Kin Kwan 乾坤
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Mechanics | Set Details: Kin Kwan | Planeswalker's Guide to Kin Kwan 乾坤 |
Showing 67 active cards, of 71 total
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Target creature loses all keyword abilities until end of turn.
Target creature's power becomes 0 until end of turn.
Target creature's power becomes 0 until end of turn.
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
When Cover-up enters, exile target creature until Cover-up leaves.

When Cover-up enters, exile target creature until Cover-up leaves.
Lifelink, protection from enchantments
2/2
When a source an opponent controls targets or deals damage to you or a permanent you control, exile it.
亮
4/7
When Lifewatch Thrull blocks a creature, that creature loses lifelink until end of turn.
2/2
Protection from black
: Relieved Agony becomes a 3/3 creature until end of turn. It's still an enchantment.

Flying
, An opponent gains 2 life: Relieved Ecstasy becomes a 6/5 Angel creature until end of turn. It's still an enchantment.

Vigilance
: Relieved Tension becomes a 2/2 Spirit creature until end of turn. It's still an enchantment.

Stalwart Thrull's power and toughness can't be reduced.
3/3


2/3
Counter target activated ability. At the beginning of your next main phase, add the mana spent to pay the activation cost to your mana pool.
When Naigong Dambuilder enters, if you control a Forest, you may draw a card.
2/2
When Naigong Fallsdiver attacks, if you control a Mountain, it gets +1/+0 and gains flying until end of turn.
2/3




Unlike true invisibility, an illusionist coats the object and alters how the light reflects off the object so that one must be in the same light phase to see the object.
2/3
Naigong Streamslipper can't be blocked by blue creatures.
3/3
When Naigong Wavecrasher gains a keyword ability except islandwalk, it gains islandwalk until end of turn.
1/1
Enchant land
When No Silver Buried Here enters, exile your hand face down and draw that many cards. Put four silver counters on No Silver Buried Here.
At the beginning of your upkeep, remove a silver counter from No Silver Buried Here. When you remove the last counter, sacrifice No Silver Buried Here. If you do, return the exiled cards to your hand.
When No Silver Buried Here enters, exile your hand face down and draw that many cards. Put four silver counters on No Silver Buried Here.
At the beginning of your upkeep, remove a silver counter from No Silver Buried Here. When you remove the last counter, sacrifice No Silver Buried Here. If you do, return the exiled cards to your hand.
When Trampoline Leviathan gains a keyword ability except trample, it gains trample until end of turn.
7/6
Counter target spell with a keyword ability.
Defender, flying
Prevent all combat damage that would be dealt to Vapor Elemental.
Prevent all combat damage that would be dealt to Vapor Elemental.
0/1
Enchant player
Enchanted player plays with their hand revealed.
At the beginning of enchanted player's upkeep, that player discards a nonland card unless they pay
or 2 life.
Enchanted player plays with their hand revealed.
At the beginning of enchanted player's upkeep, that player discards a nonland card unless they pay

Intimidate
Other Master creatures you control get +3/+3 and have intimidate.
,
: Another target creature you control is a Master in addition to its other types.
Other Master creatures you control get +3/+3 and have intimidate.


陳近北
5/5
When Deathwatch Thrull blocks a creature, that creature loses deathtouch until end of turn.
2/2
Target player discards three cards. For each card discarded this way, put a card from that player's graveyard into their hand.
Skulk, protection from artifact
2/2
When Prison Liberator enters, return up to one target face-up exiled creature card to its owner's hand.
2/2
Protection from white
: Repressed Aggression becomes a 3/3 creature until end of turn. It's still an enchantment.

Haste
: Repressed Anger becomes a 2/2 Spirit creature until end of turn. It's still an enchantment.

Intimidate
, Pay 2 life: Repressed Demon becomes a 5/5 Demon creature until end of turn. It's still an enchantment.


(
can be paid with either
or 2 life.)
extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)


extort (Whenever you cast a spell, you may pay

2/2
(
can be paid with either
or 2 life.)
extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)


extort (Whenever you cast a spell, you may pay

4/4




manifest 2 (When you discard this card, you may create 2 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana of any color into your mana pool.")
Channel--



3/1
When Flighty Dragon gains a keyword ability except flying, it gains flying until end of turn.
5/3
When Jimsam Adventurer gains a keyword ability except double strike, it gains double strike until end of turn.
1/2




It's not the number of arms, but how you swing them.
2/3
When Jimsam Charger attacks, if you control a green permanent, it gets +1/+0 and gains trample until end of turn.
3/3
[unharmed red]
2/1
When Jimsam Mastermind enters, if you control a blue permanent, gain control of target creature.
3/3

3/2
At the beginning of your end step, if Adaptive Ooze gained a keyword ability this turn, put a +1/+1 counter on it.
1/1



Channel--



1/1
Deadly Hydra enters with X +1/+1 counters on it.
When Deadly Hydra gains a keyword ability except deathtouch, it gains deathtouch until end of turn.
When Deadly Hydra gains a keyword ability except deathtouch, it gains deathtouch until end of turn.
0/0
Deep-Rooted Leadwood can't be exiled as long as you control a Mountain.
3/3
When Leadwood Defender gains a keyword ability except hexproof, it gains hexproof until end of turn.
3/4
When Leadwood Diplomat deals combat damage to a player, if you control an Island, draw a card.
1/4




2/4
Forestwalk
2/5
Put two +1/+1 counters on target creature.
Lacerate Essence deals 4 damage to target creature or player.
+2: You gain life equal to the highest converted mana cost among enchantments you control.
-2: Target permanent becomes an enchantment. (It loses all other types.)
-7: You get an emblem with "Each enchantment you control is a creature with power and toughness each equal to X, where X is the number of enchantments you control. It's still an enchantment. Auras you control and Aura spells you cast lose the Aura subtype."
-2: Target permanent becomes an enchantment. (It loses all other types.)
-7: You get an emblem with "Each enchantment you control is a creature with power and toughness each equal to X, where X is the number of enchantments you control. It's still an enchantment. Auras you control and Aura spells you cast lose the Aura subtype."
4
Return up to one target artifact card, up to one target creature card, and up to one target enchantment card from your graveyard to your hand.
(
can be paid with either
or 2 life.)
Exile target permanent.


Exile target permanent.
無間道

As an additional cost to cast Enrich Essence, sacrifice a land.
Search your library for a land card and put that card onto the field. Then shuffle your library.
Search your library for a land card and put that card onto the field. Then shuffle your library.
Counter target activated or triggered ability.
Draw a card.
Draw a card.
Enchant permanent
Enchanted permanent gets +2/+2 and has protection from blue and from red except from this card .
When enchanted permanent becomes untapped, you may pay
and/or
. If you paid
, draw a card. If you paid
, Coat of Fire and Ice deals 2 damage to up to one target creature or player.
Enchanted permanent gets +2/+2 and has protection from blue and from red except from this card .
When enchanted permanent becomes untapped, you may pay




Counter target instant or sorcery spell.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put Creation Theory on the stack.
Each player exiles the top five cards of their library. Then that player may put any land cards they own exiled this way onto the field and may cast any nonland cards they own exiled this way without paying their mana costs.
Each player exiles the top five cards of their library. Then that player may put any land cards they own exiled this way onto the field and may cast any nonland cards they own exiled this way without paying their mana costs.

4/4
At the beginning of your upkeep, you may search your library for a Plains or Swamp card and put it into your hand. Then shuffle your library.
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
: Enchanted creature gets -1/+1 until end of turn.


Gray Diamond enters tapped.
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
: Produce
or
.
Extort (Whenever you cast a spell, you may pay




Flying
: Possessed Broom becomes also a 1/1 Armament creature until end of turn.



When a creature dies, put a +1/+1 counter on Possessed Urn.
: Possessed Urn becomes also a 1/1 Armament creature until end of turn.

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Kin Kwan 乾坤: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Set Details: Kin Kwan | Planeswalker's Guide to Kin Kwan 乾坤 |
Whenever enchanted land becomes tapped, you gain 2 life.
2013-09-05 05:08:52 by Link