Blairdhile: Horrendous Heaven: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arrow of Justice White Uncommon 3{1}{w}{w} Instant Destroy target attacking creature.

{1}: Return Arrow of Justice to your hand. Activate this ability only if Arrow of Justice has no target.
0
2 Blairdhile Armorer White Common 3{2}{w} Creature – Human Artificer 2 3 When Blairdhile Armorer enters the battlefield, scry 1 and gain 1 life. If you control three or more Equipment cards, draw a card and gain 2 life instead. 0
3 Dirge Disciple White Uncommon 1{w} Creature – Human Musician Wizard 1 1 Dull- Put a +1/+1 counter on another target creature you control that has no +1/+1 counters (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a +1/+1 counter on another target creature you control that has no +1/+1 counters instead.) 0
4 Dowser Dust Pixie White Common 2{1}{w} Creature – Faerie 1 1 Flying
Dull- Gain 3 life (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Gain 3 life instead.)
0
5 Droning Follow-Through White Uncommon 3{2}{w} Sorcery Exile target tapped creature. 2 1742768816 on 23 Mar 2025 by Pierce
6 Fated Accoutrements White Uncommon 4{2}{w}{w} Sorcery Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Attach up to one target Equipment you own and up to one target Aura you own to target creature you control. If Fated Accoutrements destined, that creature gets +X/+X until end of turn, where X is the number of permanents attached to it.
0
7 First Performance White Common 3{2}{w} Sorcery Put a +1/+1 counter on target creature you control.

Create a 1/1 white Human token.
0
8 Gengho, Wretched-Savior White Uncommon 5{3}{w}{w} Legendary Creature – Human Ranger 2 2 Doublestrike, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Gengho, Wretched-Savior riffs if you control less than two human tokens, create two 1/1 white Human tokens.
0
9 Gold-Tailed Sand Skater White Uncommon 2{1}{w} Creature – Cat Warrior 1 1 Vigilance
Gold-Tailed Sand Skater gets +1/+1 for each tapped creature you don't control.
0
10 Heavenly Smite White Rare 2{1}{w} Sorcery Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, target creature gains "Whenever this creature becomes blocked, exile the blocking creature, then, its controller creates a 1/1 white-and-black Spirit token with flying. If Heavenly Smite is destined, target creature gets +1/+1 and gains doublestrike until end of turn as well.
0
11 Honey Hive Drone White Uncommon 4{3}{w} Creature – Faerie Insect 3 3 Flying
Sacrifice Honey Hive Drone: Target creature with flying gains hexproof and indestructible until end of turn. Gain life equal to it's toughness.
0
12 Honey Shield Sentinel White Uncommon 4{3}{w} Creature – Bird Knight 2 4 Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Honey Shield Sentinel riffs, Honey Shield Sentinel and another target creature you control get +1/+1 and gain vigilance until end of turn.
0
13 Jowai Survivor White Common 2{1}{w} Creature – Human Citizen 2 1 Whenever Jowai Survivor attacks, if Jowai Survivor is modified you may pay {1}{w}. If you do, put a +1/+1 counter on it. 0
14 Melzienne, The Dictate White Mythic 8{5}{w}{w}{w} Legendary Creature – Elder Angel 8 8 Flying, lifelink
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield and attach one to Melzienne when it enters.
{4}{w}{w},{t}: Destroy all unequipped creatures
0
15 Nerhsgud Bactrian White Common 1{w} Creature – Camel 1 1 {w}: Nerhsgud Bactrian gets +1/+1 and gains vigilance until end of turn. Activate this ability only if an opponent controls a creature with a stun counter on it, and only once per turn. 0
16 Orchestral Sessionist White Common 1{w} Creature – Human Musician 1 1 {t}: Another target creature you control gets +1/+1 until end of turn. If target is a Musician, put a +1/+1 counter on it instead. Activate this ability only when you could activate a sorcery. 0
17 Pearl Honey Sentinel White Rare 5{3}{w}{w} Artifact Creature – Avatar Warrior 5 5 When Pearl Honey Sentinel enters the battlefield, gain 7 life. Then, for each opponent who has more cards in hand than you, draw a card. For each opponent who more creatures than you, create a 1/1 white human token. For each player who has more lands than you, you may create a tapped treasure token. 0
18 Promoted Recruit White Common 3{2}{w} Creature – Human Knight 3 1 Whenever Promoted Recruit becomes the target of a spell or ability you control, you may pay {w}. If you do, Promoted Recruit gains first strike until end of turn. 0
19 Puffper Support White Common 2{1}{w} Creature – Elemental Wizard 1 1 Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Puffper Support riffs, target creature you control gets +1/+0 until end of turn.
1 1726536958 on 17 Sep 2024 by Sorrow
20 Regal-Mane Knight White Uncommon 4{3}{w} Creature – Cat Knight 4 3 Whenever Regal-Mane Knight becomes equipped, enchanted, or becomes the target of a destined spell, you may destroy target artifact or enchantment with a mana value of 3 or less. This ability triggers once each turn. 0
21 Retrieve the Relic White Uncommon 5{3}{w}{w} Instant Create three 1/1 white Human tokens.

Return up to one target artifact, enchantment, or planeswalker card with a value less than or equal to the number of Humans you control from your graveyard to your hand.
0
22 Rise Over the Masses White Uncommon 2{1}{w} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, target creature you control gets +2/+1 and has "Whenever this creature attacks or blocks, create a 1/1 white Human token." If Rise Over the Masses is destined, double all tokens that would be made by the targeted creature until end of turn.
0
23 Silza, Keys of Oppression White Rare 4{2}{w}{w} Legendary Artifact – Equipment Equipped creature has Ward {4} and "Whenever this creature attacks, exile target tapped creature with a mana value of X or less, where X is the number of tapped creatures you don't control."
Equip {1}{w}
0
24 Sky-Wing's Swiftness White Common 1{w} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature gets +1/+1 and gains flying until end of turn. If it is Destined, it also gains indestructible until end of turn.
0
25 Star-Pair Doves White Common 3{2}{w} Creature – Bird 1 1 Flying
When Star-Pair Doves enters the battlefield, create a 1/1 white bird token with flying.
0
26 Star-Sign Wanderer White Common 4{3}{w} Creature – Elephant Nomad 2 4 Dull- Untap another target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Untap another target creature you control instead.) 0
27 War Legion Field Scout White Common 3{2}{w} Creature – Human Scout 2 3 Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever War Legion Field Scout riffs, look at the top two cards of your library. You may reveal a creature card with a mana value of two less this way and add it to your hand. Put the rest of the cards on the bottom of your library in any order.
0
28 War Legion Herald White Rare 1{w} Creature – Human Warrior Musician 0 1 Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever War Legion Herald riffs, put a +1/+1 counter on War Legion Herald.

At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
0
29 Aeroblast Amplifier Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature has ward {1}
Whenever the enchanted you control becomes tapped, another target creature you control gains flying until end of turn.
0
30 Amplifying Apparatus Blue Rare 1{u} Enchantment – Aura Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
0
31 Brain-Connoisseur Octopus Blue Common 4{3}{u} Creature – Octopus 2 4 Whenever Brain-Connoisseur Octopus a creature dealt combat damage this turn by Brain-Connoisseur Octopus dies, you may pay {u}. If you do, draw a card, then discard a card. 0
32 Cloud Hall Goose Blue Uncommon 1{u} Creature – Bird 1 1 Dull- Put a flying counter on target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a flying counter on target creature you control instead.)
{1}{u}: Cloud Hall Goose gains flying until end of turn.
0
33 Disarming Blast Blue Common 1{u} Instant Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)

Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
0
34 Ever-Forge Sentinel Blue Common 4{3}{u} Artifact Creature – Construct 3 3 When Ever-Forge Sentinel dies, if it's your turn, artifact spells cost {2} less to cast until end of turn. Otherwise, draw a card. 0
35 Float Mage Blue Common 5{3}{u}{u} Creature – Moonfolk Wizard 3 3 Flying
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward {2} until end of turn.
0
36 Frost-Mind Adept Blue Common 1{u} Creature – Surrakar Monk 1 2 Dull- Scry 2 (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Scry 2 instead.) 0
37 Glimza Reef Eel Blue Uncommon 3{1}{u}{u} Creature – Fish 3 2 Vigilance
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays {2}.
0
38 Heavy Rejection Blue Common 1{u} Instant Choose 1-
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
1 1726858111 on 20 Sep 2024 by dude1818
39 Impossible Progression Blue Rare 3{1}{u}{u} Instant Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
0
40 Instructor Virtuoso Blue Uncommon 5{3}{u}{u} Creature – Bird Musician 3 4 Flying
{2}{u},{t}: Draw twos card, then put a card from your hand on the top of your library. Shred Again {1}{u} (Once per turn, when you activate one of this creature's abilities, you may pay {1}{u}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
0
41 Interlude of Insanity Blue Uncommon 2{1}{u} Enchantment 2 1 Whenever an untapped creature you control taps to activate an ability, each opponent mills 3 card. 0
42 Lullmage's Augury Blue Uncommon 4{2}{u}{u} Sorcery Lullmage's Augury costs {1} less for each card tapped creature your opponents control.

Draw two cards.
0
43 Nihilistic Journey Blue Uncommon 1{u} Instant Technical 5 (If the target has a mana value or power of 5, this spell is Technical.)

Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
0
44 Practice Session Blue Common 1{u} Sorcery Add {c}{u}. Spend this mana only to activate the abilities of artifacts or blue creatures you control.

Draw a card.
0
45 Prayer for Madness Blue Uncommon 3{1}{u}{u} Instant Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
1 1726338578 on 14 Sep 2024 by Sorrow
46 Puffper Storm-Caller Blue Common 3{2}{u} Creature – Elemental Wizard 2 2 Flying
{3}{u},{t}- Sacrifice Puffper Storm-Caller: Return target instant or sorcery card from your graveyard to your hand.
0
47 Quicksilver Skin Blue Mythic 4{3}{u} Artifact – Equipment Equipped creature has flying and "Whenever another creature enters under your control, you may have the equipped creature become a copy of that creature."
Equip {1}{u}
0
48 River-Rush Rhythmist Blue Common 2{1}{u} Creature – Surrakar Musician 1 3 {u},{t}: Target player mills two cards. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
49 Search for Secrets Blue Uncommon 5{3}{u}{u} Instant Search for Secrets costs {1} less to cast during an opponent's endstep for each untapped creature that player controls.

Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.
0
50 Sonicscape Keys Blue Common 3{2}{u} Artifact – Equipment Equipped creature has Ward {2} and "{t}: Draw a card, then discard a card."

Equip {u}
0
51 Stage Crew Blue Rare 4{2}{u}{u} Creature – Surrakar Artifcer 3 3 Artifact spells you cast cost {1} less.

Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.
0
52 Still-Space Revoker Blue Uncommon 4{2}{u}{u} Creature – Weird 3 5 Dull- return target nonland permanent to its owner's hand. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target nonland permanent to its owner's hand. instead.) 0
53 Stormkeep Drake Blue Uncommon 4{3}{u} Creature – Drake 3 4 Flying
Sacrifice Stormkeep Drake: Add {u}{u}{u}. Spend this mana only to cast instant or sorcery spells.
0
54 Suffocating Fog Blue Common 4{3}{u} Creature – Jellyfish Illusion 0 4 Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0
55 Time-Shredder Intermediate Blue Uncommon 2{1}{u} Creature – Surrakar Musician 2 1 Hexproof
{t}: Counter target spell. Activate this ability only during your combat phase.
0
56 Wave-Crusher Sea Titan Blue Rare 6{4}{u}{u} Creature – Merfolk Giant Warrior 6 6 Ward {3}
Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.
0
57 All-Feeder Black Uncommon 2{1}{b} Creature – Vampire Rogue 2 1 Whenever you commit a crime, you can target creatures with hexproof or ward as if they didn't have hexproof or ward until end of turn. 1 1726535690 on 17 Sep 2024 by Sorrow
58 Blood Still Pours Black Common 2{1}{b} Instant Technical 3 (If the target has a mana value or power of 3, this spell is Technical.)
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
0
59 Blood-Splatter Pastor Black Rare 4{2}{b}{b} Creature – Human Cleric 4 3 Whenever an instant or sorcery targets an opponent or a permanent controlled by an opponent, that player loses 2 life and you gain 2 life. 0
60 Bresdin, Unsanctifier Black Rare 5{3}{b}{b} Legendary Creature – Human Rogue 6 3 Whenever you commit a crime, put a +1/+1 counter on Bresdin, Unsanctifier. This ability triggers once each turn

{2}{b},{t}: Destroy target creature. Activate this ability only if you have two or more counters on Bresdin.
0
61 Brutal Butcher Black Common 2{1}{b} Creature – Human Warrior 2 1 Menace
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
0
62 Deathgift Imp Black Common 2{1}{b} Creature – Imp 1 2 Flying
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
0
63 Deathly Growl Black Uncommon 3{1}{b}{b} Instant Technical 1 (If the target has a mana value or power of 1, this spell is Technical.)

Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
0
64 Ever-Regurgitating Shark Black Common 3{2}{b} Creature – Shark Zombie 3 2 At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may pay 1 life. If you do, return Ever-Regurgitating Shark from your graveyard to your hand. 0
65 Grave-Bite Hag Black Common 5{4}{b} Creature – Hag 1 6 If a creature controlled by an opponent would die, exile it instead and its controller loses 1 life. 0
66 Kigatilik, Ice-Cold Killer Black Mythic 5{3}{b}{b} Legendary Planeswalker – Kulku 5 +1: Until the beginning of your next upkeep, whenever target creature attacks or blocks this turn, that creature gets -3/-3 until end of turn.
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
1 1726417766 on 15 Sep 2024 by Sorrow
67 Kluiz, Personal Profiteer Black Uncommon 3{2}{b} Legendary Creature – Human Advisor 2 3 Whenever another creature you control riffs, create a tapped Treasure token and each opponent loses 1 life. This ability triggers once each turn. 0
68 Kulku's Murderous Joy Black Rare 4{2}{b}{b} Enchantment At the beginning of your upkeep and endstep, you may sacrifice a creature. Whenever you sacrifice a creature this way, creatures opponents control get -1/-1 until end of turn.

Whenever a creature you don't control dies, gain 1 life.
0
69 Melzienne's Dutiful Black Common 2{1}{b} Creature – Human Musician Cleric 1 2 When Melzienne's Dutiful dies, gain 1 life, scry 1, and create a Treasure token. 0
70 Night Blizzard Impaler Black Uncommon 4{2}{b}{b} Creature – Orc Knight 4 4 Whenever you commit a crime end, you may pay 1 life and draw a card. This ability only triggers once each turn. 0
71 Night-Whisper Vampire Black Uncommon 3{2}{b} Creature – Vampire 1 1 Flying
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost {2} less until end of turn.
0
72 Ominous Chorus Black Common 2{1}{b} Creature – Human Musician 2 1 Menace, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
0
73 Onyx Plectum Black Common 1{b} Artifact – Equipment Equipped creature gets +1/+0 and when this creature dies, each opponent loses 1 life.

Equip {b}
0
74 Remember the Pain Black Uncommon 5{3}{b}{b} Sorcery Target opponent who has more cards in hand than you discards two cards.

Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
0
75 Reunion Performance Black Uncommon 5{4}{b} Sorcery Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
0
76 Rot-Water Thrasher Black Common 6{4}{b}{b} Creature – Crocodile 3 3 Menace
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
0
77 Shadow-Lift Arcanist Black Uncommon 2{1}{b} Creature – Human Cleric 2 1 Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.

Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
0
78 Shriek of Grief Black Common 3{2}{b} Sorcery Target player discards two cards. If an artifact card was discarded this way, surveil 2. 0
79 Somnicraft Coven Initiate Black Common 3{1}{b}{b} Creature – Surrakar Warlock 3 3 Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
0
80 Spivaum, Grim-Puppeteer Black Rare 7{5}{b}{b} Legendary Creature – Demon 6 5 Flying
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
0
81 The High Head Falls Black Uncommon 3{1}{b}{b} Instant Target player sacrifices the creature with the greatest power under their control unless they pay 5 life. 0
82 Without Light Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. 0
83 Wretched Rising Black Uncommon 1{b} Sorcery Exile target creature with a toughness of 2 or less. 0
84 Wretched Tormentor Black Uncommon 5{3}{b}{b} Creature – Demon 4 4 Flying
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
0
85 Advancing Blade Red Common 2{1}{r} Instant Target attacking creature gets +2/+0 and gains "whenever this creature becomes blocked, it deals 1 damage to that creature." 0
86 Devil-Flame Dancer Red Rare 1{r} Creature – Devil Dancer 1 1 Ward- Pay 3 life
{t}: Another target creature you control gets +1/+0 and "When this creature dies, it deals damage equal to its power to each opponent. Shred Again {r} (Once per turn, when you activate one of this creature's abilities, you may pay {r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
0
87 Doom-Chance Dragon Red Rare 7{5}{r}{r} Creature – Dragon Wizard 5 5 Flying
When Doom-Chance Dragon enters the battlefield, reveal and exile the top two cards of your library. You may cast any instants or sorceries revealed this way for {r} in addition to their other costs until end of turn. At the end of the turn, deal 2 damage to each opponent and each creature they control for each card exiled by Doom-Chance Dragon that you didn't cast.
0
88 Doom-Rush Trooper Red Common 1{r} Creature – Goblin Warrior 1 1 Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Doom-Rush Trooper Riffs, target creature you control gets +1/+0 until end of turn.
0
89 Ember Blaster Red Common 2{1}{r} Creature – Goblin Berserker 2 1 {t}: Deal 1 damage to any target. Shred Again {r} (Once per turn, when you activate one of this creature's abilities, you may pay {r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
90 Fated Strength Red Uncommon 3{1}{r}{r} Instant Double target creature's power until end of turn. If Fated Strength is destined, that creature also gains menace, trample, and ward- 3 life until end of turn. 0
91 Novablast Archmage Red Rare 2{1}{r} Creature – Human Wizard 2 1 Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Novablast Archmage riffs, Novablast Archmage deals 1 damage to any target. The second time this ability triggers in a turn, you may sacrifice Novablast Archmage. If you do, destroy target nobasic land.
0
92 Pit Caller Red Uncommon 3{1}{r}{r} Creature – Orc Shaman 2 3 Whenever attacking causes another ability of a permanent you control to trigger, target creature you control gets +2/+0 until end of turn. 0
93 Rage of Hate Red Uncommon 5{3}{r}{r} Sorcery Rage of Hate costs {1} less to cast if you have the most cards in your graveyard.

Rage of Hate deals 4 to damage to up to two target creatures or planeswalkers.
0
94 Raging Ox Red Common 4{3}{r} Creature – Ox 3 4 Whenever Raging Ox attacks, you may pay {1}{r}. If you do, Raging Ox target creature can't block this turn. 0
95 Raise the Blaze Red Common 2{1}{r} Instant Deal 3 damage to target creature. If you cast Raise the Blaze during your turn, Raise the Blaze deals 1 damage to that creature's controller. 0
96 Returning Hook Red Uncommon 4{3}{r} Instant Returning Hook costs {2} less during your turn.
Copy target activated or triggered ability of a tapped creature you control. You may choose new targets for the copy.
1 1726613559 on 17 Sep 2024 by Sorrow
97 Roar of the Ancient Dragon Red Rare 2{x}{1}{r} Sorcery Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +X/+0 and has Ward— Pay 2 life until end of turn, where X is the number of Mountains you control. If Roar of the Ancient Dragon is destined, that creature becomes a Dragon with base power and toughness 5/5, flying, and trample as well.
0
98 Ruin Pragmatist Red Uncommon 2{1}{r} Creature – Goblin Shaman 2 1 Whenever you cast your second spell each turn, you may exile the top card of your library. If you do, you may play that card this turn. 0
99 Shatter Steel Red Common 2{1}{r} Instant Destroy target artifact. If a permanent with a mana value of 2 or less was destroyed this way, scry 1. 0
100 Sonic Blast Red Common 1{r} Sorcery Until end of turn, target creature you control gains "Whenever this creature becomes blocked it deals 2 damage to target creature blocking it."

Deal 1 damage to up to one target creature.
0
101 Sonic Prophet Red Uncommon 2{1}{r} Creature – Human Warrior 3 1 Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Sonic Prophet riffs, you may discard a card. If one or more cards was discarded this way, draw a card.
0
102 Spite-Light Red Common 2{1}{r} Enchantment – Aura Whenever the enchanted creature deals combat damage to a player, creature a Treasure token.

When enchanted creature dies, deal 1 damage to target opponent.
1 1727365973 on 26 Sep 2024 by Sorrow
103 Spitfire Tiger Red Uncommon 4{3}{r} Creature – Elemental Cat 3 3 Haste
Whenever Spitfire Tiger becomes the target of a spell or ability you control, Spitfire Tiger gets +1/+0 and gains first strike until end of turn.
0
104 Steelbane Bass Red Uncommon 5{4}{r} Creature – Orc Musician 3 5 Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Steelbane Bass riffs, choose an opponent. That player sacrifices an artifact. If they can't, Steelbane Bass deals 1 damage to that player instead.
0
105 Supergroup Red Uncommon 5{3}{r}{r} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, Up to two target creatures you control get +3/+0 and gain haste and "When this creature is dies, deal 3 damage to any target." If Supergroup is destined, you may copy Supergroup without destined. You must choose new targets for the copy.
0
106 Surly Outfitter Red Uncommon 4{3}{r} Creature – Orc Artificer 3 3 Pay 2 life: Equip abilities of artifacts you control cost {1} less to activate until end of turn. Activate this ability only once each turn. 0
107 Thunder-Spread Necklace Red Common 2{1}{r} Artifact – Equipment Equipped creature gets +2/+0 and has "When this creature dies, deals 2 damage to target creature.
Equip {r}
0
108 Thunderous Circles Red Common 2{1}{r} Artifact – Equipment Whenever equipped creature attacks, up to one target creature can't block until end of turn.
Equipped creature attacks each turn if able.
Equip {1}{r}
0
109 Velgis, Risen From the Wretched Red Uncommon 5{3}{r}{r} Legendary Creature – Devil Knight 4 5 Haste
Whenever Velgis, Risen From the Wretched attacks, if Velgis is equipped scry 1. If Velgis has two or more equipment attached to it, draw a card instead,
0
110 War-Rider's Deftness Red Common 2{1}{r} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control gets +1/+0 and gains first strike until end of turn. If War-Rider's Deftness is destined, scry 1 and draw a card.
0
111 Wretched-Fled Red Common 1{r} Creature – Devil Advisor 1 1 Whenever Wretched-Fled becomes the target of a spell or ability you control, another target creature you control gets +1/+0 and gains menace until end of turn. 0
112 Xolvaff, Wretched-Forged Red Mythic 1{r} Legendary Artifact – Equipment Whenever the equipped creature deals combat damage to a player, put a +1/+1 counter on it.
When the equipped creature dies, if it has three or more counters on it, you may destroy target nonbasic land.
Equip {r}
0
113 Blairdhile Gardener Green Common 4{2}{g}{g} Creature – Troll Druid 3 4 When Blairdhile Gardener enters the battlefield, you may put a Forest from your hand onto the battlefield tapped. 0
114 Blight-Blossom Druid Green Common 2{1}{g} Creature – Elf Druid 2 1 {t}: Add {g}. If you've committed a crime this turn, you may add one mana of any color instead. 0
115 Bounding Strength Green Common 2{1}{g} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
0
116 Canopy of Cruelty Green Uncommon 2{1}{g} Instant Destroy target creature with flying. If that creature had any counters on it, gain 2 life. If that creature had three or more counters on it, put a +1/+1 counter on up to one target creature you control. 0
117 Colossal Deathcap Green Common 5{3}{g}{g} Creature – Fungus Druid 5 5 As long as Colossal Deathcap has the greatest power among creatures you control, Colossal Deathcap has deathouch and ward {2}.
When Colossal Deathcap enters the battlefield gain 5 life.
0
118 Corpse-Rot Coffinskin Green Rare 4{2}{g}{g} Creature – Fungus Zombie Druid 3 4 Whenever you commit a crime, search your library for a land, enter the land tapped, then shuffle. This ability triggers only once each turn. 0
119 Corrosive Slime Green Common 4{2}{g}{g} Creatur – Ooze 4 4 Whenever Corrosive Slime dies, exile up to one target Aura or Equipment attached to a creature you don't control. 0
120 Druid's Inheritor Green Rare 3{2}{g} Creature – Elf Druid Rebel 1 1 When Druid's Inheritor enters the battlefield, you may destroy target artifact or enchantment. If an Equipment was destroyed this way, you may return target Aura from your graveyard to the battlefield attached to Druid's Inheritor and draw a card. 0
121 Fist of Glory Green Uncommon 2{1}{g} Sorcery Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
0
122 Gandry, Woodwalker Green Uncommon 1{g} Legendary Creature – Dryad 1 1 At the beginning of each upkeep, untap up to X target Forests you control, where X is Gandry, Woodwalker's power. 0
123 Great Shredder, Vausham the Primal Green Rare 4{2}{g}{g} Legendary Creature – Human Druid 4 5 {1}{g},{t}: Put a +1/+1 counter on Great Shredder, Vausham the Primal, then up to X target lands you control become 3/3 Elemental creatures with hexproof and vigilance until end of turn, where X is the number of counters on this creature. They're still lands. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
124 Groove-Wood Rhythm-Keeper Green Common 4{3}{g} Creature – Troll Druid 3 4 {1}{g},{t}: Return target enchantment card from your graveyard to your hand. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
125 Hateful Pain Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature you control

Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
0
126 Hekkedia, Witness Since Old Green Mythic 3{x}{g}{g}{g} Legendary Creature – Hydra 0 0 Hekkedia, Witness Since Old enters the battlefield with X +1/+1 counters.

Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
1 1728835211 on 13 Oct 2024 by Sorrow
127 Hunter's Bow Green Common 2{1}{g} Artifact – Euipment Equipped creature has reach and "Whenever equipped creature deals combat damage to a creature with flying, put a +1/+1 counter on the equipped creature.

Equip {2}
0
128 Nature's Grievance Green Common 1{g} Sorcery Look at the top four cards of your library. You may reveal a land card from among them and add it to your hand. Put the rest of the cards on the bottom of your library in any order. If you committed a crime this turn, you may reveal a permanent card and put it into your hand instead. 0
129 Nizryk Warden Green Uncommon 1{g} Creature – Insect Warrior 1 1 Whenever an artifact or enchantment you don't control is put into a graveyard for the first time each turn, put a +1/+1 counter on Nizryk Warden and gain 1 life. 0
130 Old Training Method Green Uncommon 5{3}{g}{g} Sorcery If you control the most creatures, creatures return target permanent card from your graveyard to your hand until end of turn.


Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
0
131 Primalwood Nizryk Green Uncommon 3{2}{g} Creature – Insect Warrior 2 3 Whenever you commit a crime, Primalwood Nizryk gets +2/+2 until end of turn. This ability triggers once each turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
0
132 Quartz Clubtail Green Uncommon 5{4}{g} Creature – Dinosaur 5 4 Whenever Quartz Clubtail becomes the target of a spell or ability you control, Quartz Clubtail gets +1/+1 and gains trample and ward {1} until end of turn. 0
133 Raised in the Woods Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature has "{t}: Add {g}{g}." Otherwise, it has Ward {2} instead.
0
134 Rushwood Toad Green Common 2{1}{g} Creature – Frog 1 2 Reach
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
0
135 Salvaging Strings Green Rare 3{1}{g}{g} Artifact – Equipment Equipped creature gets +2/+2
Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip {1}{g}
0
136 Scorpion's Embrace Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
0
137 Spring-Bloom Sage Green Uncommon 3{2}{g} Creature – Human Druid 2 3 {t}: Add {g}{g}. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
138 Swarm Mass Hermit Green Uncommon 3{2}{g} Creature – Insect Shaman 3 3 {t}: Target creature you control can't be blocked by creatures with a power of two or less until end of turn. Shred Again {1}{g}. (Once per turn, when you activate one of this creature's abilities, you may pay {1}{g}., if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 2 1726007688 on 10 Sep 2024 by SecretInfiltrator
139 True Primativism Green Common 3{2}{g} Instant Choose 1-
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
0
140 Wild Axe Maniac Green Common 2{1}{g} Creature – Human Berserker 1 3 Whenever another creature you control becomes tapped during your main phase, Wild Axe Maniac gets +2/+2 until end of turn. 0
141 Dalouk, Timeless Gadgeteer Multicolour Mythic 5{3}{w}{u} Legendary Creature – Elephant Artificer 5 5 Vigilance, Dull- Put an artifact from your hand onto the battlefield. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put an artifact from your hand onto the battlefield. instead.)
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
0
142 Distortion Wave Multicolour Uncommon 2{w}{u} Instant Counter target spell unless its controller pays {x}, where X is the number of Stun counters on permanents you don't control. 0
143 Frozen Sea Banneret Multicolour Uncommon 4{2}{w}{u} Creature – Merfolk Knight 3 3 Vigilance
Dull- Until the beginning of your next turn, creatures can't attack you unless players pay {1} for each creature. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Until the beginning of your next turn, creatures can't attack you unless players pay {1} for each creature. instead.)
0
144 Kalfenbach Rigrunner Multicolour Common 3{1}{w}{u} Creature – Surrakar Artificer 3 3 Dull- return target artifact card from your graveyard to your hand (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target artifact card from your graveyard to your hand instead.). 0
145 Sea Scale Savior Multicolour Rare 7{5}{w}{u} Creature – Serpent 6 7 Sea Scale Savior costs {1} less for each creature you don't control that has one or more stun counters on it.

Dull- put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield instead.)
0
146 Seastone Cudgel Multicolour Common 3{1}{w}{u} Artifact – Equipment Equipped creature gets +0/+3 and has vigilance.
Whenever the equipped creature attacks a player who controls two or more tapped creatures, draw a card, then discard a card.
Equip {2}
0
147 Stalling Fall Multicolour Rare 2{w}{u} Instant Exile target creature or planeswalker an opponent controls. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. 0
148 Death-Omen Puffper Multicolour Rare 6{4}{u}{b} Creature – Elemental Nightmare 4 4 Flying
At the beginning of your upkeep, you may exile target instant or sorcery card from your graveyard. If you do, target creature gets -3/-3 until end of turn and that creature's controller mills three cards.
0
149 Depraved Recall Multicolour Rare 3{x}{u}{b}{b} Instant Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Return target creature or spell with a mana value of X to its owner's hand. Then its controller, discards two cards. If Depraved Recall is technical, those two cards are discarded at random instead
0
150 Fading Memories Multicolour Common 2{u}{b} Enchantment – Aura Enchant creature you control
Enchanted creature can't be blocked unless the defending player pays 3 life and has "Whenever this creature deals combat damage to a player, that player mills that many cards.
0
151 Firla, the Unfairess Multicolour Mythic 4{2}{u}{b} Legendary Creature – Hag 3 3 Whenever you cast an instant or sorcery spell, Firla, the Unfairess gains indestructible and Ward-Discard a card until end of turn.

Whenever you cast an instant or sorcery spell, the ward costs of permanents you don't control become "create a Treasure token" until end of turn.
0
152 Jelsyni, Space Warper Multicolour Uncommon 3{1}{u}{b} Legendary Creature – Orc Dancer 2 3 Instants and sorcery you cast additionally have Technical 1 (If the target has a mana value or power of 1, this spell is Technical.) and "If this this spell is technical, draw a card and lose 1 life." 0
153 Moonshadow Tormentor Multicolour Common 2{u}{b} Creature – Moonfolk Assassin 1 1 Flying
Whenever you cast your first instant or sorcery spell each turn, target opponent loses 1 life and mills two cards.
0
154 Submerge in the Wretched Multicolour Uncommon 3{1}{u}{b} Instant Technical 6 (If the target has a mana value or power of 6, this spell is Technical.)
Return target nonland, noncreature permanent card to its owner's hand. That player loses life equal to the card's mana value. Then, if Submerge in the Wretched is technical, that player discards a card at random and you draw a card.
0
155 Apocalyptic Symbols Multicolour Mythic 6{4}{b}{r} Sorcery Apocalyptic Symbols can't be countered by spells or abilities.

Deal 4 damage to up to one target creature.

Deal 4 damage to up to one target player.

Deal 4 damage to up to one target planeswalker.

Each opponent discards 4 cards.
0
156 Blood-Trident War Legion Multicolour Rare 3{1}{b}{r} Creature – Surrakar Berserker 3 3 Blood-Trident War Legion can only be blocked by three or more creatures.
When Blood-Trident War Legion enters the battlefield, if you've dealt damage to an opponent this turn, you may pay {1}{b}{r}. If you do, destroy target creature you don't control and that creature's controller loses 3 life and you gain three life.
0
157 Bloody Rending Multicolour Uncommon 3{1}{b}{r} Sorcery Destroy target artifact, creature, or planeswalker. If that permanent had any counters on it, Bloody Rending deals 3 damage to that permanent's controller. 0
158 Flame Skull Morning Star Multicolour Rare 4{2}{b}{r} Artifact – Equipment Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library unless that player discards a card at random instead. Until the end of your next turn, you may play cards exiled this way.
Equip {1}{b}{r}
0
159 Heartless Management Multicolour Common 2{b}{r} Creature – Orc Advisor 1 2 Whenever Heartless Management deals combat damage to a player, create a Treasure token unless that player pays 1 life. 0
160 Honeyed Addiction Multicolour Common 2{b}{r} Enchantment – Aura Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, exile target card from that player's graveyard and create a tapped Treasure token unless that player pays 2 life.
0
161 Rage Song Charger Multicolour Uncommon 6{4}{b}{r} Creature – Giant Warrior 7 3 Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Rage Song Charger riffs, deal 1 damage to up to one target creature. If a creature dies this way, its controller loses 1 life.
0
162 Boldayne Keep Harmonizer Multicolour Uncommon 2{r}{g} Creature – Goblin Shaman Musician 2 2 {r}{g},{t}: Until end of turn another target creature you control gains haste and has "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it and draw a card." Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
163 Broggäl Deep Squirrel Multicolour Common 2{r}{g} Creature – Squirrel 2 2 Whenever Broggäl Deep Squirrel deals combat damage to a player, you may reveal the top card of your library. If you reveal a land this way, you may add it to your hand. Otherwise, Broggäl Deep Squirrel put a +1/+1 on a creature you control with no counters on it. 0
164 Gift of the Lost Tribe Multicolour Rare 2{x}{r}{g} Sorcery Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control gets +X/+X and gains trample and first strike until end of turn. If Gift of the Lost Tribe destined, each other creature you control gets +1/+1 and gains trample and first strike until end of turn as well.
0
165 Kseke, Lost Tribe Wraith Multicolour Uncommon 2{r}{g} Legendary Creature – Spirit Assassin 3 2 Whenever you cast an noncreature spell, Kseke, Lost Tribe Wraith gains deathtouch and first strike until end of turn. 0
166 Musla, the Humncka Rage Drum Multicolour Rare 2{r}{g} Legendary Artifact – Equipment Equipped creature has trample and "Whenever you activate the a non-mana ability of a permanent you control, equipped creature gets +2/+2 until end of turn. This ability only triggers once per permanent." and "When this creature dies, it deals damage equal to its power to any target."
Equip {r}{g}
0
167 Primal Rhythm Multicolour Common 2{r}{g} Sorcery Add {r}{r}{g}{g}. Until end of turn, mana can be spent as it were any color. 0
168 Steelstrider Colossus Multicolour Mythic 3{1}{r}{g} Artifact Creature – Centaur Giant 7 7 Haste, vigilance, ward- {2}, 2 damage
Steelstrider Colossus can't attack or block unless Steelstrider Colossus has been the target of a spell or ability of permanent you control this turn.
0
169 Blessed-Web Cloak Multicolour Uncommon 2{g}{w} Artifact – Equipment Equipped creature has flying and trample, and "{g}{w},{t}: Put a +1/+1 counter on the equipped creature."
Equip {1}{g}{w}
0
170 Hearts of Peace Multicolour Common 2{g}{w} Instant Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, prevent all damage that would be dealt to target permanent and prevent all damage that target permanent would deal to you or permanents you control. If Hearts of Peace is destined, each player gains 1 life for each damage that would be prevented this way.
0
171 Heroic Reforger Multicolour Uncommon 3{1}{g}{w} Creature – Human Knight 2 2 Whenever Heroic Reforger becomes the target of a spell you cast or the ability of a permanent you control, you may put target Aura or Equipment card from your graveyard on top of your library. 0
172 Loschrain Knight Multicolour Common 2{g}{w} Creature – Cat Knight 2 2 Whenever Loschrain Knight becomes equipped or enchanted, if Loschrain Knight doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. 0
173 Loschrain's Honey Warper Multicolour Mythic 3{1}{g}{w} Legendary Artifact – Equipment Equipped creature gets +3/+3.
Whenever the equipped creature attacks, create a 5/5 artifact creature Prism token with "Sacrifice this creature: Add one mana of any color". Then, gain X life, where X is the number of tokens you control.
Equip {1}{g}{w}
0
174 Restoration Work Multicolour Rare 3{1}{g}{w} Enchantment – Aura Enchant creature you control
At the beginning of your upkeep you may attach target Aura or Equipment from your graveyard to the enchanted creature. If you don't gain 3 life instead.
0
175 Somirl, Loschrain Captain Multicolour Rare 4{2}{g}{w} Legendary Creature – Elf Knight 4 4 You may look at the top card of your library any time.
You may play Auras and Equipment from the top of your library.
The first time an Aura or Equipment becomes attached to Somirl, Loschrain Captain each turn you may pay {r}. If you do, deal 4 damage to target creature or planeswalker.
0
176 Archbishop of Fralx Multicolour Rare 5{3}{w}{b} Creature – Orc Cleric 5 5 Vigilance
When Archbishop of Fralx enters, you may return up to target creature card with a mana value of one, two, and three each to your hand.
1 1727215174 on 24 Sep 2024 by Sorrow
177 Avatar of Annihilation Multicolour Mythic 7{4}{w}{w}{b} Creature – Avatar 4 7 Deathtouch, vigilance
When Avatar of Annihilation enters or attacks exile target nonland permanent, gain 4 life, and draw a card.
0
178 Be Forgotten Multicolour Uncommon 3{1}{w}{b} Instant Exile target creature. If a tapped creature was exiled this way, its controller loses 2 life and you gain 2 life. 0
179 Eternal General, Hassius Multicolour Rare 6{4}{w}{b} Legendary Creature – Vampire Warrior 5 5 Menace vigilance
{r}{w},{t}: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General, Hassius dies, put a +1/+1 counter on Eternal General and gain 3 life.
{b}{r},{t}: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General dies, that creature's controller loses 2 life.
0
180 Rebel Shepherd Multicolour Common 5{3}{w}{b} Creature – Angel Rebel 2 2 Flying
Whenever a creature you control with a mana value of 1 or less dies for the first time each turn, you may create a 1/1 white Human token.
0
181 Risen by Melzienne Multicolour Common 2{w}{b} Instant Create a 1/1 white-and-black Spirit token with flying and exile up to one target card from a graveyard. 0
182 Soul-Cycle Deacon Multicolour Uncommon 2{w}{b} Creature – Rat Cleric 2 2 Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Soul-Cycle Deacon riffs, return up to one target creature with a mana value of 2 or less from your graveyard to the battlefield.
0
183 Blood-Soil Outcast Multicolour Rare 2{b}{g} Creature – Vampire Druid 1 3 Whenever Blood-Soil Outcast attacks or blocks, you may exile a card from target opponent's graveyard. If a land was exiled this way, create a 1/1 Green Saproling token and lose 3 life, otherwise, gain 2 life.

Saprolings you control have "{t}: Add {g}."
0
184 Cruelty of the Wilds Multicolour Rare 2{b}{g} Sorcery Cruelty of the Wilds can't be countered by spells or abilities.

Destroy target permanent with mana value 4 or greater.
0
185 Darkness Before Dawn Multicolour Uncommon 3{1}{b}{g} Sorcery Destroy target permanent that isn't a basic a land. If a land was destroyed this way, its controller may search their library for a basic land and put it onto the battlefield tapped, then shuffle. 3 1726435825 on 15 Sep 2024 by Sorrow
186 Forked-Tongue Shaman Multicolour Uncommon 4{2}{b}{g} Creature – Elf Shaman 1 4 Whenever you commit a crime during your turn, target creature you control gets +3/+3 and gains deathtouch until end of turn. 0
187 Honey Burner Multicolour Common 2{b}{g} Creature – Orc Warrior 3 2 Whenever Honey Burner attacks, remove up to three counters or unattach target equipment from target creature the defending player controls. 0
188 Larsyx, Scythe of Cruelty Multicolour Mythic 5{3}{b}{g} Legendary Artifact – Equipment Equipped creature has Ward {2}.
Whenever the equipped creature attacks, the equipped creature gets +3/+3 until end of turn and fights target creature you don't control."

Equip- Sacrifice a creature
0
189 Rust Emanation Multicolour Common 2{b}{g} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever an artifact card is put into an opponent's graveyard from anywhere, that player loses 1 life, you gain 1 life, and put a +1/+1 counter on this creature."
0
190 Branch-Breaking Pressure Multicolour Common 3{1}{g}{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying.
0
191 Caligomancer's Deception Multicolour Uncommon 2{g}{u} Enchantment – Aura Enchant creature you control
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
1 1730601059 on 03 Nov 2024 by Sorrow
192 Fate-Guide Runac Multicolour Mythic 5{2}{g}{g}{u} Creature – Beast Spirit 5 5 Ward {4}, vigilance
At the beginning of each upkeep, surveil 1.

At the beginning of each endstep, you may put a land from your hand onto the battlefield.
0
193 High-Tide Witch Multicolour Uncommon 4{2}{g}{u} Creature – Surrakar Shaman 2 5 {u}{g},{t}: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
194 Stone-Skipper Support Multicolour Common 2{g}{u} Creature – Human Warrior 2 2 Flash, reach, vigilance 1 1726618283 on 18 Sep 2024 by Sorrow
195 Stormkeep Caricaturist Multicolour Rare 2{g}{u} Creature – Insect Artist 2 2 {g}{u},{t}: Exile the top card of target opponent's library. If a creature card was exiled that way, create a 1/1 token copy of that creature. Shred Again {g}{u} (Once per turn, when you activate one of this creature's abilities, you may pay {g}{u}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
196 Supreme Twist Multicolour Rare 2{u}{g} Enchantment – Aura Enchant creature or land
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
0
197 Boldayne Lorekeep Multicolour Uncommon 6{4}{u}{r} Creature – Bird Wizard 2 6 Flying
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
0
198 Fragormancy Spell-Slinging Multicolour Mythic 3{1}{u}{r} Enchantment Whenever you cast an instant or sorcery spell, you sacrifice an artifact. If you do, copy that spell. 0
199 Mind-Rip Mage Multicolour Common 2{u}{r} Creature – Goblin Wizard 2 2 {t}: Draw a card, then discard a card. Shred Again {u}{r} (Once per turn, when you activate one of this creature's abilities, you may pay {u}{r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.) 0
200 Nikkaris's Time-Fate Ripple Multicolour Rare 3{u}{u}{r} Instant Destroy target artifact, then create a token copy of it. If an Equipment token was created this way, you may attach it to target creature you control. 1 1730599175 on 03 Nov 2024 by Sorrow
201 Sign of Flashing Fate Multicolour Common 2{u}{r} Enchantment – Aura Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
0
202 Wildbolt Storm-Chase Multicolour Uncommon 2{u}{r} Sorcery Until end of turn, creatures you control have prowess and "Whenever this creature becomes the target of a spell or ability you control, draw a card, then discard a card." 0
203 Zyllon, Nikkaris Disciple Multicolour Rare 2{u}{r} Legendary Creature – Moonfolk Wizarr 2 2 Flying, Ward -{1} and 1 life
{u}{r},{t}:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.
0
204 Blaze Feather, Divine Axe Multicolour Mythic 2{r}{w} Legendary Artifact – Equipment Equipped creature gets +1/+1, and has "whenever this creature attacks, it deals damage equal to its power to target player and you gain that much life."
Equip {r}{w}
0
205 Relic Inspector Multicolour Rare 2{r}{w} Creature – Human Knight 2 2 Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
2 1726617050 on 17 Sep 2024 by Sorrow
206 Shori, the Burstfire Multicolour Rare 4{2}{r}{w} Legendary Creature – Fox Warrior 3 3 Haste, first strike, vigilance
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
0
207 Spell-Scarred Wolverine Multicolour Common 3{1}{r}{w} Creature – Wolverine 3 3 Prowess, ward {2} 0
208 Thunder Ogre Multicolour Uncommon 4{2}{r}{w} Creature – Ogre Shaman 4 5 When Thunder Ogre enters the battlefield, you may exile a card with a mana value of 3 from your graveyard. If you do, Thunder Ogre deals 3 damage to any target. 0
209 Treasured Axe Multicolour Common 3{1}{r}{w} Artifact – Equipment When Treasured Axe enters the battlefield, create a 1/1 white Human token and attach Treasured Axe to it.
Equipped creature gets +1/+1 lifelink and first strike.

Equip- {1}, Each opponent creates a Treasure token
0
210 Warfate Multicolour Uncommon 2{r}{w} Instant Target creature you control gets +X/+X and gains trample and lifelink until end of turn, where X is the number of Equipment and Auras attached to that creature. If a legendary creature was targeted this way, draw a card. 0
211 Amber Buggy Artifact Common 4{4} Artifact – Vehicle 4 4 Crew 3 0
212 Basekit Artifact Common 1{1} Artifact {1},{t}- Sacrifice Basekit: Search your library for a basic land and reveal it, add it to your hand.

{4},{t}- Sacrifice Basekit: Return target artifact from your graveyard to your library. Activate this ability only when you could cast a sorcery.
0
213 Beginning Stage Artifact Common 3{3} Artifact {3},{t}: Put a +1/+1 counter on target creature that attacked this turn. Activate this ability only when you could cast a sorcery.

{t}, Sacrifice Beginning Stage: Untap target creature you control with one or more +1/+1 counters on it.
0
214 Berserker's Claymore Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+2 and attacks each turn if able.

Equip {2}
0
215 Chromatic Soundwave Artifact Uncommon 5{5} Artifact Put a stun counter on Chromatic Soundwave,{t}: Add two mana of any color. Until end of turn, you may spend as if it were mana of any color to cast instant and sorcery spells. 0
216 Dolzer, Percussion of Submission Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +0/+4
Whenever a creature with a toughness of 4 or greater blocks or becomes blocked by the equipped creature, that creature loses all abilities until end of turn.
Whenever a creature with a toughness or 3 or less blocks the equipped creature, exile that creature. Its controller creates a tapped 2/2 black Zombie token.

Equip {4}
0
217 Flail of Vengeance Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+1 and has trample.

Whenever the equipped creature dies, Flail of Vengeance deals 2 damage to target creature you don't control that attacked or blocked this turn.

Equip {2}
0
218 Fortune Teller's Carved Bones Artifact Common 3{3} Artifact – Equipment Equipped creature has prowess.

Whenever the another Equipment enters under your control, scry 1. This ability only triggers if the equipped creature has a power of 4 or greater.

Equip {1}
0
219 Gear Case Artifact Common 2{2} Artifact {t}: Put target artifact card from your graveyard on the bottom of your library. When an Equipment card is put on the bottom of your library this way, equip costs of Equipment you control cost {1} less until end of turn. 0
220 Gilded Eye Artifact Rare 2{2} Artifact – Treasure Whenever you cast your second spell each turn, create a tapped Treasure token.

Sacrifice 2 Treasures: Draw a card.
0
221 Mellified Automaton Artifact Common 4{4} Artifact Creature 3 3 When Mellified Automaton enters the battlefield, choose a creature type. Mellified Automaton has that type in addition to its other types.

Equipped creatures of the chosen type get +1/+0.
0
222 Motioned Mimic Artifact Uncommon 3{3} Artifact Creature – Automaton 2 2 Whenever you activate the ability of an artifact, you may pay {1}. If you do, put a +1/+1 counter on Motioned Mimic. 0
223 Plaited Net Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+1 and has reach and Ward {1}

Equip {1}
0
224 Seconding Shield Artifact Common 3{3} Artifact – Equipment Whenever the equipped creature blocks or becomes blocked, another target creature you control gets +1/+2 until end of turn.

Equip {2}
0
225 Static-Shaping Sphere Artifact Uncommon 5{5} Artifact {t}: Add {c}{c}.
{1},{t}: Add two mana of any color.
0
226 Steel Wolf Artifact Common 3{3} Artifact Creature – Wolf 2 2 Sacrifice Steel Wolf: Add {c}. Spend this mana only to cast an artifact spell or activate the ability of an artifact. 0
227 Striking Stick Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has "{1}- Remove Striking Stick: Deal 1 damage to target opponent or permanent controlled by an opponent. That target's controller gains control of Striking Stick. Activate this ability only if you own Striking Stick."
Equip {0}
0
228 Taldir, Melified Great Shredder Artifact Rare 5{5} Legendary Artifact Creature – Human 3 3 When Taldir, Melified Great Shredder enters the battlefield, create a 3/3 Taldir's Second-Coming, a legendary artifact creature Human token with "Equip abilities that target this creature cost {2} less."

{g/r}}{g/u}{u/r},{t}: Equipped creatures you control become 5/5 artifact creatures in addition to their other types and gain prowess and trample until end of turn.
0
229 Whistle Shield Artifact Common 1{1} Artifact – Equipment Equipped creature has +0/+2.

You can equip Whistle Shield whenever you could cast an instant.

Equip {1}
0
230 Acoustic Hall Land Common 0 Land Acoustic Hall enters tapped.

When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {u}.
0
231 Austere Studio Land Common 0 Land Austere Studio enters tapped.

When Austere Studio enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {b}.
0
232 Circle of Violence Land Common 0 Land Circle of Violence enters tapped.

When Circle of Violence enters, if you control a legendary artifact, gain 2 life.

{t}: Add {r} or {g}.
0
233 Creeping Vines of Dilapidation Land Rare 0 Land – Swamp Forest Creeping Vines of Dilapidation enters the battlefield tapped.
{t}: Add {b} or {g}.
{b}{g},{t}- Sacrifice Creeping Vines of Dilapidation: Create a legendary artifact Equipment token named Wilder Death with "Whenever the equipped creature attacks, you may exile any number of cards from the defending player's graveyard. For each creature card exiled this way, untap a land you control. For each other card exiled this way, you may gain 2 life." with Equip {b}{g}."
0
234 Dead Woods Land Common 0 Land Dead Woods enters tapped.

When Dead Woods enters, if you control a legendary artifact, gain 2 life.

{t}: Add {b} or {g}.
0
235 Forebear's Burial Bog Land Rare 0 Land – Plains Swamp Forebear's Burial Bog enters the battlefield tapped.
{t}: Add {w} or {b}.
{1}{w}{b},{t}- Sacrifice Forebear's Burial Bog: Create a legendary artifact Equipment token named Hollow in Guilt with "Whenever the equipped creature attacks, you may exile target from the defending player's graveyard, you may exile a card from it. If you exiled a creature card, put a +1/+1 counter on the equipped creature. Otherwise, that opponent loses 2 life and you gain 2 life." and Equip {1}{w}{b}."
0
236 Freezing Green Room Land Common 0 Land Freezing Green Room enters tapped.

When Freezing Green Room enters, if you control a legendary artifact, gain 2 life.

{t}: Add {u} or {b}.
0
237 Glimmering Grove Land Common 0 Land Glimmering Grove enters tapped.

When Glimmering Grove enters, if you control a legendary artifact, gain 2 life.

{t}: Add {g} or {w}.
0
238 Gorevein Valley Land Rare 0 Land – Swamp Mountain Gorevein Valley enters the battlefield tapped.
{t}: Add {b} or {r}.
{b}{r},{t}- Sacrifice Gorevein Valley: Create a legendary artifact Equipment token named Blood Hunger with "Whenever the equipped creature is dealt damage by a spell or ability you don't control, put a +1/+1 counter on the equipped creature. If a creature or planeswalker dealt damage to the equipped creature, Gorevein Valley deals 2 damage to that permanent." with Equip-{1}{b}{r}
0
239 Kelp-Knotted Sea-Wreck Land Rare 0 Land – Island Swamp Kelp-Knotted Sea-Wreck enters the battlefield tapped.
{t}: Add {u} or {b}.
{u}{b},{t}- Sacrifice Kelp-Knotted Sea-Wreck: Create a legendary artifact Equipment token named Delirious Mindscape with "Whenever the equipped creature attacks, the defending player mills three cards. You may exile a creature card milled this way and have the equipped creature become a copy of it until the beginning of your next upkeep." and Equip {2}{u}{b}."
0
240 Quartz Labyrinth Land Rare 0 Land – Mountain Plains Quartz Labyrinth enters the battlefield tapped.
{t}: Add {r} or {w}.
{r}{w},{t}- Sacrifice Quartz Labyrinth: Create a legendary artifact Equipment token named Dagger Dust with "Whenever the equipped creature attacks, other attacking creatures you control get +1/+1 and gain first strike until end of turn." and Equip {1}{r}{w}."
0
241 Ranger's Hunting Lands Land Rare 0 Land – Mountain Forest Ranger's Hunting Lands enters the battlefield tapped.
{t}: Add {r} or {g}.
{3}{r}{g},{t}- Sacrifice Ranger's Hunting Lands: Create a legendary artifact Equipment token named Steadfast Vengeance with "Equipped creature gets +3/+3 and has "Whenever this creature attacks, you may destroy target artifact or enchantment." and Equip {r}{g}."
1 1725932191 on 10 Sep 2024 by Sorrow
242 Sacred Oldwood Grove Land Rare 0 Land – Forest Plains Sacred Oldwood Grove enters the battlefield tapped.
{t}: Add {g} or {w}.
{1}{w}{g},{t}- Sacrifice Sacred Oldwood Grove: Create a legendary artifact Equipment token named Oldwood Chesspiece with "Whenever the equipped creature attacks, put a +1/+1 counter on another target creature you control, then gain 1 life for each modified creature you control." and Equip {w}{g}."
0
243 Shattered Glass Lot Land Common 0 Land Shattered Glass Lot enters tapped.

When Shattered Glass Lot enters, if you control a legendary artifact, gain 2 life.

{t}: Add {b} or {r}.
0
244 Sleet-Storm Clouds Land Rare 0 Land – Plains Island Sleet-Storm Clouds enters the battlefield tapped.
{t}: Add {w} or {u}
{2}{w}{u},{t}- Sacrifice Sleet-Storm Clouds: Create a Legendary Artifact Equipment token named Frozen Eclipse with "Whenever the equipped creature attacks, reveal the top two cards of your library. You may put an artifact, enchantment, or creature with a mana value of 2 or less this way onto the battlefield. Put all other cards revealed this was on the bottom of your library in any order." With Equip {w}{u}."
0
245 Steaming Stalactites Land Rare 0 Land – Island Mountain Steaming Stalactites enters the battlefield tapped.
{t}: Add {u} or {r}.
{1}{u}{r},{t}- Sacrifice Steaming Stalactites: Create a Legendary Artifact Equipment token named Stormspear with "Equipped creature has prowess and "Whenever this creature attacks, draw a card, discard a card, and deal 1 damage to up to three target creatures you don't control." with Equip {u}{r}."
0
246 Stormy Tide Land Common 0 Land Stormy Tide enters tapped.

When Stormy Tide enters, if you control a legendary artifact, gain 2 life.

{t}: Add {u} or {r}.
0
247 Trashed Hall Land Common 0 Land Trashed Hall enters tapped.

When Trashed Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {r} or {w}.
0
248 Winding River Land Common 0 Land Winding River enters tapped.

When Winding River enters, if you control a legendary artifact, gain 2 life.

{t}: Add {g} or {u}.
0
249 Wooded Lakefront Land Rare 0 Land – Forest Island Wooded Lakefront enters tapped.
{t}: Add {u} or {g}.
{2}{g}{u},{t}- Sacrifice Wooded Lakefront: Create a legendary artifact Equipment token named Esoteric Staff with "Whenever the equipped creature attacks, surveil 1. If a land card was put into your graveyard this way, put a +1/+1 counter on the equipped creature. Otherwise, Draw a card." and Equip {g}{u}."
0
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