Blairdhile: Horrendous Heaven: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Whenever an instant or sorcery targets an opponent or a permanent controlled by an opponent, that player loses 2 life and you gain 2 life.
4/3
 U 
Creature – Vampire
Flying
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost {2} less until end of turn.
1/1
 U 
Instant
Exile target creature. If a tapped creature was exiled this way, its controller loses 2 life and you gain 2 life.
Melzienne reduces the barrier as the Wretched rises. Never are the names of those transformed by the Wretched mentioned again.
 U 
Legendary Creature – Devil Knight
Haste
Whenever Velgis, Risen From the Wretched attacks, if Velgis is equipped scry 1. If Velgis has two or more equipment attached to it, draw a card instead,
4/5
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and attacks each turn if able.

Equip {2}
"Don't stop swinging until they shut up!" -Krisha, Gaslight Protector
 C 
Instant
Destroy target artifact. If a permanent with a mana value of 2 or less was destroyed this way, scry 1.
"Not that strong" -Great Shredder Bicondy
 C 
Instant
Choose 1-
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
"Cry for the darkness of the Ancient Days!" Iskarill, Lord of Famine
 C 
Creature – Faerie
Flying
Dull- Gain 3 life (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Gain 3 life instead.)
1/1
 C 
Sorcery
Add {r}{r}{g}{g}. Until end of turn, mana can be spent as it were any color.
A primal rhythm can be the core of anything. But Melzienne is the only one left who knows the core rhythm of the plane of Helzauld itself.
 C 
Land
Acoustic Hall enters tapped.

When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {u}.
 C 
Creature – Wolverine
Prowess, ward {2}
Melzienne is selective when choosing mortals to save. None are quite sure how Melzienne chooses which animals escape the Wretched.
3/3
 C 
Creature – Human Scout
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever War Legion Field Scout riffs, look at the top two cards of your library. You may reveal a creature card with a mana value of two less this way and add it to your hand. Put the rest of the cards on the bottom of your library in any order.
2/3
 C 
Creature – Surrakar Warlock
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
They say the coven conjure the Melzienne, The Dictate. Whether theyy could defeat the elder angel is another story.
3/3
 C 
Instant
Technical 3 (If the target has a mana value or power of 3, this spell is Technical.)
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
Mountain
 
 B 
Basic Land – Mountain

Blood-Splatter Pastor (rare)
Night-Whisper Vampire (uncommon)
Be Forgotten (uncommon)
Velgis, Risen From the Wretched (uncommon)
Berserker's Claymore (common)
Shatter Steel (common)
True Primativism (common)
Dowser Dust Pixie (common)
Primal Rhythm (common)
Acoustic Hall (common)
Spell-Scarred Wolverine (common)
War Legion Field Scout (common)
Somnicraft Coven Initiate (common)
Blood Still Pours (common)
Mountain (basic)