---: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has +3/+1 as long as its base toughness is zero.
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value. |
Replicate
.1/1
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Cleave
![]() .
Target player sacrifices one [target] creature. |
Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Remove all damage marked on target creature. Put a finality counter on it.
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Whenever this becomes blocked, remove it from combat.
3/1
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Neural Reconfigurator
(rare)
Swarming Weed
(uncommon)
Cruel Demolitionist
(uncommon)
Cruel Mandate
(uncommon)
Seraphic Summoning
(common)
Myr of the Flaming Hearth
(common)
Necrotic Spore
(common)
Last Wind
(common)
Young Gorilla
(common)
Scaredy Lion
(common)
Brackish Slime
(common)
Floodgate Coilviper
(common)
Searing Scald
(common)
Reminisce
(common)
Island
(basic)
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value.
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: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
