Rallikar
Rallikar by rourke
113 cards in Multiverse
84 commons, 16 uncommons,
10 rares, 1 mythic, 2 tokens
1 colourless, 24 white, 23 blue,
24 black, 27 red, 14 green
113 comments total
A world were a controlling empire suppresses citizens, smaller kingdoms, and nature itself.
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Mechanics | Skeleton |
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The set creator would like to draw your attention to these comments:
On Rallikar (reply):
on 18 Jan 2011
by
rourke:
White common is done! Please make suggestions for replacements or edits, bring holes to my notice, and tell me if anything is horrible! |
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Return target blocked creature to its owner's hand.
Draw a card.
Draw a card.
Defender, Flying
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
When the Imps come, there is more to follow."
3/2
Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
+1:Put a 1/1 red rebel creature with haste onto the battlefield under your control.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
4
Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control.
"Yes, the rebels have... increased in number."
-Valkener, third secretary of drafting and enslavement
-Valkener, third secretary of drafting and enslavement
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Thank you! And yea, I will have to work on that flavor text. Any suggestions?
Awesome! A great common. Fits into the category of "1-drops that are still useful on turn 8", as well, which is excellent. It's like a creature version of Shuko.
The only criticism I can think of is that the flavour text doesn't sound like a flamekin :)
First strike and fight aren't a very good combination. People will get confused over whether first strike affects fight - whether this can target a 3/3 and kill it before it fights back. (It can't.)
Also, repeatable removal and repeatable attack triggers are neither very suitable for common.
Oh yes, there's Morbid Plunder too. Which you can indeed just cast with zero targets if you really want to trigger Extort or whatever.
Or, you know, Death's Duet. Which is kind of old, but I haven't seen any modern magic cards invalidating it.
I should probably point out that you would technically have one over on Death's Duet by adding "Up to two" instead of requiring two. That's admittedly... a bit confusing for a player who just wants to discard cards. I don't know if you could cast that spell with zero targets, and the intent to just discard cards.
No, this makes a little bit more sense. Converging on a sensible price :) Currently we're worse than Macabre Waltz in two ways though.
Pay three cards (one is this one), and three mana, to get two creatures back from the graveyard to your hand.
... Raise Dead twice. Still not seeing the utility here.
Now this is just embarrassing. I just thought to come back to this set yesterday; I wasn't really thinking about it. thank you!
No, didn't mean that. I meant... Oh. False Demise is blue; that's why I couldn't find it in Black. Unhallowed Pact is the one I was thinking of; though Shade's Form is better.
You mean Suppress. It was a sorcery. A good one, too... though no one used it but me. It could make some funny openings. Dark Ritual plus Suppress meant that, if your opponent didn't draw a land, they did nothing on turn one. Then, if they went second, they'd need to discard a card. Also of note: Stifle...