---: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has +3/+1 as long as its base toughness is zero.
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value. |
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Cleave
![]() .
Target player sacrifices one [target] creature. |
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Whenever this becomes blocked, remove it from combat.
3/1
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Neural Reconfigurator
(rare)
Cruel Demolitionist
(uncommon)
Officinal Bandaids
(uncommon)
Cruel Mandate
(uncommon)
Reminisce
(common)
Scaredy Lion
(common)
Floodgate Coilviper
(common)
Necrotic Spore
(common)
Timber Elemental
(common)
Young Gorilla
(common)
Seraphic Summoning
(common)
Enforcer of Boons
(common)
Searing Scald
(common)
Abhorrent Follower
(common)
Forest
(basic)
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value.

: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
: Each opponent gains 1 life.