![Assorted] Enemies
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Showing 50 of 153 Multicolour cards
Go to section: Multicolour (153) Hybrid (80)
Show rarities: C U R M
Each player chooses a creature he or she controls, then sacrifices each other creature they control.
Whenever you sacrifice a creature, you gain 3 life.


, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.



3/3
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
For each opponent, exile target creature controlled by that player.
Celebrated Slayer enters the battlefield with a vigilance counter and a deathtouch counter on it.
, Remove a counter from a permanent you control: Create a 1/1 white Human creature token.

2/2
Lifelink
Other Warrior creatures you control have lifelink.
Other Warrior creatures you control have lifelink.
"We are the mind and heart of the hunter. We have been honed to be calculating and cruel. We have been unleashed on each other. It is time to turn and face our most ambitious prey."
2/2
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Decorated Wraith attacks, tap target creature.
Whenever Decorated Wraith attacks, tap target creature.
The bells woven into the hair of the dead are a warning, but hearing them in the dead of night will just as likely freeze you in place.
3/3
Despair Ghast can't attack players with more life than you.
They are drawn to the abandoned, the forlorn and feed on their desperation, deepening it, tending it like a gardener would a prized flower.
3/2
Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
Choose one —
• Destroy target nonland permanent with converted mana cost 3 or less.
• Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
• Destroy target nonland permanent with converted mana cost 3 or less.
• Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Exile target nonland permanent you control and target nonland permanent an opponent controls.
As an additional cost to cast this spell, sacrifice a creature.
Create three 2/2 white and black Zombie creature tokens.
Create three 2/2 white and black Zombie creature tokens.
Choose one -
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
• Target player sacrifices a creature.
• Return target creature card from your graveyard to your hand.
When Inquisitor's Lackey enters the battlefield, target opponent exiles their hand until Inquisitor's Lackey leaves the battlefield. They may play those cards for as long as they remain exiled.

: Bury a card exiled with Inquisitor's Lackey.


2/2
Target creature gets -1/-1 until end of turn and its controller loses 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
Target creature gets +1/+1 until end of turn and its controller gains 1 life.
Whenever Mistlecrowned Ritualist or another creature enters the battlefield, choose one —
• You gain 1 life
• Each player loses 1 life.
• You gain 1 life
• Each player loses 1 life.
2/5
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Exile a card from that player's graveyard.
Gurras's real grief began only once the rot farm ran out of supplies.
Flying
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield.
When Occlusion Sollux enters the battlefield target opponent exiles a card from their hand and a nonland permanent they control until Occlusion Sollux leaves the battlefield.
3/5
Sacrifice a creature, then create X 1/1 white and black Spirit creature tokens with flying, where X is the sacrificed creature's power.
Choose two of artifact, enchantment, creature and planeswalker.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control.
Each opponent chooses one of the chosen types and sacrifices all permanents of that type they control.
Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you control a Sorin planeswalker, you may return another of those cards to the battlefield.
Wither


: Creatures you control gain persist until end of turn.


, Exile Soul of Shadowmoor from your graveyard: Creatures you control gain persist until end of turn.






6/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents can't cast spells with the same name as a card in a graveyard.
Your opponents can't cast spells with the same name as a card in a graveyard.
"You have sinned once. You will sin no more"
-Inscription
-Inscription
3/5
Spells your opponents cast cost an additional "Pay 2 life" to cast.
2/2
Each player with the most cards in hand discards two cards.
If any number of counters would be placed on a creature not named Talent Stalker, place the same amount and kind of counters on Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
At the beginning of your end step, remove all counters from Talent Stalker.
Every achievement comes with its own fear: the shadow of an even greater challenge.
3/2
Flying
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library.
Whenever a token creature you control dies, you may put a card with embalm or eternalize you own that shares a name with that creature from exile on top of your library.
4/3
Whenever you create a token or sacrifice a token, you gain 1 life.
It prowls at the edges of society, tearing at our civilized facade and wait for the inevitable moment the unwanted are cast out into its domain
2/4
Exile target tapped creature.
Tap another target creature.
Tap another target creature.
They lost their life, but you lost a life as well: The life you had dreamt with them, who were bound to you so tenuously.
Hexproof from green, from blue, and from red
Double strike
Double strike
2/4
Twilight Seeker can't be blocked by nonwhite, nonblack creatures.
4/4
Put three +1/+1 counters on target creature, then sacrifice another creature.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
You may put a card you own named Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan from the command zone, exile or graveyard into your hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
Sacrifice a creature: Bloodmarsh Basilisk gains indestructible until end of turn.
3/4
Flying, haste, deathtouch
Bonebody Splinter can't block and must be blocked if able.
Bonebody Splinter can't block and must be blocked if able.
2/1
When Clan Druid enters the battlefield, draw a card and lose 1 life.
, Pay 1 life: Add
or
.



1/1
Crawling Compost enters the battlefield with six +1/+1 counters on it.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost.
When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power.
Whenever another creature dies, put a number of +1/+1 counters equal to that creature's power on Crawling Compost.
When Crawling Compost dies, create a number of 1/1 black and green Insect creature tokens equal to Crawling Compost's power.
0/0
Target creature you control deals damage equal to its power or its toughness, whichever is greater, to target creature you don’t control.
Destroy target creature. You may return a creature card with the same converted mana cost or less from your graveyard to the battlefield.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cunning Wolf must be blocked if able.
Cunning Wolf must be blocked if able.
2/2
When Deadsnap Alligator enters the battlefield, it fights target creature an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
When Deadsnap Alligator dies, Deadsnap Alligator deals damage equal to its power to target opponent or planeswalker an opponent controls.
4/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathgaze Predator must be blocked if able.
1/3


These are its last days. Only bones remain striding. Eventually even those will turn to dust.
3/3
Doom target permanent. [doomRTfull()]
Choose one or more —
• Target creature gets +X/+X until end of turn.
• Target creature gets -X/-X until end of turn.
• Target player loses X life.
• Target player gains X life.
• Target creature gets +X/+X until end of turn.
• Target creature gets -X/-X until end of turn.
• Target player loses X life.
• Target player gains X life.
Cumulative upkeep—Put a -1/-1 counter on another creature you control.
This creature gets +1/+1 for each counter on a permanent you control.
This creature gets +1/+1 for each counter on a permanent you control.
3/3
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
Whenever another creature dies, put a +1/+1 counter on Fungal Beast.
0/0
Whenever Gastric Gastropod attacks, defending player loses 6 life unless they sacrifice a permanent.
You step into the acid-trail, you can toss the shoe now, or toss the whole foot later.
0/6
Grizzly Corpse can't block.


, Pay 4 life: Return Grizzly Corpse from your graveyard to the battlefield with two +1/+1 counters on it.



2/2
Go to section: Multicolour (153) Hybrid (80)
Show rarities: C U R M
![Assorted] Enemies: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever Spike Rager becomes blocked, put a +1/+1 counter on it.
2020-03-17 07:36:38 by SecretInfiltrator