Rallikar

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Showing all 113 cards

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Show rarities: C U R M T

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 T 
Creature – Citizen
1/1
 C 
Creature – Human Wizard
{w},{t}: Tap target creature.
1/2
 C 
Creature – Human Officer
Wary-As long as you control three or more untapped creatures, citizens you control have +0/+1.
1/2
 C 
Creature – Human Soilder
First Strike
Wary-If you control three or more untapped creatures, Cautious Spearman gets +1/+0.
1/1
 C 
Creature – Human Officer
Officers and Citizens you control have vigilance.
3/5
 C 
Creature – Bird Citizen
Flying
1/2
 C 
Creature – Human Knight
Protection from creatures with haste.
1/2
 C 
Creature – Human Officer
When Drafted Unit enters the battlefield, put 2 1/1 colorless Citizen creature tokens onto the Battlefield under your control.
1/1
 C 
Creature – Human Officer
{1}{w},{t}:Put a 1/1 colorless Citizen creature token onto the battlefield under your control.
2/2
 U 
Creature – Human Officer
Vigilance
Other officer creatures you control have +1/+1 and vigilance.
2/3
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+4 and has defender.
 C 
Instant
Put target attacking creature on top of its owners library.
 U 
Creature – Bird Officer
As an additional cost to cast Initiated Commander, return a citizen you control to your hand.
Flying
{t},Tap a citizen you control: Creatures you control gain +1/+1 until end of turn.
1/3
 U 
Sorcery
Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control.
"Yes, the rebels have... increased in number."
-Valkener, third secretary of drafting and enslavement
{w}{w}
 
 U 
Sorcery
Tap up to two target creatures an opponent controls. They don't untap during their controller's next untap step.
"They would not even let us eat if it did not suit their intrests."
-Halkar, Citizen of The Empire
 C 
Creature – Human Cleric
When Outright Cleric enters the battlefield, destroy target enchantment.
No, I don't really care much for deception. And enchantments are right out!
1/3
 C 
Creature – Elephant Soilder
Defender
Wary-As long as you control three or more untapped creatures, Prepared Loxodon loses defender.
4/3
 C 
Instant
Put 2 1/1 colorless citizen creature tokens onto the battlefield under your control.
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Wary-If you control three or more untapped creatures, they get an additional +1/+0.
 R 
Sorcery
You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has {w},{t}: You gain 3 life.
 C 
Creature – Bird Scout
Flying
Wary- If you control at least three untapped creatures, Wary Scout gains shroud and vigilance.
2/1
 C 
Creature – Human Soilder
Vigilence
1/4
 C 
Creature – Elephant Soilder
Vigilance
3/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has Wary-If you control three or more untapped creatures, this creature has +0/+2 and vigilance.
 C 
Instant
Up to two creatures you control gain flying until end of turn.
 U 
Enchantment – Aura
Enchant target creature.
You may play Bind to Service only on a tapped creature.
You control enchanted creature.
 C 
Creature – Veldeken Citizen
shroud
1/2
 R 
Sorcery
As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards.
 C 
Creature – Bird Soilder
Flying, Vigilance
1/3
 U 
Creature – Veldeken Officer
As an additional cost to cast Initiated Scholar, sacrifice a citizen.
{t}, Tap a citizen you control: Draw a card.
They were taught the history of everyone and everything, excluding themselves.
1/3
 C 
Instant
Counter target spell played during combat.
 C 
Enchantment
Enchant creature.
Enchanted creature does not untapp during its controller's untapp step.
When Interrogation Cell enters the battlefield, draw a card.
 C 
Instant
Counter target spell. Instead of putting it into its owner's graveyard, put ontop of its owner's library.
Draw a card.
"We will see to it."
"When?"
"Later."
 C 
Creature – Vedalken Officer
{t},{x}, Sacrifice X Citizens: Draw X cards. Target opponent puts the top X cards of his/her library into his/her graveyard.
0/1
 C 
Creature – Vedalken Wizard
{t}:Put the top two cards of target player's library into his/her graveyard.
1/1
{2}{u}{u}
 
 C 
Sorcery
Tap all creatures target player controls. Those creatures do not untap during their controller's next untap step.
 C 
Creature – Vedalken Rogue
Unblockable.
1/1
 C 
Instant
Target creature gets -3/-0 until end of turn.
Wary- If you control three or more untapped creatures, that creatures controller puts the top three cards of his/her library into his/her graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has {u},{t}:Draw a card.
 R 
Sorcery
Target player puts the top x cards on the top of his/her library into his/her graveyard.
Draw x cards.
 C 
Instant
Return target blocked creature to its owner's hand.
Draw a card.
 C 
Creature – Vedalken Rogue
{u}{u}:Draw a card, then discard a card.
0/3
 C 
Creature – Veldeken Soldier
Shroud
3/3
 C 
Creature – Veldeken Wizard
Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable.
1/2
 C 
Sorcery
Draw two cards.
Wary-If you control three or more untapped creatures, draw three cards instead.
 C 
Creature – Serpent
Defender
If you have four or more cards in your hand, Watchful Serpent loses defender.
5/6
 C 
Sorcery
Target player puts the top eight cards of their library into their graveyard.
"War is a game of patience."
 C 
Sorcery
Return two target creatures from your graveyard to your hand. Discard two cards.
"Get back up, ya lazy bum!"
 C 
Creature – Human
Wary- Cautious Better May not block unless you control three or more untapped creatures.
"And if I lose?"
4/4
 C 
Creature – Rat Citizen
Deathtouch
1/2
 R 
Sorcery
As an additional cost to cast Cost of Equality, sacrifice any number of citizens.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
 R 
Sorcery
As an aditional cost to cast Cost of Power, sacrifice any number of citizens.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
 C 
Creature – Rat Officer
Sacrifice a Citizen you control: Cowardly Officer gets +3/+3 until end of turn.
"You, there! Go first!
1/2
 C 
Creature – Shade
{b}: Crocodile Shade gets +1/+1 until end of turn.
4/1
 C 
Creature – Spirit
guerilla Warfare {1}{b} (You may cast this spell from you hand as if it had flash for {1}{b}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
2/3
 U 
 
Life link
suppress {w} (You may play this card for {w} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
 C 
Creature – Horror
Intimidate
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
1/3
 U 
Creature – Rat Assasin
Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
 U 
Creature – Rat Officer
As an additional cost to cast Initiated Slave Driver, sacrifice a citizen.
{t},Tap a citizen creature you control: Target player loses two life and you gain two life.
2/2
 C 
Creature – Serpent
Lifelink
1/2
 C 
Creature – Imp
Defender, Flying
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
When the Imps come, there is more to follow."
3/2
 R 
Creature – Rat Rouge
When Master Assassin enters the battlefield, destroy target creature.
guerilla Warfare {2}{b}{b}{b} (You may cast this spell from you hand as if it had flash for {2}{b}{b}{b}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
 C 
Creature – Human Officer
Citizens you control gain +1/-1.
3/3
 C 
Sorcery
Destroy target tapped creature.
Draw a card.
 C 
Instant
Target non-black creature gets -X/-X, where X is the number of Officers on the battlefield.
 C 
Sorcery
Target player loses 2 life for each tapped creature s/he controls.
"You really should be more aware of these things."
 C 
Creature – Rat
During your turn, Rat Catcher gets +1/-1.
"Got ya!"
1/2
 C 
Creature – Rat Shaman
Lifelink
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
1/1
 R 
Sorcery
Return all creature cards in your graveyard with converted mana cost 3 or less onto the battlefield under your control. They gain haste until end of turn.
"We fight, get beat, rise, and fight again."
-Nathaneal Greene
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has "{b},{t}: Target player discards a card at random. Use this ability only during your turn."
 C 
Sorcery
Target player discards three cards, then draws two cards.
"Down. Stay."
 C 
Creature – Elemental Warrior
First Strike
Intimidate
2/3
 C 
Creature – Boar
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/2
 C 
Creature – Elemental Citizen
Haste
1/2
 M 
Planeswalker – Dranohard
+1:Put a 1/1 red rebel creature with haste onto the battlefield under your control.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
4
 C 
Instant
Energetic Bolt deals 2 damage to target creature or player.
Active- If you have tapped three or more creatures you control since your last upkeep, Energetic Bolt deals 4 damage instead.
 R 
Creature – Elemental Warrior
{u/r}{u/r}:Switch Enslaved Outburst's power and toughness until the end of the turn.
suppress {u}
1/4
 U 
 
First Strike
suppress {w} (You may play this card for {w} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
 C 
Creature – Elemental Warrior
Intimidate
2/2
 C 
Creature – Elemental
Haste
{t}: Target creature you control gets +1/+0.
"See, the problem with torches is they break over the other guy's head."
0/1
 C 
Creature – Elemental Barbarian
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
2/1
 C 
Creature – Boar
Active- Whenever Frenzied Boar attacks and you have tapped two or more creatures you control since the beginning of your last upkeep, Frenzied Boar gets +2/+1 until end of turn.
4/2
 C 
Creature – Goblin Barbarian
Haste
Active- If you have tapped three or more creatures you control since your last upkeep, Goblin Rabble has +2/+0.
They are quick recruits, if a bit to eager to charge.
-Kalgar, Rebel rouser
0/1
 U 
Creature – Goblin Barbarian
{t}, Sacrafice Hit Goblin:Hit Goblin Deals damage equal to its power to target creature or player.
guerilla Warfare {r} (You may cast this spell from you hand as if it had flash for {r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
 C 
Sorcery
Put a Suppress token on target creature. (Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
 C 
Sorcery
Untapp all tapped creatures you control. They gain haste until end of turn.
 C 
Creature – Boar
Trample
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/1
 U 
Instant
Target creature gets +0/+2. You may switch that creature's power and toughness untill the end of the turn.
"The power of The Outbursts is devastating. It must be contained."
-Valkener, Third Secretary of Drafting and Enslavement
 C 
Instant
Over the Lines deals 3 damage to target player.
If that player controls three or more untapped creatures, Over the Lines deals 5 damage to that player instead.
 T 
Creature – Rebel
Haste
1/1
 U 
Creature – Elemental Shaman
{x}{r}{r},{t}:Rebel Pyromancer deals X damage to target creature or player.
0/1
 U 
Sorcery
Rise Against deals X damage to target Citizen or Officer creature, where X is the number of Citizens and Officers on the battlefield.
 C 
Instant
Scattered Explosives deals 1 damage to three target creatures.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has {r},{t}: Target creature gets +2/+1 and haste until end of turn.
 C 
Creature – Boar
First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2.
3/4
 R 
Enchantment
Creatures must attack if able.
Creatures get +1/+0 for each other attacking creature.
 C 
Creature – Elemental Shaman
{r},{t}: Target creature gains +2/+0 and haste until end of turn.
0/1
 C 
Sorcery
Two creatures may not block this turn.
Active- If you have tapped three or more creatures you control since your last upkeep, no may block this turn.
 C 
Creature – Beast
guerilla Warfare {g}{g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
5/5
 C 
Creature – Elephant
Trample
3/3
 C 
Creature – Cat Citizen
{g}:Regenerate Citizen of the Eastern Empire.
1/1
 C 
Instant
Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
 U 
Creature – Cat Warrior
Shroud
suppress {u} (You may play this card for {u} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
 C 
Creature – Cat Druid
When Feild Medic enters the battlefield, gain 2 life.
guerilla Warfare {g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
0/1
 C 
Creature – Wolf
Active- If you have tapped three or more creatures you control since your last upkeep, Frenzied Wolf gets +1/+1.
2/2
 C 
Creature – Cat Druid
{t}: Add {g} to your mana pool.
Active- If you have tapped three or more creatures you control since your last upkeep, Leonin Mana Chief has {t}: Add {g}{g} to your mana pool.
0/1
 R 
Sorcery
You gain life equal to the number of tapped creatures you control.Untap those creatures.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has {g},{t}:Put a +1/+1 counter on target creature.
 C 
Creature – Elephant
guerilla Warfare {g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
3/3
 C 
Creature – Turtle
Deathtouch
1/3
 C 
Creature – Spider
Reach
The Empire put it on the tower, but could not get it down. They don't use that tower anymore.
1/5
 C 
Creature – Boar
When enters the battlefield, you may pay {g}{g}. If you do, Volatile Boar fights target creature.
2/4

Show frames: C W U B R G

Show rarities: C U R M T

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