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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has +3/+1 as long as its base toughness is zero.
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value. |
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
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Delve.
You can't spend mana to cast this spell. Put target exiled card you own into your graveyard. |
Whenever a permanent enters under your control, you may have target opponent gain control of it.
Your opponents cannot sacrifice permanents you own. 4/2
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At the beginning of each upkeep, regenerate Sentinel Redivivus.
3/1
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Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn. |
When this enters, if you control no creature token, you may create a 1/1 white Soldier token named "Rookie".
2/2
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Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with " ![]() : Destroy this land".4/4
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Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it. 0/0
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Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
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You may cast Abhorrent Follower from your graveyard if it is exacty sixth from the top.
1/1
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Whenever this deals lethal combat damage, put a +1/+1 counter on it at the end of combat.
1/2
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Flying, haste, affinity for cards in your hand.
When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle. 1/1
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Whenever this becomes blocked, remove it from combat.
3/1
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Neural Reconfigurator
(rare)
Officinal Bandaids
(uncommon)
Deny the Abyss
(uncommon)
Andras, Sower of Discord
(uncommon)
Sentinel Redivivus
(common)
Seraphic Summoning
(common)
Heartly Veteran
(common)
Floodgate Coilviper
(common)
Timber Elemental
(common)
Grumpy Oak
(common)
Abhorrent Follower
(common)
Young Gorilla
(common)
Mindgurging Firebeetle
(common)
Scaredy Lion
(common)
Plains
(basic)
: Attach Neural Reconfigurator to target noncreature, non-Aura permanent. As long as Neural Reconfigurator is attached to it, it is a creature in addition to its other types and has base power and toughness equal to its mana value.
Sorcery



