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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield.
- Put a nonpermanent card from your hand onto the stack (choose targets for it).
- Search your library for a card, put it into your hand, then suffle.
- Add {b}{b}{b}.

Epic.
 U 
Colour indicator B Sorcery
Delve.

You can't spend mana to cast this spell.

Put target exiled card you own into your graveyard.
 U 
Instant
Cleave {b}{b}.

Target player sacrifices one [target] creature.
 U 
Instant
Kicker — Discard a card
Kicker — Sacrifice a permanent
Kicker — Pay 3 life

For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
 C 
Instant
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
 C 
Creature – Elemental Insect
Flying, haste, affinity for cards in your hand.

When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
1/1
 C 
Creature – Orc Druid
Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.

{8}{g}: create a 8/8 green Dinosaur creature token with trample.
3/4
 C 
Instant
Gain 1 life.

Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
 C 
Creature – Wall Amoeba
Defender, soft (Creatures blocked by this creature deal excess combat damage to you).

When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step.
0/3
 C 
Creature – Skeleton Cleric
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Whenever a counter is removed from a creature, its controller loses 1 life.
1/2
 C 
Artifact Creature – Myr
When Myr of the Flaming Hearth dies, add {r}{r}{r}
2/1
 C 
Sorcery
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 C 
Instant
Remove all damage marked on target creature. Put a finality counter on it.
 C 
Creature – Ape Berserker
Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
Plains
 
 B 
Basic Land – Plains

Contract of Creation (rare)
Deny the Abyss (uncommon)
Cruel Mandate (uncommon)
Cruel Research (uncommon)
Reminisce (common)
Mindgurging Firebeetle (common)
Gentle Tamer (common)
Seraphic Summoning (common)
Brackish Slime (common)
Necrolich Priest (common)
Myr of the Flaming Hearth (common)
Searing Scald (common)
Last Wind (common)
Young Gorilla (common)
Plains (basic)