Ma'at Breached
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Mechanics | Skeleton |
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Show rarities: C U R
Hexproof
Mana does not empty from your mana pool as steps and phases end.
Fracture
(You may pay 
and exile Firm Believer, if you do, cast the spell on the back of the card without paying its mana cost.)
Mana does not empty from your mana pool as steps and phases end.
Fracture




0/1
As you play Legacies Forgotten, you may pay an additional
.
Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.

Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.
"As the crisis mounted, people stopped mentioning to the Royal House entirely
Hexproof, Trample.
Whenever a spell you don't control is cast, put a +1/+1 counter on Floodwater Searchers.
Whenever a spell you don't control is cast, put a +1/+1 counter on Floodwater Searchers.
1/1
At the beginning of your end-step, each opponent taps a land he or she controls. They don't untap on their controllers' next untap step.
"...but no more, Masters! We will break the cycle. We will change!"
0/1
Enchant creature.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.
One can try to mend what is broken, but the best they will get is something forever changed...
When Nekheb's Seeker enters the battlefield, return a land card from your graveyard to your hand.
Fracture
(You may pay 
and exile Nekheb's Seeker, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture




2/2
Target player discards two card at random.
Destroy X target artifacts.
"The problem with Clay is that it dissolves, a problem that we can use to our advantage."
Trample
When River Lurker enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for
.
When River Lurker enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for

5/4
Target creature gains +1/+2, deathtouch and reach until the end of turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Deathtouch, Reach.
"The Forces are broken, and they may never recover. I can reteach you the lost art of pulling Glyphs directly from aether so you can be self-reliant, but it will be a hard road to master." – Nu, to the alchemists for Al-Weljed.
1/2
Flash.

: Put a +1/+1 counter on target creature.
Fracture

(You may pay 

and exile Worker of Miracles, if you do, cast the spell on the back of the card without paying its mana cost.)


Fracture






"They come when you're in dire need... and right now is probably when the whole Wel'jed is most in need.
3/2
When Cathartic Cure enters the battlefield, remove all counters from all permanents, then draw cards equal the the amount of counters removed this way.


: Remove all counters from target permanent. Draw a card.



Go to section: Colourless (4) White (9) Blue (9) Black (9) Red (9) Green (10) Multicolour (71) Hybrid (29) Artifact (4) Land (29)
Show rarities: C U R
Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Fracture