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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Nomad
{w}, {t}, Tap another creature you control: Put a +1/+1 counter on Desert Nomad.

{1}{r}, {t}: Another target creature you control gains +X/+0 and trample until the end of turn, where X is Desert Nomad's Power.
2/2
 U 
Sorcery
Target player discards a card. If this card was cast from exile, instead target player discards two cards.
Invoke {b} ({b}: exile Deluded Command from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Sorcery
Gain control of target creature and untap it, it gains haste. Exile that creature at the end of combat, then return it onto the battlefield under its owner's control at the beginning of the next endstep.
"I have been to the other Realities of Duat, and I saw the truth that the Sanctum hid from us. Maat can – no, it must be broken!"
 R 
Sorcery
Put X 1/1 colourless Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
Cycling {x}{w}
When you cycle Divine Conscription, put X 1/1 colourless Shabti Worker artifact token creatures onto the battlefield.

"In my father's time, I could have mustered up an Army, but now..."
 C 
Creature – Dragon
Flying
{r}: Gemhide Whelp gets +1/+0 until the end of turn. You may only use this twice per turn.

"In another reality, there is a creature just like this one, your majesty; but instead of being small and meek, he was thrice blessed by Syah, Isfet and Heka, transforming him into a powerful and formidable foe to his enemies."
-Scharazad, to King Kharim
1/2
 R 
Creature – Human Berserker
Haste
Whenever Isfet's Emissary attacks, defending player may exile the top card of his or her library. He or she may play that card as long as it is exiled.

Cycling {2}{r} ({2}{r}, discard this card: draw a card)

"Justice is blind, and so is Destruction."
2/2
 C 
Sorcery
Tap up to two target creatures, they don't untap during their next untap phase. If this card was cast from exile, you may gain 2 life.
Invoke {w} ({w}: exile Work of Miracles from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"I've paid for your passage, so now you're free."
 C 
Artifact – Equipment
Target creature gets +3/+0 and haste.

Equip {2}

"The left for Order, the right for Justice"
 R 
Sorcery
Destroy each creature with X power or less.

"In the first struggle to uphold Maat, there were wars fought between and across Realities. Countless lives were forsaken and countless Realities were lost in time. But thankfully, with the sacrifice of the Forces' future, the perpetrators were apprehended, severely punished and Maat finally Restored."
-Scharazad, to her husband King Kharim.
 C 
Sorcery
Target creature can't be blocked by creatures less than its power until the end of turn.
 C 
Creature – Illusion
Flying
When Immaculate Mirage enter the battlefield, exile target creature you control. Return it onto the battlefield at the beginning of the next upkeep.
Incorporate 2 – {3}{w}{w} ({3}{w}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/1
 C 
Instant
Return target creature to its owner's hand.

Cycling {2}{u} ({2}{u}, discard this card: draw a card)
 C 
Sorcery
Target creature gets -2/-2 until the end of turn.

Invoke {2} ({2}: exile Hymn to Avenge from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces disfigure your dreams into nightmares.
 R 
Enchantment
{1}: The next time you would draw a card, instead each opponent loses 1 life and you gain life equal to the amount of life lost this way.
 U 
Instant
Target creature gains +1/+0 and first-strike until the end of turn. If this was cast from exile, instead target creature gains +2/+0 and double-strike until end of turn.
Invoke {w} ({w}: exile Creative Inspiration from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 T 
Creature – Human
2/2

Desert Nomad (uncommon)
Deluded Command (uncommon)
Preach for Freedom (common)
Divine Conscription (rare)
Gemhide Whelp (common)
Isfet's Emissary (rare)
Work of Miracles (common)
Ancient Sceptor of the Pharaoh (common)
Casualties of Fate (rare)
Camel-back Technique (common)
Immaculate Mirage (common)
Rebottle (common)
Hymn to Avenge (common)
Words of Spite (rare)
Creative Inspiration (uncommon)
Human (token)