Blairdhile: Horrendous Heaven

Blairdhile: Horrendous Heaven by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

28 white, 28 blue, 28 black, 28 red,
28 green, 70 multicolour, 19 artifact, 20 land

31 comments total

A tyrant angel claims its trying to save the plane, but the angel gives only destruction and vengeance.

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 C 
Sorcery
Add {c}{u}. Spend this mana only to pay for the abilities of artifacts or creatures you control.

Draw a card.
3 comments
last 2026-10-02 11:09:10 by SecretInfiltrator
 U 
Creature – Surrakar Shaman
{u}{g},{t}: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/5
1 comment
2026-10-02 11:03:24 by SecretInfiltrator
 R 
Creature – Orc Cleric
Vigilance
When this creature enters, choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to your hand.
5/5
2 comments
last 2026-09-20 19:58:48 by SecretInfiltrator
 U 
Sorcery
Exile target tapped creature.
The deans of the College of Druvquiln will make a special time for you all to yourself if you fail ever fail to meet with them.
4 comments
last 2026-09-21 06:49:48 by dude1818
 C 
Enchantment – Aura
Whenever the enchanted creature deals combat damage to a player, creature a Treasure token.

When enchanted creature dies, deal 1 damage to target opponent.
3 comments
last 2026-09-21 06:44:20 by dude1818

Recent comments: (all recent activity)
On Practice Session:

So I assume this means "abilities of sources you control that are artifacts or creatures".

I'm a bit dubious. Training Grounds exists, but this isn't quite it.

How does everyone feel about "The next activated ability of an artifact or creature you control you activate this turn costs {1}{u} less to activate."?

Sometimes how something fits the color pie is the subtle difference between "each opponent loses 1 life" and "this deals 1 damage to each opponent".

On High-Tide Witch:

I'm highly confused about the wording on "shred again".

The templating makes it seem like a keyword action that allows you to pay an additional cost to set up a delayed triggered ability. And that seems fine. It's actually a cool design space I've seen tried before and don't mind seeing more of.

But the wording of the reminder text makes it seem like this is supposed to apply to any given activated ability, which opens up questions regarding Auras/Equipment granting activated abilities etc.

But most of all it makes the way the ability is placed seem wrong.

What's the intent?

On Practice Session:

Blue can have costs reduced which was the inspiration. For a common one-drop, I didn't think a static ability for reduction fit. What would you suggest?

On Practice Session:

Blue isn't supposed to get rituals at all

On Droning Follow-Through:

This is strictly worse expel

On Spite-Light:

or have it grant the damage trigger to the enchanted creature, like sticky fingers

On Spite-Light:

Intentionally no "enchant creature"?

This could enchant an opponent's creature so you get Treasures out of being hit in the face. WotC avoids this kind of Aura intentionally.

You could choose "enchant creature you control".

On Archbishop of Fralx:

You didn't quite manage to type out "up to one". So that's where the issues with this wording start.

You could easily riff on Gruesome Menagerie's wording:

  • "When this creature enters, choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to your hand."
On Droning Follow-Through:

It's also two very similar uncommons. Is that what you plan on using these slots for.

Also I fail to comprehend the flavor text.

On Droning Follow-Through:

Is there significant design space overlap- yes.

Is Arrow of Justice better and this subsequently worse? That is a different question.

Arrow of Justice is an instant which is better, but has two white mana in its cost. Additionally, Arrow of Justice has a more limited scope, being only able to hit attacking creatures. Droning Follow-Through can hit any tapped creature, even though it can only be used at sorcery speed.

I'll admit that Arrow of Justice was designed to be the more versatile of two where I probably intended Droning Follow Through to be played more with other cards in the doom metal faction.

(All recent activity)
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