My Universe, My Rules: Recent Activity
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Recent updates to My Universe, My Rules: (Generated at 2026-04-29 23:25:17)
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2026-04-29 23:25:17)
(@alex: It's so sad that Wizards is encouraging this behavior in Mythic Rare. It's like their telling us which decks we should enjoy playing. I'm all for them making their jobs easier by printing a subset of cards 'better' than other cards, but their tipping the scales much too far. I remember the first time I saw Grave Titan in a spoiler... The turn you play it you gain 10 power and toughness worth of creatures for 6cc. I just assumed someone had screwed up.)
7 would be pretty mad. People liked the old Scouting Trek + Clear the Land combo, and that got 5 onto the field at the cost of 2 cards.
But yeah, if you're willing to put them into hand rather than straight onto the battlefield, that could let the numbers go higher than the 3 I mentioned before. 5 land into hand for 5 mana is an intriguing card but not obviously broken. (In fact, you could say Endless Horizons is white's take on "as many into hand as you like" for 4 mana.)
(@jmgariepy: Primeval Titan is utterly ludicrous. I think it's managed to be the most ludicrous of an already stupidly overpowered cycle. It and its friends need to die and disappear into a big hole.)
Ha! That's at least a little bit more on target. I'm quite sure Alex will say something about Seek the Horizon, and I'd whine about rarity, but that at least takes a bit more work to break. Granted, you could probably do something with all those cards in your graveyard and/or Seismic Assault is going to love this, but a card like that might prove to be 'not broken'. If I was going to put it in a real Magic set? I'd assume they wouldn't allow more than 7 lands tops.
Howsabout taking them all into hand? That way you at least need a third card to do the "huge bomb" combo (and a three card huge bomb seems fine) and you still get the mana stripping stuff?
Primeval Titan seems to infer that you can get at least a 6/6 Trampler and two land of your choice for 6. Man, I hate that dude.
But, I could see 4 land. Maybe even untapped. Much more than that, though, and the game kind of breaks down. This is one of those Common v. Rare games. I'm pretty sure that if they printed a rare at

it would be the strongest it could be without going over.
I do get the problem, though. It's a "If you already have 5 lands in play, what good are all these extra lands going to do you?" conundrum, which sounds good until you find cards that are that mana hungry and put them in your deck. Suddenly, your opponent is Inspector Gadget to your Incredible Hulk. You aren't even in the same cartoon anymore.
But, man, do I hate that Primeval Titan. Just... just look at that thing. I have yet to play a game of Commander where my opponent played that thing, I didn't have an immediate answer for it, but I came back to win the game. Nutso.
Given Explosive Vegetation, no more than 3. Could be 4 or 5 if you're giving it to everyone, a la New Frontiers or Collective Voyage.
So how many lands SHOULD you get for

? Because I think it's a lot.
Demonfire would like to have a word with you.


. When we began to playtest it, the deck became the dominant archetype, and we had to increase it's cost by
. 26 basic lands is a lot of lands to have in play... This card becomes a two-card kill combo with, like, 500 existing Magic cards.
In one of my older sets, I used to have a card that did the same thing, except I costed it at
Unless you held back a Mountain instead of sacrificing everything, that Scapeshift will deal 0 damage. Valakut triggers need a total of 6 mountains.
That's the way all the "lots of stuff ETBs at once" cards work. If you get 4 Glimmerpost, you gain 4+4+4+4 life, not 1+2+3+4. If you cast Ghostway with a bunch of Allies out, they all get the maximum bonus when they come back. If you sac a Protean Hulk to get 4 Soul Warden and 4 1/1s, you gain 4*8 life. And if you Scapeshift into 2 Valakut, the Molten Pinnacle and 5 Mountains, you deal 10 lots of the 3 damage for the win.
It costs 3. So you're missing probably your penultimate turn before the opponent beats you to death if you cast it. Unless you already had some other acceleration to let you cast it sooner.
I love it. But I play in sane slow environments. Not ones where you'd better win before turn 5 or your opponent will.
(Also gotten stuck FAR too many times on only 2 land and unable to cast it)
Really? That seems contrary to pretty much every other "lots of stuff happens at once"
Technically, no you didn't; Genesis Wave or Scapeshift are perfectly happy to dump several Valakut and several Mountains onto the field at the same time and let the Valakuts see the Mountains.
Kodama's Reach is...what? I'm sorry, did you just call one of the two best manafixers certainly in its Standard period and quite possibly ever "almost too slow for sane decks"? That had better be an extremely sizeable "almost".
You know Explosive Vegetation was played in tournament-winning decks, and Kodama's Reach was almost as ubiquitous as Sakura-Tribe Elder. I mean, what? I know you like Kodama's Reach, and I know you think it's good. So why would you make a comment like that?
Actually - this will still work with the broken valakut; you still need that out first (and you did before I made this basic only) Still, it's a two card combo of eeeevil.
basic only
Oh yeah, it ought to say "basic" oughtn't it.
This would be the next Mind's Desire, Dragonstorm, or whatever the hip "I win right now" card is, and at only 5 mana to boot. Between Valakut, the Molten Pinnacle, Taiga, Stomping Ground, and as many mountains as you need to complete the quota, they fact that they come in tapped is of no consequence, and the deck doesn't even have to be primarily green. Manamorphose can fix the colors if need be.
Kodama's reach is already almost too slow to be any use in sane decks. Mana acceleration at five? Only if it lets me search my... ooh! Let's print THAT! Mana Impulse
Green gets to do it even betterrer. More domination, then
This would be a teensy bit too good. Explosive Vegetation was universally known as Exploding Vegetables and it still managed to be good.
You could probably print this at
though.
But then what would green have left to do? Big monsters - no, every colour gets them. Trample? No, white and blue get them these days (Thraben Militia, Skaab Goliath) and black's always had them (Lord of the Pit). Trollshroud? Nope, that's blue too (Invisible Stalker, Geist of Saint Traft).
Name comes from an rpg-comic punchline - adventurer is complaining that the armour doesn't fit any even though it was guaranteed to and armourer replies that "was before you went and fought a monster made of cake" (Which is itself, of course, a joke about the ubiquitous jellies.)
Playing with sacrifice a bit more (this is a conditional terror that also allows you to power evil stuff)
Added some templating as per similar effects like Piston Sledge.
Fantastic name BTW.