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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Echoes of the Woods is also an Elemental creature with base power and toughness each equal to its loyalty.
Combat damage doesn't cause Echoes of the Woods to lose loyalty. +1 Sacrifice a Forest. -1 Create a Forest land token. 2
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Completely Normal Cat has -0/-X, where X is its base toughness minus one.
When Completely Normal Cat dies, if its base toughness is at least two, create a token that's a copy of it, except it has one less base toughness. 1/9
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Replicate
.1/1
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
Madness
![]() , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it. Other Fungi you control have +1/+1. 2/1
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Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life. 1/2
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When Myr of the Flaming Hearth dies, add
![]() ![]() ![]() 2/1
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Vigilance.
Other attacking creatures have +1/+1 if this is tapped and attacking. 1/1
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Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.
![]() : create a 8/8 green Dinosaur creature token with trample.3/4
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Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
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Remove all damage marked on target creature. Put a finality counter on it.
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Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Deny the Abyss
(uncommon, foil)
Echoes of the Woods
(rare)
Completely Normal Cat
(uncommon)
Swarming Weed
(uncommon)
Deny the Abyss
(uncommon)
Seraphic Summoning
(common)
Necrotic Spore
(common)
Necrolich Priest
(common)
Myr of the Flaming Hearth
(common)
Unflagging General
(common)
Gentle Tamer
(common)
Reminisce
(common)
Last Wind
(common)
Searing Scald
(common)
Mountain
(basic)
Sorcery


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