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--- by biancospino

125 cards in Multiverse

90 with no rarity, 17 commons, 9 uncommons,
6 rares, 3 mythics

4 colourless, 19 white, 14 blue, 15 black, 12 red,
18 green, 18 multicolour, 5 hybrid, 13 artifact, 7 land

18 comments total

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

Sorcery – Hex
Put a fertility counter on up to two target creatures, then each player offsprings each creature they control with two or more fertility counters on it. If no token is created in this way, put Hex of Fecundity on top of its owner's library.
Sorcery – Hex
Put a decay counter on up to two target creatures, then each player sacrifices each creature they control with two or more decay counters on them. If no creature is sacrificed in this way, put Hex of Rot on top of its owner's library.
 U 
Colour indicator B Sorcery
Delve.

You can't spend mana to cast this spell.

Put target exiled card you own into your graveyard.
 R 
Legendary Planeswalker – Wood
Echoes of the Woods is also an Elemental creature with base power and toughness each equal to its loyalty.

Combat damage doesn't cause Echoes of the Woods to lose loyalty.

+1 Sacrifice a Forest.

-1 Create a Forest land token.
2
 R 
Artifact – Food
{2}, {t}, Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.)

Recent comments: (all recent activity)
On Worshipper of the Meek:

Interesting side-effect of the new wording is that multiple of these can now help keep each other alive by spreading around more worship counters.

Mechanically this feels green to me, but is probably comfortably in the green-white overlap of the color pie.

I wonder about rarity - original reminded me of a more restricted Flowering Lumberknot - which I could have sworn was uncommon and a bit cheaper. Since this is 4 power/toughness at mana value 2... uncommon is probably right.

On Worshipper of the Meek:

oh. Ngl, I did not remember having already posted effectively the same thing.

On Worshipper of the Meek:

Same probem as here: The sacrifice will trigger before this has a chance to become paired.

On Exponential Meiosis:

(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)

On Dreams of Valiantise:

Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired

On Dreams of Valiantise:

I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.

On Sink Cost:

That's fair; added a clause to make the process essentially ignore lands

On Panic Button:

Rebound is a may. This is specifically designed to force being cast again, as a drawback

On Panic Button:

You misspelled "rebound" as "oath".

On Sink Cost:

I feel lands skew the viability of the two options too much and there needs to be a further distinction for land/nonland.

(All recent activity)
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