---: Virtual Booster
| ---: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
|
Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield. - Put a nonpermanent card from your hand onto the stack (choose targets for it). - Search your library for a card, put it into your hand, then suffle. - Add ![]() ![]() .
Epic. |
Replicate
.1/1
|
Cleave
![]() .
Target player sacrifices one [target] creature. |
Kicker — Discard a card
Kicker — Sacrifice a permanent Kicker — Pay 3 life For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand. |
|
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
|
Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
|
Vigilance.
Other attacking creatures have +1/+1 if this is tapped and attacking. 1/1
|
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
|
|
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
|
Remove all damage marked on target creature. Put a finality counter on it.
|
Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
|
Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
|
|
Floodgate Coilviper
(common, foil)
Contract of Creation
(rare)
Swarming Weed
(uncommon)
Cruel Mandate
(uncommon)
Cruel Research
(uncommon)
Reminisce
(common)
Seraphic Summoning
(common)
Myr of the Flaming Hearth
(common)
Unflagging General
(common)
Searing Scald
(common)
Necrolich Priest
(common)
Last Wind
(common)
Enforcer of Boons
(common)
Timber Elemental
(common)
Plains
(basic)



.


: Each opponent gains 1 life.