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--- by biancospino

115 cards in Multiverse

88 with no rarity, 12 commons, 8 uncommons,
4 rares, 3 mythics

4 colourless, 18 white, 13 blue, 13 black, 11 red,
16 green, 18 multicolour, 3 hybrid, 12 artifact, 7 land

15 comments total

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

Legendary Creature – Demon Shaman
Pay 7 life or sacrifice a Blood: You get an emblem (It has no abilities). Activate only as a sorcery.

If you would sacrifice a creature, if you control an emblem, sacrifice an emblem instead.
1/4
Creature – Bird
Flying.

Whenever you lose unspent mana, put that many +1/-1 counters on this.

When Hungry Sparrow dies, add {1} for each counter on it.
0/5
Legendary Artifact Creature – Spirit
This cannot be sacrificed.

When this leaves the battlefield, if you don't control another permanent with the same name, create a token that's a copy of it.
1/1
Creature – Human Cleric
Soulbond.

When this is not paired with a token, sacrifice it.
4/4
Enchantment – Aura
Enchant creature.

When this enters, create a copy of enchanted creature except the copy has base power and toughness 1/1 and isn't legendary.

Aura swap {3}{u}.

Recent comments: (all recent activity)
On Exponential Meiosis:

(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)

On Dreams of Valiantise:

Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired

On Dreams of Valiantise:

I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.

On Sink Cost:

That's fair; added a clause to make the process essentially ignore lands

On Panic Button:

Rebound is a may. This is specifically designed to force being cast again, as a drawback

On Panic Button:

You misspelled "rebound" as "oath".

On Sink Cost:

I feel lands skew the viability of the two options too much and there needs to be a further distinction for land/nonland.

On Cruel Research:

What does concern me a bit is that this with "in addition" would effectively allow for up to nine extra cards (thou likely over multiple turns) with some selection. Maybe it's fine but seems a bit much?

I might actually recert back to two cards per kicker cost. May be too much of a nerf, not sure

On Cruel Research:

The cost and hoops are strong enough that you could easily replace "instead" with "in addition".

Correct wording for a replacement effect is "if you would draw a card" rather than "whenever you would draw a card".

On Condemn to Eternity:

This is an attempt at a monowhite no-question-asked removal

(All recent activity)
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