---: Virtual Booster
| ---: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Seek enters, search your library for a card, exile it, then shuffle.
At the beginning of your upkeep, put the card exiled with Seek in your hand. |
Cleave
![]() .
Target player sacrifices one [target] creature. |
Kicker — Discard a card
Kicker — Sacrifice a permanent Kicker — Pay 3 life For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand. |
Completely Normal Cat has -0/-X, where X is its base toughness minus one.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness. 1/9
|
Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
|
|
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
|
When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
|
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
|
Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
When this enters, if you control no creature token, you may create a 1/1 white Soldier token named "Rookie".
2/2
|
|
Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
|
Remove all damage marked on target creature. Put a finality counter on it.
|
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
|
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
|
|
Seek
(rare)
Cruel Mandate
(uncommon)
Cruel Research
(uncommon)
Completely Normal Cat
(uncommon)
Timber Elemental
(common)
Floodgate Coilviper
(common)
Myr of the Flaming Hearth
(common)
Necrolich Priest
(common)
Seraphic Summoning
(common)
Heartly Veteran
(common)
Grumpy Oak
(common)
Last Wind
(common)
Reminisce
(common)
Searing Scald
(common)
Mountain
(basic)





