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Showing 16 of 16 White cards
Go to section: Colourless (3) White (16) Blue (11) Black (12) Red (11) Green (16) Multicolour (16) Hybrid (3) Artifact (6) Land (7)
Show rarities: N C U M

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Completely Normal Cat has -0/-X, where X is its base toughness minus one.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness.
1/9
Put a chain counter on target creature. It isn't a creature, it can't be sacrificed, and it has no other abilities.
Whenever you cast a spell from your hand, put X +1/+1 counters on target creature, where X is the amount of mana you spent to cast that spell minus its mana value (X can be negative. If X is negative, putting X +1/+1 counters on something means putting -X -1/-1 counters on it).
2/3
If you would be dealt damage, instead prevent that damage and flip this.
Spin (You may cast this spell with either side up.)
Spin (You may cast this spell with either side up.)
If a source would deal damage to one or more opponents, instead it deals double that damage to those opponents and you flip this.
Whenever an opponent gains life, choose one:
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.

: Each opponent gains 1 life.
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.


3/5
Whenever a creature enters under your control, if it doesn't share a creature type with this, choose one of its creature types. If you do, amass the chosen type 1.
1/1
Remove all damage marked on target creature. Put a finality counter on it.
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
Choose up to seven ♦ worth of modes. You may choose the same mode more than once. If you choose more than five ♦ worth of modes, if this spell was cast, this spell gains epic.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
Whenever you lose unspent mana, put that many coin counters on this.
, Sacrifice this: Add one mana of any color.
, Sacrifice this: Add
, where X is the number of coin counters on this.



Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
Flash.
When Stern Bureaucraut enters the battlefield, if
was spent to cast it, exile all spells that weren't cast.
When Stern Bureaucraut enters the battlefield, if

1/2
This spell can't be countered.
Exile target creature if it committed a crime this turn. (A permanent commits a crime when it becomes the source of a crime.)
Exile target creature if it committed a crime this turn. (A permanent commits a crime when it becomes the source of a crime.)
First strike, Bushido 4.
Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
0/3
Triggered abilities can't trigger.


: Add
. Yao phases out. When a player loses unspent mana, it phases in. Any player may activate this ability.




3/4
Go to section: Colourless (3) White (16) Blue (11) Black (12) Red (11) Green (16) Multicolour (16) Hybrid (3) Artifact (6) Land (7)
Show rarities: N C U M
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Mechanics | Skeleton |