped.
{t}, Sacrifice Gemshell Snail: Add one mana of any color. Create a tapped Treasure token.
2/2
 C 
Creature – Pest
When Harvest Specimen dies, you gain 3 life.
2/3
 C 
Creature – Zombie Archer
4/2
 U 
Creature – Pest
Whenever another creature dies, you may pay {1}. If you do, put a +1/+1 counter on Hungry Pest.
When Hungry Pest dies, you gain life equal to its power.
1/1
 R 
Creature – Elf Druid
When Leech Breeder enters the battlefield, conjure a card from Leech Breeder's spellbook onto the battlefield. An opponent of your choce gains control of it.
Leeches can't attack you.
3/4
Leech Breeder's Spellbook
 
 R 
Spellbook
Alabaster Leech, Sapphire Leech, Andradite Leech, Ruby Leech, Jade Leech
 C 
Creature – Squirrel Zombie
When this creature dies, mill three cards and create a Food token.
1/1
 U 
Creature – Ogre Warrior
When Ogre Hermit enters the battlefield, if it is the only creature you control, choose an opponent. Ogre Hermit fights a creature that player controls of their choice.
"Get out of my swamp!"
3/3
 C 
Creature – Human Worker
{b/g}, Sacrifice a nontoken creature: Create a 1/1 green Human creature token.
2/2
Rot
{1}{b/g}
 
 U 
Instant
Choose a number. Exile all cards with the chosen converted mana cost from all graveyards.
 R 
Creature – Sliver
You may cast Rotskin Sliver from your graveyard.
You may cast Sliver cards from your graveyard.
3/3
 R 
Sorcery
Escalate {b}{g} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Create two 2/2 black Elf Rogue creature tokens with deathtouch.
• Create four 1/1 green Elf Warrior creature tokens.
 R 
Creature – Badger Warlock
Whenever this creature attacks and isn't blocked, you may exile up three cards from defending player's graveyard. If you do, you may cast a creature card from your graveyard.
2/2
 U 
Creature – Dinosaur Skeleton
Ravenous
Unearth {x}{b}{g}
In the necromists of the cursed bayou, the remains of drowned predators reanimated with combined hunger, lethality and size.
2/2
 U 
Sorcery
Return target land card from your graveyard to the battlefield tapped with three +1/+1 counters on it. It's a creature in addition to its other types.
 U 
Creature – Tyranid
[Absorb 2()]
Hive Mind — Other Tyranids you control have absorb 2.
2/5
 C 
Sorcery
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Create two 2/3 green and blue Frog creature tokens.
 C 
Creature – Crab Squirrel
"Now, where do I put this one?"
—Lio, specimen collector
1/3
 R 
Creature – Frog
At the beginning of your end step, if a creature entered the battlefield this turn, create a 2/3 green and blue Frog creature token.
2/3
 C 
Creature – Centaur Wizard
Pair (Exactly two of these can be your commander.)
When Cantrip Courser enters the battlefield, draw a card.
2/4
 C 
Creature – Crab
Whenever you mill one or more cards, scry 1.
3/2
 U 
Creature – Human Mutant
Mutate {0} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
1/2
{1}{g/u}
 
 C 
Instant
Create a token that's a copy of target token.
 U 
Creature – Brushwagg
Whenever Messenger Brushwagg attacks and isn't blocked, draw a card.
{g}{u}: Messenger Brushwagg gains hexproof and indestructible until end of turn.
0/5
 R 
Creature – Sliver
Whenever a Sliver enters the battlefield under your control, put a +1/+1 counter on each Sliver you control.
2/2
 U 
Creature – Ape Advisor
When Monkey Scribe enters the battlefield, draw two cards. Then sacrifice Monkey Scribe unless you discard a land card.
2/2
 U 
Creature – Faerie Druid
Whenever Rustlesprite attacks, untap two lands you control.
{2}{g}{u}: Rustlesprite gets +2/+2 and gains flying until end of turn. Activate as a sorcery and only once each turn.
2/2
 R 
Creature – Merfolk Wizard
Sacrifice Selkie Watcher: Counter target spell. Activate this ability only during your turn.
2/2
 U 
Creature – Squirrel Bird
Whenever this creature attacks, you may pay {g}{u}. If you do, put a +1/+1 counter on it and it gains flying until end of turn.
Whenever his creature deals combat damage to a player, you may pay {g}{u}. If you do, create a Clue token and a Food token.
1/1
 C 
Creature – Worm
Aura spells that target Syphopede cost {1} less to cast.
1/1
 C 
Creature – Frog Troll
If you have cast it from your hand, this creature enters with a vigilance counter on it.
{2}{g}{u}: Exile this creature until end of turn. It enters with two +1/+1 counters on it. Activate only if this creature has vigilance.
2/3
{1}{u/r}
 
 U 
Instant
Search your library for an Instant card with converted mana cost 1 and cast it without paying its mana cost. Then shuffle your library.
 C 
Creature – Noggle Wizard
When Bridgebreak Witch enters the battlefield, each opponent puts a stun counter on a tapped land they control.
Better plan for an alternative route when journeying through noggle territory.
2/1
 U 
Creature – Noggle Warlock
Kicker {1}{u}{r} (You may pay an additional {1}{u}{r} as you cast this spell.)
When this creature enters the battlefield draw three cards, then discard two cards. Discard two additional cards unless this creature was kicked.
4/1
 C 
Creature – Salamander Weird
{1}: Ember Cryox gets +2/-2 until end of turn.
1/3
 U 
Sorcery
Create two tapped Treasure tokens.
{1}, Exile Forge Trinkets from your graveyard, Sacrifice a Treasure: Draw a card.
 C 
Creature – Weird
Whenever Gravitatter becomes blocked by a creature, return that creature to its owner's hand.
1/1
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
 R 
Creature – Sliver
Sliver creatures you control have "{1}: This creature gets +1/-1 or -1/+1 until end of turn."
2/2
 U 
Sorcery
Return up to one target instant card with converted mana cost 5 or greater and up to one target sorcery card with mana value 5 or greater from your graveyard to your hand. Exile Prepare the Encore.
 U 
Creature – Orc Pirate Ally
When you cast this spell, create a 4/1 colorless Vehicle artifact with flying and crew 4.
Rally — Whenever this creature or another Ally you control enters, target Vehicle you control becomes a creature and gains haste until end of turn.
1/4
 R 
Creature – Sphinx Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Sphinx Evoker attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
4/4
 U 
Creature – Otter Pirate
Prowess
Whenever this creature attacks, draw a card, then discard a card. If you discard a land card this way, create a Treasure token.
1/3
 U 
Sorcery
Draw a card, then discard a card, then draw a card, then discard a card, then draw a card.
 C 
Creature – Kor Soldier
{r/w}: Attach target Equipment you control to Armory Looter.
1/1
 U 
Creature – Kithkin Child
Echo – Sacrifice a noncreature token. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Child in Need's echo cost, draw a card.
When Child in Need dies, create a Blood token.
1/1
 C 
Creature – Human Cleric Soldier
Whenever Defiant Martyr blocks a creature, Defiant Martyr deals 1 damage to that creature's controller.
1/1
 U 
Creature – Human Cleric
{2}, Exile a card from each graveyard: Desperate Exorcist gets +2/+0 until end of turn.
3/2
 R 
Sorcery
Multikicker {1}{r/w}
Create a 1/1 red and white Goblin Soldier creature token for each time Hobgoblin Assault was kicked. Then Hobgoblin Assault deals damage equal to the number of creatures you control to target creature or planeswalker.
 R 
Creature – Elemental Volver
{r}: Adapt menace or trample. (If this creature has neither counter on it, put a menace counter or a trample counter on it.)
{w}: Adapt flying or vigilance. (If this creature has neither counter on it, put a flying counter or a vigilance counter on it.)
3/3
{r/w}
 
 C 
Instant
Punish deals 3 damage to target creature that dealt damage this turn.
Draw a card.
 U 
Creature – Mouse Cat
Sacrifice a token: Copy target activated or triggered ability that targets only another creature you control. Change the target of the copy to this creature. Activate only once each turn.
2/2
{1}{r/w}
 
 U 
Instant
Target creature controlled by an attacking player is put into combat tapped and attacking.
 C 
Creature – Sand Warrior
{1}{r}: Sandstorm Trooper gets +2/-2 until end of turn.
{1}{w}: Sandstorm Trooper gets -2/+2 until end of turn.
2/4
 C 
Creature – Spirit
Whenever Sparkgeist attacks, it gains your choice of flying or first strike until end of turn.
3/1
 R 
Creature – Sliver
Sliver creatures you control get +1/+0 for each attacking Sliver you control.
1/1
 C 
Sorcery
Torchlight deals 1 damage to target creature. Tap that creature.
 C 
Creature – Azra Scout
When Torchlight Adventurer enters the battlefield, illuminate. (You may exile the top card of your library. If you don't, you may play an illuminated card this turn.)
1/1

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