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Recent updates to Erfh: Information Age: (Generated at 2025-05-01 11:02:52)
Comparison of two arrangements:
Civilly (currently)
Magically
Coincidentally, the Allied and Enemy colors flip depending on the arrangement. Which means it's trivial to switch between either system. If following Magic flavors arrangement, the enemy colors would be primary pairs and allied secondary.
For the sake of organization, there is a certain order based on the main goals and MO of the motifs, which somewhat follows the flavor of Civ game series. Such that motifs close to each other in this "wheel" are "friendlier" and cooperative.
I don't understand what the order of the colors has to do with this, because I am not aware that the alignments have a predefined order that would need to be maintained. Is there a "win condition wheel" in Civ?
Ideally I would use a completely different color scheme. But that is impossible to do on this site.
So if retaining the same color scheme as Magic, since Magic and Civ have different philosophies, we have two exclusive paths.
Either way, the new color associations will be uncomfortable to Magic players to some degree.
Sticking with the same order as Magic facilitates organization by this site. But you suggest that matching color to theme makes it easier to understand the motif model.
Frankly, I can work with either method. Unless more people chime in.
I wish you had assigned the alignments to the colors differently. There is a stark contrast between the Magic color and the Civ alignment you chose for it.
It's really hard to figure out all the new terminology, but this unfortunate mapping compounds the problem.
Revamped colors as motifs. Go read pages on Motifs Chart and Faces and Places. Accordingly altered cards costs to fit motif model.