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--- by biancospino
131 cards in Multiverse
96 with no rarity, 17 commons, 9 uncommons,
6 rares, 3 mythics
4 colourless, 19 white, 15 blue, 15 black, 12 red,
19 green, 20 multicolour, 5 hybrid, 14 artifact, 8 land
19 comments total
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| Mechanics | Skeleton |
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Until end of turn, when target creature is dealt excess damage by a source its controller doesn't control, its controller creates that many 1/1 black and green Fungus creature tokens.
(This spell can't be cast.)
When this enters, add



. Target opponent reveals their hand. You may cast any number of cards from that opponent's hand.
When this enters, add




. Target opponent reveals their hand. You may cast any number of cards from that opponent's hand.7/5
This has all the keyword abilities of all creatures crewing it.
Creatures crewing this have shroud and indestructible.
Crew 0.
Creatures crewing this have shroud and indestructible.
Crew 0.
4/4
: Add X green mana, where X is the number of times you activated this ability this turn. If X is 1, add
instead.Exile target spell you control.
Counter target spell you don't control.
Counter target spell you don't control.
Recent comments: (all recent activity)
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Instant
There's no reason for this to be an aura instead of an instant. The equipment don't have an equip cost, so they just waste space on the battlefield after the germs die. otoh I don't like making that many equipment tokens at once
Interesting side-effect of the new wording is that multiple of these can now help keep each other alive by spreading around more worship counters.
Mechanically this feels green to me, but is probably comfortably in the green-white overlap of the color pie.
I wonder about rarity - original reminded me of a more restricted Flowering Lumberknot - which I could have sworn was uncommon and a bit cheaper. Since this is 4 power/toughness at mana value 2... uncommon is probably right.
oh. Ngl, I did not remember having already posted effectively the same thing.
Same probem as here: The sacrifice will trigger before this has a chance to become paired.
(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)
Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired
I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.
That's fair; added a clause to make the process essentially ignore lands
Rebound is a may. This is specifically designed to force being cast again, as a drawback
You misspelled "rebound" as "oath".