Ma'at Breached
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Mechanics | Skeleton |
Showing 50 of 71 Multicolour cards
Go to section: Colourless (4) White (9) Blue (9) Black (9) Red (9) Green (10) Multicolour (71) Hybrid (29) Artifact (4) Land (29)
Show rarities: C U R M
Put each attacking creature on the top of their owners' libraries.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Reveal the top card of your library until you reveal a creature card, then put it into play. It gains haste. Return it to your hand at the end of turn. Put the rest of the cards on the bottom of your library in any order.
"With the Du'at out of Balance, the Words themselves are being distorted..."
Search your library for a permanent card, reveal it, and put it in your hand. Then shuffle your library.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Target permanent's owner shuffles it into his or her library.
"I compel you to search for the missing artifact – or dispose of it... I suppose it really doesn't matter at this point."
Flying
When Grimacing Ibis enter the battlefield, choose one: return target non-land permanent to its owner's hand; or target player discards a card at random.
Catalyze
(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by 
)
When Grimacing Ibis enter the battlefield, choose one: return target non-land permanent to its owner's hand; or target player discards a card at random.
Catalyze




1/4
Intimidate.
Whenever Cursed Shambler attacks, put a -1/-1 counter on it.
Catalyze
(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by
)
Whenever Cursed Shambler attacks, put a -1/-1 counter on it.
Catalyze


"Do not worry, my friends. Look at the way it sheds itself; at this rate he'll be nothing but dust by the time it gets to us." -Mumbti, Veteran Explorer
4/4
Destroy target creature. Rak'het deals damage equal to its toughness to that creature's controller.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Return target creature card from a graveyard to the battlefield under its owner's control. Rek'hat deals damage equal to its power to that creature's controller.
"No! Destruction, not Reanimation... I'm disappointed. This is not what I wanted to see." -Nu
Haste.
Catalyze
(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by
)
Catalyze


2/2
Each creature gets +X/+0, where X is their toughness until the end of turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Nephryas deals X damage to each creature equal to its power.
"Relief and Pain. These two are not to be mistaken, especially in a surgery."
Enchant land.
Enchanted land gains "
,
: put a +1/+1 counter on target creature."
Catalyze
(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by
)
Enchanted land gains "



Catalyze


"The Royal Granary, usually closed to the Family, is now privy to a line a mile long."
Reveal any amount of white or green cards in your hand. Target creature you control gains trample and +2/+2 for each card revealed this way.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Return any number of creatures you control to its owner's hand. You gain life equal to two times the amount of creatures returned to your hand this way.
"Endowment and Revocation. To confuse the two is to spell disaster."
Each opponent loses X life, then loses 1 more life for each forest, island and mountain tapped to cast this spell. You gain life equal to the amount of life lost this way.
Exile target blocked or blocking creature. Put a 2/1 red and white Shabti Rebel creature token with first-strike and vigilance onto the battlefield if
was spent to cast this spell.
Spell Swap
(
, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)

Spell Swap




Return X cards from your graveyard to your hand, then you may put a permanent card from your hand onto the battlefield with converted mana cost less than or equal to the number of plains, island and mountain tapped to cast this spell.
Exile up to two target cards from target player's graveyard, then put that many black 3/1 Silt-Rot elemental token creature with intimidate onto the battlefield. Repeat this process one more time if
was spent to cast this spell.
Spell Swap


(


, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)

Spell Swap








Draw X cards, then search target player's library and/or graveyard for a land card for each swamp, plains and mountain tapped to cast this spell and exile them. Shuffle your library. You may play them as long as they are exiled.
Draw two cards. You may play an extra land this turn. Target player loses three life if
was spent to cast this spell.
Spell Swap

(

, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)

Spell Swap






Call for Destruction deals X damage to each creature and each player, then you may return a non-land permanent to its owner's hand for each forest, plains and swamp tapped to cast this spell.
Target creature gains +2/+0 and flying until the end of turn. It gains an additional +2/+2 and trample if
was spent to cast this spell
Spell Swap
(
, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)

Spell Swap




Put X 2/1 white and red Shabti Rebel creature tokens with First-strike and Vigilance on the battlefield, then put a +1/+1 counter on each Shabti you control for each Island, Swamp and Forest tapped to cast this spell.
March of Dunes deals 5 damage divided among any number of non-Shabti creatures. Draw a card if
was spent to cast this spell.
Spell Swap

(

, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)

Spell Swap






"It's impossible for any living being to march across the Burning Sands without some sort of miracle, but the Ushabti aren't exactly alive..."
Choose any number of target players. Each of those players may sacrifice any number of creatures of his or her choice.
Each player loses 2 life for each creature he or she control.
Each player loses 2 life for each creature he or she control.
I warned you.
Secrets of the Glyph-Mire enters the battlefield with three charge counters on it.
, remove a charge counter on Secrets of the Glyph-Mire: Each opponent loses 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Target player gains 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Return Secrets of the Glyph-Mire to its owner's hand.



Choose one: return up to one target green or red permanent to its owner's hand; or counter up to one target red or green permanent spell.
If you control a forest or a mountain, draw a card.
If you control a forest or a mountain, draw a card.












The notion of Belief requires a bit of creative thinking, suspension of disbelief and most of all, an enduring faith.
When Master of Secrets enters the battlefield, return up to one instant card, up to one creature card, and up to one sorcery card from your graveyard to your hand.
2/2
Search target player's library for a card and exile it face down. You may play that card as long as it is in exile and you may use red, blue and black mana as if it was any color to cast it.
Each opponent reveals his or her hand and discards a white card and/or a green card of your choice.
If you control a plains or a forest, draw a card.
If you control a plains or a forest, draw a card.
Draw two cards. Each opponent may then sacrifice a creature with the greatest power among creatures he or she controls. You draw another card for each opponent who did not sacrifice a creature.
Flying
Breached Abomination can't be blocked by red, black or green creatures.
Sacrifice a red, black or green creature: Breached Abomination deals 1 damage to target creature or player.
Breached Abomination can't be blocked by red, black or green creatures.
Sacrifice a red, black or green creature: Breached Abomination deals 1 damage to target creature or player.
6/6
Destroy up to one target white or blue permanent.
If you control an island or plains, draw a card.
If you control an island or plains, draw a card.
"The feel no pain. They fight even as their bodies crack in the sun."
Flying
Plated Monstrosity enters the battlefield with X +1/+1 counters on it.
Catalyze

(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by 

)
When you catalyze Plated Monstrosity, add
to your mana pool, where X is the number of counters on it.
Plated Monstrosity enters the battlefield with X +1/+1 counters on it.
Catalyze






When you catalyze Plated Monstrosity, add

0/0
Target opponent sacrifices a creature, an artifact and an enchantment. You draw a card for each permanent sacrificed this way.
You may put a red, green or white creature card from your hand onto the battlefield.
Draw a card if you control an island or swamp.
You may search your library for an island or a swamp card and put it onto the battlefield tapped, then shuffle your library.
You may search your library for an island or a swamp card and put it onto the battlefield tapped, then shuffle your library.

Spell Swap






Put three 2/1 red and white Shabti Rebel creatures with first-strike and vigilance unto the battlefield.
Creatures you control gains +2/+2 and reach until the end of turn.
Creatures you control gains +2/+2 and reach until the end of turn.
Blue creatures you control gains +1/+1 and hexproof.
White creatures you control gains +1/+1 and vigilance.
Green creatures you control gains +1/+1 and trample.
White creatures you control gains +1/+1 and vigilance.
Green creatures you control gains +1/+1 and trample.
Vigilance
: Put a +1/+1 counter on Outspoken Sympathizer and another target creature you control.

"For too long we've taken half of Wel'jed for granted. We need to change."
1/2
Double the amount of counters on each creature you control.
Spell Swap


(


, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap








Tap up to one target red or black permanent. It does not untap during its controller's next untap phase.
If you control a swamp or a mountain, draw a card.
If you control a swamp or a mountain, draw a card.
Double-Strike, Lifelink, Vigilance.

: Sand-Scourge Essence gets +1/+1 until the end of turn.


1/1
You may tap an island and a forest you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Each creature target player controls gets +2/+2 or -2/-2 until the end of turn and must attack if able.
Each creature target player controls gets +2/+2 or -2/-2 until the end of turn and must attack if able.
At the beginning of your combat phase, target creature gains +2/+0, haste and first-strike.
0/1
Flying, Haste, Trample.

: When Chimeric Essence attacks, put a token that's a copy of Chimeric Essence unto the battlefield.


"Nobody knew where it came from, or why it's still here."
3/2
Flying, Trample, Indestructible.
Whenever Corrupted Djinn becomes target of a spell, return it to its owner's hand.
Whenever Corrupted Djinn deals combat damage to a player, its controller draws a card.
Whenever Corrupted Djinn becomes target of a spell, return it to its owner's hand.
Whenever Corrupted Djinn deals combat damage to a player, its controller draws a card.
3/1
You may tap a plains and a swamp you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Draw three cards, then discard two card unless you discard a creature card.
Draw three cards, then discard two card unless you discard a creature card.
You may tap a mountain and an island you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Destroy target non-land permanent. It can't be regenerated. You gain 3 life.
Destroy target non-land permanent. It can't be regenerated. You gain 3 life.
Lifelink, Trample, Indimidate

: put a black 3/1 Silt-Rot Elemental token creature with intimidate onto the battlefield.


3/1


3/1
Flash, Defender, Flying.
: Alluring Mirage deals 1 damage to each creature blocked by it.

1/4
Go to section: Colourless (4) White (9) Blue (9) Black (9) Red (9) Green (10) Multicolour (71) Hybrid (29) Artifact (4) Land (29)
Show rarities: C U R M
Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze