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Mechanics | Set Details: Kin Kwan | Planeswalker's Guide to Kin Kwan 乾坤 |
CardName: Kara the Enchanted Cost: 2gw Type: Planeswalker - Kara Pow/Tgh: /4 Rules Text: [+2]: You gain life equal to the highest converted mana cost among enchantments you control. [-2]: Target permanent becomes an enchantment. (It loses all other types.) [-7]: You get an emblem with "Each enchantment you control is a creature with power and toughness each equal to X, where X is the number of enchantments you control. It's still an enchantment. Auras you control and Aura spells you cast lose the Aura subtype." Flavour Text: Set/Rarity: Kin Kwan 乾坤 Mythic +2: You gain life equal to the highest converted mana cost among enchantments you control.
-2: Target permanent becomes an enchantment. (It loses all other types.) -7: You get an emblem with "Each enchantment you control is a creature with power and toughness each equal to X, where X is the number of enchantments you control. It's still an enchantment. Auras you control and Aura spells you cast lose the Aura subtype." 4
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FAQ:
--When a permanent becomes an enchantment, it loses all other types and all associated subtypes. See rule 205.1a.
--The emblem also turns Auras into creatures. If it was attached to another creature, it becomes unattached. Auras that enter the battlefield after the emblem is in effect doesn't attach to any creature. Aura spells you cast do not target.
Ooh, that's a very nifty middle ability. I've played with that in Sienira's Facets with Reality Sculptor, but I didn't think of it when I was creating my green-white enchantment-themed planeswalker, Atine, Sculptress of Dreams. I see we went with a similar ultimate :) We both realised the Aura problem, but took different solutions to it. I'm not especially keen on forcing all your Auras to drop off into creatures, because an enchantment-themed deck will likely use Pacifism / Faith's Fetters / Lignify / Arachnus Web as removal, and the ultimate will un-remove all the creatures you put those Auras on, potentially even meaning you're not able to sensibly fire off the ultimate even if you can.
by the time you ultimate, you should win by attacking with all these X/X creatures anyway. the main problem is that the rules don't allow Aura creatures to exist. hence removing the subtype. unfortunately removing Aura is anti-synergy with other "when you cast Aura " cards in this block.
yeah it's too easy when making a planeswalker with a card type matters theme to make them similar to Tezzeret. that's why i stayed away from search for X, etc. so it's expected that you have other ways to find them.
2nd ability is a thematic way of removing creatures. but can also turn your land into enchantment if you wish. this means they are affected by the ultimate, and also saves them from land destruction. also seems to disable planeswalkers.