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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blossoming Spark Colourless Mythic 0 Legendary Planeswalker Land 1 +1 add {1}.

-3 add three mana of any one color.
0
2 Low Tide (High Tide) Colourless None 0 Land – Forest
‑‑‑‑
Land – Island
Whenever Low Tide is tapped for mana, flip it.

Spin (you may play this card either face up.)
‑‑‑‑
Whenever High Tide is tapped for mana, flip it.
0
3 Condemn to Eternity White None 4{2}{w}{w} Sorcery Put a chain counter on target creature. It isn't a creature, it can't be sacrificed, and it has no other abilities. 1 1729299211 on 19 Oct 2024 by biancospino
4 Credit Merchant White None 4{3}{w} Creature – Human Advisor 2 3 Whenever you cast a spell from your hand, put X +1/+1 counters on target creature, where X is the amount of mana you spent to cast that spell minus its mana value (X can be negative. If X is negative, putting X +1/+1 counters on something means putting -X -1/-1 counters on it). 0
5 Dream of Tranquillity (Dream of Strife) White None 4 {3}{w}
‑‑‑‑
{3}{r}
Enchantment
‑‑‑‑
Enchantment
If you would be dealt damage, instead prevent that damage and flip this.

Spin (You may cast this spell with either side up.)
‑‑‑‑
If a source would deal damage to one or more opponents, instead it deals double that damage to those opponents and you flip this.
0
6 Enforcer of Boons White Common 4{3}{w} Creature – Elephant Monk 3 5 Whenever an opponent gains life, choose one:
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.

{w}{t}: Each opponent gains 1 life.
0
7 Last Wind White Common 1{w} Instant Remove all damage marked on target creature. Put a finality counter on it. 0
8 Officinal Bandaids White Uncommon 3{2}{w} Artifact Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead) 0
9 Resplendent Boon White None 6{5}{w} Sorcery Choose up to seven ♦ worth of modes. You may choose the same mode more than once. If you choose more than five ♦ worth of modes, if this spell was cast, this spell gains epic.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
0
10 Security Fund White None 2{1}{w} Artifact – Treasure Whenever you lose unspent mana, put that many coin counters on this.

{t}, Sacrifice this: Add one mana of any color.

{t}, Sacrifice this: Add {x}, where X is the number of coin counters on this.
0
11 Seraphic Summoning White Common 3{2}{w} Instant Gain 1 life.

Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
0
12 Stern Bureaucraut White Uncommon 2{1}{w} Creature – Human Advisor 1 2 Flash.

When Stern Bureaucraut enters the battlefield, if {u} was spent to cast it, exile all spells that weren't cast.
0
13 Valiant Assassin White None 3{2}{w} Creature – Huaman Samurai Assassin 0 3 First strike, Bushido 4.

Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
0
14 Yao, Silent Judge White Mythic 5{3}{w}{w} Legendary Creature – Advisor 3 4 Triggered abilities can't trigger.

{2/w}{2/w}{2/w}: Add {w}. Yao phases out. When a player loses unspent mana, it phases in. Any player may activate this ability.
0
15 Annoying Blabber Blue None 1{u} Instant Counter target spell unless its controller pays {1} or 3 life. If they do, you may discard a card and put Annoying Blabber on top of your library. 0
16 Chisei, Soul of the Waves Blue None 3{1}{u}{u} Legendary Creature – Fish Spirit 3 3 Flash.

{q}: Remove a counter from target permanent you control. If you don't, sacrifice Chisei.
0
17 Coveted Gurnard Blue None 2{1}{u} Creature – Fish 3 3 Ward — Draw a card (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player draws a card.)

{pu}: Target opponent gains control of this. Untap it. It gains haste until end of turn.
0
18 Dreams of Valiantise Blue None 1{u} Creature – Illusion Nightmare -7 -7 Soulbond.

This has +10/+10, hexproof, indestructible and flying as long as it is paired with a creature with no abilities.
0
19 Floodgate Coilviper Blue Common 3{1}{u}{u} Creature – Serpent 4 4 Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)

When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with "{1}{u}: Destroy this land".
0
20 Reflexion of Remend Blue None 2{1}{u} Enchantment Whenever you cast a spell, if that spell is a card, copy that card. You may cast the copy. (You still need to pay the copy's mana cost. If you don't cast it, it ceases to exist.) 0
21 Reminisce Blue Common 1{u} Instant Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand. 0
22 Seductress' Melody Blue None 2{1}{u} Sorcery Choose a number X between 1 and 3. Unless X is 1, if this spell was cast, this spell gains epic.

Until your next turn, whenever an opponent casts a spell, you may discard a card that shares a type with it; if you do, you gain control of that spell, and you may choose new targets for it. Do this only X times.
0
23 The Wearer of Faces Blue None 1{u} Legendary Creature – Shapeshifter 3 3 Other creatures you control are legendary.

The Wearer of Faces has all names.
0
24 Contract of Creation Black Rare 6{5}{b} Sorcery Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield.
- Put a nonpermanent card from your hand onto the stack (choose targets for it).
- Search your library for a card, put it into your hand, then suffle.
- Add {b}{b}{b}.

Epic.
0
25 Cruel Mandate Black Uncommon 4{1}{b}{b}{b} Instant Cleave {b}{b}.

Target player sacrifices one [target] creature.
0
26 Cruel Research Black Uncommon 2{1}{b} Instant Kicker — Discard a card
Kicker — Sacrifice a permanent
Kicker — Pay 3 life

For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
2 1731044026 on 08 Nov 2024 by SecretInfiltrator
27 Flegellant Gleam (Glitter of Decay) Black None 1 {b} Creature – Spirit
‑‑‑‑
Legendary Creature – Spirit
1
‑‑‑‑
0
1
‑‑‑‑
0
Put three -1/-1 counters on this: Flip it at the beginning of the next phase.
‑‑‑‑
This has +2/+2 for each counter on it.

{1}{b}: Put a -1/-1 counter on each creature.
0
28 Grim Recycling Black None 2{1}{b} Enchantment If you would draw a card, you may put the top card of your graveyard in your hand instead. Do this only twice each turn. 0
29 Infernal Counsel Black None 5{4}{b} Sorcery Search your hand and/or library for a card, put it into your hand, then shuffle.

Impious Contract — You may put it onto the stack instead. If you do, choose targets for it. If this spell was cast, it gains epic.
0
30 Necrolich Priest Black Common 2{1}{b} Creature – Skeleton Cleric 1 2 Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Whenever a counter is removed from a creature, its controller loses 1 life.
0
31 Seek Black Rare 2{b}{b} Enchantment When Seek enters, search your library for a card, exile it, then shuffle.

At the beginning of your upkeep, put the card exiled with Seek in your hand.
2 1724020810 on 18 Aug 2024 by dude1818
32 Spreading Taint Black None 2{1}{b} Instant Create a black 1/1 Inkling creature token with shadow.

Chiper.
0
33 Flamebreathing Drakepup Red None 2{1}{r} Creature – Drake 1 1 Haste.

{r}: This gets +1/+0 until end of turn. Activate only if this entered this turn.

Splice onto Dragon or Drake {r}.
0
34 Guerrilla Squad Red None 3{2}{r} Creature – Goblin Army 3 3 Armies you control have "{0}: Until end of turn, this is not an Army."

Whenever you attack, amass Goblins X, where X is the number of attacking creatures.
0
35 Mindgurging Firebeetle Red Common 7{6}{r} Creature – Elemental Insect 1 1 Flying, haste, affinity for cards in your hand.

When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
0
36 Pickrot, the Dauntless Red None 3{2}{r} Legendary Creature – Goblin Berseker 2 2 Haste.

At the end of each combat phase, if Pickrot attacked or blocked and is on the battlefield, untap it. You have an additional combat phase after this phase (you are the active player during that phase).
0
37 Pyrotechnic Finale Red None 2{1}{r} Instant Pyrotechnic Finale deals 3 damage to any target.

Hellbent — If you have no cards in hand, Pyrotechnic Finale deals 3 damage to any number of targets. For the rest of the game, if you would draw one or more cards, you may skip that draw. If this spell was cast, it gains epic.
0
38 Searing Scald Red Common 2{1}{r} Sorcery Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead) 0
39 Sink Cost Red None 4{2}{r}{r} Sorcery Target opponent chooses odd or even.

Reveal the top card of your library. If it is a land, put it in your graveyard; otherwise, if its mana value has the chosen parity, put it in your hand; otherwise, put it in your graveyard and discard a card. Repeat this process until you have seven cards in hand or you have no cards in hand or your library is empty. (Zero is even.)
2 1731565707 on 14 Nov 2024 by SecretInfiltrator
40 Telluric Pandemonium Red None 4{3}{r} Sorcery Each player chooses any number of lands they control. They lose that much life, then they sacrifice all lands that weren't chosen in this way. 0
41 Druidic Invocation Green None 3{2}{g} Instant Choose one:
-- Target attacking creature's controller creates a 4/4 white Spirit Bear creature token tapped and attacking the same player that creature is attacking
-- Each opponent creates a 2/2 black Nightmare Bear creature token.

Oath.
0
42 Furry Stampede Green None 3{1}{g}{g} Sorcery Create a 2/2 green Bear creature token for each untapped basic Forest you control.

You may reveal a Beast, Bear or Brushwagg from your hand. If you do, put it onto the battlefield. If this spell was cast, it gains epic.
0
43 Gentle Tamer Green Common 5{3}{g}{g} Creature – Orc Druid 3 4 Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.

{8}{g}: create a 8/8 green Dinosaur creature token with trample.
0
44 Keratinization Green None 3{2}{g} Enchantment – Aura You can cast this spell as thou it had flash by paying {g} instead of its mana cost if it targets a permanent you control.

Enchant creature.

Enchanted creature is a Wall and has defender, +0/+3 and "You assign the combat damage of creatures blocked by this creature".
0
45 Magus of the Cocoon Green None 4{2}{g}{g} Creature – Human Wizard 2 2 Other creatures without flying have "Whenever this becomes tapped, put three stun counters on it".

Other creatures without flying have "Whenever this creature becomes untapped, put a +1/+1 and a flying counter on it".

When this enters, tap all other creatures without flying.
0
46 Necrotic Spore Green Common 1{g} Creature – Fungus 2 1 Madness {2}{g}, foretell {g}.

When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it.

Other Fungi you control have +1/+1.
0
47 Paradise Bear Green None 2{1}{g} Basic Creature – Bear 2 2 As long as Paradise Bear isn't on the battlefield, it is a land with all basic land types in addition to its other types. 0
48 Ravishing Growth Green None 3{2}{g} Instant Until end of turn, target creature has +3/+3, trample and "Whenever this creature deals damage to a player, put that many +1/+1 counters on it at the end of combat". 0
49 Revitalizing Zap Green None 2{1}{g} Enchantment – Aura Enchant permanent.

{1}{g}{g} or {t}: The next time you would activate an activated ability of enchanted permanent this turn, it costs {t} or {q} less to activate.
0
50 Swarming Weed Green Uncommon 2{1}{g} Creature – Saproling 1 1 Replicate {2/g}. 0
51 Timber Elemental Green Common 4{3}{g} Creature – Elemental 0 0 Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0
52 Wish of Omnipotence Multicolour None 0{x}{x}{x} Instant Choose a card name. If the card with the chosen name has mana cost X or less and is legal, create a copy of that card. You may cast the copy without paying its mana cost, and the spell it becomes cannot be countered. Exile Wish of Omnipotence. 0
53 Sayklas, Archon of Folly Multicolour None 4{2}{w}{u} Legendary Creature – Archon 2 4 Flying.

Cards cannot leave exile.

Spells with mana value 3 or more have cascade.
0
54 Saymel, who shaped Death Multicolour None 4{2}{u}{b} Legendary Creature – Archon 3 3 If a creature would die, its controller may put an eternity counter on it instead. As long as it has an eternity counter on it, it is an artifact and it isn't a creature. 0
55 Keeper of the Pact Multicolour None 3{1}{b}{r} Artifact Creature – Blood Praetor 1 1 As an additional cost to cast nonpermanent spells from your hand, you may put a blood counter on Keeper of the Pact and have it deal damage to you equal to the number of blood counters on it. If you do, that spell gains oath.

{1}, {t}: Discard a card, Sacrifice this artifact: Draw a card for each blood counter on it.
0
56 Vikry, the Deathless Multicolour None 4{2}{w}{b} Legendary Creature – Zombie Noble 2 2 Vikry can't be sacrificed.

Vikry can't be the target of spells or abilities you control.

When Vikry dies, create a token that's a copy of it, except it isn't legendary. It gains haste until end of turn.
0
57 Basalt Gazer Multicolour None 3{1}{b}{g} Creature – Gorgon 3 3 Hexproof from spells.

Whenever a creature blocks or become blocked by this, or it becomes the source of an ability targeting this, put a stone counter on it. As long as it has a stone counter on it, it is an artifact in addition to its other types and has "As long as this has two or more stone counters on it, it is not a creature".
0
58 Cruel Demolitionist Multicolour Uncommon 3{1}{b}{g} Creature – Devil Ogre 2 2 Cruel Demolitionist has annihilator 2 as long as its power is less than 7.

{0}: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
0
59 Prey on the Spoil Multicolour None 3{1}{b}{g} Instant Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)

Each player other than the player whose turn it is may put a creature from that player's graveyard onto the battlefield.
0
60 Ferocious Charade Multicolour None 2{g}{u} Enchantment When this enters, choose a creature type, then target opponent chooses a different creature type. You and that opponent each create a 1/1 creature token which is the chosen types.

Creatures without changeling that are both the chosen types have base power and toughness 7/7.
0
61 Sway Multicolour None 2{g}{u} Instant Counter target spell or ability unless its controller changes all of its targets (changing zero targets requires doing nothing). 0
62 The Azure Manaweaver Multicolour None 3{1}{u}{r} Legendary Creature – Zombie Wizard 3 4 Discard a card: Copy the last nonpermanent card that was put into an opponent's graveyard this turn. You may cast the copy. It costs {w}{u}{b}{r}{g}{c} less to cast; this reduction cannot reduce generic mana costs.

{2}: add {c} or one mana of any color.
0
63 Yaldh, the Creator Multicolour None 3{1}{u}{r} Legendary Creature – Archon 1 1 Prowess.

Nonpermanent spells you control, if they are cards, have "As this spell resolves, put it face down onto the battlefield. It is a 2/2 artifact creature."
0
64 Shakles of Fairness Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature.

Enchanted creature has indestructible, haste and "This creature can't be sacrificed".

When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it.
0
65 Vulcanic Blessing Multicolour None 3{1}{r}{w} Enchantment As Vulcanic Blessing enters the battlefield, choose glacier or magma.

- Glacier — If a source would deal exactly 1 damage, it deals no damage instead.
- Magma — If a source would deal exactly 1 damage, it deals 3 damage instead.
0
66 Identity Hijacking Multicolour Mythic 7{2}{w}{u}{b}{r}{g} Legendary Instant (you can’t cast a legendary instant spell unless you control a legendary creature or a legendary planeswalker.)

You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other.
0
67 Panic Button Hybrid None 1{g/w} Instant Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)

If this spell was cast during combat, end the combat phase.

Until your next upkeep, creatures you control can't block.
2 1731565928 on 14 Nov 2024 by SecretInfiltrator
68 Newt of Bleak Auguries Hybrid None 1{b/g} Creature – Frog 1 1 Fateful Hour Enrage — Whenever this is dealt damage, if you have five or less life, each player's life total becomes your life toal. 0
69 Frozen Monolith Artifact None 0{0} Snow Artifact {t}: Add 5 mana in any combination of colors. You can't spend this mana. 3 1727206046 on 24 Sep 2024 by biancospino
70 Herald of Dawn Artifact None 1{c}{x} Artifact Creature – Golem 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

If you would put a +1/+1 counter on this, instead put on it a +1/+1 counter and a counter of your choice among vigilance, flying, deathtouch, haste, trample and shield.
0
71 Myr of the Flaming Hearth Artifact Common 2{2} Artifact Creature – Myr 2 1 When Myr of the Flaming Hearth dies, add {r}{r}{r} 0
72 Rogue Glassclaw Artifact None 3{3} Artifact Creature – Robot Berserker 1 10 Cleave {3}.

Deathtouch, Fragile (any amount of damage dealt to this is lethal).

Other creatures you [don't] control have all the keyword abilities of this.
0
73 Bladebranch Meadow Land None 0 Legendary Land When this enters, sacrifice it unless you sacrifice a basic Forest.

{t}: Add {g}. When you spend this mana to cast a creature spell, that creature enters with your choice of a +1/+1 or reach counter.
0
74 Cursed Bog Land None 0 Legendary Land When this enters, sacrifice it unless you sacrifice a basic Swamp.

{t}: Add {b}. When you spend this mana to cast a spell from your graveyard, create a 1/1 black Zombie token with decayed.
0
75 Fractured Reef Land None 0 Legendary Land When this enters, sacrifice it unless you sacrifice a basic Island.

{t}: add {u}. When you spend this mana to cast an instant, you may pay {0}. If you do, each player may copy it and choose new targets for their copy.
0
76 Mystical Tundra Land None 0 Legendary Land When this enters, sacrifice it unless you sacrifice a basic Plains.

{t}: Add {w}. When you spend this mana to cast an Aura, that Aura enters with a divinity counter on it and gains "When enchanted permanent leaves the battlefield, you may remove a divinity counter from this. If you do, attach this to a permanent it can enchant".
0
77 Quicksilver Woods Land None 0 Legendary Land – Forest When Quicksilver Woods enters, you may exile a nonland permanent card from your hand. If you don't, it enters tapped.

{x}: Quicksilver Woods becomes a copy of the exiled card until end of turn, except it is a Forest land in addition to its other types. X is the mana value of that card.
0
78 Scalding Lahar Land None 0 Legendary Land When this enters, sacrifice it unless you sacrifice a basic Mountain.

{t}: Add {r}. When you spend this mana to cast a nonpermanent spell, it gains "this spell deals 1 damage to all players".
0
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Mechanics | Skeleton