Rallikar
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Mechanics | Skeleton |
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1/1
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1/2
Wary-As long as you control three or more untapped creatures, citizens you control have +0/+1.
1/2
First Strike
Wary-If you control three or more untapped creatures, Cautious Spearman gets +1/+0.
Wary-If you control three or more untapped creatures, Cautious Spearman gets +1/+0.
1/1
Officers and Citizens you control have vigilance.
3/5
Flying
1/2
Protection from creatures with haste.
1/2
When Drafted Unit enters the battlefield, put 2 1/1 colorless Citizen creature tokens onto the Battlefield under your control.
1/1



2/2
Vigilance
Other officer creatures you control have +1/+1 and vigilance.
Other officer creatures you control have +1/+1 and vigilance.
2/3
Enchant creature.
Enchanted creature gets +0/+4 and has defender.
Enchanted creature gets +0/+4 and has defender.
Put target attacking creature on top of its owners library.
As an additional cost to cast Initiated Commander, return a citizen you control to your hand.
Flying
,Tap a citizen you control: Creatures you control gain +1/+1 until end of turn.
Flying

1/3
Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control.
"Yes, the rebels have... increased in number."
-Valkener, third secretary of drafting and enslavement
-Valkener, third secretary of drafting and enslavement
Tap up to two target creatures an opponent controls. They don't untap during their controller's next untap step.
"They would not even let us eat if it did not suit their intrests."
-Halkar, Citizen of The Empire
-Halkar, Citizen of The Empire
When Outright Cleric enters the battlefield, destroy target enchantment.
No, I don't really care much for deception. And enchantments are right out!
1/3
Defender
Wary-As long as you control three or more untapped creatures, Prepared Loxodon loses defender.
Wary-As long as you control three or more untapped creatures, Prepared Loxodon loses defender.
4/3
Put 2 1/1 colorless citizen creature tokens onto the battlefield under your control.
Creatures you control get +0/+2 until end of turn.
Wary-If you control three or more untapped creatures, they get an additional +1/+0.
Wary-If you control three or more untapped creatures, they get an additional +1/+0.
You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls.
Enchant Creature
Enchanted creature has
,
: You gain 3 life.
Enchanted creature has


Flying
Wary- If you control at least three untapped creatures, Wary Scout gains shroud and vigilance.
Wary- If you control at least three untapped creatures, Wary Scout gains shroud and vigilance.
2/1
Vigilence
1/4
Vigilance
3/3
Enchant creature.
Enchanted creature has Wary-If you control three or more untapped creatures, this creature has +0/+2 and vigilance.
Enchanted creature has Wary-If you control three or more untapped creatures, this creature has +0/+2 and vigilance.
Up to two creatures you control gain flying until end of turn.
Enchant target creature.
You may play Bind to Service only on a tapped creature.
You control enchanted creature.
You may play Bind to Service only on a tapped creature.
You control enchanted creature.
shroud
1/2
As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards.
Flying, Vigilance
1/3
As an additional cost to cast Initiated Scholar, sacrifice a citizen.
, Tap a citizen you control: Draw a card.

They were taught the history of everyone and everything, excluding themselves.
1/3
Counter target spell played during combat.
Enchant creature.
Enchanted creature does not untapp during its controller's untapp step.
When Interrogation Cell enters the battlefield, draw a card.
Enchanted creature does not untapp during its controller's untapp step.
When Interrogation Cell enters the battlefield, draw a card.
Counter target spell. Instead of putting it into its owner's graveyard, put ontop of its owner's library.
Draw a card.
Draw a card.
"We will see to it."
"When?"
"Later."
"When?"
"Later."


0/1

1/1
Tap all creatures target player controls. Those creatures do not untap during their controller's next untap step.
Unblockable.
1/1
Target creature gets -3/-0 until end of turn.
Wary- If you control three or more untapped creatures, that creatures controller puts the top three cards of his/her library into his/her graveyard.
Wary- If you control three or more untapped creatures, that creatures controller puts the top three cards of his/her library into his/her graveyard.
Enchant creature
Enchanted creature has
,
:Draw a card.
Enchanted creature has


Target player puts the top x cards on the top of his/her library into his/her graveyard.
Draw x cards.
Draw x cards.
Return target blocked creature to its owner's hand.
Draw a card.
Draw a card.


0/3
Shroud
3/3
Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable.
1/2
Draw two cards.
Wary-If you control three or more untapped creatures, draw three cards instead.
Wary-If you control three or more untapped creatures, draw three cards instead.
Defender
If you have four or more cards in your hand, Watchful Serpent loses defender.
If you have four or more cards in your hand, Watchful Serpent loses defender.
5/6
Target player puts the top eight cards of their library into their graveyard.
"War is a game of patience."
Return two target creatures from your graveyard to your hand. Discard two cards.
"Get back up, ya lazy bum!"
Wary- Cautious Better May not block unless you control three or more untapped creatures.
"And if I lose?"
4/4
Deathtouch
1/2
As an additional cost to cast Cost of Equality, sacrifice any number of citizens.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
As an aditional cost to cast Cost of Power, sacrifice any number of citizens.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
Sacrifice a Citizen you control: Cowardly Officer gets +3/+3 until end of turn.
"You, there! Go first!
1/2

4/1
guerilla Warfare 
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )




2/3
Life link
suppress
(You may play this card for
and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
suppress


2/1
Intimidate
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
1/3
Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
As an additional cost to cast Initiated Slave Driver, sacrifice a citizen.
,Tap a citizen creature you control: Target player loses two life and you gain two life.

2/2
Lifelink
1/2
Defender, Flying
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
When the Imps come, there is more to follow."
3/2
When Master Assassin enters the battlefield, destroy target creature.
guerilla Warfare


(You may cast this spell from you hand as if it had flash for 


. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare








1/1
Citizens you control gain +1/-1.
3/3
Destroy target tapped creature.
Draw a card.
Draw a card.
Target non-black creature gets -X/-X, where X is the number of Officers on the battlefield.
Target player loses 2 life for each tapped creature s/he controls.
"You really should be more aware of these things."
During your turn, Rat Catcher gets +1/-1.
"Got ya!"
1/2
Lifelink
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
1/1
Return all creature cards in your graveyard with converted mana cost 3 or less onto the battlefield under your control. They gain haste until end of turn.
"We fight, get beat, rise, and fight again."
-Nathaneal Greene
-Nathaneal Greene
Enchant Creature
Enchanted creature has "
,
: Target player discards a card at random. Use this ability only during your turn."
Enchanted creature has "


Target player discards three cards, then draws two cards.
"Down. Stay."
First Strike
Intimidate
Intimidate
2/3
guerilla Warfare 
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )




4/2
Haste
1/2
+1:Put a 1/1 red rebel creature with haste onto the battlefield under your control.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
4
Energetic Bolt deals 2 damage to target creature or player.
Active- If you have tapped three or more creatures you control since your last upkeep, Energetic Bolt deals 4 damage instead.
Active- If you have tapped three or more creatures you control since your last upkeep, Energetic Bolt deals 4 damage instead.


suppress

1/4
First Strike
suppress
(You may play this card for
and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
suppress


2/1
Intimidate
2/2
Haste
: Target creature you control gets +1/+0.

"See, the problem with torches is they break over the other guy's head."
0/1
guerilla Warfare 
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )




2/1
Active- Whenever Frenzied Boar attacks and you have tapped two or more creatures you control since the beginning of your last upkeep, Frenzied Boar gets +2/+1 until end of turn.
4/2
Haste
Active- If you have tapped three or more creatures you control since your last upkeep, Goblin Rabble has +2/+0.
Active- If you have tapped three or more creatures you control since your last upkeep, Goblin Rabble has +2/+0.
They are quick recruits, if a bit to eager to charge.
-Kalgar, Rebel rouser
-Kalgar, Rebel rouser
0/1

guerilla Warfare


1/1
Put a Suppress token on target creature. (Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
Untapp all tapped creatures you control. They gain haste until end of turn.
Trample
guerilla Warfare
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare




4/1
Target creature gets +0/+2. You may switch that creature's power and toughness untill the end of the turn.
"The power of The Outbursts is devastating. It must be contained."
-Valkener, Third Secretary of Drafting and Enslavement
-Valkener, Third Secretary of Drafting and Enslavement
Over the Lines deals 3 damage to target player.
If that player controls three or more untapped creatures, Over the Lines deals 5 damage to that player instead.
If that player controls three or more untapped creatures, Over the Lines deals 5 damage to that player instead.
Haste
1/1




0/1
Rise Against deals X damage to target Citizen or Officer creature, where X is the number of Citizens and Officers on the battlefield.
Scattered Explosives deals 1 damage to three target creatures.
Enchant Creature
Enchanted creature has
,
: Target creature gets +2/+1 and haste until end of turn.
Enchanted creature has


First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2.
Whenever Stampeding Embertusk attacks, it gains +2/-2.
3/4
Creatures must attack if able.
Creatures get +1/+0 for each other attacking creature.
Creatures get +1/+0 for each other attacking creature.


0/1
Two creatures may not block this turn.
Active- If you have tapped three or more creatures you control since your last upkeep, no may block this turn.
Active- If you have tapped three or more creatures you control since your last upkeep, no may block this turn.
guerilla Warfare 

(You may cast this spell from you hand as if it had flash for 

. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )






5/5
Trample
3/3

1/1
Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
Shroud
suppress
(You may play this card for
and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
suppress


2/1
When Feild Medic enters the battlefield, gain 2 life.
guerilla Warfare
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare




0/1
Active- If you have tapped three or more creatures you control since your last upkeep, Frenzied Wolf gets +1/+1.
2/2


Active- If you have tapped three or more creatures you control since your last upkeep, Leonin Mana Chief has



0/1
You gain life equal to the number of tapped creatures you control.Untap those creatures.
Enchant Creature
Enchanted creature has
,
:Put a +1/+1 counter on target creature.
Enchanted creature has


guerilla Warfare 
(You may cast this spell from you hand as if it had flash for 
. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )




3/3
Deathtouch
1/3
Reach
The Empire put it on the tower, but could not get it down. They don't use that tower anymore.
1/5
When enters the battlefield, you may pay 
. If you do, Volatile Boar fights target creature.


2/4
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Show rarities: C U R M T
Or view by sections
Rallikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |