Deliverance: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Ruins of Valuria enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice a creature: Target black creature gets +2/+2 until end of turn. |
: Add one mana of any colour to your mana pool.
3/3
|
Pridelands Camp enters the battlefield tapped.
: Add to your mana pool. , Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library. |
or , : Target creature gains Lifelink until end of turn.
|
: Leonar Legionnaire gains First Strike until end of turn.
2/2
|
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
|
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
|
Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
|
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
|
Target payer discards two cards at random unless they discard a creature card.
|
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
|
Counter target spell or activated ability with only one target.
|
Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
|
|
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Ruins of Valuria
(rare)
Unity Golem
(uncommon)
Pridelands Camp
(uncommon)
Lifestone
(uncommon)
Leonar Legionnaire
(common)
Ancestor Golem
(common)
Merfolk Shaman
(common)
Ghost Oak Dryad
(common)
Sendarian Nomad
(common)
Cranial Feast
(common)
Intaki Barbspitter
(common)
Fizzle
(common)
Rite of Blood
(common)
Goblin Tough
(common)
Plains
(basic)
EMBLEM
(token)