![Assorted] Enemies: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card. 4/4
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Return target land card from your graveyard to the battlefield tapped with three +1/+1 counters on it. It's a creature in addition to its other types.
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Defender, haste
: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.1/3
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When Hunting Drelnoch enters the battlefield, it fights up to one target creature. That creature's controller draws a card.
3/4
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Create a token that's a copy of target token.
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"Now, where do I put this one?"
—Lio, specimen collector 1/3
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Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
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: Ember Cryox gets +2/-2 until end of turn.1/3
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Whenever Sparkgeist attacks, it gains your choice of flying or first strike until end of turn.
3/1
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4/2
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When Clan Druid enters the battlefield, draw a card and lose 1 life.
, Pay 1 life: Add or .1/1
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Exile target creature that dealt damage to you this turn.
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If target creature would deal damage this turn, it deals that much damage to itself instead.
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Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
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Shrieking Titan Head
(rare)
Vengeful Soil
(uncommon)
Crew of One
(uncommon)
Hunting Drelnoch
(uncommon)
Imitate
(common)
Branchscuttler
(common)
Noggle Rubblesneak
(common)
Ember Cryox
(common)
Sparkgeist
(common)
Horrid Huntsman
(common)
Clan Druid
(common)
Final Sentence
(common)
Curse
(common)
Mourner's Grief
(common)
Mountain
(basic)





: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.
