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Mechanics | Skeleton

Showing 16 of 16 Green cards

Go to section: Colourless (3) White (16) Blue (11) Black (12) Red (11) Green (16) Multicolour (16) Hybrid (3) Artifact (6) Land (7)

Show rarities: N C U

Creature – Dog
Bushido -3 (Whenever this creature blocks or becomes blocked, it gets -3/-3 until end of turn.)
3/4
Instant
Choose one:
-- Target attacking creature's controller creates a 4/4 white Spirit Bear creature token tapped and attacking the same player that creature is attacking
-- Each opponent creates a 2/2 black Nightmare Bear creature token.

Oath.
Sorcery
Target tapped creature you control deals damage equal to its power to another target creature. If this spell was cast and no mana was spent to cast it, copy it, and you may choose new targets for the copy.

Harmonize {5}.
Creature – Ooze
Cumulative upkeep — put an age counter on this.

Fungi and Oozes have +1/+1 for each counter on Exponential Meiosis.
0/1
1 comment
2025-02-27 23:49:17 by biancospino
Instant
Target creature fights itself, then you put three +1/+1 counters on it. (Whenever a creature fights itself, it deals double its power to itself)
Sorcery
Create a 2/2 green Bear creature token for each untapped basic Forest you control.

You may reveal a Beast, Bear or Brushwagg from your hand. If you do, put it onto the battlefield. If this spell was cast, it gains epic.
 C 
Creature – Orc Druid
Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.

{8}{g}: create a 8/8 green Dinosaur creature token with trample.
3/4
Enchantment – Aura
You can cast this spell as thou it had flash by paying {g} instead of its mana cost if it targets a permanent you control.

Enchant creature.

Enchanted creature is a Wall and has defender, +0/+3 and "You assign the combat damage of creatures blocked by this creature".
Creature – Human Wizard
Other creatures without flying have "Whenever this becomes tapped, put three stun counters on it".

Other creatures without flying have "Whenever this creature becomes untapped, put a +1/+1 and a flying counter on it".

When this enters, tap all other creatures without flying.
2/2
 C 
Creature – Fungus
Madness {2}{g}, foretell {g}.

When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it.

Other Fungi you control have +1/+1.
2/1
Basic Creature – Bear
As long as Paradise Bear isn't on the battlefield, it is a land with all basic land types in addition to its other types.
2/2
Artifact – Fortification
Whenever fortified land is tapped for mana, you may add {g} or one mana of any kind that land could produce.

{g}: Attach this to target land you don't control.
Instant
Until end of turn, target creature has +3/+3, trample and "Whenever this creature deals damage to a player, put that many +1/+1 counters on it at the end of combat".
Enchantment – Aura
Enchant permanent.

{1}{g}{g} or {t}: The next time you would activate an activated ability of enchanted permanent this turn, it costs {t} or {q} less to activate.
 U 
Creature – Saproling
Replicate {2/g}.
1/1
 C 
Creature – Elemental
Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0

Go to section: Colourless (3) White (16) Blue (11) Black (12) Red (11) Green (16) Multicolour (16) Hybrid (3) Artifact (6) Land (7)

Show rarities: N C U


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Mechanics | Skeleton