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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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, , Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.) |
Completely Normal Cat has -0/-X, where X is its base toughness minus one.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness. 1/9
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Replicate
.1/1
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Whenever a permanent enters under your control, you may have target opponent gain control of it.
Your opponents cannot sacrifice permanents you own. 4/2
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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When this enters, if you control no creature token, you may create a 1/1 white Soldier token named "Rookie".
2/2
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Cruel Demolitionist
(uncommon, foil)
Ludicrously Strong Coffee
(rare)
Completely Normal Cat
(uncommon)
Swarming Weed
(uncommon)
Andras, Sower of Discord
(uncommon)
Reminisce
(common)
Necrotic Spore
(common)
Abhorrent Follower
(common)
Searing Scald
(common)
Timber Elemental
(common)
Brackish Slime
(common)
Heartly Veteran
(common)
Seraphic Summoning
(common)
Young Gorilla
(common)
Island
(basic)


: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
, Sacrifice this artifact: You gain 3 life and one poison counter. Skip the next cleanup step. (Damage marked on permanents is not removed. The active player does not discard to their maximum hand size. Effects that would end at the end of turn do not end.)
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