---: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste, affinity for cards in your hand.
When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle. 1/1
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Equipped creature has +3/+1 as long as its base toughness is zero.
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value. |
Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Kicker — Discard a card
Kicker — Sacrifice a permanent Kicker — Pay 3 life For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand. |
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Whenever an opponent gains life, choose one:
— You gain twice that much life; — You draw a card and sacrifice Enforcer of Boons. ![]() : Each opponent gains 1 life.3/5
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Whenever this becomes blocked, remove it from combat.
3/1
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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Defender, soft (Creatures blocked by this creature deal excess combat damage to you).
When this dies, you may return it to yor hand from your graveyard at the beginning of the next end step. 0/3
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Mindgurging Firebeetle
(common, foil)
Neural Reconfigurator
(rare)
Deny the Abyss
(uncommon)
Officinal Bandaids
(uncommon)
Cruel Research
(uncommon)
Enforcer of Boons
(common)
Scaredy Lion
(common)
Seraphic Summoning
(common)
Necrotic Spore
(common)
Reminisce
(common)
Myr of the Flaming Hearth
(common)
Young Gorilla
(common)
Necrolich Priest
(common)
Brackish Slime
(common)
Swamp
(basic)

: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value.
Sorcery

: Each opponent gains 1 life.