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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Echoes of the Woods is also an Elemental creature with base power and toughness each equal to its loyalty.
Combat damage doesn't cause Echoes of the Woods to lose loyalty. +1 Sacrifice a Forest. -1 Create a Forest land token. 2
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Completely Normal Cat has -0/-X, where X is its base toughness minus one.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness. 1/9
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Cleave
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Target player sacrifices one [target] creature. |
Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.
![]() : create a 8/8 green Dinosaur creature token with trample.3/4
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Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Whenever this becomes blocked, remove it from combat.
3/1
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Echoes of the Woods
(rare)
Completely Normal Cat
(uncommon)
Deny the Abyss
(uncommon)
Cruel Mandate
(uncommon)
Young Gorilla
(common)
Gentle Tamer
(common)
Enforcer of Boons
(common)
Seraphic Summoning
(common)
Necrolich Priest
(common)
Searing Scald
(common)
Brackish Slime
(common)
Abhorrent Follower
(common)
Reminisce
(common)
Scaredy Lion
(common)
Plains
(basic)


Sorcery



: Each opponent gains 1 life.