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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 add
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-3 add three mana of any one color. 1
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Flash.
When Stern Bureaucraut enters the battlefield, if was spent to cast it, exile all spells that weren't cast.1/2
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Replicate
.1/1
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Remove all damage marked on target creature. Put a finality counter on it.
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Whenever this becomes blocked, remove it from combat.
3/1
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Blossoming Spark
(mythic)
Stern Bureaucraut
(uncommon)
Swarming Weed
(uncommon)
Cruel Demolitionist
(uncommon)
Abhorrent Follower
(common)
Floodgate Coilviper
(common)
Necrotic Spore
(common)
Last Wind
(common)
Searing Scald
(common)
Myr of the Flaming Hearth
(common)
Brackish Slime
(common)
Necrolich Priest
(common)
Reminisce
(common)
Scaredy Lion
(common)
Swamp
(basic)
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was spent to cast it, exile all spells that weren't cast.
.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.