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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Food
{2}, {t}, Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.)
 U 
Artifact
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 U 
Creature – Devil Ogre
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.

{0}: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
2/2
 U 
Legendary Creature – Noble Devil
Whenever a permanent enters under your control, you may have target opponent gain control of it.

Your opponents cannot sacrifice permanents you own.
4/2
 C 
Creature – Human Soldier
Vigilance.

Other attacking creatures have +1/+1 if this is tapped and attacking.
1/1
 C 
Creature – Treefolk Beast
Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
 C 
Artifact Creature – Myr
When Myr of the Flaming Hearth dies, add {r}{r}{r}
2/1
 C 
Instant
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
 C 
Creature – Serpent
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)

When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with "{1}{u}: Destroy this land".
4/4
 C 
Sorcery
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 C 
Creature – Elemental
Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0
 C 
Instant
Remove all damage marked on target creature. Put a finality counter on it.
 C 
Creature – Elemental Insect
Flying, haste, affinity for cards in your hand.

When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
1/1
 C 
Creature – Elephant Monk
Whenever an opponent gains life, choose one:
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.

{w}{t}: Each opponent gains 1 life.
3/5
Forest
 
 B 
Basic Land – Forest

Ludicrously Strong Coffee (rare)
Officinal Bandaids (uncommon)
Cruel Demolitionist (uncommon)
Andras, Sower of Discord (uncommon)
Unflagging General (common)
Grumpy Oak (common)
Myr of the Flaming Hearth (common)
Reminisce (common)
Floodgate Coilviper (common)
Searing Scald (common)
Timber Elemental (common)
Last Wind (common)
Mindgurging Firebeetle (common)
Enforcer of Boons (common)
Forest (basic)