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Recent updates to Iscandar Lives: (Generated at 2025-05-02 11:58:23)
I wanted to challange magic design with this one! And making this for Commander, so in the next set it will probably be based on Iscandar blessing his followers with Orbs of power.
Ice Orb
Fire Orb
Shadow Orb
Or something like that. And this card benefits from fire.
Allthough the other cards that feature orb power will probably come in set 2 and 3 an be different.
I want the fight to be in there, might rethink the wording. But it's the flavour of a predator on killing spree. And i wanted it to be wierd, challange magics wording and style.
Ok, I guess it wasn't obvious what you wanted :)
Let's see if we can find a simpler wording. Three "target creature" is at least two too many.
Hang on, does it matter that it be a fight? Why not just: "Two target creatures an opponent controls must block target creature you control this turn, if able"
You lose this card determining the order of the fighting - but you get to choose that as part of combat anyway.
You lose "Ok, I'll block it with X AND Y, and then you'll be dead, so you can't fight Z,, hah!" but, well, is that really something you want to preserve?
It's already quite a weak Lure variant.
Well, having mutiple different tokens all doing a similar thing is bad.
Just one card doing it once in a while is fine. Though a bit sad that those tokens are worthless if this is removed, but you can't clean them up (because maybe you'll cast another one)
It'd be better if the tokens were 1/1 creatures, rather than enchantments, to give people a reason to track them in that situation.
Very very good. Possibly slightly too good, even given that aura's need a bump.
I'm not sure at all that i want it to be a cycle. It was just an attempt to make something new to magic.
This is Spin into Myth, basically. For a completely unconditional removal spell 5 mana is fine. It's fairly strong, but 5 mana in two colours makes it not unbalancing.
Compared with Angelic Edict, Trostani's Judgment, Grisly Spectacle this seems fine.
I agree it could be cheaper. I think this is fine for common though - it's triple French vanilla but that's all, because Firebreathing is a simple ability that only affects this.
Of course, putting a 0/6 wall at common in your set is itself a statement that will affect Limited. Although making it gold will help restrict the decks it can go into.
Seems like a fine card.
It's not quite clear from your current wording how you want the timing to work here. I'd suggest one of these two templates:
> Target creature an opponent controls blocks target creature you control if able this turn. The creature you control fights another target creature [controlled by the same opponent.]
Or more likely to be what you want:
> Target creature an opponent controls blocks target creature you control if able this turn. When that creature blocks this turn, the creature you control fights another target creature [controlled by the same opponent].
Humm. Bury (destroy, no regen) target creature, and mill for one?
So it's basically in the same vein as Cruel Revival. Seems overcosted used that way.
Though it can be split, in multiplayer - destroy one guys stuff and mill someone else (plausibly yourself) - which is a different small bonus. That flexibility is nice and makes the cost more bearable. But keeping five mana up; and removal being gold in set... ouch.
It's like Wall of Fire came back. Even with the lifelink, could reasonably be a fair bit cheaper; possibly a bit too complex for a common, though.
Really love the misuse of the typeline too.
I like it!
For those who don't get the reference, this is a sixth entry in the Staff of the Mind Magus cycle, just like Golem's Heart was the sixth entry in the Kraken's Eye cycle.
It's obvious what you want; but the "And then fight" is really hard to get the timing on.
Also a fun and odd card - you would just as often want to force an opponents attacking creature to do this; but that would be a more
variation.
See also the problems of having this be a cycle.
Ok, having different orb types on the battlefield is right out, for obvious "No, this jellybean was a black orb, silly" reasons. Just don't do it.
More normally done with +1/+1 counters; this does have a number of differences - is it worth the fiddlyness thereof though?
The flavour is awesome. It might want to drop to +1/+1 rather than +2/+2 though; a 9/9 for 5 mana is a bit much even on a gold rare legend.
Okey i love the flavor, two guards guarding a gate. The beast arrives shredding them to pieces, the first one doesnt notice him and can't warn the other, who is being attacked.