Otaria Forever (Ideas): Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Nissa
+1 Target creature or planeswalker gets another counter of a kind already there.
-2 Double the amount of mana of each type in your mana pool.
-7 Put two X/X green Elemental creature tokens with trample onto the battlefield with "This creature's power and toughness are each equal to the number of counters amongst permanents you control".
4
 U 
Land
Darkwater Ridges enters the battlefield tapped.
{t}: Add {r}, {u}, or {b} to your mana pool.
 U 
Sorcery
Draw cards equal to the number of counters on target creature you control.
Elora teaches those who teach themselves.
 U 
Instant
Double the number of counters of a type already there on target creature.
 C 
Instant
Target creature gets -4/-0 until end of turn. You may put a growth counter on target creature you control.
 C 
Creature – Human Cleric
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
The Parish sent its most ardent followers to Otaria, hoping more would join them.
1/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Synthesis – If a counter was placed on a permanent you control this turn, then each attacking creature doesn't untap during its controller's next untap step.
 C 
Instant
X deals 2 damage to target creature or player.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
At night, the only glimpses of light across The Great Nothing are occasional thunderclaps from the Dead Centre.
 C 
Creature – Human
Whenever you gain life, you may put a growth counter on Serra Disciple, then you may transform Serra Disciple.
1/1
Ordained Healer
 
 C 
Creature – Human Cleric
{t}, Remove a growth counter from Ordained Healer: Prevent the next 3 damage that would be dealt to target creature or player this turn.
1/3
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If that land was a Forest, you may put a growth counter on target creature you control.
 C 
Creature – Human Soldier
First strike
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/1
 C 
Creature – Dwarf Warrior
As long as Dwarven Swordsman is equipped, it gets +2/+0 and first strike.
3/2
 C 
Land
Seafloor Corpse Pit enters the battlefield tapped.
When Seafloor Corpse Pit enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
{t}: Add {u} or {b} to your mana pool.
 C 
Common – Cephalid Rogue
Swampwalk
3/2
Swamp
 
 B 
Basic Land – Swamp

Nissa, Hand of Krosa (mythic)
Darkwater Ridges (uncommon)
Scholar and Seed (uncommon)
Rootweaving (uncommon)
Saltwater Spray (common)
Benalish Missionary (common)
Erwen's Gaze (common)
Sparkstorm (common)
Serra Disciple (common)
Spread the Seeds (common)
Hinterland Patrol (common)
Dwarven Swordsman (common)
Seafloor Corpse Pit (common)
Cephalid Lurker (common)
Swamp (basic)