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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Equipped creature has +3/+1 as long as its base toughness is zero.
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value. |
Exhaust —
: Flutterwisp gains flying and becomes the colors of target spell you don't control.
: Add one mana of a color Flutterwisp is.3/2
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Flash.
When Stern Bureaucraut enters the battlefield, if was spent to cast it, exile all spells that weren't cast.1/2
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Whenever this becomes blocked, remove it from combat.
3/1
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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Vigilance.
Other attacking creatures have +1/+1 if this is tapped and attacking. 1/1
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Floodgate Coilviper
(common, foil)
Neural Reconfigurator
(rare)
Flutterwisp
(uncommon)
Stern Bureaucraut
(uncommon)
Cruel Demolitionist
(uncommon)
Searing Scald
(common)
Abhorrent Follower
(common)
Enforcer of Boons
(common)
Scaredy Lion
(common)
Timber Elemental
(common)
Unflagging General
(common)
Young Gorilla
(common)
Seraphic Summoning
(common)
Floodgate Coilviper
(common)
Forest
(basic)


: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value.
: Flutterwisp gains flying and becomes the colors of target spell you don't control.
: Add one mana of a color Flutterwisp is.
