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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.) |
Whenever Swamp Leech deals combat damage to a creature or player, put a bloodsuck counter on that creature or player.
At the beginning of your end step, for each bloodsuck counter on a creature or player, Swamp Leech deals 1 damage to that creature or player and you gain 1 life. 1/2
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Whenever a permanent enters under your control, you may have target opponent gain control of it.
Your opponents cannot sacrifice permanents you own. 4/2
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
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Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Remove all damage marked on target creature. Put a finality counter on it.
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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Vigilance.
Other attacking creatures have +1/+1 if this is tapped and attacking. 1/1
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Ludicrously Strong Coffee
(rare)
Swamp Leech
(uncommon)
Cruel Demolitionist
(uncommon)
Andras, Sower of Discord
(uncommon)
Floodgate Coilviper
(common)
Grumpy Oak
(common)
Enforcer of Boons
(common)
Last Wind
(common)
Searing Scald
(common)
Necrolich Priest
(common)
Young Gorilla
(common)
Reminisce
(common)
Timber Elemental
(common)
Unflagging General
(common)
Plains
(basic)
, Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.)

: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
