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Blairdhile: Horrendous Heaven

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Mechanics | Skeleton

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 U 
Instant
Destroy target attacking creature.

{1}: Return Arrow of Justice to your hand. Activate this ability only if Arrow of Justice has no target.
 C 
Creature – Human Artificer
When Blairdhile Armorer enters the battlefield, scry 1 and gain 1 life. If you control three or more Equipment cards, draw a card and gain 2 life instead.
2/3
 U 
Creature – Human Musician Wizard
Dull- Put a +1/+1 counter on another target creature you control that has no +1/+1 counters (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a +1/+1 counter on another target creature you control that has no +1/+1 counters instead.)
1/1
 C 
Creature – Faerie
Flying
Dull- Gain 3 life (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Gain 3 life instead.)
1/1
 U 
Sorcery
Exile target tapped creature.
The deans of the College of Druvquiln will make a special, time for you all to your self if you fail ever fail to meet with them.
2 comments
last 2025-03-24 10:28:38 by Sorrow
 U 
Sorcery
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Attach up to one target Equipment you own and up to one target Aura you own to target creature you control. If Fated Accoutrements destined, that creature gets +X/+X until end of turn, where X is the number of permanents attached to it.
 C 
Sorcery
Put a +1/+1 counter on target creature you control.

Create a 1/1 white Human token.
Finally, someone besides Aklindz himself saw him with a sonic weapon, and they were impressed.
 U 
Legendary Creature – Human Ranger
Doublestrike, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Gengho, Wretched-Savior riffs if you control less than two human tokens, create two 1/1 white Human tokens.
2/2
 U 
Creature – Cat Warrior
Vigilance
Gold-Tailed Sand Skater gets +1/+1 for each tapped creature you don't control.
Blairdhile's barren deserts were for isolated contemplation. Yet, silence was broken even there.
1/1
 R 
Sorcery
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, target creature gains "Whenever this creature becomes blocked, exile the blocking creature, then, its controller creates a 1/1 white-and-black Spirit token with flying. If Heavenly Smite is destined, target creature gets +1/+1 and gains doublestrike until end of turn as well.
 U 
Creature – Faerie Insect
Flying
Sacrifice Honey Hive Drone: Target creature with flying gains hexproof and indestructible until end of turn. Gain life equal to it's toughness.
3/3
 U 
Creature – Bird Knight
Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Honey Shield Sentinel riffs, Honey Shield Sentinel and another target creature you control get +1/+1 and gain vigilance until end of turn.
2/4
 C 
Creature – Human Citizen
Whenever Jowai Survivor attacks, if Jowai Survivor is modified you may pay {1}{w}. If you do, put a +1/+1 counter on it.
Before Jowai sank into the Wretched, she ascended to Blairdhile. If there's anywhere else to ascend, she'll be sure to rise there first.
2/1
 M 
Legendary Creature – Elder Angel
Flying, lifelink
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield and attach one to Melzienne when it enters.
{4}{w}{w},{t}: Destroy all unequipped creatures
8/8
 C 
Creature – Camel
{w}: Nerhsgud Bactrian gets +1/+1 and gains vigilance until end of turn. Activate this ability only if an opponent controls a creature with a stun counter on it, and only once per turn.
1/1
 C 
Creature – Human Musician
{t}: Another target creature you control gets +1/+1 until end of turn. If target is a Musician, put a +1/+1 counter on it instead. Activate this ability only when you could activate a sorcery.
1/1
 R 
Artifact Creature – Avatar Warrior
When Pearl Honey Sentinel enters the battlefield, gain 7 life. Then, for each opponent who has more cards in hand than you, draw a card. For each opponent who more creatures than you, create a 1/1 white human token. For each player who has more lands than you, you may create a tapped treasure token.
5/5
 C 
Creature – Human Knight
Whenever Promoted Recruit becomes the target of a spell or ability you control, you may pay {w}. If you do, Promoted Recruit gains first strike until end of turn.
Many unknowing survivors have joined their bodies in the honey after being saved from the Wretched.
3/1
 C 
Creature – Elemental Wizard
Flying, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Puffper Support riffs, target creature you control gets +1/+0 until end of turn.
1/1
1 comment
2024-09-17 01:35:58 by Sorrow
 U 
Creature – Cat Knight
Whenever Regal-Mane Knight becomes equipped, enchanted, or becomes the target of a destined spell, you may destroy target artifact or enchantment with a mana value of 3 or less. This ability triggers once each turn.
4/3
 U 
Instant
Create three 1/1 white Human tokens.

Return up to one target artifact, enchantment, or planeswalker card with a value less than or equal to the number of Humans you control from your graveyard to your hand.
 U 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, target creature you control gets +2/+1 and has "Whenever this creature attacks or blocks, create a 1/1 white Human token." If Rise Over the Masses is destined, double all tokens that would be made by the targeted creature until end of turn.
 R 
Legendary Artifact – Equipment
Equipped creature has Ward {4} and "Whenever this creature attacks, exile target tapped creature with a mana value of X or less, where X is the number of tapped creatures you don't control."
Equip {1}{w}
 C 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature gets +1/+1 and gains flying until end of turn. If it is Destined, it also gains indestructible until end of turn.
 C 
Creature – Bird
Flying
When Star-Pair Doves enters the battlefield, create a 1/1 white bird token with flying.
Whenever a the Wretched rises, it is said Melzienne will send the doves to guide the chosen.
1/1
 C 
Creature – Elephant Nomad
Dull- Untap another target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Untap another target creature you control instead.)
2/4
 C 
Creature – Human Scout
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever War Legion Field Scout riffs, look at the top two cards of your library. You may reveal a creature card with a mana value of two less this way and add it to your hand. Put the rest of the cards on the bottom of your library in any order.
2/3
 R 
Creature – Human Warrior Musician
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever War Legion Herald riffs, put a +1/+1 counter on War Legion Herald.

At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has ward {1}
Whenever the enchanted you control becomes tapped, another target creature you control gains flying until end of turn.
 R 
Enchantment – Aura
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
 C 
Creature – Octopus
Whenever Brain-Connoisseur Octopus a creature dealt combat damage this turn by Brain-Connoisseur Octopus dies, you may pay {u}. If you do, draw a card, then discard a card.
2/4
 U 
Creature – Bird
Dull- Put a flying counter on target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a flying counter on target creature you control instead.)
{1}{u}: Cloud Hall Goose gains flying until end of turn.
There is nowhere left on Helvauld, and so the birds in Blairdhile grow fat from never having to leave.
1/1
 C 
Instant
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)

Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
 C 
Artifact Creature – Construct
When Ever-Forge Sentinel dies, if it's your turn, artifact spells cost {2} less to cast until end of turn. Otherwise, draw a card.
3/3
 C 
Creature – Moonfolk Wizard
Flying
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward {2} until end of turn.
3/3
 C 
Creature – Surrakar Monk
Dull- Scry 2 (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Scry 2 instead.)
1/2
 U 
Creature – Fish
Vigilance
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays {2}.
A beautiful deaoth the in Highest Heaven, designed to be undisturbed.
3/2
 C 
Instant
Choose 1-
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
The empty look in his eyes isn't exhaustion, it's transcendence.
1 comment
2024-09-20 18:48:31 by dude1818
 R 
Instant
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
 U 
Creature – Bird Musician
Flying
{2}{u},{t}: Draw twos card, then put a card from your hand on the top of your library. Shred Again {1}{u} (Once per turn, when you activate one of this creature's abilities, you may pay {1}{u}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
3/4
 U 
Enchantment
Whenever an untapped creature you control taps to activate an ability, each opponent mills 3 card.
The Great Shredder Nikkaris tore through time itself, the echoes of which have never left.
2/1
 U 
Sorcery
Lullmage's Augury costs {1} less for each card tapped creature your opponents control.

Draw two cards.
 U 
Instant
Technical 5 (If the target has a mana value or power of 5, this spell is Technical.)

Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
 C 
Sorcery
Add {c}{u}. Spend this mana only to activate the abilities of artifacts or blue creatures you control.

Draw a card.
 U 
Instant
Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
1 comment
2024-09-14 18:29:38 by Sorrow
 C 
Creature – Elemental Wizard
Flying
{3}{u},{t}- Sacrifice Puffper Storm-Caller: Return target instant or sorcery card from your graveyard to your hand.
Puffpers are not storm clouds, but they are kin to them.
2/2
 M 
Artifact – Equipment
Equipped creature has flying and "Whenever another creature enters under your control, you may have the equipped creature become a copy of that creature."
Equip {1}{u}
 C 
Creature – Surrakar Musician
{u},{t}: Target player mills two cards. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
1/3
 U 
Instant
Search for Secrets costs {1} less to cast during an opponent's endstep for each untapped creature that player controls.

Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.
 C 
Artifact – Equipment
Equipped creature has Ward {2} and "{t}: Draw a card, then discard a card."

Equip {u}
Sonic defenses are the best defense against sonic attacks.
 R 
Creature – Surrakar Artifcer
Artifact spells you cast cost {1} less.

Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.
3/3
 U 
Creature – Weird
Dull- return target nonland permanent to its owner's hand. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target nonland permanent to its owner's hand. instead.)
3/5
 U 
Creature – Drake
Flying
Sacrifice Stormkeep Drake: Add {u}{u}{u}. Spend this mana only to cast instant or sorcery spells.
Storms in Blairdhile give free reign to violent possibilities.
3/4
 C 
Creature – Jellyfish Illusion
Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0/4
 U 
Creature – Surrakar Musician
Hexproof
{t}: Counter target spell. Activate this ability only during your combat phase.
"Time-Shredding is one of the most-studied shredding styles. It is also the one with the fewest graduates."- Great Shredder Waxlun, College of Druvquiln Professor
2/1
 R 
Creature – Merfolk Giant Warrior
Ward {3}
Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.
6/6
 U 
Creature – Vampire Rogue
Whenever you commit a crime, you can target creatures with hexproof or ward as if they didn't have hexproof or ward until end of turn.
All-Feeders will find your blood. When is impending, always.
2/1
1 comment
2024-09-17 01:14:50 by Sorrow
 C 
Instant
Technical 3 (If the target has a mana value or power of 3, this spell is Technical.)
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
 R 
Creature – Human Cleric
Whenever an instant or sorcery targets an opponent or a permanent controlled by an opponent, that player loses 2 life and you gain 2 life.
4/3
 R 
Legendary Creature – Human Rogue
Whenever you commit a crime, put a +1/+1 counter on Bresdin, Unsanctifier. This ability triggers once each turn

{2}{b},{t}: Destroy target creature. Activate this ability only if you have two or more counters on Bresdin.
6/3
 C 
Creature – Human Warrior
Menace
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
"Your slices are cuts, and your cuts are awful chops." -Garson, Violator War Herald
2/1
 C 
Creature – Imp
Flying
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
"Mockery by an imp foretells death. Whose, is unknown." -Kigitalik upon the Inner Andron of Blairdhile
1/2
 U 
Instant
Technical 1 (If the target has a mana value or power of 1, this spell is Technical.)

Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
 C 
Creature – Shark Zombie
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may pay 1 life. If you do, return Ever-Regurgitating Shark from your graveyard to your hand.
3/2
 C 
Creature – Hag
If a creature controlled by an opponent would die, exile it instead and its controller loses 1 life.
Hags stalk the heaven of Blairdhile looking for the recently deceased, like there's some secret in their flesh.
1/6
 M 
Legendary Planeswalker – Kulku
+1: Until the beginning of your next upkeep, whenever target creature attacks or blocks this turn, that creature gets -3/-3 until end of turn.
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
5
1 comment
2024-09-15 16:29:26 by Sorrow
 U 
Legendary Creature – Human Advisor
Whenever another creature you control riffs, create a tapped Treasure token and each opponent loses 1 life. This ability triggers once each turn.
2/3
 R 
Enchantment
At the beginning of your upkeep and endstep, you may sacrifice a creature. Whenever you sacrifice a creature this way, creatures opponents control get -1/-1 until end of turn.

Whenever a creature you don't control dies, gain 1 life.
 C 
Creature – Human Musician Cleric
When Melzienne's Dutiful dies, gain 1 life, scry 1, and create a Treasure token.
"Brother Chegump's Soul has fortified the honey barrier of Blairdhile." -Deacon Bolzin
1/2
 U 
Creature – Orc Knight
Whenever you commit a crime end, you may pay 1 life and draw a card. This ability only triggers once each turn.
"The teachings of the Lost Tribe are gone, but we can choose the violence the Lost Tribe had." -Hermglird, Night Blizzard Warlord
4/4
 U 
Creature – Vampire
Flying
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost {2} less until end of turn.
1/1
 C 
Creature – Human Musician
Menace, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and when this creature dies, each opponent loses 1 life.

Equip {b}
 U 
Sorcery
Target opponent who has more cards in hand than you discards two cards.

Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
 U 
Sorcery
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
 C 
Creature – Crocodile
Menace
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
Jelsyni silently danced across the water. Aklindz' slogging woke the beast up.
3/3
 U 
Creature – Human Cleric
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.

Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
2/1
 C 
Sorcery
Target player discards two cards. If an artifact card was discarded this way, surveil 2.
"Death's panic nears, and you crawl through a hopeless nightmare." -Iskarill, Lord of Famine
 C 
Creature – Surrakar Warlock
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
They say the coven conjure the Melzienne, The Dictate. Whether theyy could defeat the elder angel is another story.
3/3
 R 
Legendary Creature – Demon
Flying
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
6/5
 U 
Instant
Target player sacrifices the creature with the greatest power under their control unless they pay 5 life.
The celebration sickened Kulku. Perhaps she would not leave so soon. Perhaps Melzienne was only her knew start on Helzauld.
 C 
Instant
Target creature gets -2/-2 until end of turn.
"The darkness of the Ancient Days shall return, smothering out Melzienne's light." -Kulku
 U 
Sorcery
Exile target creature with a toughness of 2 or less.
What the Wretched breaks is gone, returning neither in flesh nor spirit, so that it will be forgotten.
 U 
Creature – Demon
Flying
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
4/4
 C 
Instant
Target attacking creature gets +2/+0 and gains "whenever this creature becomes blocked, it deals 1 damage to that creature."
"There's no reason to burn and cut at the same speed." -Great Shredder Bicondy
 R 
Creature – Devil Dancer
Ward- Pay 3 life
{t}: Another target creature you control gets +1/+0 and "When this creature dies, it deals damage equal to its power to each opponent. Shred Again {r} (Once per turn, when you activate one of this creature's abilities, you may pay {r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
1/1
 R 
Creature – Dragon Wizard
Flying
When Doom-Chance Dragon enters the battlefield, reveal and exile the top two cards of your library. You may cast any instants or sorceries revealed this way for {r} in addition to their other costs until end of turn. At the end of the turn, deal 2 damage to each opponent and each creature they control for each card exiled by Doom-Chance Dragon that you didn't cast.
5/5
 C 
Creature – Goblin Warrior
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Doom-Rush Trooper Riffs, target creature you control gets +1/+0 until end of turn.
1/1
 C 
Creature – Goblin Berserker
{t}: Deal 1 damage to any target. Shred Again {r} (Once per turn, when you activate one of this creature's abilities, you may pay {r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/1
 U 
Instant
Double target creature's power until end of turn. If Fated Strength is destined, that creature also gains menace, trample, and ward- 3 life until end of turn.
 R 
Creature – Human Wizard
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Novablast Archmage riffs, Novablast Archmage deals 1 damage to any target. The second time this ability triggers in a turn, you may sacrifice Novablast Archmage. If you do, destroy target nobasic land.
2/1
 U 
Creature – Orc Shaman
Whenever attacking causes another ability of a permanent you control to trigger, target creature you control gets +2/+0 until end of turn.
2/3
 U 
Sorcery
Rage of Hate costs {1} less to cast if you have the most cards in your graveyard.

Rage of Hate deals 4 to damage to up to two target creatures or planeswalkers.
 C 
Creature – Ox
Whenever Raging Ox attacks, you may pay {1}{r}. If you do, Raging Ox target creature can't block this turn.
3/4
 C 
Instant
Deal 3 damage to target creature. If you cast Raise the Blaze during your turn, Raise the Blaze deals 1 damage to that creature's controller.
Gillia always starts a bigger fire that instilsl greater fervor among her followers.
 U 
Instant
Returning Hook costs {2} less during your turn.
Copy target activated or triggered ability of a tapped creature you control. You may choose new targets for the copy.
1 comment
2024-09-17 22:52:39 by Sorrow
 R 
Sorcery
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +X/+0 and has Ward— Pay 2 life until end of turn, where X is the number of Mountains you control. If Roar of the Ancient Dragon is destined, that creature becomes a Dragon with base power and toughness 5/5, flying, and trample as well.
 U 
Creature – Goblin Shaman
Whenever you cast your second spell each turn, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
 C 
Instant
Destroy target artifact. If a permanent with a mana value of 2 or less was destroyed this way, scry 1.
"Not that strong" -Great Shredder Bicondy
 C 
Sorcery
Until end of turn, target creature you control gains "Whenever this creature becomes blocked it deals 2 damage to target creature blocking it."

Deal 1 damage to up to one target creature.
 U 
Creature – Human Warrior
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Sonic Prophet riffs, you may discard a card. If one or more cards was discarded this way, draw a card.
3/1
 C 
Enchantment – Aura
Whenever the enchanted creature deals combat damage to a player, creature a Treasure token.

When enchanted creature dies, deal 1 damage to target opponent.
1 comment
2024-09-26 15:52:53 by Sorrow
 U 
Creature – Elemental Cat
Haste
Whenever Spitfire Tiger becomes the target of a spell or ability you control, Spitfire Tiger gets +1/+0 and gains first strike until end of turn.
3/3
 U 
Creature – Orc Musician
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Steelbane Bass riffs, choose an opponent. That player sacrifices an artifact. If they can't, Steelbane Bass deals 1 damage to that player instead.
3/5
 U 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Until end of turn, Up to two target creatures you control get +3/+0 and gain haste and "When this creature is dies, deal 3 damage to any target." If Supergroup is destined, you may copy Supergroup without destined. You must choose new targets for the copy.
 U 
Creature – Orc Artificer
Pay 2 life: Equip abilities of artifacts you control cost {1} less to activate until end of turn. Activate this ability only once each turn.
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has "When this creature dies, deals 2 damage to target creature.
Equip {r}
The crack! One's voice becomes power, a thunder, something that overpowers sound and darkness.
 C 
Artifact – Equipment
Whenever equipped creature attacks, up to one target creature can't block until end of turn.
Equipped creature attacks each turn if able.
Equip {1}{r}
 U 
Legendary Creature – Devil Knight
Haste
Whenever Velgis, Risen From the Wretched attacks, if Velgis is equipped scry 1. If Velgis has two or more equipment attached to it, draw a card instead,
4/5
 C 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control gets +1/+0 and gains first strike until end of turn. If War-Rider's Deftness is destined, scry 1 and draw a card.
 C 
Creature – Devil Advisor
Whenever Wretched-Fled becomes the target of a spell or ability you control, another target creature you control gets +1/+0 and gains menace until end of turn.
1/1
 M 
Legendary Artifact – Equipment
Whenever the equipped creature deals combat damage to a player, put a +1/+1 counter on it.
When the equipped creature dies, if it has three or more counters on it, you may destroy target nonbasic land.
Equip {r}
 C 
Creature – Troll Druid
When Blairdhile Gardener enters the battlefield, you may put a Forest from your hand onto the battlefield tapped.
3/4
 C 
Creature – Elf Druid
{t}: Add {g}. If you've committed a crime this turn, you may add one mana of any color instead.
"Oh, death is here?! It is truly here. I am ready to whatever!" -Dzellem, Kurnsvar Primalwood Hermit
2/1
 C 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
 U 
Instant
Destroy target creature with flying. If that creature had any counters on it, gain 2 life. If that creature had three or more counters on it, put a +1/+1 counter on up to one target creature you control.
 C 
Creature – Fungus Druid
As long as Colossal Deathcap has the greatest power among creatures you control, Colossal Deathcap has deathouch and ward {2}.
When Colossal Deathcap enters the battlefield gain 5 life.
5/5
 R 
Creature – Fungus Zombie Druid
Whenever you commit a crime, search your library for a land, enter the land tapped, then shuffle. This ability triggers only once each turn.
In blasphemy nature calls.
3/4
 C 
Creatur – Ooze
Whenever Corrosive Slime dies, exile up to one target Aura or Equipment attached to a creature you don't control.
4/4
 R 
Creature – Elf Druid Rebel
When Druid's Inheritor enters the battlefield, you may destroy target artifact or enchantment. If an Equipment was destroyed this way, you may return target Aura from your graveyard to the battlefield attached to Druid's Inheritor and draw a card.
1/1
 U 
Sorcery
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
 U 
Legendary Creature – Dryad
At the beginning of each upkeep, untap up to X target Forests you control, where X is Gandry, Woodwalker's power.
"The trees shudder. I do not trust Melzienne, but the angel may be right." -Gandry
1/1
 R 
Legendary Creature – Human Druid
{1}{g},{t}: Put a +1/+1 counter on Great Shredder, Vausham the Primal, then up to X target lands you control become 3/3 Elemental creatures with hexproof and vigilance until end of turn, where X is the number of counters on this creature. They're still lands. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
4/5
 C 
Creature – Troll Druid
{1}{g},{t}: Return target enchantment card from your graveyard to your hand. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
3/4
 U 
Enchantment – Aura
Enchant creature you control

Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
 M 
Legendary Creature – Hydra
Hekkedia, Witness Since Old enters the battlefield with X +1/+1 counters.

Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
0/0
1 comment
2024-10-13 16:00:11 by Sorrow
 C 
Artifact – Euipment
Equipped creature has reach and "Whenever equipped creature deals combat damage to a creature with flying, put a +1/+1 counter on the equipped creature.

Equip {2}
 C 
Sorcery
Look at the top four cards of your library. You may reveal a land card from among them and add it to your hand. Put the rest of the cards on the bottom of your library in any order. If you committed a crime this turn, you may reveal a permanent card and put it into your hand instead.
 U 
Creature – Insect Warrior
Whenever an artifact or enchantment you don't control is put into a graveyard for the first time each turn, put a +1/+1 counter on Nizryk Warden and gain 1 life.
1/1
 U 
Sorcery
If you control the most creatures, creatures return target permanent card from your graveyard to your hand until end of turn.


Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
 U 
Creature – Insect Warrior
Whenever you commit a crime, Primalwood Nizryk gets +2/+2 until end of turn. This ability triggers once each turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
2/3
 U 
Creature – Dinosaur
Whenever Quartz Clubtail becomes the target of a spell or ability you control, Quartz Clubtail gets +1/+1 and gains trample and ward {1} until end of turn.
5/4
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature has "{t}: Add {g}{g}." Otherwise, it has Ward {2} instead.
 C 
Creature – Frog
Reach
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
1/2
 R 
Artifact – Equipment
Equipped creature gets +2/+2
Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip {1}{g}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
"Have you ever had scorpion poison in your veins? It's a bad time." -Shredder Okvi
 U 
Creature – Human Druid
{t}: Add {g}{g}. Shred Again {g} (Once per turn, when you activate one of this creature's abilities, you may pay {g}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/3
 U 
Creature – Insect Shaman
{t}: Target creature you control can't be blocked by creatures with a power of two or less until end of turn. Shred Again {1}{g}. (Once per turn, when you activate one of this creature's abilities, you may pay {1}{g}., if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
3/3
2 comments
last 2024-09-11 13:05:25 by Sorrow
 C 
Instant
Choose 1-
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
"Cry for the darkness of the Ancient Days!" Iskarill, Lord of Famine
 C 
Creature – Human Berserker
Whenever another creature you control becomes tapped during your main phase, Wild Axe Maniac gets +2/+2 until end of turn.
"The Humncka have no warriors that wield axes. I can only call their axe carriers animals." Jhancynne, Dean at College of Druvquiln
1/3
 M 
Legendary Creature – Elephant Artificer
Vigilance, Dull- Put an artifact from your hand onto the battlefield. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put an artifact from your hand onto the battlefield. instead.)
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
5/5
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of Stun counters on permanents you don't control.
 U 
Creature – Merfolk Knight
Vigilance
Dull- Until the beginning of your next turn, creatures can't attack you unless players pay {1} for each creature. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Until the beginning of your next turn, creatures can't attack you unless players pay {1} for each creature. instead.)
3/3
 C 
Creature – Surrakar Artificer
Dull- return target artifact card from your graveyard to your hand (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target artifact card from your graveyard to your hand instead.).
3/3
 R 
Creature – Serpent
Sea Scale Savior costs {1} less for each creature you don't control that has one or more stun counters on it.

Dull- put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you put a creature, artifact, or enchantment card with mana value two or less from your hand onto the battlefield instead.)
6/7
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has vigilance.
Whenever the equipped creature attacks a player who controls two or more tapped creatures, draw a card, then discard a card.
Equip {2}
 R 
Instant
Exile target creature or planeswalker an opponent controls. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.
 R 
Creature – Elemental Nightmare
Flying
At the beginning of your upkeep, you may exile target instant or sorcery card from your graveyard. If you do, target creature gets -3/-3 until end of turn and that creature's controller mills three cards.
4/4
 R 
Instant
Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Return target creature or spell with a mana value of X to its owner's hand. Then its controller, discards two cards. If Depraved Recall is technical, those two cards are discarded at random instead
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature can't be blocked unless the defending player pays 3 life and has "Whenever this creature deals combat damage to a player, that player mills that many cards.
 M 
Legendary Creature – Hag
Whenever you cast an instant or sorcery spell, Firla, the Unfairess gains indestructible and Ward-Discard a card until end of turn.

Whenever you cast an instant or sorcery spell, the ward costs of permanents you don't control become "create a Treasure token" until end of turn.
3/3
 U 
Legendary Creature – Orc Dancer
Instants and sorcery you cast additionally have Technical 1 (If the target has a mana value or power of 1, this spell is Technical.) and "If this this spell is technical, draw a card and lose 1 life."
2/3
 C 
Creature – Moonfolk Assassin
Flying
Whenever you cast your first instant or sorcery spell each turn, target opponent loses 1 life and mills two cards.
1/1
 U 
Instant
Technical 6 (If the target has a mana value or power of 6, this spell is Technical.)
Return target nonland, noncreature permanent card to its owner's hand. That player loses life equal to the card's mana value. Then, if Submerge in the Wretched is technical, that player discards a card at random and you draw a card.
 M 
Sorcery
Apocalyptic Symbols can't be countered by spells or abilities.

Deal 4 damage to up to one target creature.

Deal 4 damage to up to one target player.

Deal 4 damage to up to one target planeswalker.

Each opponent discards 4 cards.
 R 
Creature – Surrakar Berserker
Blood-Trident War Legion can only be blocked by three or more creatures.
When Blood-Trident War Legion enters the battlefield, if you've dealt damage to an opponent this turn, you may pay {1}{b}{r}. If you do, destroy target creature you don't control and that creature's controller loses 3 life and you gain three life.
3/3
 U 
Sorcery
Destroy target artifact, creature, or planeswalker. If that permanent had any counters on it, Bloody Rending deals 3 damage to that permanent's controller.
 R 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library unless that player discards a card at random instead. Until the end of your next turn, you may play cards exiled this way.
Equip {1}{b}{r}
 C 
Creature – Orc Advisor
Whenever Heartless Management deals combat damage to a player, create a Treasure token unless that player pays 1 life.
"I make a place for you in Blairhile- present tense. You need to earn your rent."
1/2
 C 
Enchantment – Aura
Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, exile target card from that player's graveyard and create a tapped Treasure token unless that player pays 2 life.
 U 
Creature – Giant Warrior
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Rage Song Charger riffs, deal 1 damage to up to one target creature. If a creature dies this way, its controller loses 1 life.
7/3
 U 
Creature – Goblin Shaman Musician
{r}{g},{t}: Until end of turn another target creature you control gains haste and has "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it and draw a card." Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/2
 C 
Creature – Squirrel
Whenever Broggäl Deep Squirrel deals combat damage to a player, you may reveal the top card of your library. If you reveal a land this way, you may add it to your hand. Otherwise, Broggäl Deep Squirrel put a +1/+1 on a creature you control with no counters on it.
2/2
 R 
Sorcery
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)

Target creature you control gets +X/+X and gains trample and first strike until end of turn. If Gift of the Lost Tribe destined, each other creature you control gets +1/+1 and gains trample and first strike until end of turn as well.
 U 
Legendary Creature – Spirit Assassin
Whenever you cast an noncreature spell, Kseke, Lost Tribe Wraith gains deathtouch and first strike until end of turn.
"No. There hasn't been much change." -Kseke, Bound Spirit
3/2
 R 
Legendary Artifact – Equipment
Equipped creature has trample and "Whenever you activate the a non-mana ability of a permanent you control, equipped creature gets +2/+2 until end of turn. This ability only triggers once per permanent." and "When this creature dies, it deals damage equal to its power to any target."
Equip {r}{g}
 C 
Sorcery
Add {r}{r}{g}{g}. Until end of turn, mana can be spent as it were any color.
A primal rhythm can be the core of anything. But Melzienne is the only one left who knows the core rhythm of the plane of Helzauld itself.
 M 
Artifact Creature – Centaur Giant
Haste, vigilance, ward- {2}, 2 damage
Steelstrider Colossus can't attack or block unless Steelstrider Colossus has been the target of a spell or ability of permanent you control this turn.
7/7
 U 
Artifact – Equipment
Equipped creature has flying and trample, and "{g}{w},{t}: Put a +1/+1 counter on the equipped creature."
Equip {1}{g}{w}
 C 
Instant
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Until end of turn, prevent all damage that would be dealt to target permanent and prevent all damage that target permanent would deal to you or permanents you control. If Hearts of Peace is destined, each player gains 1 life for each damage that would be prevented this way.
 U 
Creature – Human Knight
Whenever Heroic Reforger becomes the target of a spell you cast or the ability of a permanent you control, you may put target Aura or Equipment card from your graveyard on top of your library.
2/2
 C 
Creature – Cat Knight
Whenever Loschrain Knight becomes equipped or enchanted, if Loschrain Knight doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Melzienne's most loyal enforcers assert their right to take honey from the barrier for their own use.
2/2
 M 
Legendary Artifact – Equipment
Equipped creature gets +3/+3.
Whenever the equipped creature attacks, create a 5/5 artifact creature Prism token with "Sacrifice this creature: Add one mana of any color". Then, gain X life, where X is the number of tokens you control.
Equip {1}{g}{w}
 R 
Enchantment – Aura
Enchant creature you control
At the beginning of your upkeep you may attach target Aura or Equipment from your graveyard to the enchanted creature. If you don't gain 3 life instead.
 R 
Legendary Creature – Elf Knight
You may look at the top card of your library any time.
You may play Auras and Equipment from the top of your library.
The first time an Aura or Equipment becomes attached to Somirl, Loschrain Captain each turn you may pay {r}. If you do, deal 4 damage to target creature or planeswalker.
4/4
 R 
Creature – Orc Cleric
Vigilance
When Archbishop of Fralx enters, you may return up to target creature card with a mana value of one, two, and three each to your hand.
5/5
1 comment
2024-09-24 21:59:34 by Sorrow
 M 
Creature – Avatar
Deathtouch, vigilance
When Avatar of Annihilation enters or attacks exile target nonland permanent, gain 4 life, and draw a card.
4/7
 U 
Instant
Exile target creature. If a tapped creature was exiled this way, its controller loses 2 life and you gain 2 life.
Melzienne reduces the barrier as the Wretched rises. Never are the names of those transformed by the Wretched mentioned again.
 R 
Legendary Creature – Vampire Warrior
Menace vigilance
{r}{w},{t}: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General, Hassius dies, put a +1/+1 counter on Eternal General and gain 3 life.
{b}{r},{t}: Until end of turn, whenever a creature that's blocking or being blocked by Eternal General dies, that creature's controller loses 2 life.
5/5
 C 
Creature – Angel Rebel
Flying
Whenever a creature you control with a mana value of 1 or less dies for the first time each turn, you may create a 1/1 white Human token.
2/2
 C 
Instant
Create a 1/1 white-and-black Spirit token with flying and exile up to one target card from a graveyard.
Melzienne chooses who melds to the great honeyed barrier or who sinks into the rising Wretched.
 U 
Creature – Rat Cleric
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever Soul-Cycle Deacon riffs, return up to one target creature with a mana value of 2 or less from your graveyard to the battlefield.
2/2
 R 
Creature – Vampire Druid
Whenever Blood-Soil Outcast attacks or blocks, you may exile a card from target opponent's graveyard. If a land was exiled this way, create a 1/1 Green Saproling token and lose 3 life, otherwise, gain 2 life.

Saprolings you control have "{t}: Add {g}."
1/3
 R 
Sorcery
Cruelty of the Wilds can't be countered by spells or abilities.

Destroy target permanent with mana value 4 or greater.
 U 
Sorcery
Destroy target permanent that isn't a basic a land. If a land was destroyed this way, its controller may search their library for a basic land and put it onto the battlefield tapped, then shuffle.
3 comments
last 2024-09-21 01:48:10 by Sorrow
 U 
Creature – Elf Shaman
Whenever you commit a crime during your turn, target creature you control gets +3/+3 and gains deathtouch until end of turn.
"The coils of the serpent will bind Melzienne as its venom dissipates the divine."- Prophecy of the Lost Tribe
1/4
 C 
Creature – Orc Warrior
Whenever Honey Burner attacks, remove up to three counters or unattach target equipment from target creature the defending player controls.
3/2
 M 
Legendary Artifact – Equipment
Equipped creature has Ward {2}.
Whenever the equipped creature attacks, the equipped creature gets +3/+3 until end of turn and fights target creature you don't control."

Equip- Sacrifice a creature
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever an artifact card is put into an opponent's graveyard from anywhere, that player loses 1 life, you gain 1 life, and put a +1/+1 counter on this creature."
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying.
 U 
Enchantment – Aura
Enchant creature you control
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
1 comment
2024-11-03 02:30:59 by Sorrow
 M 
Creature – Beast Spirit
Ward {4}, vigilance
At the beginning of each upkeep, surveil 1.

At the beginning of each endstep, you may put a land from your hand onto the battlefield.
5/5
 U 
Creature – Surrakar Shaman
{u}{g},{t}: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/5
 C 
Creature – Human Warrior
Flash, reach, vigilance
The stone-skip mages are never as famous as their partners.
2/2
1 comment
2024-09-18 00:11:23 by Sorrow
 R 
Creature – Insect Artist
{g}{u},{t}: Exile the top card of target opponent's library. If a creature card was exiled that way, create a 1/1 token copy of that creature. Shred Again {g}{u} (Once per turn, when you activate one of this creature's abilities, you may pay {g}{u}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/2
 R 
Enchantment – Aura
Enchant creature or land
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
 U 
Creature – Bird Wizard
Flying
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
2/6
 M 
Enchantment
Whenever you cast an instant or sorcery spell, you sacrifice an artifact. If you do, copy that spell.
Many greedy people were cruel and cowardly. A few, just needed more funding for their professional pursuits.
 C 
Creature – Goblin Wizard
{t}: Draw a card, then discard a card. Shred Again {u}{r} (Once per turn, when you activate one of this creature's abilities, you may pay {u}{r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/2
 R 
Instant
Destroy target artifact, then create a token copy of it. If an Equipment token was created this way, you may attach it to target creature you control.
1 comment
2024-11-03 01:59:35 by Sorrow
 C 
Enchantment – Aura
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
 U 
Sorcery
Until end of turn, creatures you control have prowess and "Whenever this creature becomes the target of a spell or ability you control, draw a card, then discard a card."
 R 
Legendary Creature – Moonfolk Wizarr
Flying, Ward -{1} and 1 life
{u}{r},{t}:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.
2/2
 M 
Legendary Artifact – Equipment
Equipped creature gets +1/+1, and has "whenever this creature attacks, it deals damage equal to its power to target player and you gain that much life."
Equip {r}{w}
 R 
Creature – Human Knight
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
2/2
2 comments
last 2024-09-27 15:23:14 by Sorrow
 R 
Legendary Creature – Fox Warrior
Haste, first strike, vigilance
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
3/3
 C 
Creature – Wolverine
Prowess, ward {2}
Melzienne is selective when choosing mortals to save. None are quite sure how Melzienne chooses which animals escape the Wretched.
3/3
 U 
Creature – Ogre Shaman
When Thunder Ogre enters the battlefield, you may exile a card with a mana value of 3 from your graveyard. If you do, Thunder Ogre deals 3 damage to any target.
4/5
 C 
Artifact – Equipment
When Treasured Axe enters the battlefield, create a 1/1 white Human token and attach Treasured Axe to it.
Equipped creature gets +1/+1 lifelink and first strike.

Equip- {1}, Each opponent creates a Treasure token
{r}{w}
 
 U 
Instant
Target creature you control gets +X/+X and gains trample and lifelink until end of turn, where X is the number of Equipment and Auras attached to that creature. If a legendary creature was targeted this way, draw a card.
 C 
Artifact – Vehicle
Crew 3
In so much honey there was no trace of any one individual, their corpses long since indistinguishable from not just each other, but from the sugar itself.
4/4
{1}
 
 C 
Artifact
{1},{t}- Sacrifice Basekit: Search your library for a basic land and reveal it, add it to your hand.

{4},{t}- Sacrifice Basekit: Return target artifact from your graveyard to your library. Activate this ability only when you could cast a sorcery.
 C 
Artifact
{3},{t}: Put a +1/+1 counter on target creature that attacked this turn. Activate this ability only when you could cast a sorcery.

{t}, Sacrifice Beginning Stage: Untap target creature you control with one or more +1/+1 counters on it.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and attacks each turn if able.

Equip {2}
"Don't stop swinging until they shut up!" -Krisha, Gaslight Protector
 U 
Artifact
Put a stun counter on Chromatic Soundwave,{t}: Add two mana of any color. Until end of turn, you may spend as if it were mana of any color to cast instant and sorcery spells.
 R 
Legendary Artifact – Equipment
Equipped creature gets +0/+4
Whenever a creature with a toughness of 4 or greater blocks or becomes blocked by the equipped creature, that creature loses all abilities until end of turn.
Whenever a creature with a toughness or 3 or less blocks the equipped creature, exile that creature. Its controller creates a tapped 2/2 black Zombie token.

Equip {4}
 U 
Artifact – Equipment
Equipped creature gets +2/+1 and has trample.

Whenever the equipped creature dies, Flail of Vengeance deals 2 damage to target creature you don't control that attacked or blocked this turn.

Equip {2}
 C 
Artifact – Equipment
Equipped creature has prowess.

Whenever the another Equipment enters under your control, scry 1. This ability only triggers if the equipped creature has a power of 4 or greater.

Equip {1}
 C 
Artifact
{t}: Put target artifact card from your graveyard on the bottom of your library. When an Equipment card is put on the bottom of your library this way, equip costs of Equipment you control cost {1} less until end of turn.
 R 
Artifact – Treasure
Whenever you cast your second spell each turn, create a tapped Treasure token.

Sacrifice 2 Treasures: Draw a card.
 C 
Artifact Creature
When Mellified Automaton enters the battlefield, choose a creature type. Mellified Automaton has that type in addition to its other types.

Equipped creatures of the chosen type get +1/+0.
3/3
 U 
Artifact Creature – Automaton
Whenever you activate the ability of an artifact, you may pay {1}. If you do, put a +1/+1 counter on Motioned Mimic.
They can be warriors, they can be art artists. Their purpose is your desire.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has reach and Ward {1}

Equip {1}
 C 
Artifact – Equipment
Whenever the equipped creature blocks or becomes blocked, another target creature you control gets +1/+2 until end of turn.

Equip {2}
 U 
Artifact
{t}: Add {c}{c}.
{1},{t}: Add two mana of any color.
There steel, flesh, even sound and light, the spheres can twist all of them.
 C 
Artifact Creature – Wolf
Sacrifice Steel Wolf: Add {c}. Spend this mana only to cast an artifact spell or activate the ability of an artifact.
2/2
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has "{1}- Remove Striking Stick: Deal 1 damage to target opponent or permanent controlled by an opponent. That target's controller gains control of Striking Stick. Activate this ability only if you own Striking Stick."
Equip {0}
 R 
Legendary Artifact Creature – Human
When Taldir, Melified Great Shredder enters the battlefield, create a 3/3 Taldir's Second-Coming, a legendary artifact creature Human token with "Equip abilities that target this creature cost {2} less."

{g/r}}{g/u}{u/r},{t}: Equipped creatures you control become 5/5 artifact creatures in addition to their other types and gain prowess and trample until end of turn.
3/3
 C 
Artifact – Equipment
Equipped creature has +0/+2.

You can equip Whistle Shield whenever you could cast an instant.

Equip {1}
 C 
Land
Acoustic Hall enters tapped.

When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {u}.
 C 
Land
Austere Studio enters tapped.

When Austere Studio enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {b}.
 C 
Land
Circle of Violence enters tapped.

When Circle of Violence enters, if you control a legendary artifact, gain 2 life.

{t}: Add {r} or {g}.
 R 
Land – Swamp Forest
Creeping Vines of Dilapidation enters the battlefield tapped.
{t}: Add {b} or {g}.
{b}{g},{t}- Sacrifice Creeping Vines of Dilapidation: Create a legendary artifact Equipment token named Wilder Death with "Whenever the equipped creature attacks, you may exile any number of cards from the defending player's graveyard. For each creature card exiled this way, untap a land you control. For each other card exiled this way, you may gain 2 life." with Equip {b}{g}."
 C 
Land
Dead Woods enters tapped.

When Dead Woods enters, if you control a legendary artifact, gain 2 life.

{t}: Add {b} or {g}.
 R 
Land – Plains Swamp
Forebear's Burial Bog enters the battlefield tapped.
{t}: Add {w} or {b}.
{1}{w}{b},{t}- Sacrifice Forebear's Burial Bog: Create a legendary artifact Equipment token named Hollow in Guilt with "Whenever the equipped creature attacks, you may exile target from the defending player's graveyard, you may exile a card from it. If you exiled a creature card, put a +1/+1 counter on the equipped creature. Otherwise, that opponent loses 2 life and you gain 2 life." and Equip {1}{w}{b}."
 C 
Land
Freezing Green Room enters tapped.

When Freezing Green Room enters, if you control a legendary artifact, gain 2 life.

{t}: Add {u} or {b}.
 C 
Land
Glimmering Grove enters tapped.

When Glimmering Grove enters, if you control a legendary artifact, gain 2 life.

{t}: Add {g} or {w}.
 R 
Land – Swamp Mountain
Gorevein Valley enters the battlefield tapped.
{t}: Add {b} or {r}.
{b}{r},{t}- Sacrifice Gorevein Valley: Create a legendary artifact Equipment token named Blood Hunger with "Whenever the equipped creature is dealt damage by a spell or ability you don't control, put a +1/+1 counter on the equipped creature. If a creature or planeswalker dealt damage to the equipped creature, Gorevein Valley deals 2 damage to that permanent." with Equip-{1}{b}{r}
 R 
Land – Island Swamp
Kelp-Knotted Sea-Wreck enters the battlefield tapped.
{t}: Add {u} or {b}.
{u}{b},{t}- Sacrifice Kelp-Knotted Sea-Wreck: Create a legendary artifact Equipment token named Delirious Mindscape with "Whenever the equipped creature attacks, the defending player mills three cards. You may exile a creature card milled this way and have the equipped creature become a copy of it until the beginning of your next upkeep." and Equip {2}{u}{b}."
 R 
Land – Mountain Plains
Quartz Labyrinth enters the battlefield tapped.
{t}: Add {r} or {w}.
{r}{w},{t}- Sacrifice Quartz Labyrinth: Create a legendary artifact Equipment token named Dagger Dust with "Whenever the equipped creature attacks, other attacking creatures you control get +1/+1 and gain first strike until end of turn." and Equip {1}{r}{w}."
 R 
Land – Mountain Forest
Ranger's Hunting Lands enters the battlefield tapped.
{t}: Add {r} or {g}.
{3}{r}{g},{t}- Sacrifice Ranger's Hunting Lands: Create a legendary artifact Equipment token named Steadfast Vengeance with "Equipped creature gets +3/+3 and has "Whenever this creature attacks, you may destroy target artifact or enchantment." and Equip {r}{g}."
1 comment
2024-09-10 01:36:31 by Sorrow
 R 
Land – Forest Plains
Sacred Oldwood Grove enters the battlefield tapped.
{t}: Add {g} or {w}.
{1}{w}{g},{t}- Sacrifice Sacred Oldwood Grove: Create a legendary artifact Equipment token named Oldwood Chesspiece with "Whenever the equipped creature attacks, put a +1/+1 counter on another target creature you control, then gain 1 life for each modified creature you control." and Equip {w}{g}."
 C 
Land
Shattered Glass Lot enters tapped.

When Shattered Glass Lot enters, if you control a legendary artifact, gain 2 life.

{t}: Add {b} or {r}.
 R 
Land – Plains Island
Sleet-Storm Clouds enters the battlefield tapped.
{t}: Add {w} or {u}
{2}{w}{u},{t}- Sacrifice Sleet-Storm Clouds: Create a Legendary Artifact Equipment token named Frozen Eclipse with "Whenever the equipped creature attacks, reveal the top two cards of your library. You may put an artifact, enchantment, or creature with a mana value of 2 or less this way onto the battlefield. Put all other cards revealed this was on the bottom of your library in any order." With Equip {w}{u}."
 R 
Land – Island Mountain
Steaming Stalactites enters the battlefield tapped.
{t}: Add {u} or {r}.
{1}{u}{r},{t}- Sacrifice Steaming Stalactites: Create a Legendary Artifact Equipment token named Stormspear with "Equipped creature has prowess and "Whenever this creature attacks, draw a card, discard a card, and deal 1 damage to up to three target creatures you don't control." with Equip {u}{r}."
 C 
Land
Stormy Tide enters tapped.

When Stormy Tide enters, if you control a legendary artifact, gain 2 life.

{t}: Add {u} or {r}.
 C 
Land
Trashed Hall enters tapped.

When Trashed Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {r} or {w}.
 C 
Land
Winding River enters tapped.

When Winding River enters, if you control a legendary artifact, gain 2 life.

{t}: Add {g} or {u}.
 R 
Land – Forest Island
Wooded Lakefront enters tapped.
{t}: Add {u} or {g}.
{2}{g}{u},{t}- Sacrifice Wooded Lakefront: Create a legendary artifact Equipment token named Esoteric Staff with "Whenever the equipped creature attacks, surveil 1. If a land card was put into your graveyard this way, put a +1/+1 counter on the equipped creature. Otherwise, Draw a card." and Equip {g}{u}."

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