---: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield. - Put a nonpermanent card from your hand onto the stack (choose targets for it). - Search your library for a card, put it into your hand, then suffle. - Add ![]() ![]() .
Epic. |
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Replicate
.1/1
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Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Remove all damage marked on target creature. Put a finality counter on it.
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Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.
![]() : create a 8/8 green Dinosaur creature token with trample.3/4
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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Flying, haste, affinity for cards in your hand.
When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle. 1/1
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Whenever this becomes blocked, remove it from combat.
3/1
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Contract of Creation
(rare)
Officinal Bandaids
(uncommon)
Swarming Weed
(uncommon)
Cruel Demolitionist
(uncommon)
Myr of the Flaming Hearth
(common)
Timber Elemental
(common)
Abhorrent Follower
(common)
Last Wind
(common)
Gentle Tamer
(common)
Reminisce
(common)
Seraphic Summoning
(common)
Brackish Slime
(common)
Mindgurging Firebeetle
(common)
Scaredy Lion
(common)
Forest
(basic)



.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.


