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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Planeswalker – Wood
Echoes of the Woods is also an Elemental creature with base power and toughness each equal to its loyalty.

Combat damage doesn't cause Echoes of the Woods to lose loyalty.

+1 Sacrifice a Forest.

-1 Create a Forest land token.
2
 U 
Creature – Insect
Exhaust — {0}: Flutterwisp gains flying and becomes the colors of target spell you don't control.

{t}: Add one mana of a color Flutterwisp is.
3/2
 U 
Creature – Devil Ogre
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.

{0}: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
2/2
 U 
Artifact
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 C 
Artifact Creature – Myr
When Myr of the Flaming Hearth dies, add {r}{r}{r}
2/1
 C 
Creature – Serpent
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)

When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with "{1}{u}: Destroy this land".
4/4
 C 
Sorcery
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 C 
Creature – Elemental
Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0
 C 
Creature – Ape Berserker
Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
 C 
Creature – Orc Druid
Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.

{8}{g}: create a 8/8 green Dinosaur creature token with trample.
3/4
 C 
Instant
Gain 1 life.

Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
 C 
Creature – Human Soldier
Vigilance.

Other attacking creatures have +1/+1 if this is tapped and attacking.
1/1
 C 
Creature – Skeleton Cleric
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Whenever a counter is removed from a creature, its controller loses 1 life.
1/2
 C 
Instant
Remove all damage marked on target creature. Put a finality counter on it.
Swamp
 
 B 
Basic Land – Swamp

Echoes of the Woods (rare)
Flutterwisp (uncommon)
Cruel Demolitionist (uncommon)
Officinal Bandaids (uncommon)
Myr of the Flaming Hearth (common)
Floodgate Coilviper (common)
Searing Scald (common)
Timber Elemental (common)
Young Gorilla (common)
Gentle Tamer (common)
Seraphic Summoning (common)
Unflagging General (common)
Necrolich Priest (common)
Last Wind (common)
Swamp (basic)