Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Illusion
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
3/1
 R 
Creature – Vampire Shaman
{w/b}: Target player dealt damage by Madir Ambassador this turn loses 1 life and you gain 1 life.
2/2
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 C 
Creature – Human Nomad
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
 R 
Sorcery
Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
 U 
Creature – Jellyfish
Flash
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
4/4
 R 
Creature – Giant Warrior
{r}: Target creature you control gains Haste and Trample. Sacrifice it at the start of the next end step
"You try getting hit by a goblin thrown by him!"
4/4
 C 
Creature – Minotaur Berserker
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
 C 
Creature – Bird
Flying
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
 U 
Creature – Elemental
When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player.
When Incendiary Spirit dies, it deals 2 damage to target creature or player.
Burned once, flame on me.
Burned twice, flame on you.
2/2
 U 
Sorcery
Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way.
 R 
Creature – Beast
Trample, Hexproof
Spellbreaker Baloth can't be countered.
4/4
 R 
Legendary Creature – Treefolk Druid
Goldenbough, Forest Guardian's Power is equal to the number of forests you control and its toughness is equal to 2 plus the number of forests you control.
Forests you control are Indestructible.
*/2+*
 C 
Instant
Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Deadly Hallucination (uncommon)
Madir Ambassador (rare)
Madir Cryptguard (uncommon)
Sendarian Nomad (common)
Fateseal (rare)
Blinking Gomazoa (uncommon)
Flingshot Giant (rare)
Heedless Minotaur (common)
Wavecrest Gull (common)
Incendiary Spirit (uncommon)
Mind Blast (uncommon)
Spellbreaker Baloth (rare)
Goldenbough, Forest Guardian (rare)
Flames of Justice (common)
Ancestor Golem (common)
EMBLEM (token)