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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(you can’t cast a legendary instant spell unless you control a legendary creature or a legendary planeswalker.)
You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other. |
Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Remove all damage marked on target creature. Put a finality counter on it.
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Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
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Whenever this becomes blocked, remove it from combat.
3/1
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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When this enters, if you control no creature token, you may create a 1/1 white Soldier token named "Rookie".
2/2
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
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Identity Hijacking
(mythic)
Deny the Abyss
(uncommon)
Cruel Demolitionist
(uncommon)
Officinal Bandaids
(uncommon)
Myr of the Flaming Hearth
(common)
Floodgate Coilviper
(common)
Necrotic Spore
(common)
Abhorrent Follower
(common)
Last Wind
(common)
Grumpy Oak
(common)
Scaredy Lion
(common)
Necrolich Priest
(common)
Heartly Veteran
(common)
Seraphic Summoning
(common)
Forest
(basic)





Sorcery

: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.