Blairdhile: Horrendous Heaven: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior Musician
Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever War Legion Herald riffs, put a +1/+1 counter on War Legion Herald.

At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
0/1
 U 
Artifact – Equipment
Equipped creature gets +2/+1 and has trample.

Whenever the equipped creature dies, Flail of Vengeance deals 2 damage to target creature you don't control that attacked or blocked this turn.

Equip {2}
 U 
Enchantment – Aura
Enchant creature you control
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
 U 
Creature – Orc Shaman
Whenever attacking causes another ability of a permanent you control to trigger, target creature you control gets +2/+0 until end of turn.
2/3
 C 
Sorcery
Look at the top four cards of your library. You may reveal a land card from among them and add it to your hand. Put the rest of the cards on the bottom of your library in any order. If you committed a crime this turn, you may reveal a permanent card and put it into your hand instead.
 C 
Creature – Crocodile
Menace
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
Jelsyni silently danced across the water. Aklindz' slogging woke the beast up.
3/3
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has vigilance.
Whenever the equipped creature attacks a player who controls two or more tapped creatures, draw a card, then discard a card.
Equip {2}
 C 
Artifact – Equipment
Equipped creature has +0/+2.

You can equip Whistle Shield whenever you could cast an instant.

Equip {1}
 C 
Creature – Jellyfish Illusion
Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0/4
 C 
Creature – Devil Advisor
Whenever Wretched-Fled becomes the target of a spell or ability you control, another target creature you control gets +1/+0 and gains menace until end of turn.
1/1
 C 
Creature – Octopus
Whenever Brain-Connoisseur Octopus a creature dealt combat damage this turn by Brain-Connoisseur Octopus dies, you may pay {u}. If you do, draw a card, then discard a card.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever an artifact card is put into an opponent's graveyard from anywhere, that player loses 1 life, you gain 1 life, and put a +1/+1 counter on this creature."
 C 
Land
Acoustic Hall enters tapped.

When Acoustic Hall enters, if you control a legendary artifact, gain 2 life.

{t}: Add {w} or {u}.
 C 
Creature – Human Artificer
When Blairdhile Armorer enters the battlefield, scry 1 and gain 1 life. If you control three or more Equipment cards, draw a card and gain 2 life instead.
2/3
Mountain
 
 B 
Basic Land – Mountain

War Legion Herald (rare)
Flail of Vengeance (uncommon)
Caligomancer's Deception (uncommon)
Pit Caller (uncommon)
Nature's Grievance (common)
Rot-Water Thrasher (common)
Seastone Cudgel (common)
Whistle Shield (common)
Suffocating Fog (common)
Wretched-Fled (common)
Brain-Connoisseur Octopus (common)
Rust Emanation (common)
Acoustic Hall (common)
Blairdhile Armorer (common)
Mountain (basic)