Misc Design for future sets.
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 50 of 106 Green cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Put a grove counter on target land. That land is a forest in addition to it's other types as long as it has a grove counter on it. If you control an elf draw a card.
+2 Untap up to two target lands.
-2 Put a 0/7 green plant creature token with defender onto the battlefield.
-7 Draw a card for each basic land you control.
Green PW Commander can be your commander
-2 Put a 0/7 green plant creature token with defender onto the battlefield.
-7 Draw a card for each basic land you control.
Green PW Commander can be your commander
3
Kinship – At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Grizzle Matron, you may reveal it. If you do, put a 2/2 green bear creature token onto the battlefield.
4/4
Defener, Reach
2/6
Sacrifice a land: Transform Growing Grub. Growing Grub deals 2 damage to target creature.
0/2
Flying, First strike
2/2
Trample

: Regenerate target Creature.

: Target creature gains protection from the color of your choice.

: Tap target creature.






" As primal as he is, he really thinks about how best to protect his tribe."
7/7
Reach
Whenever a treefolk or druid enters the battle field under your control untap a forest you control.
Whenever a treefolk or druid enters the battle field under your control untap a forest you control.
3/5
Other green creatures you control get +1/+1
: Add 
to your mana pool.
: Regenerate Guardian of the land.




3/2
Reach
: Deal 2 damage to target creature with flying.

1/2
If you control a white creature Jumping Squirrels get +1/+1 and gains flying.
1/1
Forest walk

: Jungle Drake loses forest walk and gains flying until the end of turn.


2/3
Defender, Reach

,
: Put X 1/1 green Elf creature tokens onto the battlefield.



2/8
Flying
Forest cycling
Forest cycling

2/2
Reach
6/3
Put three 1/1 Green Cat Warrior creature tokens into play tapped.
Flashback Tap five untapped creatures you control.
Flashback Tap five untapped creatures you control.
Defender

:Transform Lurking Hivemother and attach it to target creature.


3/3
Enchant Creature
Enchanted creature gets -3/+3
Whenever enchanted creature attacks or blocks put a 1/1 green insect onto the battlefield under your control.
Whenever enchanted creature leaves the battlefield transform Bound Hivemother.
Enchanted creature gets -3/+3
Whenever enchanted creature attacks or blocks put a 1/1 green insect onto the battlefield under your control.
Whenever enchanted creature leaves the battlefield transform Bound Hivemother.
Forestwalk
When Lynx cub dies put a 2/1 green cat creature token with forest walk onto the battlefield.
When Lynx cub dies put a 2/1 green cat creature token with forest walk onto the battlefield.
0/1
+1
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
+2
-7Target player gets an emblem with "You can't get poison counters and whenever a -1/-1 counter would be put on a creature you control, put that -1/-1 counter on another target creature instead."
3
Target creature becomes a 6/6 green Elephant creature with Trample until end of turn
Whenever equipped creature deals for is dealt damage put that many charge counters on Mana Leach Mantle.
Remove two charge counter from Mana Leach Mantle: Add one mana of any color to your mana pool.
Equip
Remove two charge counter from Mana Leach Mantle: Add one mana of any color to your mana pool.
Equip

At the beginning if your upkeep, put a 7/7 green Elemental creature token onto the battlefield if you control eight or more Forests.
When Mass Lingify enters the battlefield each creature gets a leaf counter, creatures with leaf counter are 0/4 Treefolk creatures with no abilities.
When Mass Lingify leaves play remove all leaf counters from creatures.
When Mass Lingify leaves play remove all leaf counters from creatures.
Trample
When Mitosidon Mammoth leaves the battlefield put three 3/3 green Elephant creature tokens onto the battlefield.
When Mitosidon Mammoth leaves the battlefield put three 3/3 green Elephant creature tokens onto the battlefield.
9/9
Flash
When Mossmain Leopard enters the battlefield return a creature you control to your hand.
When Mossmain Leopard enters the battlefield return a creature you control to your hand.
2/2


Trample, Reach
Whenever a player cast a creature spell put a +1/+1 counter on Nature's Roving Reserve.
Remove +1/+1 counters from Nature's Roving Reserve: Untap target land.
Whenever a player cast a creature spell put a +1/+1 counter on Nature's Roving Reserve.
Remove +1/+1 counters from Nature's Roving Reserve: Untap target land.
1/1
Nettle Captain doesn't untap during your untap step.
Whenever you play a green spell untap Nettle Captain.
Whenever you play a green spell untap Nettle Captain.
4/4
Trample, Reach, Indestructible
Trample, Reach
OakBorn Ancient is Indestructible.
OakBorn Ancient is Indestructible.
8/8
Whenever Oozing Hydra is dealt damage put that many 2/2 Green ooze creature tokens with "When this dies put two 1/1 Green ooze creature token onto the battlefield" onto the battlefield.
8/8
Enchant land
Whenever enchanted land is tapped for mana it's controller adds
to his or her mana pool and puts a growth counter on Planting the Grove.
When there are 5 or more growth counters on Planting the Grove sacrifice it a and put a 3/5 green treefolk creature token with reach onto the battlefield.
Whenever enchanted land is tapped for mana it's controller adds

When there are 5 or more growth counters on Planting the Grove sacrifice it a and put a 3/5 green treefolk creature token with reach onto the battlefield.
Search your library for a creature card, reveal it and put it into your hand. Shuffle your library.
Destroy target land.
Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Restless 

(At the beginning of your upkeep, you may pay 

. If you do, return this card from your graveyard to the battlefield.)






4/4
Reach
3/6
Search your library for five basic lands and put them into play tapped.



1/3
Reach
Rooted Dragon gets +1/+1 for each forest you control.
Rooted Dragon gets +1/+1 for each forest you control.
1/3
Enchant land
Whenever enchanted land it tapped for mana it’s controller may put a 1/1 green insect token onto the battlefield.
Whenever enchanted land it tapped for mana it’s controller may put a 1/1 green insect token onto the battlefield.
Flash
When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn.
When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn.
1/1


2/3
Defender
Landfall – If you control five or more forest transform Slumbering Elemental, if not you may untap target land.
Landfall – If you control five or more forest transform Slumbering Elemental, if not you may untap target land.
0/4
Vigilance, Reach
3/7
If no colored mana was spent to cast Spectral Boar, it enters the battlefield with a -1/-1 counter on it.
As long as Spectral Boar as a -1/-1 counter on it Spectral Boar has flying
As long as Spectral Boar as a -1/-1 counter on it Spectral Boar has flying
3/3
Reach
Culling Shot (Whenever Sure Shot Archer deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
Culling Shot (Whenever Sure Shot Archer deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
2/3
If you control and Island Swimming Squirrel gets + 1/+1 and has Island walk
1/1
Trample
GG: Regenerate Tenacious Baloth.
GG: Regenerate Tenacious Baloth.
9/9
Green spells you play cost
less to cast.

1/1
Trample
Rowdy (Two-Headed Baloth can only be blocked by two or more creatures.)
Rowdy (Two-Headed Baloth can only be blocked by two or more creatures.)
6/6
Choose a creature type.
Creatures of the chosen type get +3/+3 until end of turn.
Creatures of the chosen type get +3/+3 until end of turn.
Flash
When Vitality Charmling enters the battlefield choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
When Vitality Charmling enters the battlefield choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
1/1
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Whenever a time counter is removed from GU04 put a 1/1 green squirrel token onto the battlefield.
Put a 1/1 green squirrel token onto the battlefield.