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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature.

Enchanted creature has indestructible, haste and "This creature can't be sacrificed".

When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it.
 U 
Creature – Devil Ogre
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.

{0}: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
2/2
 U 
Instant
Kicker — Discard a card
Kicker — Sacrifice a permanent
Kicker — Pay 3 life

For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
 U 
Legendary Creature – Noble Devil
Whenever a permanent enters under your control, you may have target opponent gain control of it.

Your opponents cannot sacrifice permanents you own.
4/2
 C 
Creature – Nightstalker
You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
 C 
Sorcery
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
 C 
Creature – Human Soldier
Vigilance.

Other attacking creatures have +1/+1 if this is tapped and attacking.
1/1
 C 
Creature – Angel Soldier
At the beginning of each upkeep, regenerate Sentinel Redivivus.
3/1
 C 
Creature – Skeleton Cleric
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Whenever a counter is removed from a creature, its controller loses 1 life.
1/2
 C 
Creature – Human Soldier
When this enters, if you control no creature token, you may create a 1/1 white Soldier token named "Rookie".
2/2
 C 
Creature – Ape Berserker
Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
 C 
Creature – Wall Amoeba
Defender, soft (Creatures blocked by this creature deal excess combat damage to you).

When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step.
0/3
 C 
Creature – Elemental
Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0
 C 
Creature – Treefolk Beast
Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
Mountain
 
 B 
Basic Land – Mountain

Shakles of Fairness (rare)
Cruel Demolitionist (uncommon)
Cruel Research (uncommon)
Andras, Sower of Discord (uncommon)
Abhorrent Follower (common)
Searing Scald (common)
Unflagging General (common)
Sentinel Redivivus (common)
Necrolich Priest (common)
Heartly Veteran (common)
Young Gorilla (common)
Brackish Slime (common)
Timber Elemental (common)
Grumpy Oak (common)
Mountain (basic)