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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature.
Enchanted creature has indestructible, haste and "This creature can't be sacrificed". When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it. |
Flash.
When Stern Bureaucraut enters the battlefield, if was spent to cast it, exile all spells that weren't cast.1/2
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.2/2
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Whenever this becomes blocked, remove it from combat.
3/1
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Vigilance.
Other attacking creatures have +1/+1 if this is tapped and attacking. 1/1
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Remove all damage marked on target creature. Put a finality counter on it.
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
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Shakles of Fairness
(rare)
Stern Bureaucraut
(uncommon)
Deny the Abyss
(uncommon)
Cruel Demolitionist
(uncommon)
Reminisce
(common)
Floodgate Coilviper
(common)
Necrolich Priest
(common)
Scaredy Lion
(common)
Searing Scald
(common)
Young Gorilla
(common)
Myr of the Flaming Hearth
(common)
Unflagging General
(common)
Last Wind
(common)
Seraphic Summoning
(common)
Forest
(basic)



was spent to cast it, exile all spells that weren't cast.
Sorcery

: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.