Misc Design for future sets.

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Mechanics

Showing 50 of 106 Green cards

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M

 
 U 
Colour indicator G Instant
Suspend X {x}{g} (X can't be 0)
Whenever a time counter is removed from GU04 put a 1/1 green squirrel token onto the battlefield.
Put a 1/1 green squirrel token onto the battlefield.
 C 
Tribal Sorcery – Elf
Put a grove counter on target land. That land is a forest in addition to it's other types as long as it has a grove counter on it. If you control an elf draw a card.
 M 
Planeswalker
+2 Untap up to two target lands.
-2 Put a 0/7 green plant creature token with defender onto the battlefield.
-7 Draw a card for each basic land you control.
Green PW Commander can be your commander
3
 U 
Creature – Bear Shaman
Kinship – At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Grizzle Matron, you may reveal it. If you do, put a 2/2 green bear creature token onto the battlefield.
4/4
1 comment
2014-03-28 01:30:25 by Link
 C 
Creature – Treefolk Warrior
Defener, Reach
2/6
2 comments
last 2014-09-17 13:42:22 by Vonmarcus
 U 
Creature – Insect
Sacrifice a land: Transform Growing Grub. Growing Grub deals 2 damage to target creature.
0/2
Hellish Hornet
 
 U 
Creature – Insect
Flying, First strike
2/2
 R 
Legendary Creature – Troll Warrior
Trample
{1}{g}: Regenerate target Creature.
{1}{w}: Target creature gains protection from the color of your choice.
{1}{u}: Tap target creature.
" As primal as he is, he really thinks about how best to protect his tribe."
7/7
 C 
Creature – Treefolk Druid
Reach
Whenever a treefolk or druid enters the battle field under your control untap a forest you control.
3/5
2 comments
last 2014-03-21 14:21:59 by Vonmarcus
 R 
Creature – Angel Druid
Other green creatures you control get +1/+1
{t}: Add {g}{g} to your mana pool.
{g}: Regenerate Guardian of the land.
3/2
 U 
Creature – Cat Archer
Reach
{t}: Deal 2 damage to target creature with flying.
1/2
 C 
Creature – Squirrel Shaman
If you control a white creature Jumping Squirrels get +1/+1 and gains flying.
1/1
 U 
Creature – Drake
Forest walk
{g}{g}: Jungle Drake loses forest walk and gains flying until the end of turn.
2/3
 M 
Legendary Creature – Treefolk Shaman
Defender, Reach
{x}{g}, {t}: Put X 1/1 green Elf creature tokens onto the battlefield.
2/8
 U 
Creature – Drake
Flying
Forest cycling {g}
2/2
4 comments
last 2014-03-02 04:49:50 by Vonmarcus
 C 
Creature – Cat Warrior
Reach
6/3
 U 
Sorcery
Put three 1/1 Green Cat Warrior creature tokens into play tapped.
Flashback Tap five untapped creatures you control.
 R 
Creature – Insect
Defender
{g}{g}:Transform Lurking Hivemother and attach it to target creature.
3/3
Bound Hivemother
 
 R 
Colour indicator G Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/+3
Whenever enchanted creature attacks or blocks put a 1/1 green insect onto the battlefield under your control.
Whenever enchanted creature leaves the battlefield transform Bound Hivemother.
 U 
Creature – Cat
Forestwalk
When Lynx cub dies put a 2/1 green cat creature token with forest walk onto the battlefield.
0/1
{2}{g}{g}
 
 M 
Planeswalker
+1
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
3
 U 
Instant
Target creature becomes a 6/6 green Elephant creature with Trample until end of turn
 U 
Artifact – Equipment
Whenever equipped creature deals for is dealt damage put that many charge counters on Mana Leach Mantle.
Remove two charge counter from Mana Leach Mantle: Add one mana of any color to your mana pool.
Equip {2/g}
 R 
Enchantment
At the beginning if your upkeep, put a 7/7 green Elemental creature token onto the battlefield if you control eight or more Forests.
2 comments
last 2014-07-11 14:42:38 by Vonmarcus
 R 
Enchantment
When Mass Lingify enters the battlefield each creature gets a leaf counter, creatures with leaf counter are 0/4 Treefolk creatures with no abilities.
When Mass Lingify leaves play remove all leaf counters from creatures.
 R 
Creature – Elephant Mutant
Trample
When Mitosidon Mammoth leaves the battlefield put three 3/3 green Elephant creature tokens onto the battlefield.
9/9
 C 
Creature – Cat
Flash
When Mossmain Leopard enters the battlefield return a creature you control to your hand.
2/2
1 comment
2014-12-16 16:36:17 by Vonmarcus
 U 
Enchantment
{g}{g}, Put a land you own on the bottom of your library: Counter target Blue or Black spell
3 comments
last 2014-07-22 22:03:48 by Vonmarcus
 R 
Creature – Elemantal
Trample, Reach
Whenever a player cast a creature spell put a +1/+1 counter on Nature's Roving Reserve.
Remove +1/+1 counters from Nature's Roving Reserve: Untap target land.
1/1
 U 
Creature – Elf Warrior
Nettle Captain doesn't untap during your untap step.
Whenever you play a green spell untap Nettle Captain.
4/4
2 comments
last 2014-03-11 14:57:07 by Vonmarcus
 R 
Legendary Creature – Dragon
Trample, Reach, Indestructible
Trample, Reach
OakBorn Ancient is Indestructible.
8/8
 M 
Creature – Hydra Ooze
Whenever Oozing Hydra is dealt damage put that many 2/2 Green ooze creature tokens with "When this dies put two 1/1 Green ooze creature token onto the battlefield" onto the battlefield.
8/8
5 comments
last 2014-08-27 17:18:59 by Vonmarcus
 C 
Tribal Enchantment – Treefolk Aura
Enchant land
Whenever enchanted land is tapped for mana it's controller adds {g} to his or her mana pool and puts a growth counter on Planting the Grove.
When there are 5 or more growth counters on Planting the Grove sacrifice it a and put a 3/5 green treefolk creature token with reach onto the battlefield.
5 comments
last 2014-03-21 14:18:49 by Vonmarcus
 U 
Sorcery
Search your library for a creature card, reveal it and put it into your hand. Shuffle your library.
4 comments
last 2014-08-29 14:29:50 by Vonmarcus
{3}{g}{g}
 
 U 
Instant
Destroy target land.
Sow
{2}{g}
 
 U 
Instant
Search your library for a land card, put that card onto the battlefield, then shuffle your library.
 C 
Creature – Beast
Restless {5}{g}{g} (At the beginning of your upkeep, you may pay {5}{g}{g}. If you do, return this card from your graveyard to the battlefield.)
4/4
8 comments
last 2014-08-13 15:05:53 by Vonmarcus
 C 
Creature – Treefolk Warrior
Reach
3/6
 U 
Sorcery
Search your library for five basic lands and put them into play tapped.
 U 
Creature – Human Druid
{1}{g}{t}: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
1/3
1 comment
2014-07-13 18:09:53 by Alex
 M 
Legendary Creature – Dragon Druid
Reach
Rooted Dragon gets +1/+1 for each forest you control.
1/3
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land it tapped for mana it’s controller may put a 1/1 green insect token onto the battlefield.
 C 
Creature – Elemental
Flash
When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn.
1/1
 U 
Creature – Elf Archer
{1}{g}: Target creature loses flying until end of turn.
2/3
 R 
Creature – Plant
Defender
Landfall – If you control five or more forest transform Slumbering Elemental, if not you may untap target land.
0/4
? Something Elelmental
 
 R 
Creature – Elemental
Vigilance, Reach
3/7
2 comments
last 2014-06-25 00:59:29 by Vonmarcus
Creature – Beast Spirit
If no colored mana was spent to cast Spectral Boar, it enters the battlefield with a -1/-1 counter on it.
As long as Spectral Boar as a -1/-1 counter on it Spectral Boar has flying
3/3
 U 
Creature – Elf Archer
Reach
Culling Shot (Whenever Sure Shot Archer deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
2/3
 C 
Creature – Squirrel
If you control and Island Swimming Squirrel gets + 1/+1 and has Island walk
1/1
 R 
Creature – Beast
Trample
GG: Regenerate Tenacious Baloth.
9/9
1 comment
2014-04-09 14:29:53 by Vitenka
 U 
Creature – Elf Druid
Green spells you play cost {1} less to cast.
1/1
 C 
Creature – Beast Mutant
Trample
Rowdy (Two-Headed Baloth can only be blocked by two or more creatures.)
6/6
 C 
Instant
Choose a creature type.
Creatures of the chosen type get +3/+3 until end of turn.
 C 
Creature – Elemental
Flash
When Vitality Charmling enters the battlefield choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
1/1

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M


Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics