Kin Kwan 乾坤: Card List

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Mechanics | Set Details: Kin Kwan | Planeswalker's Guide to Kin Kwan 乾坤

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blessed Orchard White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, you gain 2 life.
1 1378357732 on 05 Sep 2013 by Link
2 Clear Conscience White Rare 2{w}{w} Instant Target creature loses all keyword abilities until end of turn.
Target creature's power becomes 0 until end of turn.
0
3 Cover-up White Common 3{2}{w} Enchantment Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)

When Cover-up enters, exile target creature until Cover-up leaves.
3 1384961720 on 20 Nov 2013 by Vitenka
4 Knight of the Scepter White Uncommon 2{w}{w} Creature – Human Knight 2 2 Lifelink, protection from enchantments 1 1476068252 on 10 Oct 2016 by amuseum
5 Liang, Chief Justice White Mythic 6{3}{w}{w}{w} Legendary Creature – Cat Advisor 4 7 When a source an opponent controls targets or deals damage to you or a permanent you control, exile it. 1 1385454801 on 26 Nov 2013 by Alex
6 Lifewatch Thrull White Common 3{2}{w} Creature – Thrull Soldier 2 2 When Lifewatch Thrull blocks a creature, that creature loses lifelink until end of turn. 0
7 Relieved Agony White Uncommon 2{w}{w} Enchantment Protection from black
{2}: Relieved Agony becomes a 3/3 creature until end of turn. It's still an enchantment.
0
8 Relieved Ecstasy White Rare 3{2}{w} Enchantment Flying
{2}, An opponent gains 2 life: Relieved Ecstasy becomes a 6/5 Angel creature until end of turn. It's still an enchantment.
0
9 Relieved Tension White Common 2{1}{w} Enchantment Vigilance
{2}: Relieved Tension becomes a 2/2 Spirit creature until end of turn. It's still an enchantment.
0
10 Stalwart Thrull White Uncommon 4{2}{w}{w} Creature – Thrull Soldier 3 3 Stalwart Thrull's power and toughness can't be reduced. 0
11 Undercover Cop White Uncommon 3{2}{w} Creature – Human Soldier 2 3 {1}{b}: Undercover Cop becomes black and gets +1/-1 and gains intimidate until end of turn. 0
12 Deactivate Blue Rare 2{u}{u} Instant Counter target activated ability. At the beginning of your next main phase, add the mana spent to pay the activation cost to your mana pool. 1 1390495402 on 23 Jan 2014 by Vitenka
13 Debunk Blue Uncommon 2{1}{u} Instant Counter target white or black spell. 2 1510756004 on 15 Nov 2017 by amuseum
14 Naigong Dambuilder Blue Uncommon 2{1}{u} Creature – Merfolk Warrior 2 2 When Naigong Dambuilder enters, if you control a Forest, you may draw a card. 0
15 Naigong Fallsdiver Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 2 3 When Naigong Fallsdiver attacks, if you control a Mountain, it gets +1/+0 and gains flying until end of turn. 12 1378237615 on 03 Sep 2013 by Link
16 Naigong Illusionist Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 2 3 {2}{u}{u}, {t}, Discard a card: Creatures you control gain intimidate until end of turn. 4 1395729013 on 25 Mar 2014 by amuseum
17 Naigong Streamslipper Blue Common 5{4}{u} Creature – Merfolk Rogue 3 3 Naigong Streamslipper can't be blocked by blue creatures. 2 1378223568 on 03 Sep 2013 by Vitenka
18 Naigong Wavecrasher Blue Common 2{1}{u} Creature – Merfolk Warrior 1 1 When Naigong Wavecrasher gains a keyword ability except islandwalk, it gains islandwalk until end of turn. 0
19 No Silver Buried Here Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant land

When No Silver Buried Here enters, exile your hand face down and draw that many cards. Put four silver counters on No Silver Buried Here.

At the beginning of your upkeep, remove a silver counter from No Silver Buried Here. When you remove the last counter, sacrifice No Silver Buried Here. If you do, return the exiled cards to your hand.
5 1379290444 on 16 Sep 2013 by SadisticMystic
20 Trampoline Leviathan Blue Uncommon 6{4}{u}{u} Creature – Leviathan 7 6 When Trampoline Leviathan gains a keyword ability except trample, it gains trample until end of turn. 0
21 Vanilla Ice Blue Common 1{u} Instant Counter target spell with a keyword ability. 0
22 Vapor Elemental Blue Common 3{1}{u}{u} Creature – Elemental 0 1 Defender, flying
Prevent all combat damage that would be dealt to Vapor Elemental.
0
23 Analtherapy Black Rare 4{1}{b}{b}{b} Enchantment – Aura Enchant player
Enchanted player plays with their hand revealed.
At the beginning of enchanted player's upkeep, that player discards a nonland card unless they pay {2} or 2 life.
2 1385982675 on 02 Dec 2013 by Alex
24 Can Gan-Bak, Mountain Master Black Mythic 4{1}{b}{b}{b} Legendary Creature – Rat Rogue Master 5 5 Intimidate
Other Master creatures you control get +3/+3 and have intimidate.
{3}, {t}: Another target creature you control is a Master in addition to its other types.
0
25 Deathwatch Thrull Black Common 3{2}{b} Creature – Thrull Soldier 2 2 When Deathwatch Thrull blocks a creature, that creature loses deathtouch until end of turn. 0
26 Duerfian Slip Black Uncommon 5{3}{b}{b} Sorcery Target player discards three cards. For each card discarded this way, put a card from that player's graveyard into their hand. 2 1365708226 on 11 Apr 2013 by Alex
27 Knight of the Cloak Black Uncommon 2{b}{b} Creature – Human Knight 2 2 Skulk, protection from artifact 1 1476068155 on 10 Oct 2016 by amuseum
28 Prison Liberator Black Rare 4{3}{b} Creature – Rat Rogue 2 2 When Prison Liberator enters, return up to one target face-up exiled creature card to its owner's hand. 0
29 Repressed Aggression Black Uncommon 2{b}{b} Enchantment Protection from white
{2}: Repressed Aggression becomes a 3/3 creature until end of turn. It's still an enchantment.
0
30 Repressed Anger Black Common 2{1}{b} Enchantment Haste
{2}: Repressed Anger becomes a 2/2 Spirit creature until end of turn. It's still an enchantment.
1 1396038401 on 28 Mar 2014 by amuseum
31 Repressed Demon Black Rare 3{2}{b} Enchantment Intimidate
{2}, Pay 2 life: Repressed Demon becomes a 5/5 Demon creature until end of turn. It's still an enchantment.
0
32 Tainted Well Black Common 3{2}{b} Enchantment – Aura Enchant land

When Tainted Well enters, draw a card.

Enchanted land is a Swamp.
1 1378357043 on 05 Sep 2013 by amuseum
33 Triad Initiate Black Common 2{?}{b} Creature – Rat Rogue 2 2 ({?} can be paid with either {2} or 2 life.)
extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
0
34 Triad Member Black Uncommon 4{?}{?}{1}{b} Creature – Rat Rogue 4 4 ({?} can be paid with either {2} or 2 life.)
extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
0
35 Channel Mani Fireball Red Rare 3{1}{r}{r} Creature – Elemental 3 1 {x}{x}{r},{t}: Channel Mani Fireball deals X damage to target creature or player.
manifest 2 (When you discard this card, you may create 2 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana of any color into your mana pool.")
Channel--{x}{r}{r}, Discard Channel Mani Fireball: Channel Mani Fireball deals X damage to target creature or player.
0
36 Flighty Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 5 3 When Flighty Dragon gains a keyword ability except flying, it gains flying until end of turn. 0
37 Jimsam Adventurer Red Common 3{2}{r} Creature – Dwarf Warrior 1 2 When Jimsam Adventurer gains a keyword ability except double strike, it gains double strike until end of turn. 0
38 Jimsam Armswinger Red Uncommon 3{1}{r}{r} Creature – Dwarf Spellshaper 2 3 {2}{r}{r}, {t}, Discard a card: Creatures you control gain first strike until end of turn. 0
39 Jimsam Charger Red Uncommon 4{3}{r} Creature – Dwarf Warrior 3 3 When Jimsam Charger attacks, if you control a green permanent, it gets +1/+0 and gains trample until end of turn. 0
40 Jimsam Hearthstoker Red Common 2{1}{r} Creature – Dwarf Artificer 2 1 [unharmed red] 0
41 Jimsam Mastermind Red Uncommon 6{5}{r} Creature – Dwarf Wizard 3 3 When Jimsam Mastermind enters, if you control a blue permanent, gain control of target creature. 0
42 Shaper Provoker Red Uncommon 3{2}{r} Creature – Dwarf Spellshaper 3 2 {r}, Discard a card: Target creature blocks this turn if able. If it does, you may draw a card. 0
43 Adaptive Ooze Green Common 1{g} Creature – Ooze 1 1 At the beginning of your end step, if Adaptive Ooze gained a keyword ability this turn, put a +1/+1 counter on it. 0
44 Channel Mold Green Rare 2{1}{g} Creature – Elemental 1 1 {2}{g},{t}: Destroy target artifact or enchantment.

Channel--{4}{g}{g}, Discard Channel Mold: Destroy target noncreature permanent.
0
45 Deadly Hydra Green Uncommon 1{x}{g} Creature – Hydra 0 0 Deadly Hydra enters with X +1/+1 counters on it.

When Deadly Hydra gains a keyword ability except deathtouch, it gains deathtouch until end of turn.
0
46 Deep-Rooted Leadwood Green Uncommon 3{2}{g} Creature – Treefolk Warrior 3 3 Deep-Rooted Leadwood can't be exiled as long as you control a Mountain. 0
47 Leadwood Defender Green Common 5{3}{g}{g} Creature – Treefolk Warrior 3 4 When Leadwood Defender gains a keyword ability except hexproof, it gains hexproof until end of turn. 0
48 Leadwood Diplomat Green Uncommon 3{2}{g} Creature – Treefolk Druid 1 4 When Leadwood Diplomat deals combat damage to a player, if you control an Island, draw a card. 0
49 Leadwood Shepherd Green Uncommon 3{2}{g} Creature – Treefolk Shaman 2 4 {2}{g}{g}, {t}, Discard a card: Creatures you control gain trample until end of turn. 0
50 Leadwood Treefolk Green Common 5{4}{g} Creature – Treefolk Rogue 2 5 Forestwalk 0
51 Empower Essence Multicolour Uncommon 7{2/g}{r/g} Sorcery Put two +1/+1 counters on target creature. 0
52 Lacerate Essence Multicolour Uncommon 11{2/r}{2/r}{r/g} Sorcery Lacerate Essence deals 4 damage to target creature or player. 0
53 Kara the Enchanted Multicolour Mythic 4{2}{g}{w} Planeswalker – Kara 4 +2: You gain life equal to the highest converted mana cost among enchantments you control.
-2: Target permanent becomes an enchantment. (It loses all other types.)
-7: You get an emblem with "Each enchantment you control is a creature with power and toughness each equal to X, where X is the number of enchantments you control. It's still an enchantment. Auras you control and Aura spells you cast lose the Aura subtype."
3 1385160529 on 22 Nov 2013 by amuseum
54 Reinvest Multicolour Rare 2{w}{b} Sorcery Return up to one target artifact card, up to one target creature card, and up to one target enchantment card from your graveyard to your hand. 4 1391649081 on 06 Feb 2014 by Link
55 Ritual // Belief Multicolour Uncommon 3 {1}{w}{b} // {3}{w}{b} Instant // Instant Each player sacrifices a creature and gains life equal to the toughness of the creature they sacrificed this way.

fuse (You may cast one or both halves of this card from your hand.) // Create a 1/1 white Spirit creature token with flying for each creature that died this turn.
2 1381530746 on 11 Oct 2013 by amuseum
56 Timeless Path Multicolour Rare 10{1}{?}{2/w}{2/b} Sorcery ({?} can be paid with either {2} or 2 life.)

Exile target permanent.
0
57 Coat of Body and Mind Multicolour Mythic 4{2}{g}{u} Enchantment – Aura Enchant permanent

Enchanted permanent gets +2/+2 and has protection from green and from blue except from this card.

When enchanted permanent becomes untapped, you may pay {g} and/or {u}. If you paid {g}, create a 2/2 green Wolf creature token. If you paid {u}, up to one target player mills ten cards.
1 1391180193 on 31 Jan 2014 by Alex
58 Enrich Essence Multicolour Uncommon 7{2/g}{g/u} Instant As an additional cost to cast Enrich Essence, sacrifice a land.

Search your library for a land card and put that card onto the field. Then shuffle your library.
16 1388377798 on 30 Dec 2013 by Circeus
59 Imbibe Essence Multicolour Uncommon 7{2/u}{u/g} Instant Counter target activated or triggered ability.
Draw a card.
0
60 Coat of Fire and Ice Multicolour Mythic 4{2}{u}{r} Enchantment – Aura Enchant permanent
Enchanted permanent gets +2/+2 and has protection from blue and from red except from this card .
When enchanted permanent becomes untapped, you may pay {u} and/or {r}. If you paid {u}, draw a card. If you paid {r}, Coat of Fire and Ice deals 2 damage to up to one target creature or player.
0
61 Disintegrate Essence Multicolour Uncommon 7{2/u}{r/u} Instant Counter target instant or sorcery spell. 0
62 Creation Theory Multicolour Rare 6{3}{g}{u}{r} Sorcery You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put Creation Theory on the stack.

Each player exiles the top five cards of their library. Then that player may put any land cards they own exiled this way onto the field and may cast any nonland cards they own exiled this way without paying their mana costs.
4 1391332020 on 02 Feb 2014 by Alex
63 Elex's Avenger Multicolour Rare 6{3}{g}{u}{r} Creature – Shapeshifter 4 4 {0}: Elex's Avenger gets -1/-1 and it or target creature gains your choice of flying, first strike, trample, or hexproof until end of turn. 3 1395556408 on 23 Mar 2014 by Alex
64 Zoning Law Hybrid Rare 8{2}{w/b}{w/b} Enchantment At the beginning of your upkeep, you may search your library for a Plains or Swamp card and put it into your hand. Then shuffle your library. 3 1391615861 on 05 Feb 2014 by Alex
65 Cryofry Hybrid Common 3{u/r} Enchantment – Aura Enchant creature
{r}: Enchanted creature gets +1/-1 until end of turn.
{u}: Enchanted creature gets -1/+1 until end of turn.
1 1395522721 on 22 Mar 2014 by Alex
66 Live // Learn Split Rare 5 {3}{w}{b} // {1}{w}{b} Sorcery // Sorcery Return target creature card from your graveyard onto the field.

Fuse (You may cast one or both halves of this card from your hand.) // Exile a creature you control. You draw cards equal to the exiled creature's power, then you gain life equal to its toughness.
1 1381305604 on 09 Oct 2013 by amuseum
67 Twist // Shout Split Uncommon 4 {2}{w}{b} // {1}{w}{b} Sorcery // Sorcery Twist deals 3 damage to target creature or player. You gain 3 life.

fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +X/+0 until end of turn, where X is the amount of life you've gained this turn.
1 1381303869 on 09 Oct 2013 by amuseum
68 Gray Diamond Artifact Common 3{3} Artifact Gray Diamond enters tapped.

Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)

{t}: Produce {w} or {b}.
0
69 Possessed Broom Artifact Common 0{0} Artifact Flying

{1}: Possessed Broom becomes also a 1/1 Armament creature until end of turn.
0
70 Possessed Mirror Artifact Rare 3{3} Artifact {2}: Possessed Mirror becomes also a 4/1 Armament creature until end of turn.

{2}: Possessed Mirror gains a keyword ability that target creature or artifact has until end of turn.
5 1396108040 on 29 Mar 2014 by Alex
71 Possessed Urn Artifact Uncommon 2{2} Artifact When a creature dies, put a +1/+1 counter on Possessed Urn.
{2}: Possessed Urn becomes also a 1/1 Armament creature until end of turn.
0
Kin Kwan 乾坤: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Details: Kin Kwan | Planeswalker's Guide to Kin Kwan 乾坤