![Assorted] Enemies
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Each player chooses a creature he or she controls, then sacrifices each other creature they control.
Whenever you sacrifice a creature, you gain 3 life.
, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
3/3
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
For each opponent, exile target creature controlled by that player.
Celebrated Slayer enters the battlefield with a vigilance counter and a deathtouch counter on it.
, Remove a counter from a permanent you control: Create a 1/1 white Human creature token.
, Remove a counter from a permanent you control: Create a 1/1 white Human creature token.
2/2
Lifelink
Other Warrior creatures you control have lifelink.
Other Warrior creatures you control have lifelink.
"We are the mind and heart of the hunter. We have been honed to be calculating and cruel. We have been unleashed on each other. It is time to turn and face our most ambitious prey."
2/2
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Decorated Wraith attacks, tap target creature.
Whenever Decorated Wraith attacks, tap target creature.
The bells woven into the hair of the dead are a warning, but hearing them in the dead of night will just as likely freeze you in place.
3/3
Despair Ghast can't attack players with more life than you.
They are drawn to the abandoned, the forlorn and feed on their desperation, deepening it, tending it like a gardener would a prized flower.
3/2
Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
Choose one —
• Destroy target nonland permanent with converted mana cost 3 or less.
• Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
• Destroy target nonland permanent with converted mana cost 3 or less.
• Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Exile target nonland permanent you control and target nonland permanent an opponent controls.
As an additional cost to cast this spell, sacrifice a creature.
Create three 2/2 white and black Zombie creature tokens.
Create three 2/2 white and black Zombie creature tokens.
Choose one -
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
When Inquisitor's Lackey enters the battlefield, target opponent exiles their hand until Inquisitor's Lackey leaves the battlefield. They may play those cards for as long as they remain exiled.
: Bury a card exiled with Inquisitor's Lackey.
: Bury a card exiled with Inquisitor's Lackey.
2/2
Target creature gets -1/-1 until end of turn and its controller loses 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
Whenever Mistlecrowned Ritualist or another creature enters the battlefield, choose one —
• You gain 1 life
• Each player loses 1 life.
• You gain 1 life
• Each player loses 1 life.
2/5
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
Flying
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield.
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield.
3/5
Sacrifice a creature, then create X 1/1 white and black Spirit creature tokens with flying, where X is the sacrificed creature's power.
Choose two of artifact, enchantment, creature and planeswalker.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control.
Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you control a Sorin planeswalker, you may return another of those cards to the battlefield.
Wither
: Creatures you control gain persist until end of turn.
, Exile Soul of Shadowmoor from your graveyard: Creatures you control gain persist until end of turn.
: Creatures you control gain persist until end of turn.
, Exile Soul of Shadowmoor from your graveyard: Creatures you control gain persist until end of turn.
6/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents can't cast spells with the same name as a card in a graveyard.
Your opponents can't cast spells with the same name as a card in a graveyard.
"You have sinned once. You will sin no more"
-Inscription
-Inscription
3/5
Spells your opponents cast cost an additional "Pay 2 life" to cast.
2/2
Each player with the most cards in hand discards two cards.
If any number of counters would be placed on a creature not named Talent Stalker, place the same amount and kind of counters on Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
Every achievement comes with its own fear: the shadow of an even greater challenge.
3/2
Flying
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library.
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library.
4/3
Whenever you create a token or sacrifice a token, you gain 1 life.
It prowls at the edges of society, tearing at our civilized facade and wait for the inevitable moment the unwanted are cast out into its domain
2/4
Exile target tapped creature.
Tap another target creature.
Tap another target creature.
They lost their life, but you lost a life as well: The life you had dreamt with them, who were bound to you so tenuously.
Hexproof from green, from blue, and from red
Double strike
Double strike
2/4
Twilight Seeker can't be blocked by nonwhite, nonblack creatures.
4/4
Put three +1/+1 counters on target creature, then sacrifice another creature.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
3/4
Flying, haste, deathtouch
Bonebody Splinter can't block and must be blocked if able.
Bonebody Splinter can't block and must be blocked if able.
2/1
When Clan Druid enters the battlefield, draw a card and lose 1 life.
, Pay 1 life: Add or .
, Pay 1 life: Add or .
1/1
Crawling Compost enters the battlefield with six +1/+1 counters on it.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost.
When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost.
When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power.
0/0
Target creature you control deals damage equal to its power or its toughness, whichever is greater, to target creature you don’t control.
Destroy target creature. You may return a creature card with the same converted mana cost or less from your graveyard to the battlefield.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cunning Wolf must be blocked if able.
Cunning Wolf must be blocked if able.
2/2
When Deadsnap Alligator enters the battlefield, it fights target creature an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
4/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
1/3
, Discard a card: Return Decayed Armodon from your graveyard to the battlefield tapped. Activate this ability only any time you could cast a sorcery.
These are its last days. Only bones remain striding. Eventually even those will turn to dust.
3/3
Doom target permanent. [doomRTfull()]
Choose one or more —
• Target creature gets +X/+X until end of turn.
• Target creature gets -X/-X until end of turn.
• Target player loses X life.
• Target player gains X life.
• Target creature gets +X/+X until end of turn.
• Target creature gets -X/-X until end of turn.
• Target player loses X life.
• Target player gains X life.
Cumulative upkeep—Put a -1/-1 counter on another creature you control.
This creature gets +1/+1 for each counter on a permanent you control.
This creature gets +1/+1 for each counter on a permanent you control.
3/3
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
0/0
Whenever Gastric Gastropod attacks, defending player loses 6 life unless they sacrifice a permanent.
You step into the acid-trail, you can toss the shoe now, or toss the whole foot later.
0/6
Grizzly Corpse can't block.
, Pay 4 life: Return Grizzly Corpse from your graveyard to the battlefield with two +1/+1 counters on it.
, Pay 4 life: Return Grizzly Corpse from your graveyard to the battlefield with two +1/+1 counters on it.
2/2
Flying, vigilance
2/2
Sacrifice a creature: You gain 1 life.
When Infested Meatbag dies, create four 1/1 black and green Thrull Fungus creature tokens with "Sacrifice this creature: Add or ."
When Infested Meatbag dies, create four 1/1 black and green Thrull Fungus creature tokens with "Sacrifice this creature: Add or ."
"What do you mean 'close to giving birth'? Oh, why do I ask?"
- Lady Meralda
- Lady Meralda
4/4
Target creature's controller sacrfices it.
If a creature is sacrficed this way, you may put a creature card with converted mana cost equal to or less than the sacrificed creature's converted mana cost from your hand onto the battlefield.
If a creature is sacrficed this way, you may put a creature card with converted mana cost equal to or less than the sacrificed creature's converted mana cost from your hand onto the battlefield.
Undergrowth — Whenever Korozda Slith becomes blocked, defending player loses 1 life for each creature card in your graveyard.
Whenever Korozda Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever Korozda Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
Menace, deathtouch, reach
Leaping Stingbeast can't block creatures without flying.
Leaping Stingbeast can't block creatures without flying.
2/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature dealt damage by Mirewood Deathclaw this turn dies, draw a card.
Whenever a creature dealt damage by Mirewood Deathclaw this turn dies, draw a card.
2/3
Whenever a creature you control mutates, you may put a deathtouch counter, a lifelink counter or a vigilance counter on it.
Wildworms are not a single species. An infestation will be equal parts poisonous and delicious, but all wiggly.
1/4
Flash
When Pure-Blood Centaur enters the battlefield, it gets +2/+2 until end of turn.
When Pure-Blood Centaur enters the battlefield, it gets +2/+2 until end of turn.
All centaurs are proud. But certain herds have adopted sentiments of superior blood, which they seek to defend in single combat.
2/2
Sacrifice a creature: You gain 2 life.
1/1
Rooting Ruinwurm can't be blocked by creatures with power 2 or less.
Whenever Rooting Ruinwurm attacks, put a card with recover or scavenge you own from exile into your graveyard.
Whenever Rooting Ruinwurm attacks, put a card with recover or scavenge you own from exile into your graveyard.
5/7
Vigilance (Attacking doesn't cause this creature to tap.)
When Ruthless Fellhorn enters the battlefield, target creature gets -4/-4 until end of turn.
When Ruthless Fellhorn enters the battlefield, target creature gets -4/-4 until end of turn.
4/4
At the beginning of your end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
4/4
Menace
: Target creature explores, then explores again.
, Exile Soul of Ixalan from your graveyard: Target creature explores, then explores again.
: Target creature explores, then explores again.
, Exile Soul of Ixalan from your graveyard: Target creature explores, then explores again.
6/6
Each other creature you control that's an Insect, Rat, Spider and/or Squirrel gets +1/+1.
: Target Insect, Rat, Spider or Squirrel gains indestructible until end of turn.
: Target Insect, Rat, Spider or Squirrel gains indestructible until end of turn.
2/3
Deathtouch
Thanovore’s power and toughness are each equal to the number of creature cards in all graveyards.
Thanovore’s power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Whenever Troll Prowler attacks, it gains indestructible until end of turn.
3/3
Trample
When Umbra Demiwurm enters the battlefield from your graveyard, create a token that's a copy of Umbra Demiwurm except it has no mana cost.
When Umbra Demiwurm enters the battlefield from your graveyard, create a token that's a copy of Umbra Demiwurm except it has no mana cost.
6/6
When Vermin Crossbreed enters the battlefield, target opponent discards a card. Then create a 1/1 black green Rat Squirrel creature token if they have a land card in their graveyard.
2/1
, , Sacrifice Algae Diver: Draw three cards.
1/4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3
Cyclone Serpent costs less to cast for each card in your hand.
Flying, vigilance
Cyclone Serpent gets +1/+1 for each creature you control.
Flying, vigilance
Cyclone Serpent gets +1/+1 for each creature you control.
0/0
Draw two cards, untap a land you control, then discard a card.
You may put a card you own named Kydele, Chosen of Kruphix or Thrasios, Triton Hero from the command zone, exile or graveyard into your hand.
You may put a card you own named Kydele, Chosen of Kruphix or Thrasios, Triton Hero from the command zone, exile or graveyard into your hand.
Flying
When Dolmen Guardian enters the battlefield, draw a card. Then you may put a championed card or a hidden away card into its owner's hand.
When Dolmen Guardian enters the battlefield, draw a card. Then you may put a championed card or a hidden away card into its owner's hand.
2/5
When Eerie Piper enters the battlefield, draw a card.
Whenever you draw a card, you may discard a land card. If you do, create a 1/1 blue Elemental Bird creature token with flying.
Whenever you draw a card, you may discard a land card. If you do, create a 1/1 blue Elemental Bird creature token with flying.
1/1
Permanents you control gain hexproof and indestructible until end of turn.
Permanents your opponents control lose hexproof and indestructible until end of turn.
Permanents your opponents control lose hexproof and indestructible until end of turn.
Draw two cards, then discard a card. If you discard a land card this way, put it onto the battlefield tapped instead of your graveyard.
Return target permanent with converted mana cost 1 or greater to its owner's hand. You may put a card with the same converted mana cost from your hand onto the battlefield.
Flying, vigilance
When Fertile Simurgh enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.
When Fertile Simurgh enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.
2/2
Return target land to its owner's hand. You may put a land card from your hand onto the battlefield.
When Grappling Seastar enters the battlefield, tap any number of target creatures with total power 5 or less.
1/5
Deathtouch
Spells your opponents cast targeting Hardshelled Basilisk cost more to cast.
Spells your opponents cast targeting Hardshelled Basilisk cost more to cast.
1/6
When Hunting Drelnoch enters the battlefield, it fights up to one target creature. That creature's controller draws a card.
3/4
Choose one or both —
• Create a token that's a copy of target creature.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
Whenever you cast a spell that targets Inspiring Rhino, put a +1/+1 counter on Inspiring Rhino, then draw a card.
4/4
Flash (You may cast this spell any time you could cast an instant.)
If a creature entering the battlefield causes a an ability to trigger, you control that ability.
If a creature entering the battlefield causes a an ability to trigger, you control that ability.
3/4
Target creature gets +3/+3 until end of turn.
Scry 3.
Scry 3.
Draw a card. If you control a creature with flying, draw another card. If you control a creature with power 4 or greater, draw another card.
: Reveal the top card of your library. If it's a creature card, exchange it with Protoplasm.
2/2
Whenever a creature attacks you, tap it and it doesn't untap during its controller's next untap step.
Whenever a creature you control attacks, untap it.
Whenever a creature you control attacks, untap it.
4/4
You may put a permanent card with converted mana cost equal to or less than the number of creatures you control from your hand onto the battlefield.
Sleeze of Sensation enters the battlefield with three -1/-1 counters on it.
, Remove two counters from among permanents you control: Draw a card.
, Remove two counters from among permanents you control: Draw a card.
5/5
Megamorph
: Manifest the top two cards of your library.
, Exile Soul of Tarkir from your graveyard: Manifest the top two cards of your library.
: Manifest the top two cards of your library.
, Exile Soul of Tarkir from your graveyard: Manifest the top two cards of your library.
6/6
Stormgale Undonith gets +1/+1 and has flying as long as you have cast a creature spell this turn.
Stormgale Undonith gets +1/+1 and has trample as long as you have cast a noncreature spell this turn.
Stormgale Undonith gets +1/+1 and has trample as long as you have cast a noncreature spell this turn.
2/2
Synergy Slith can't be blocked by creatures with power 2 or less.
Whenever Synergy Slith deals combat damage to a player, put a +1/+1 counter on it or proliferate.
Whenever Synergy Slith deals combat damage to a player, put a +1/+1 counter on it or proliferate.
1/1
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Temporal Manifestation's power and toughness are each equal to the depth of your future.
Whenever Temporal Manifestation deals combat damage to a player, scry X, where X is the damage dealt this way.
Temporal Manifestation's power and toughness are each equal to the depth of your future.
Whenever Temporal Manifestation deals combat damage to a player, scry X, where X is the damage dealt this way.
*/*
When Territorial Drelnoch enters the battlefield, it fights up to one target creature you don't control.
Whenever Territorial Drelnoch becomes blocked or fights a creature, draw a card.
Whenever Territorial Drelnoch becomes blocked or fights a creature, draw a card.
3/3
When Ursine Arcanist enters the battlefield or dies, draw a card.
2/2
Flash, reach
Whenever a Rogue you control deals combat damage to a player, draw a card.
Whenever a Rogue you control deals combat damage to a player, draw a card.
A fleeting currency, but easily traded for something more solid.
1/3
Draw a card, then discard a card.
Draw a card, then discard a card.
Draw a card.
Draw a card, then discard a card.
Draw a card.
"Nah. Nope. Nada. Ne-... Oooh."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you cast an instant or sorcery spell for the third time this turn, monstrosity 3. [MonstrosityRT 3()]
Whenever you cast an instant or sorcery spell for the third time this turn, monstrosity 3. [MonstrosityRT 3()]
3/4
Two target players each taken an extra turn after this one in the order of your choice.
Whenever you draw a card during an opponent's turn, Crackling Otter deals 1 damage to any target.
2/2
Defender, haste
: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.
: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.
1/3
Flying
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand.
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand.
3/5
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile.
Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste.
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile.
Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste.
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/3
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
Copy target instant or sorcery spell or activated or triggered ability. You may choose new targets for the copy.
Choose one —
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
Choose one —
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
Whenever a Rogue creature you control attacks, target creature can't block it this turn.
One master, many disciples.
3/2
Menace (This creature can't be blocked except by two or more creatures.)
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
3/4
Bury the top four cards of your library. You may cast an instant or sorcery card buried this way.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
As an additional cost to cast Necroalchemical Insight, discard a card.
Draw three cards.
Draw three cards.
Flying
Creatures with flying can't block.
Creatures with flying can't block.
8/8
Each opponent chooses a permanent you don't control that was not yet chosen this way. Gain control of each permanent chosen this way.
Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
Scry 1.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
As an additional cost to cast Revelations from Ruins, discard two cards.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Exile Revelations from Ruins.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Exile Revelations from Ruins.
When Scion of Humanity enters the battlefield, draw a card, then discard a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
In the end humanity's essence lay not in wisdom but in reflection, at times insightful, at times obsessive.
2/2
When Sparkshark enters the battlefield or mutates or you cycle Sparkshark, it deals 1 damage to each opponent and each planeswalker.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
4/2
Copy target instant or sorcery spell for each instant or sorcery spell you have cast this turn. You may choose new targets for each copy.
As an additional cost to cast Visions of Keranos, discard two cards or discard an enchantment card.
Scry 3. Draw three cards.
Scry 3. Draw three cards.
Counter target spell.
Add to your mana pool.
Add to your mana pool.
War Phantasm can't be blocked.
3/2
You may cast Windblown Reaver without paying its mana cost if you control a permanent you don't own.
The first rat to flee the sinking ship is always exactly that: the first.
3/2
Choose one —
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
When Anaba Inquisitor enters the battlefield, create a Clue artifact token named Circumstantial Evidence. It has ", Sacrifice this Clue and another Clue you control: Draw two cards."
3/2
Flying
Whenever a player attacks your side, exile target attacking creature.
Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn.
Whenever a player attacks your side, exile target attacking creature.
Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn.
5/5
Create two tokens that are copies of target artifact.
"It belongs in a museum."
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
Flying, haste, vigilance
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay . If you do, return Avian Seraph from your graveyard to the battlefield.
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay . If you do, return Avian Seraph from your graveyard to the battlefield.
3/2
Whenever a creature you control becomes blocked, you may have it deal its combat damage this turn to a planeswalker or player other than the one it is attacking.
4/3
Craven Champion can't attack a player that controls a creature.
4/2
Each of up to two target creatures gains double strike until end of turn.
Flash (You may cast this spell any time you could cast an instant.)
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
3/4
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. Allies you control gain haste until end of turn.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
Hearth Helix deals 2 damage to any target. You gain 2 life.
You gain 3 life for each creature on the battlefield.
Inferno Helix deals 3 damage to each creature.
Inferno Helix deals 3 damage to each creature.
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Vigilance, haste
3/3
First strike (This creature deals combat damage before creatures without first strike.)
4/1
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
Haste, flying
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
3/3
Marble Grotesque has flying and first strike during your turn.
2/2
Each player sacrifices a number of permanents equal to the number of lands that player controls.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
First strike (This creature deals combat damage before creatures without first strike.)
5/5
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Smite with Fire deals 6 damage to target attacking or blocking creature.
Flying
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent.
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent.
3/3
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
Flying, haste
: Return a card with rebound you own from exile to the top of your library. If you do, create a 3/3 red and white Angel Elemental creature token with flying and haste.
: Return a card with rebound you own from exile to the top of your library. If you do, create a 3/3 red and white Angel Elemental creature token with flying and haste.
3/5
Unyielding Legion enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, if Unyielding Legion is on the battlefield or in your graveyard, amass 1 and Unyielding Legion deals 1 damage to you.
At the beginning of your upkeep, if Unyielding Legion is on the battlefield or in your graveyard, amass 1 and Unyielding Legion deals 1 damage to you.
0/0
Whenever you cycle or discard a card, create a 1/1 white Human creature token.
, , Discard a card: Draw a card.
, , Discard a card: Draw a card.
1/2
Choose target attacking or blocking creature.
[Gift of Plains] — Cull of the Battle deals 2 damage to that creature. You gain 2 life.
[Gift of Swamp] — Its controller loses 2 life. You gain 2 life.
[GiftOf_remindertext]
[Gift of Plains] — Cull of the Battle deals 2 damage to that creature. You gain 2 life.
[Gift of Swamp] — Its controller loses 2 life. You gain 2 life.
[GiftOf_remindertext]
If target creature would deal damage this turn, it deals that much damage to itself instead.
Flying, lifelink
[Frenzy 2]
When this creature dies, create two 1/1 white Bat creature tokens with flying and lifelink and two 1/1 black Bat creature tokens with flying and frenzy 1.
[Frenzy 2]
When this creature dies, create two 1/1 white Bat creature tokens with flying and lifelink and two 1/1 black Bat creature tokens with flying and frenzy 1.
4/4
Curse spells you cast cost less to cast.
1/1
Each opponent loses 1 life and you gain life equal to the total life lost this way.
Javek had given all his posessions to the church, coin by coin, but realized well that they would soon ask for more.
Exile target creature that dealt damage to you this turn.
Ghastly Greyhound can't be blocked by nonwhite, nonblack creatures.
2/1
When Gravetender Gwyllion enters the battlefield, exile target card from a graveyard. Its owner gains 1 life.
1/2
Each player that controls the most creatures sacrifices a creature.
Bury target creature and put a lock counter on it. As long as it remains in the graveyard, it has escape. The escape cost is equal to the card's mana cost plus exile six other cards from your graveyard.
Whenever a creature with mana value 2 or less enters the battlefield from your graveyard or you cast a creature spell with man value 2 or less from your graveyard, you may cast Mournmeadow Ghast from your graveyard.
2/1
Flying, lifelink
When Phantasm of the Flock enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Birds and other Spirits you control have lifelink.
When Phantasm of the Flock enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Birds and other Spirits you control have lifelink.
2/4
Flying, lifelink
When Sanguine Baron enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bats and other Vampires you control have lifelink.
When Sanguine Baron enters the battlefield, create two 1/1 black Bat creature tokens with flying.
Bats and other Vampires you control have lifelink.
2/4
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Cycling—, Pay 1 life.
Cycling—, Pay 1 life.
2/2
Each player sacrifices a creature with mana value 5 or greater.
Draw a card.
Draw a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pay 1 life: Prevent the next 1 damage that would be dealt to Soul Servant.
Pay 1 life: Prevent the next 1 damage that would be dealt to Soul Servant.
When things get personal, make them very personal.
6/6
Whenever a Sliver you control dies, you gain life equal to its power.
1/1
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
1/1
Flying, [frenzy 4()]
Create a 0/2 white and black Bat creature token with flying and frenzy 2.
Create a 0/2 white and black Bat creature token with flying and frenzy 2.
0/4
Deathtouch
When Bubblegloop Witch enters the battlefield, search the top four cards of your library for a black Cat or green Frog card, reveal it, then put it into your hand. Bury the remaining cards.
When Bubblegloop Witch enters the battlefield, search the top four cards of your library for a black Cat or green Frog card, reveal it, then put it into your hand. Bury the remaining cards.
2/2
When this creature dies, create two 1/1 black and green Squirrel creature token with "When this creature dies, create a Food token."
2/4
When Crypt Bug is put into your graveyard from anywhere, you gain 1 life.
1/1
, Sacrifice a Treasure: Gemapple Treefolk gains deathtouch until end of turn.
, Sacrifice a Treasure: Target creature blocks Gemapple Treefolk this combat if able.
, Sacrifice a Treasure: Target creature blocks Gemapple Treefolk this combat if able.
2/5
Gemshell Snail enters the battlefield tapped.
, Sacrifice Gemshell Snail: Add one mana of any color. Create a tapped Treasure token.
, Sacrifice Gemshell Snail: Add one mana of any color. Create a tapped Treasure token.
2/2
When Harvest Specimen dies, you gain 3 life.
2/3
4/2
Whenever another creature dies, you may pay . If you do, put a +1/+1 counter on Hungry Pest.
When Hungry Pest dies, you gain life equal to its power.
When Hungry Pest dies, you gain life equal to its power.
1/1
When Leech Breeder enters the battlefield, conjure a card from Leech Breeder's spellbook onto the battlefield. An opponent of your choce gains control of it.
Leeches can't attack you.
Leeches can't attack you.
3/4
Alabaster Leech, Sapphire Leech, Andradite Leech, Ruby Leech, Jade Leech
When this creature dies, mill three cards and create a Food token.
1/1
When Ogre Hermit enters the battlefield, if it is the only creature you control, choose an opponent. Ogre Hermit fights a creature that player controls of their choice.
"Get out of my swamp!"
3/3
, Sacrifice a nontoken creature: Create a 1/1 green Human creature token.
2/2
Choose a number. Exile all cards with the chosen converted mana cost from all graveyards.
You may cast Rotskin Sliver from your graveyard.
You may cast Sliver cards from your graveyard.
You may cast Sliver cards from your graveyard.
3/3
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Create two 2/2 black Elf Rogue creature tokens with deathtouch.
• Create four 1/1 green Elf Warrior creature tokens.
Choose one or both —
• Create two 2/2 black Elf Rogue creature tokens with deathtouch.
• Create four 1/1 green Elf Warrior creature tokens.
Whenever this creature attacks and isn't blocked, you may exile up three cards from defending player's graveyard. If you do, you may cast a creature card from your graveyard.
2/2
Ravenous
Unearth
Unearth
In the necromists of the cursed bayou, the remains of drowned predators reanimated with combined hunger, lethality and size.
2/2
Return target land card from your graveyard to the battlefield tapped with three +1/+1 counters on it. It's a creature in addition to its other types.
[Absorb 2()]
Hive Mind — Other Tyranids you control have absorb 2.
Hive Mind — Other Tyranids you control have absorb 2.
2/5
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Create two 2/3 green and blue Frog creature tokens.
Create two 2/3 green and blue Frog creature tokens.
"Now, where do I put this one?"
—Lio, specimen collector
—Lio, specimen collector
1/3
At the beginning of your end step, if a creature entered the battlefield this turn, create a 2/3 green and blue Frog creature token.
2/3
Pair (Exactly two of these can be your commander.)
When Cantrip Courser enters the battlefield, draw a card.
When Cantrip Courser enters the battlefield, draw a card.
2/4
Whenever you mill one or more cards, scry 1.
3/2
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
1/2
Create a token that's a copy of target token.
Whenever Messenger Brushwagg attacks and isn't blocked, draw a card.
: Messenger Brushwagg gains hexproof and indestructible until end of turn.
: Messenger Brushwagg gains hexproof and indestructible until end of turn.
0/5
Whenever a Sliver enters the battlefield under your control, put a +1/+1 counter on each Sliver you control.
2/2
When Monkey Scribe enters the battlefield, draw two cards. Then sacrifice Monkey Scribe unless you discard a land card.
2/2
Whenever Rustlesprite attacks, untap two lands you control.
: Rustlesprite gets +2/+2 and gains flying until end of turn. Activate as a sorcery and only once each turn.
: Rustlesprite gets +2/+2 and gains flying until end of turn. Activate as a sorcery and only once each turn.
2/2
Sacrifice Selkie Watcher: Counter target spell. Activate this ability only during your turn.
2/2
Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it and it gains flying until end of turn.
Whenever his creature deals combat damage to a player, you may pay . If you do, create a Clue token and a Food token.
Whenever his creature deals combat damage to a player, you may pay . If you do, create a Clue token and a Food token.
1/1
Aura spells that target Syphopede cost less to cast.
1/1
If you have cast it from your hand, this creature enters with a vigilance counter on it.
: Exile this creature until end of turn. It enters with two +1/+1 counters on it. Activate only if this creature has vigilance.
: Exile this creature until end of turn. It enters with two +1/+1 counters on it. Activate only if this creature has vigilance.
2/3
Search your library for an Instant card with converted mana cost 1 and cast it without paying its mana cost. Then shuffle your library.
When Bridgebreak Witch enters the battlefield, each opponent puts a stun counter on a tapped land they control.
Better plan for an alternative route when journeying through noggle territory.
2/1
Kicker (You may pay an additional as you cast this spell.)
When this creature enters the battlefield draw three cards, then discard two cards. Discard two additional cards unless this creature was kicked.
When this creature enters the battlefield draw three cards, then discard two cards. Discard two additional cards unless this creature was kicked.
4/1
: Ember Cryox gets +2/-2 until end of turn.
1/3
Create two tapped Treasure tokens.
, Exile Forge Trinkets from your graveyard, Sacrifice a Treasure: Draw a card.
, Exile Forge Trinkets from your graveyard, Sacrifice a Treasure: Draw a card.
Whenever Gravitatter becomes blocked by a creature, return that creature to its owner's hand.
1/1
Copy target instant or sorcery spell. You may choose new targets for the copy.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Sliver creatures you control have ": This creature gets +1/-1 or -1/+1 until end of turn."
2/2
Return up to one target instant card with converted mana cost 5 or greater and up to one target sorcery card with mana value 5 or greater from your graveyard to your hand. Exile Prepare the Encore.
When you cast this spell, create a 4/1 colorless Vehicle artifact with flying and crew 4.
Rally — Whenever this creature or another Ally you control enters, target Vehicle you control becomes a creature and gains haste until end of turn.
Rally — Whenever this creature or another Ally you control enters, target Vehicle you control becomes a creature and gains haste until end of turn.
1/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Sphinx Evoker attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Whenever Sphinx Evoker attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
4/4
Prowess
Whenever this creature attacks, draw a card, then discard a card. If you discard a land card this way, create a Treasure token.
Whenever this creature attacks, draw a card, then discard a card. If you discard a land card this way, create a Treasure token.
1/3
Draw a card, then discard a card, then draw a card, then discard a card, then draw a card.
: Attach target Equipment you control to Armory Looter.
1/1
Echo – Sacrifice a noncreature token. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Child in Need's echo cost, draw a card.
When Child in Need dies, create a Blood token.
When you pay Child in Need's echo cost, draw a card.
When Child in Need dies, create a Blood token.
1/1
Whenever Defiant Martyr blocks a creature, Defiant Martyr deals 1 damage to that creature's controller.
1/1
, Exile a card from each graveyard: Desperate Exorcist gets +2/+0 until end of turn.
3/2
Multikicker
Create a 1/1 red and white Goblin Soldier creature token for each time Hobgoblin Assault was kicked. Then Hobgoblin Assault deals damage equal to the number of creatures you control to target creature or planeswalker.
Create a 1/1 red and white Goblin Soldier creature token for each time Hobgoblin Assault was kicked. Then Hobgoblin Assault deals damage equal to the number of creatures you control to target creature or planeswalker.
: Adapt menace or trample. (If this creature has neither counter on it, put a menace counter or a trample counter on it.)
: Adapt flying or vigilance. (If this creature has neither counter on it, put a flying counter or a vigilance counter on it.)
: Adapt flying or vigilance. (If this creature has neither counter on it, put a flying counter or a vigilance counter on it.)
3/3
Punish deals 3 damage to target creature that dealt damage this turn.
Draw a card.
Draw a card.
Sacrifice a token: Copy target activated or triggered ability that targets only another creature you control. Change the target of the copy to this creature. Activate only once each turn.
2/2
Target creature controlled by an attacking player is put into combat tapped and attacking.
: Sandstorm Trooper gets +2/-2 until end of turn.
: Sandstorm Trooper gets -2/+2 until end of turn.
: Sandstorm Trooper gets -2/+2 until end of turn.
2/4
Whenever Sparkgeist attacks, it gains your choice of flying or first strike until end of turn.
3/1
Sliver creatures you control get +1/+0 for each attacking Sliver you control.
1/1
Torchlight deals 1 damage to target creature. Tap that creature.
When Torchlight Adventurer enters the battlefield, illuminate. (You may exile the top card of your library. If you don't, you may play an illuminated card this turn.)
1/1
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Whenever Spike Rager becomes blocked, put a +1/+1 counter on it.
: Target creature blocks Spike Rager this turn if able.
2020-03-17 07:36:38 by SecretInfiltrator