![Assorted] Enemies: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells your opponents cast cost an additional "Pay 2 life" to cast.
2/2
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Deathtouch
Spells your opponents cast targeting Hardshelled Basilisk cost more to cast.1/6
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War Phantasm can't be blocked.
3/2
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Each player sacrifices a creature with mana value 5 or greater.
Draw a card. |
Flying, vigilance
2/2
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Smite with Fire deals 6 damage to target attacking or blocking creature.
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First strike (This creature deals combat damage before creatures without first strike.)
2/2
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When Bridgebreak Witch enters the battlefield, each opponent puts a stun counter on a tapped land they control.
Better plan for an alternative route when journeying through noggle territory.
2/1
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As an additional cost to cast this spell, return a creature you control to its owner's hand.
Create two 2/3 green and blue Frog creature tokens. |
Whenever Gravitatter becomes blocked by a creature, return that creature to its owner's hand.
1/1
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![]() : Sandstorm Trooper gets +2/-2 until end of turn.
![]() : Sandstorm Trooper gets -2/+2 until end of turn.2/4
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: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.1/1
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Each player with the most cards in hand discards two cards.
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Gemshell Snail enters the battlefield tapped.
, Sacrifice Gemshell Snail: Add one mana of any color. Create a tapped Treasure token.2/2
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Spellbinder Priest
(rare)
Hardshelled Basilisk
(uncommon)
War Phantasm
(uncommon)
Slayer's Bounty
(uncommon)
Hunting Harpy
(common)
Smite with Fire
(common)
Roughmane Unicorn
(common)
Bridgebreak Witch
(common)
Amphibian Distraction
(common)
Gravitatter
(common)
Sandstorm Trooper
(common)
Wanted Outlaw
(common)
Spreading Distress
(common)
Gemshell Snail
(common)
Forest
(basic)




more to cast.




: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.