Blairdhile: Horrendous Heaven
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Mechanics | Skeleton |
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Destroy target attacking creature.
: Return Arrow of Justice to your hand. Activate this ability only if Arrow of Justice has no target.

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When Blairdhile Armorer enters the battlefield, scry 1 and gain 1 life. If you control three or more Equipment cards, draw a card and gain 2 life instead.
2/3
Dull- Put a +1/+1 counter on another target creature you control that has no +1/+1 counters (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a +1/+1 counter on another target creature you control that has no +1/+1 counters instead.)
1/1
Flying
Dull- Gain 3 life (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Gain 3 life instead.)
Dull- Gain 3 life (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Gain 3 life instead.)
1/1
Exile target tapped creature.
The deans of the College of Druvquiln will make a special, time for you all to your self if you fail ever fail to meet with them.
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Attach up to one target Equipment you own and up to one target Aura you own to target creature you control. If Fated Accoutrements destined, that creature gets +X/+X until end of turn, where X is the number of permanents attached to it.
Attach up to one target Equipment you own and up to one target Aura you own to target creature you control. If Fated Accoutrements destined, that creature gets +X/+X until end of turn, where X is the number of permanents attached to it.
Put a +1/+1 counter on target creature you control.
Create a 1/1 white Human token.
Create a 1/1 white Human token.
Finally, someone besides Aklindz himself saw him with a sonic weapon, and they were impressed.
Doublestrike, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Gengho, Wretched-Savior riffs if you control less than two human tokens, create two 1/1 white Human tokens.
Whenever Gengho, Wretched-Savior riffs if you control less than two human tokens, create two 1/1 white Human tokens.
2/2
Vigilance
Gold-Tailed Sand Skater gets +1/+1 for each tapped creature you don't control.
Gold-Tailed Sand Skater gets +1/+1 for each tapped creature you don't control.
Blairdhile's barren deserts were for isolated contemplation. Yet, silence was broken even there.
1/1
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, target creature gains "Whenever this creature becomes blocked, exile the blocking creature, then, its controller creates a 1/1 white-and-black Spirit token with flying. If Heavenly Smite is destined, target creature gets +1/+1 and gains doublestrike until end of turn as well.
Until end of turn, target creature gains "Whenever this creature becomes blocked, exile the blocking creature, then, its controller creates a 1/1 white-and-black Spirit token with flying. If Heavenly Smite is destined, target creature gets +1/+1 and gains doublestrike until end of turn as well.
Flying
Sacrifice Honey Hive Drone: Target creature with flying gains hexproof and indestructible until end of turn. Gain life equal to it's toughness.
Sacrifice Honey Hive Drone: Target creature with flying gains hexproof and indestructible until end of turn. Gain life equal to it's toughness.
3/3
Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Honey Shield Sentinel riffs, Honey Shield Sentinel and another target creature you control get +1/+1 and gain vigilance until end of turn.
Whenever Honey Shield Sentinel riffs, Honey Shield Sentinel and another target creature you control get +1/+1 and gain vigilance until end of turn.
2/4
Whenever Jowai Survivor attacks, if Jowai Survivor is modified you may pay 
. If you do, put a +1/+1 counter on it.


Before Jowai sank into the Wretched, she ascended to Blairdhile. If there's anywhere else to ascend, she'll be sure to rise there first.
2/1
Flying, lifelink
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield and attach one to Melzienne when it enters.


,
: Destroy all unequipped creatures
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield and attach one to Melzienne when it enters.




8/8

1/1

1/1
When Pearl Honey Sentinel enters the battlefield, gain 7 life. Then, for each opponent who has more cards in hand than you, draw a card. For each opponent who more creatures than you, create a 1/1 white human token. For each player who has more lands than you, you may create a tapped treasure token.
5/5
Whenever Promoted Recruit becomes the target of a spell or ability you control, you may pay
. If you do, Promoted Recruit gains first strike until end of turn.

Many unknowing survivors have joined their bodies in the honey after being saved from the Wretched.
3/1
Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Puffper Support riffs, target creature you control gets +1/+0 until end of turn.
Whenever Puffper Support riffs, target creature you control gets +1/+0 until end of turn.
1/1
Whenever Regal-Mane Knight becomes equipped, enchanted, or becomes the target of a destined spell, you may destroy target artifact or enchantment with a mana value of 3 or less. This ability triggers once each turn.
4/3
Create three 1/1 white Human tokens.
Return up to one target artifact, enchantment, or planeswalker card with a value less than or equal to the number of Humans you control from your graveyard to your hand.
Return up to one target artifact, enchantment, or planeswalker card with a value less than or equal to the number of Humans you control from your graveyard to your hand.
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, target creature you control gets +2/+1 and has "Whenever this creature attacks or blocks, create a 1/1 white Human token." If Rise Over the Masses is destined, double all tokens that would be made by the targeted creature until end of turn.
Until end of turn, target creature you control gets +2/+1 and has "Whenever this creature attacks or blocks, create a 1/1 white Human token." If Rise Over the Masses is destined, double all tokens that would be made by the targeted creature until end of turn.
Equipped creature has Ward
and "Whenever this creature attacks, exile target tapped creature with a mana value of X or less, where X is the number of tapped creatures you don't control."
Equip


Equip


Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +1/+1 and gains flying until end of turn. If it is Destined, it also gains indestructible until end of turn.
Target creature gets +1/+1 and gains flying until end of turn. If it is Destined, it also gains indestructible until end of turn.
Flying
When Star-Pair Doves enters the battlefield, create a 1/1 white bird token with flying.
When Star-Pair Doves enters the battlefield, create a 1/1 white bird token with flying.
Whenever a the Wretched rises, it is said Melzienne will send the doves to guide the chosen.
1/1
Dull- Untap another target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Untap another target creature you control instead.)
2/4
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever War Legion Field Scout riffs, look at the top two cards of your library. You may reveal a creature card with a mana value of two less this way and add it to your hand. Put the rest of the cards on the bottom of your library in any order.
Whenever War Legion Field Scout riffs, look at the top two cards of your library. You may reveal a creature card with a mana value of two less this way and add it to your hand. Put the rest of the cards on the bottom of your library in any order.
2/3
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever War Legion Herald riffs, put a +1/+1 counter on War Legion Herald.
At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
Whenever War Legion Herald riffs, put a +1/+1 counter on War Legion Herald.
At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
0/1
Enchant creature
Enchanted creature has ward
Whenever the enchanted you control becomes tapped, another target creature you control gains flying until end of turn.
Enchanted creature has ward

Whenever the enchanted you control becomes tapped, another target creature you control gains flying until end of turn.
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
Whenever Brain-Connoisseur Octopus a creature dealt combat damage this turn by Brain-Connoisseur Octopus dies, you may pay
. If you do, draw a card, then discard a card.

2/4
Dull- Put a flying counter on target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a flying counter on target creature you control instead.)

: Cloud Hall Goose gains flying until end of turn.


There is nowhere left on Helvauld, and so the birds in Blairdhile grow fat from never having to leave.
1/1
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
When Ever-Forge Sentinel dies, if it's your turn, artifact spells cost
less to cast until end of turn. Otherwise, draw a card.

3/3
Flying
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward
until end of turn.
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward

3/3
Dull- Scry 2 (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Scry 2 instead.)
1/2
Vigilance
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays
.
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays

A beautiful deaoth the in Highest Heaven, designed to be undisturbed.
3/2
Choose 1-
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
The empty look in his eyes isn't exhaustion, it's transcendence.
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
Flying

,
: Draw twos card, then put a card from your hand on the top of your library. Shred Again 
(Once per turn, when you activate one of this creature's abilities, you may pay 
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)







3/4
Whenever an untapped creature you control taps to activate an ability, each opponent mills 3 card.
The Great Shredder Nikkaris tore through time itself, the echoes of which have never left.
2/1
Lullmage's Augury costs
less for each card tapped creature your opponents control.
Draw two cards.

Draw two cards.
Technical 5 (If the target has a mana value or power of 5, this spell is Technical.)
Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
Add 
. Spend this mana only to activate the abilities of artifacts or blue creatures you control.
Draw a card.


Draw a card.
Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
Flying

,
- Sacrifice Puffper Storm-Caller: Return target instant or sorcery card from your graveyard to your hand.



Puffpers are not storm clouds, but they are kin to them.
2/2
Equipped creature has flying and "Whenever another creature enters under your control, you may have the equipped creature become a copy of that creature."
Equip

Equip






1/3
Search for Secrets costs
less to cast during an opponent's endstep for each untapped creature that player controls.
Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.

Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.
Equipped creature has Ward
and "
: Draw a card, then discard a card."
Equip


Equip

Sonic defenses are the best defense against sonic attacks.
Artifact spells you cast cost
less.
Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.

Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.
3/3
Dull- return target nonland permanent to its owner's hand. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target nonland permanent to its owner's hand. instead.)
3/5
Flying
Sacrifice Stormkeep Drake: Add

. Spend this mana only to cast instant or sorcery spells.
Sacrifice Stormkeep Drake: Add



Storms in Blairdhile give free reign to violent possibilities.
3/4
Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0/4
Hexproof
: Counter target spell. Activate this ability only during your combat phase.

"Time-Shredding is one of the most-studied shredding styles. It is also the one with the fewest graduates."- Great Shredder Waxlun, College of Druvquiln Professor
2/1
Ward
Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.

Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.
6/6
Whenever you commit a crime, you can target creatures with hexproof or ward as if they didn't have hexproof or ward until end of turn.
All-Feeders will find your blood. When is impending, always.
2/1
Technical 3 (If the target has a mana value or power of 3, this spell is Technical.)
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
Whenever an instant or sorcery targets an opponent or a permanent controlled by an opponent, that player loses 2 life and you gain 2 life.
4/3
Whenever you commit a crime, put a +1/+1 counter on Bresdin, Unsanctifier. This ability triggers once each turn

,
: Destroy target creature. Activate this ability only if you have two or more counters on Bresdin.



6/3
Menace
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
"Your slices are cuts, and your cuts are awful chops." -Garson, Violator War Herald
2/1
Flying
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
"Mockery by an imp foretells death. Whose, is unknown." -Kigitalik upon the Inner Andron of Blairdhile
1/2
Technical 1 (If the target has a mana value or power of 1, this spell is Technical.)
Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may pay 1 life. If you do, return Ever-Regurgitating Shark from your graveyard to your hand.
3/2
If a creature controlled by an opponent would die, exile it instead and its controller loses 1 life.
Hags stalk the heaven of Blairdhile looking for the recently deceased, like there's some secret in their flesh.
1/6
+1: Until the beginning of your next upkeep, whenever target creature attacks or blocks this turn, that creature gets -3/-3 until end of turn.
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
5
Whenever another creature you control riffs, create a tapped Treasure token and each opponent loses 1 life. This ability triggers once each turn.
2/3
At the beginning of your upkeep and endstep, you may sacrifice a creature. Whenever you sacrifice a creature this way, creatures opponents control get -1/-1 until end of turn.
Whenever a creature you don't control dies, gain 1 life.
Whenever a creature you don't control dies, gain 1 life.
When Melzienne's Dutiful dies, gain 1 life, scry 1, and create a Treasure token.
"Brother Chegump's Soul has fortified the honey barrier of Blairdhile." -Deacon Bolzin
1/2
Whenever you commit a crime end, you may pay 1 life and draw a card. This ability only triggers once each turn.
"The teachings of the Lost Tribe are gone, but we can choose the violence the Lost Tribe had." -Hermglird, Night Blizzard Warlord
4/4
Flying
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost
less until end of turn.
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost

1/1
Menace, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
2/1
Equipped creature gets +1/+0 and when this creature dies, each opponent loses 1 life.
Equip
Equip

Target opponent who has more cards in hand than you discards two cards.
Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
Menace
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
Jelsyni silently danced across the water. Aklindz' slogging woke the beast up.
3/3
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.
Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.
Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
2/1
Target player discards two cards. If an artifact card was discarded this way, surveil 2.
"Death's panic nears, and you crawl through a hopeless nightmare." -Iskarill, Lord of Famine
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
They say the coven conjure the Melzienne, The Dictate. Whether theyy could defeat the elder angel is another story.
3/3
Flying
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
6/5
Target player sacrifices the creature with the greatest power under their control unless they pay 5 life.
The celebration sickened Kulku. Perhaps she would not leave so soon. Perhaps Melzienne was only her knew start on Helzauld.
Target creature gets -2/-2 until end of turn.
"The darkness of the Ancient Days shall return, smothering out Melzienne's light." -Kulku
Exile target creature with a toughness of 2 or less.
What the Wretched breaks is gone, returning neither in flesh nor spirit, so that it will be forgotten.
Flying
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
4/4
Target attacking creature gets +2/+0 and gains "whenever this creature becomes blocked, it deals 1 damage to that creature."
"There's no reason to burn and cut at the same speed." -Great Shredder Bicondy
Ward- Pay 3 life
: Another target creature you control gets +1/+0 and "When this creature dies, it deals damage equal to its power to each opponent. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)



1/1
Flying
When Doom-Chance Dragon enters the battlefield, reveal and exile the top two cards of your library. You may cast any instants or sorceries revealed this way for
in addition to their other costs until end of turn. At the end of the turn, deal 2 damage to each opponent and each creature they control for each card exiled by Doom-Chance Dragon that you didn't cast.
When Doom-Chance Dragon enters the battlefield, reveal and exile the top two cards of your library. You may cast any instants or sorceries revealed this way for

5/5
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Doom-Rush Trooper Riffs, target creature you control gets +1/+0 until end of turn.
Whenever Doom-Rush Trooper Riffs, target creature you control gets +1/+0 until end of turn.
1/1



2/1
Double target creature's power until end of turn. If Fated Strength is destined, that creature also gains menace, trample, and ward- 3 life until end of turn.
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Novablast Archmage riffs, Novablast Archmage deals 1 damage to any target. The second time this ability triggers in a turn, you may sacrifice Novablast Archmage. If you do, destroy target nobasic land.
Whenever Novablast Archmage riffs, Novablast Archmage deals 1 damage to any target. The second time this ability triggers in a turn, you may sacrifice Novablast Archmage. If you do, destroy target nobasic land.
2/1
Whenever attacking causes another ability of a permanent you control to trigger, target creature you control gets +2/+0 until end of turn.
2/3
Rage of Hate costs
less to cast if you have the most cards in your graveyard.
Rage of Hate deals 4 to damage to up to two target creatures or planeswalkers.

Rage of Hate deals 4 to damage to up to two target creatures or planeswalkers.
Whenever Raging Ox attacks, you may pay 
. If you do, Raging Ox target creature can't block this turn.


3/4
Deal 3 damage to target creature. If you cast Raise the Blaze during your turn, Raise the Blaze deals 1 damage to that creature's controller.
Gillia always starts a bigger fire that instilsl greater fervor among her followers.
Returning Hook costs
less during your turn.
Copy target activated or triggered ability of a tapped creature you control. You may choose new targets for the copy.

Copy target activated or triggered ability of a tapped creature you control. You may choose new targets for the copy.
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +X/+0 and has Ward— Pay 2 life until end of turn, where X is the number of Mountains you control. If Roar of the Ancient Dragon is destined, that creature becomes a Dragon with base power and toughness 5/5, flying, and trample as well.
Target creature gets +X/+0 and has Ward— Pay 2 life until end of turn, where X is the number of Mountains you control. If Roar of the Ancient Dragon is destined, that creature becomes a Dragon with base power and toughness 5/5, flying, and trample as well.
Whenever you cast your second spell each turn, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
Destroy target artifact. If a permanent with a mana value of 2 or less was destroyed this way, scry 1.
"Not that strong" -Great Shredder Bicondy
Until end of turn, target creature you control gains "Whenever this creature becomes blocked it deals 2 damage to target creature blocking it."
Deal 1 damage to up to one target creature.
Deal 1 damage to up to one target creature.
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Sonic Prophet riffs, you may discard a card. If one or more cards was discarded this way, draw a card.
Whenever Sonic Prophet riffs, you may discard a card. If one or more cards was discarded this way, draw a card.
3/1
Whenever the enchanted creature deals combat damage to a player, creature a Treasure token.
When enchanted creature dies, deal 1 damage to target opponent.
When enchanted creature dies, deal 1 damage to target opponent.
Haste
Whenever Spitfire Tiger becomes the target of a spell or ability you control, Spitfire Tiger gets +1/+0 and gains first strike until end of turn.
Whenever Spitfire Tiger becomes the target of a spell or ability you control, Spitfire Tiger gets +1/+0 and gains first strike until end of turn.
3/3
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Steelbane Bass riffs, choose an opponent. That player sacrifices an artifact. If they can't, Steelbane Bass deals 1 damage to that player instead.
Whenever Steelbane Bass riffs, choose an opponent. That player sacrifices an artifact. If they can't, Steelbane Bass deals 1 damage to that player instead.
3/5
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, Up to two target creatures you control get +3/+0 and gain haste and "When this creature is dies, deal 3 damage to any target." If Supergroup is destined, you may copy Supergroup without destined. You must choose new targets for the copy.
Until end of turn, Up to two target creatures you control get +3/+0 and gain haste and "When this creature is dies, deal 3 damage to any target." If Supergroup is destined, you may copy Supergroup without destined. You must choose new targets for the copy.
Pay 2 life: Equip abilities of artifacts you control cost
less to activate until end of turn. Activate this ability only once each turn.

3/3
Equipped creature gets +2/+0 and has "When this creature dies, deals 2 damage to target creature.
Equip
Equip

The crack! One's voice becomes power, a thunder, something that overpowers sound and darkness.
Whenever equipped creature attacks, up to one target creature can't block until end of turn.
Equipped creature attacks each turn if able.
Equip

Equipped creature attacks each turn if able.
Equip


Haste
Whenever Velgis, Risen From the Wretched attacks, if Velgis is equipped scry 1. If Velgis has two or more equipment attached to it, draw a card instead,
Whenever Velgis, Risen From the Wretched attacks, if Velgis is equipped scry 1. If Velgis has two or more equipment attached to it, draw a card instead,
4/5
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature you control gets +1/+0 and gains first strike until end of turn. If War-Rider's Deftness is destined, scry 1 and draw a card.
Target creature you control gets +1/+0 and gains first strike until end of turn. If War-Rider's Deftness is destined, scry 1 and draw a card.
Whenever Wretched-Fled becomes the target of a spell or ability you control, another target creature you control gets +1/+0 and gains menace until end of turn.
1/1
Whenever the equipped creature deals combat damage to a player, put a +1/+1 counter on it.
When the equipped creature dies, if it has three or more counters on it, you may destroy target nonbasic land.
Equip
When the equipped creature dies, if it has three or more counters on it, you may destroy target nonbasic land.
Equip

When Blairdhile Gardener enters the battlefield, you may put a Forest from your hand onto the battlefield tapped.
3/4


"Oh, death is here?! It is truly here. I am ready to whatever!" -Dzellem, Kurnsvar Primalwood Hermit
2/1
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
Destroy target creature with flying. If that creature had any counters on it, gain 2 life. If that creature had three or more counters on it, put a +1/+1 counter on up to one target creature you control.
As long as Colossal Deathcap has the greatest power among creatures you control, Colossal Deathcap has deathouch and ward
.
When Colossal Deathcap enters the battlefield gain 5 life.

When Colossal Deathcap enters the battlefield gain 5 life.
5/5
Whenever you commit a crime, search your library for a land, enter the land tapped, then shuffle. This ability triggers only once each turn.
In blasphemy nature calls.
3/4
Whenever Corrosive Slime dies, exile up to one target Aura or Equipment attached to a creature you don't control.
4/4
When Druid's Inheritor enters the battlefield, you may destroy target artifact or enchantment. If an Equipment was destroyed this way, you may return target Aura from your graveyard to the battlefield attached to Druid's Inheritor and draw a card.
1/1
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
At the beginning of each upkeep, untap up to X target Forests you control, where X is Gandry, Woodwalker's power.
"The trees shudder. I do not trust Melzienne, but the angel may be right." -Gandry
1/1





4/5





3/4
Enchant creature you control
Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
Hekkedia, Witness Since Old enters the battlefield with X +1/+1 counters.
Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
0/0
Equipped creature has reach and "Whenever equipped creature deals combat damage to a creature with flying, put a +1/+1 counter on the equipped creature.
Equip
Equip

Look at the top four cards of your library. You may reveal a land card from among them and add it to your hand. Put the rest of the cards on the bottom of your library in any order. If you committed a crime this turn, you may reveal a permanent card and put it into your hand instead.
Whenever an artifact or enchantment you don't control is put into a graveyard for the first time each turn, put a +1/+1 counter on Nizryk Warden and gain 1 life.
1/1
If you control the most creatures, creatures return target permanent card from your graveyard to your hand until end of turn.
Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
Whenever you commit a crime, Primalwood Nizryk gets +2/+2 until end of turn. This ability triggers once each turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
2/3
Whenever Quartz Clubtail becomes the target of a spell or ability you control, Quartz Clubtail gets +1/+1 and gains trample and ward
until end of turn.

5/4
Enchant creature
As long as it's your turn, enchanted creature has "
: Add 
." Otherwise, it has Ward
instead.
As long as it's your turn, enchanted creature has "




Reach
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
1/2
Equipped creature gets +2/+2
Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip

Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip


Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
Enchanted creature gets +1/+1 and has deathtouch.
"Have you ever had scorpion poison in your veins? It's a bad time." -Shredder Okvi





2/3





3/3
Choose 1-
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
"Cry for the darkness of the Ancient Days!" Iskarill, Lord of Famine
Whenever another creature you control becomes tapped during your main phase, Wild Axe Maniac gets +2/+2 until end of turn.
"The Humncka have no warriors that wield axes. I can only call their axe carriers animals." Jhancynne, Dean at College of Druvquiln
1/3
Vigilance, Dull- Put an artifact from your hand onto the battlefield. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put an artifact from your hand onto the battlefield. instead.)
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
5/5
Counter target spell unless its controller pays
, where X is the number of Stun counters on permanents you don't control.

Vigilance
Dull- Until the beginning of your next turn, creatures can't attack you unless players pay
for each creature. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Until the beginning of your next turn, creatures can't attack you unless players pay
for each creature. instead.)
Dull- Until the beginning of your next turn, creatures can't attack you unless players pay


3/3
Dull- return target artifact card from your graveyard to your hand (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target artifact card from your graveyard to your hand instead.).
3/3
Sea Scale Savior costs
less for each creature you don't control that has one or more stun counters on it.
Dull- put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield instead.)

Dull- put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield instead.)
6/7
Equipped creature gets +0/+3 and has vigilance.
Whenever the equipped creature attacks a player who controls two or more tapped creatures, draw a card, then discard a card.
Equip
Whenever the equipped creature attacks a player who controls two or more tapped creatures, draw a card, then discard a card.
Equip

Exile target creature or planeswalker an opponent controls. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.
Flying
At the beginning of your upkeep, you may exile target instant or sorcery card from your graveyard. If you do, target creature gets -3/-3 until end of turn and that creature's controller mills three cards.
At the beginning of your upkeep, you may exile target instant or sorcery card from your graveyard. If you do, target creature gets -3/-3 until end of turn and that creature's controller mills three cards.
4/4
Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Return target creature or spell with a mana value of X to its owner's hand. Then its controller, discards two cards. If Depraved Recall is technical, those two cards are discarded at random instead
Return target creature or spell with a mana value of X to its owner's hand. Then its controller, discards two cards. If Depraved Recall is technical, those two cards are discarded at random instead
Enchant creature you control
Enchanted creature can't be blocked unless the defending player pays 3 life and has "Whenever this creature deals combat damage to a player, that player mills that many cards.
Enchanted creature can't be blocked unless the defending player pays 3 life and has "Whenever this creature deals combat damage to a player, that player mills that many cards.
Whenever you cast an instant or sorcery spell, Firla, the Unfairess gains indestructible and Ward-Discard a card until end of turn.
Whenever you cast an instant or sorcery spell, the ward costs of permanents you don't control become "create a Treasure token" until end of turn.
Whenever you cast an instant or sorcery spell, the ward costs of permanents you don't control become "create a Treasure token" until end of turn.
3/3
Instants and sorcery you cast additionally have Technical 1 (If the target has a mana value or power of 1, this spell is Technical.) and "If this this spell is technical, draw a card and lose 1 life."
2/3
Flying
Whenever you cast your first instant or sorcery spell each turn, target opponent loses 1 life and mills two cards.
Whenever you cast your first instant or sorcery spell each turn, target opponent loses 1 life and mills two cards.
1/1
Technical 6 (If the target has a mana value or power of 6, this spell is Technical.)
Return target nonland, noncreature permanent card to its owner's hand. That player loses life equal to the card's mana value. Then, if Submerge in the Wretched is technical, that player discards a card at random and you draw a card.
Return target nonland, noncreature permanent card to its owner's hand. That player loses life equal to the card's mana value. Then, if Submerge in the Wretched is technical, that player discards a card at random and you draw a card.
Apocalyptic Symbols can't be countered by spells or abilities.
Deal 4 damage to up to one target creature.
Deal 4 damage to up to one target player.
Deal 4 damage to up to one target planeswalker.
Each opponent discards 4 cards.
Deal 4 damage to up to one target creature.
Deal 4 damage to up to one target player.
Deal 4 damage to up to one target planeswalker.
Each opponent discards 4 cards.
Blood-Trident War Legion can only be blocked by three or more creatures.
When Blood-Trident War Legion enters the battlefield, if you've dealt damage to an opponent this turn, you may pay

. If you do, destroy target creature you don't control and that creature's controller loses 3 life and you gain three life.
When Blood-Trident War Legion enters the battlefield, if you've dealt damage to an opponent this turn, you may pay



3/3
Destroy target artifact, creature, or planeswalker. If that permanent had any counters on it, Bloody Rending deals 3 damage to that permanent's controller.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library unless that player discards a card at random instead. Until the end of your next turn, you may play cards exiled this way.
Equip


Whenever equipped creature deals combat damage to a player, exile the top two cards of your library unless that player discards a card at random instead. Until the end of your next turn, you may play cards exiled this way.
Equip



Whenever Heartless Management deals combat damage to a player, create a Treasure token unless that player pays 1 life.
"I make a place for you in Blairhile- present tense. You need to earn your rent."
1/2
Enchant creature you control
Whenever enchanted creature deals combat damage to an opponent, exile target card from that player's graveyard and create a tapped Treasure token unless that player pays 2 life.
Whenever enchanted creature deals combat damage to an opponent, exile target card from that player's graveyard and create a tapped Treasure token unless that player pays 2 life.
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Rage Song Charger riffs, deal 1 damage to up to one target creature. If a creature dies this way, its controller loses 1 life.
Whenever Rage Song Charger riffs, deal 1 damage to up to one target creature. If a creature dies this way, its controller loses 1 life.
7/3





2/2
Whenever Broggäl Deep Squirrel deals combat damage to a player, you may reveal the top card of your library. If you reveal a land this way, you may add it to your hand. Otherwise, Broggäl Deep Squirrel put a +1/+1 on a creature you control with no counters on it.
2/2
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature you control gets +X/+X and gains trample and first strike until end of turn. If Gift of the Lost Tribe destined, each other creature you control gets +1/+1 and gains trample and first strike until end of turn as well.
Target creature you control gets +X/+X and gains trample and first strike until end of turn. If Gift of the Lost Tribe destined, each other creature you control gets +1/+1 and gains trample and first strike until end of turn as well.
Whenever you cast an noncreature spell, Kseke, Lost Tribe Wraith gains deathtouch and first strike until end of turn.
"No. There hasn't been much change." -Kseke, Bound Spirit
3/2
Equipped creature has trample and "Whenever you activate the a non-mana ability of a permanent you control, equipped creature gets +2/+2 until end of turn. This ability only triggers once per permanent." and "When this creature dies, it deals damage equal to its power to any target."
Equip

Equip


Add 


. Until end of turn, mana can be spent as it were any color.




A primal rhythm can be the core of anything. But Melzienne is the only one left who knows the core rhythm of the plane of Helzauld itself.
Haste, vigilance, ward-
, 2 damage
Steelstrider Colossus can't attack or block unless Steelstrider Colossus has been the target of a spell or ability of permanent you control this turn.

Steelstrider Colossus can't attack or block unless Steelstrider Colossus has been the target of a spell or ability of permanent you control this turn.
7/7
Equipped creature has flying and trample, and "
,
: Put a +1/+1 counter on the equipped creature."
Equip





Equip



Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, prevent all damage that would be dealt to target permanent and prevent all damage that target permanent would deal to you or permanents you control. If Hearts of Peace is destined, each player gains 1 life for each damage that would be prevented this way.
Until end of turn, prevent all damage that would be dealt to target permanent and prevent all damage that target permanent would deal to you or permanents you control. If Hearts of Peace is destined, each player gains 1 life for each damage that would be prevented this way.
Whenever Heroic Reforger becomes the target of a spell you cast or the ability of a permanent you control, you may put target Aura or Equipment card from your graveyard on top of your library.
2/2
Whenever Loschrain Knight becomes equipped or enchanted, if Loschrain Knight doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Melzienne's most loyal enforcers assert their right to take honey from the barrier for their own use.
2/2
Equipped creature gets +3/+3.
Whenever the equipped creature attacks, create a 5/5 artifact creature Prism token with "Sacrifice this creature: Add one mana of any color". Then, gain X life, where X is the number of tokens you control.
Equip


Whenever the equipped creature attacks, create a 5/5 artifact creature Prism token with "Sacrifice this creature: Add one mana of any color". Then, gain X life, where X is the number of tokens you control.
Equip



Enchant creature you control
At the beginning of your upkeep you may attach target Aura or Equipment from your graveyard to the enchanted creature. If you don't gain 3 life instead.
At the beginning of your upkeep you may attach target Aura or Equipment from your graveyard to the enchanted creature. If you don't gain 3 life instead.
You may look at the top card of your library any time.
You may play Auras and Equipment from the top of your library.
The first time an Aura or Equipment becomes attached to Somirl, Loschrain Captain each turn you may pay
. If you do, deal 4 damage to target creature or planeswalker.
You may play Auras and Equipment from the top of your library.
The first time an Aura or Equipment becomes attached to Somirl, Loschrain Captain each turn you may pay

4/4
Vigilance
When Archbishop of Fralx enters, you may return up to target creature card with a mana value of one, two, and three each to your hand.
When Archbishop of Fralx enters, you may return up to target creature card with a mana value of one, two, and three each to your hand.
5/5
Deathtouch, vigilance
When Avatar of Annihilation enters or attacks exile target nonland permanent, gain 4 life, and draw a card.
When Avatar of Annihilation enters or attacks exile target nonland permanent, gain 4 life, and draw a card.
4/7
Exile target creature. If a tapped creature was exiled this way, its controller loses 2 life and you gain 2 life.
Melzienne reduces the barrier as the Wretched rises. Never are the names of those transformed by the Wretched mentioned again.
Menace vigilance

,
: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General, Hassius dies, put a +1/+1 counter on Eternal General and gain 3 life.

,
: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General dies, that creature's controller loses 2 life.






5/5
Flying
Whenever a creature you control with a mana value of 1 or less dies for the first time each turn, you may create a 1/1 white Human token.
Whenever a creature you control with a mana value of 1 or less dies for the first time each turn, you may create a 1/1 white Human token.
2/2
Create a 1/1 white-and-black Spirit token with flying and exile up to one target card from a graveyard.
Melzienne chooses who melds to the great honeyed barrier or who sinks into the rising Wretched.
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Soul-Cycle Deacon riffs, return up to one target creature with a mana value of 2 or less from your graveyard to the battlefield.
Whenever Soul-Cycle Deacon riffs, return up to one target creature with a mana value of 2 or less from your graveyard to the battlefield.
2/2
Whenever Blood-Soil Outcast attacks or blocks, you may exile a card from target opponent's graveyard. If a land was exiled this way, create a 1/1 Green Saproling token and lose 3 life, otherwise, gain 2 life.
Saprolings you control have "
: Add
."
Saprolings you control have "


1/3
Cruelty of the Wilds can't be countered by spells or abilities.
Destroy target permanent with mana value 4 or greater.
Destroy target permanent with mana value 4 or greater.
Destroy target permanent that isn't a basic a land. If a land was destroyed this way, its controller may search their library for a basic land and put it onto the battlefield tapped, then shuffle.
Whenever you commit a crime during your turn, target creature you control gets +3/+3 and gains deathtouch until end of turn.
"The coils of the serpent will bind Melzienne as its venom dissipates the divine."- Prophecy of the Lost Tribe
1/4
Whenever Honey Burner attacks, remove up to three counters or unattach target equipment from target creature the defending player controls.
3/2
Equipped creature has Ward
.
Whenever the equipped creature attacks, the equipped creature gets +3/+3 until end of turn and fights target creature you don't control."
Equip- Sacrifice a creature

Whenever the equipped creature attacks, the equipped creature gets +3/+3 until end of turn and fights target creature you don't control."
Equip- Sacrifice a creature
Enchant creature
Enchanted creature has "Whenever an artifact card is put into an opponent's graveyard from anywhere, that player loses 1 life, you gain 1 life, and put a +1/+1 counter on this creature."
Enchanted creature has "Whenever an artifact card is put into an opponent's graveyard from anywhere, that player loses 1 life, you gain 1 life, and put a +1/+1 counter on this creature."
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchant creature you control
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Ward
, vigilance
At the beginning of each upkeep, surveil 1.
At the beginning of each endstep, you may put a land from your hand onto the battlefield.

At the beginning of each upkeep, surveil 1.
At the beginning of each endstep, you may put a land from your hand onto the battlefield.
5/5





2/5
Flash, reach, vigilance
The stone-skip mages are never as famous as their partners.
2/2







2/2
Enchant creature or land
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
Flying
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
2/6
Whenever you cast an instant or sorcery spell, you sacrifice an artifact. If you do, copy that spell.
Many greedy people were cruel and cowardly. A few, just needed more funding for their professional pursuits.





2/2
Destroy target artifact, then create a token copy of it. If an Equipment token was created this way, you may attach it to target creature you control.
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
Until end of turn, creatures you control have prowess and "Whenever this creature becomes the target of a spell or ability you control, draw a card, then discard a card."
Flying, Ward -
and 1 life

,
:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.




2/2
Equipped creature gets +1/+1, and has "whenever this creature attacks, it deals damage equal to its power to target player and you gain that much life."
Equip

Equip


Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
2/2
Haste, first strike, vigilance
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
3/3
Prowess, ward 

Melzienne is selective when choosing mortals to save. None are quite sure how Melzienne chooses which animals escape the Wretched.
3/3
When Thunder Ogre enters the battlefield, you may exile a card with a mana value of 3 from your graveyard. If you do, Thunder Ogre deals 3 damage to any target.
4/5
When Treasured Axe enters the battlefield, create a 1/1 white Human token and attach Treasured Axe to it.
Equipped creature gets +1/+1 lifelink and first strike.
Equip-
, Each opponent creates a Treasure token
Equipped creature gets +1/+1 lifelink and first strike.
Equip-

Target creature you control gets +X/+X and gains trample and lifelink until end of turn, where X is the number of Equipment and Auras attached to that creature. If a legendary creature was targeted this way, draw a card.
Crew 3
In so much honey there was no trace of any one individual, their corpses long since indistinguishable from not just each other, but from the sugar itself.
4/4







Equipped creature gets +2/+2 and attacks each turn if able.
Equip
Equip

"Don't stop swinging until they shut up!" -Krisha, Gaslight Protector
Put a stun counter on Chromatic Soundwave,
: Add two mana of any color. Until end of turn, you may spend as if it were mana of any color to cast instant and sorcery spells.

Equipped creature gets +0/+4
Whenever a creature with a toughness of 4 or greater blocks or becomes blocked by the equipped creature, that creature loses all abilities until end of turn.
Whenever a creature with a toughness or 3 or less blocks the equipped creature, exile that creature. Its controller creates a tapped 2/2 black Zombie token.
Equip
Whenever a creature with a toughness of 4 or greater blocks or becomes blocked by the equipped creature, that creature loses all abilities until end of turn.
Whenever a creature with a toughness or 3 or less blocks the equipped creature, exile that creature. Its controller creates a tapped 2/2 black Zombie token.
Equip

Equipped creature gets +2/+1 and has trample.
Whenever the equipped creature dies, Flail of Vengeance deals 2 damage to target creature you don't control that attacked or blocked this turn.
Equip
Whenever the equipped creature dies, Flail of Vengeance deals 2 damage to target creature you don't control that attacked or blocked this turn.
Equip

Equipped creature has prowess.
Whenever the another Equipment enters under your control, scry 1. This ability only triggers if the equipped creature has a power of 4 or greater.
Equip
Whenever the another Equipment enters under your control, scry 1. This ability only triggers if the equipped creature has a power of 4 or greater.
Equip



Whenever you cast your second spell each turn, create a tapped Treasure token.
Sacrifice 2 Treasures: Draw a card.
Sacrifice 2 Treasures: Draw a card.
When Mellified Automaton enters the battlefield, choose a creature type. Mellified Automaton has that type in addition to its other types.
Equipped creatures of the chosen type get +1/+0.
Equipped creatures of the chosen type get +1/+0.
3/3
Whenever you activate the ability of an artifact, you may pay
. If you do, put a +1/+1 counter on Motioned Mimic.

They can be warriors, they can be art artists. Their purpose is your desire.
2/2
Equipped creature gets +0/+1 and has reach and Ward
Equip

Equip

Whenever the equipped creature blocks or becomes blocked, another target creature you control gets +1/+2 until end of turn.
Equip
Equip






There steel, flesh, even sound and light, the spheres can twist all of them.
Sacrifice Steel Wolf: Add
. Spend this mana only to cast an artifact spell or activate the ability of an artifact.

2/2
Equipped creature gets +1/+1 and has "
- Remove Striking Stick: Deal 1 damage to target opponent or permanent controlled by an opponent. That target's controller gains control of Striking Stick. Activate this ability only if you own Striking Stick."
Equip

Equip

When Taldir, Melified Great Shredder enters the battlefield, create a 3/3 Taldir's Second-Coming, a legendary artifact creature Human token with "Equip abilities that target this creature cost
less."
}
,
: Equipped creatures you control become 5/5 artifact creatures in addition to their other types and gain prowess and trample until end of turn.





3/3
Equipped creature has +0/+2.
You can equip Whistle Shield whenever you could cast an instant.
Equip
You can equip Whistle Shield whenever you could cast an instant.
Equip

Acoustic Hall enters tapped.
When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.



Austere Studio enters tapped.
When Austere Studio enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Austere Studio enters, if you control a legendary artifact, gain 2 life.



Circle of Violence enters tapped.
When Circle of Violence enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Circle of Violence enters, if you control a legendary artifact, gain 2 life.



Creeping Vines of Dilapidation enters the battlefield tapped.
: Add
or
.

,
- Sacrifice Creeping Vines of Dilapidation: Create a legendary artifact Equipment token named Wilder Death with "Whenever the equipped creature attacks, you may exile any number of cards from the defending player's graveyard. For each creature card exiled this way, untap a land you control. For each other card exiled this way, you may gain 2 life." with Equip 
."








Dead Woods enters tapped.
When Dead Woods enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Dead Woods enters, if you control a legendary artifact, gain 2 life.



Forebear's Burial Bog enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Forebear's Burial Bog: Create a legendary artifact Equipment token named Hollow in Guilt with "Whenever the equipped creature attacks, you may exile target from the defending player's graveyard, you may exile a card from it. If you exiled a creature card, put a +1/+1 counter on the equipped creature. Otherwise, that opponent loses 2 life and you gain 2 life." and Equip 

."










Freezing Green Room enters tapped.
When Freezing Green Room enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Freezing Green Room enters, if you control a legendary artifact, gain 2 life.



Glimmering Grove enters tapped.
When Glimmering Grove enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Glimmering Grove enters, if you control a legendary artifact, gain 2 life.



Gorevein Valley enters the battlefield tapped.
: Add
or
.

,
- Sacrifice Gorevein Valley: Create a legendary artifact Equipment token named Blood Hunger with "Whenever the equipped creature is dealt damage by a spell or ability you don't control, put a +1/+1 counter on the equipped creature. If a creature or planeswalker dealt damage to the equipped creature, Gorevein Valley deals 2 damage to that permanent." with Equip-











Kelp-Knotted Sea-Wreck enters the battlefield tapped.
: Add
or
.

,
- Sacrifice Kelp-Knotted Sea-Wreck: Create a legendary artifact Equipment token named Delirious Mindscape with "Whenever the equipped creature attacks, the defending player mills three cards. You may exile a creature card milled this way and have the equipped creature become a copy of it until the beginning of your next upkeep." and Equip 

."









Quartz Labyrinth enters the battlefield tapped.
: Add
or
.

,
- Sacrifice Quartz Labyrinth: Create a legendary artifact Equipment token named Dagger Dust with "Whenever the equipped creature attacks, other attacking creatures you control get +1/+1 and gain first strike until end of turn." and Equip 

."









Ranger's Hunting Lands enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Ranger's Hunting Lands: Create a legendary artifact Equipment token named Steadfast Vengeance with "Equipped creature gets +3/+3 and has "Whenever this creature attacks, you may destroy target artifact or enchantment." and Equip 
."









Sacred Oldwood Grove enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Sacred Oldwood Grove: Create a legendary artifact Equipment token named Oldwood Chesspiece with "Whenever the equipped creature attacks, put a +1/+1 counter on another target creature you control, then gain 1 life for each modified creature you control." and Equip 
."









Shattered Glass Lot enters tapped.
When Shattered Glass Lot enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Shattered Glass Lot enters, if you control a legendary artifact, gain 2 life.



Sleet-Storm Clouds enters the battlefield tapped.
: Add
or


,
- Sacrifice Sleet-Storm Clouds: Create a Legendary Artifact Equipment token named Frozen Eclipse with "Whenever the equipped creature attacks, reveal the top two cards of your library. You may put an artifact, enchantment, or creature with a mana value of 2 or less this way onto the battlefield. Put all other cards revealed this was on the bottom of your library in any order." With Equip 
."









Steaming Stalactites enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Steaming Stalactites: Create a Legendary Artifact Equipment token named Stormspear with "Equipped creature has prowess and "Whenever this creature attacks, draw a card, discard a card, and deal 1 damage to up to three target creatures you don't control." with Equip 
."









Stormy Tide enters tapped.
When Stormy Tide enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Stormy Tide enters, if you control a legendary artifact, gain 2 life.



Trashed Hall enters tapped.
When Trashed Hall enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Trashed Hall enters, if you control a legendary artifact, gain 2 life.



Winding River enters tapped.
When Winding River enters, if you control a legendary artifact, gain 2 life.
: Add
or
.
When Winding River enters, if you control a legendary artifact, gain 2 life.



Wooded Lakefront enters tapped.
: Add
or
.


,
- Sacrifice Wooded Lakefront: Create a legendary artifact Equipment token named Esoteric Staff with "Whenever the equipped creature attacks, surveil 1. If a land card was put into your graveyard this way, put a +1/+1 counter on the equipped creature. Otherwise, Draw a card." and Equip 
."









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