Superhero: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Mutant Demon
Nightcrawler enters the battlefield tapped.
{t}: Exile Nightcrawler and target permanent you control, then return both cards under your control.
{2}{w}{g}{b}, {t}: Exile Nightcrawler and target non-land permanent.
2/1
 R 
Legendary Creature – Human
When Adam Warlock enters the battlefield, search your library for an artifact named Soul Gem, reveal it and put it in your hand. Then shuffle your library
{2}{w}, {t}, Tap an artifact named Soul Gem: Exile target creature until Adam Warlock leaves the battlefield. (That permanent returns under its owner's control.)
Illus. Marvel
2/1
 U 
Creature – Human
Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
 U 
Artifact – Equipment
Equipped creature has intimidate and gains "{x}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."

Equip {2}
Illus. DC
 R 
Creature – Avatar
Flash, Flying
When The Spectre enters the battlefield, exile target creature that dealt damage to you this turn, then return The Spectre to your hand.
Illus. DC
5/5
 U 
Creature – Human Wizard
{g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
{b}{r}
 
 U 
Creature – Human Mutant
Haste
{t}: Gambit deals 1 damage to target creature or player. You lose 1 life.
1/1
 R 
Sorcery
Split-Second
Each player shuffles his or her hands and one target permanent of his or her choice into their owners' libraries, then each player draws cards equal the the amount of cards shuffled into his or her library this way.
Starting with you, each player takes an extra turn. End your turn.
 R 
Colour indicator R Creature – Human
Flash, Haste
At the beginning of your next upkeep, pay {r}{r} or you lose the game.
Illus. DC
2/2
{3}{u}{r}
 
 R 
Legendary Creature – Human Mutant
Flying
Magneto gains +1/+1 for each artifact in play.
{u}, {t}: Gain control of target artifact.
{1}{r}, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
Illus. Marvel
4/4
 R 
Legendary Creature – Human Mutant
{1}{u}{b}, {t}: Look at target opponent's hand, then that player discards a card. Activate only as a sorcery.

{w}: Emma Frost gains indestructible and loses all other abilities until the end of turn.
Illus. Marvel
2/1
 R 
Legendary Creature – Human Mutant
Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.
{t}: Gain control of target mutant with power equal to or less than the amount of cards in your hand.
Illus. Marvel
2/2
{g/b}{b/g}
 
 M 
Legendary Enchantment Creature – Endless
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Whenever a creature enters the battlefield or dies, put a death counter on Death.
Remove ten death counters on Death: Search your library for a creature card, put it in your graveyard, then shuffle your library. Death becomes a copy of that creature until the end of turn.
Illus. DC/Vertigo
0/2
 R 
Legendary Creature – Angel Ally
Flying, Indestructible.
When Superman enters the battlefield, target opponent puts a 1/1 Kryptonite Spawn artifact creature token with reach onto the battlefield.
Whenever Superman is dealt damage by a creature named Kryptonite Spawn, its controller sacrifices it.
Illus. DC
7/7
 R 
Legendary Creature – God Human
Vigilance
Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way.
{t}: Put an equipment card from your hand onto the battlefield attached to Wonder Woman. Activate this only when Wonder Woman's attacking.
5/5

Nightcrawler (rare)
Adam Warlock (rare)
Two-Face (uncommon)
Yellow Lantern Ring (uncommon)
The Spectre (rare)
Mister Fantastic (uncommon)
Gambit (uncommon)
Space-Time Incursion (rare)
The Flash (rare)
Magneto (rare)
Emma Frost (rare)
Professor X (rare)
Death (mythic)
Superman (rare)
Wonder Woman (rare)