---: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(you can’t cast a legendary instant spell unless you control a legendary creature or a legendary planeswalker.)
You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other. |
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.
![]() : create a 8/8 green Dinosaur creature token with trample.3/4
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Identity Hijacking
(mythic)
Officinal Bandaids
(uncommon)
Cruel Demolitionist
(uncommon)
Deny the Abyss
(uncommon)
Seraphic Summoning
(common)
Reminisce
(common)
Necrolich Priest
(common)
Timber Elemental
(common)
Myr of the Flaming Hearth
(common)
Necrotic Spore
(common)
Searing Scald
(common)
Brackish Slime
(common)
Enforcer of Boons
(common)
Gentle Tamer
(common)
Mountain
(basic)






: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
Sorcery
: Each opponent gains 1 life.