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--- by biancospino

88 cards in Multiverse

64 with no rarity, 12 commons, 6 uncommons,
3 rares, 3 mythics

2 colourless, 13 white, 10 blue, 11 black, 11 red,
13 green, 16 multicolour, 2 hybrid, 4 artifact, 6 land

14 comments total

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

Creature – Skeleton Shaman
When this dies, look at the top three cards of your library. Put one in your hand and the rest in your graveyard.
1/1
Creature – Insect
Flying.

When Buzzing Firefly enters, it deals 1 damage to up to four nonplayer targets. Lethal damage can't be dealt in this way.
1/1
Instant
Target creature fights itself, then you put three +1/+1 counters on it. (Whenever a creature fights itself, it deals double its power to itself)
{u}{u}
 
Instant
Return target permanent to its owner's hand. Until the end of your next turn, cards with the same name as that permanent can't be cast.
Instant
Light Ablaze deal 13 damage to target creature. At end of turn, that creature deals 3 damage to its controller and to each other creature they control.

Recent comments: (all recent activity)
On Dreams of Valiantise:

Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired

On Dreams of Valiantise:

I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.

On Sink Cost:

That's fair; added a clause to make the process essentially ignore lands

On Panic Button:

Rebound is a may. This is specifically designed to force being cast again, as a drawback

On Panic Button:

You misspelled "rebound" as "oath".

On Sink Cost:

I feel lands skew the viability of the two options too much and there needs to be a further distinction for land/nonland.

On Cruel Research:

What does concern me a bit is that this with "in addition" would effectively allow for up to nine extra cards (thou likely over multiple turns) with some selection. Maybe it's fine but seems a bit much?

I might actually recert back to two cards per kicker cost. May be too much of a nerf, not sure

On Cruel Research:

The cost and hoops are strong enough that you could easily replace "instead" with "in addition".

Correct wording for a replacement effect is "if you would draw a card" rather than "whenever you would draw a card".

On Condemn to Eternity:

This is an attempt at a monowhite no-question-asked removal

On Frozen Monolith:

Obvious combo would be with, say, doubling cube. Other than that, Drain Power may be kind of viable, turns this thing into +3 mana. There's also Glissa Sunseeker but that seems pretty awful.

(All recent activity)
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