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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 CITIZEN Colourless Token 0 Creature – Citizen 1 1 0
2 Blinding Mage White Common 2{1}{w} Creature – Human Wizard 1 2 {w},{t}: Tap target creature. 3 1313941593 on 21 Aug 2011 by dude1818
3 Cautious Officer White Common 2{1}{w} Creature – Human Officer 1 2 Wary-As long as you control three or more untapped creatures, citizens you control have +0/+1. 0
4 Cautious Spearman White Common 1{w} Creature – Human Soilder 1 1 First Strike
Wary-If you control three or more untapped creatures, Cautious Spearman gets +1/+0.
0
5 Cavalry Officer White Common 5{3}{w}{w} Creature – Human Officer 3 5 Officers and Citizens you control have vigilance. 0
6 Citizen of the Southern Empire White Common 2{1}{w} Creature – Bird Citizen 1 2 Flying 0
7 Defender of Order White Common 2{w}{w} Creature – Human Knight 1 2 Protection from creatures with haste. 0
8 Drafted Unit White Common 3{2}{w} Creature – Human Officer 1 1 When Drafted Unit enters the battlefield, put 2 1/1 colorless Citizen creature tokens onto the Battlefield under your control. 0
9 Drafting Officer White Common 4{2}{w}{w} Creature – Human Officer 2 2 {1}{w},{t}:Put a 1/1 colorless Citizen creature token onto the battlefield under your control. 3 1295915124 on 25 Jan 2011 by Camruth
10 Empire's Enforcer White Uncommon 4{3}{w} Creature – Human Officer 2 3 Vigilance
Other officer creatures you control have +1/+1 and vigilance.
0
11 Hunker Down White Uncommon 1{w} Enchantment – Aura Enchant creature.
Enchanted creature gets +0/+4 and has defender.
0
12 Ignore the Ignorant White Common 2{1}{w} Instant Put target attacking creature on top of its owners library.
1 1295400299 on 19 Jan 2011 by Alex
13 Initiated Commander White Uncommon 3{2}{w} Creature – Bird Officer 1 3 As an additional cost to cast Initiated Commander, return a citizen you control to your hand.
Flying
{t},Tap a citizen you control: Creatures you control gain +1/+1 until end of turn.
3 1297893574 on 16 Feb 2011 by wolfer
14 Meet the Need White Uncommon 4{2}{w}{w} Sorcery Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control. 0
15 Oppress White Uncommon 2{w}{w} Sorcery Tap up to two target creatures an opponent controls. They don't untap during their controller's next untap step. 0
16 Outright Cleric White Common 2{1}{w} Creature – Human Cleric 1 3 When Outright Cleric enters the battlefield, destroy target enchantment. 1 1304418970 on 03 May 2011 by jmgariepy
17 Prepared Loxodon White Common 3{2}{w} Creature – Elephant Soilder 4 3 Defender
Wary-As long as you control three or more untapped creatures, Prepared Loxodon loses defender.
0
18 Quick Draft White Common 3{2}{w} Instant Put 2 1/1 colorless citizen creature tokens onto the battlefield under your control. 0
19 Readiness White Common 2{1}{w} Instant Creatures you control get +0/+2 until end of turn.
Wary-If you control three or more untapped creatures, they get an additional +1/+0.
0
20 Soothing Security White Rare 4{2}{w}{w} Sorcery You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls. 0
21 Spell of Healing White Common 3{2}{w} Enchantment – Aura Enchant Creature
Enchanted creature has {w},{t}: You gain 3 life.
0
22 Wary Scout White Common 3{2}{w} Creature – Bird Scout 2 1 Flying
Wary- If you control at least three untapped creatures, Wary Scout gains shroud and vigilance.
0
23 Watchful Gatekeeper White Common 3{2}{w} Creature – Human Soilder 1 4 Vigilence 0
24 Watchful Loxodon White Common 4{2}{w}{w} Creature – Elephant Soilder 3 3 Vigilance 0
25 Wise Cautiousness White Common 2{1}{w} Enchantment – Aura Enchant creature.
Enchanted creature has Wary-If you control three or more untapped creatures, this creature has +0/+2 and vigilance.
0
26 Aerial Assalt Blue Common 2{u}{u} Instant Up to two creatures you control gain flying until end of turn. 0
27 Bind to Service Blue Uncommon 4{1}{u}{u}{u} Enchantment – Aura Enchant target creature.
You may play Bind to Service only on a tapped creature.
You control enchanted creature.
2 1294753509 on 11 Jan 2011 by Alex
28 Citizen of the Central Empire Blue Common 2{1}{u} Creature – Veldeken Citizen 1 2 shroud 0
29 Cost of Reaserch Blue Rare 4{3}{u} Sorcery As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards.
0
30 Guard Aven Blue Common 3{2}{u} Creature – Bird Soilder 1 3 Flying, Vigilance 1 1298767594 on 27 Feb 2011 by wolfer
31 Initiated Scholar Blue Uncommon 3{2}{u} Creature – Veldeken Officer 1 3 As an additional cost to cast Initiated Scholar, sacrifice a citizen.
{t}, Tap a citizen you control: Draw a card.
0
32 Intercept Commands Blue Common 1{u} Instant Counter target spell played during combat. 1 1298767406 on 27 Feb 2011 by wolfer
33 Interrogation Cell Blue Common 3{u}{u}{u} Enchantment Enchant creature.
Enchanted creature does not untapp during its controller's untapp step.
When Interrogation Cell enters the battlefield, draw a card.
0
34 Into the Files Blue Common 3{1}{u}{u} Instant Counter target spell. Instead of putting it into its owner's graveyard, put ontop of its owner's library.
Draw a card.
3 1295301619 on 17 Jan 2011 by Alex
35 Memory Searcher Blue Common 3{2}{u} Creature – Vedalken Officer 0 1 {t},{x}, Sacrifice X Citizens: Draw X cards. Target opponent puts the top X cards of his/her library into his/her graveyard. 1 1309442446 on 30 Jun 2011 by Alex
36 Mind Eroder Blue Common 3{2}{u} Creature – Vedalken Wizard 1 1 {t}:Put the top two cards of target player's library into his/her graveyard. 1 1298767819 on 27 Feb 2011 by wolfer
37 Sleep Blue Common 4{2}{u}{u} Sorcery Tap all creatures target player controls. Those creatures do not untap during their controller's next untap step. 0
38 Slippery Agent Blue Common 1{u} Creature – Vedalken Rogue 1 1 Unblockable. 2 1307303112 on 05 Jun 2011 by Alex
39 Small Mind Blue Common 3{2}{u} Instant Target creature gets -3/-0 until end of turn.
Wary- If you control three or more untapped creatures, that creatures controller puts the top three cards of his/her library into his/her graveyard.
0
40 Spell of Learning Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has {u},{t}:Draw a card.
0
41 Thought Confiscation Blue Rare 3{x}{u}{u}{u} Sorcery Target player puts the top x cards on the top of his/her library into his/her graveyard.
Draw x cards.
4 1298656042 on 25 Feb 2011 by Alex
42 Turn the Assault Blue Common 1{u} Instant Return target blocked creature to its owner's hand.
Draw a card.
1 1298656123 on 25 Feb 2011 by Alex
43 Vedalken Looter Blue Common 2{1}{u} Creature – Vedalken Rogue 0 3 {u}{u}:Draw a card, then discard a card. 1 1298767319 on 27 Feb 2011 by wolfer
44 Veiled Patrol Blue Common 4{2}{u}{u} Creature – Veldeken Soldier 3 3 Shroud 0
45 Wary Invisomancer Blue Common 2{1}{u} Creature – Veldeken Wizard 1 2 Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable. 1 1295047083 on 14 Jan 2011 by Jack V
46 Watchful Eyes Blue Common 3{2}{u} Sorcery Draw two cards.
Wary-If you control three or more untapped creatures, draw three cards instead.
1 1298768004 on 27 Feb 2011 by wolfer
47 Watchful Serpent Blue Common 6{4}{u}{u} Creature – Serpent 5 6 Defender
If you have four or more cards in your hand, Watchful Serpent loses defender.
3 1298767938 on 27 Feb 2011 by wolfer
48 Wearing Patience Blue Common 4{1}{u}{u}{u} Sorcery Target player puts the top eight cards of their library into their graveyard. 2 1307303263 on 05 Jun 2011 by Alex
49 Back to Work Black Common 3{2}{b} Sorcery Return two target creatures from your graveyard to your hand. Discard two cards. 8 1370817184 on 09 Jun 2013 by Alex
50 Cautious Better Black Common 5{3}{b}{b} Creature – Human 4 4 Wary- Cautious Better May not block unless you control three or more untapped creatures. 0
51 Citizen of the Western Empire Black Common 2{1}{b} Creature – Rat Citizen 1 2 Deathtouch 0
52 Cost of Equality Black Rare 4{3}{b} Sorcery As an additional cost to cast Cost of Equality, sacrifice any number of citizens.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
1 1297892821 on 16 Feb 2011 by wolfer
53 Cost of Power Black Rare 4{3}{b} Sorcery As an aditional cost to cast Cost of Power, sacrifice any number of citizens.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
0
54 Cowardly Officer Black Common 2{1}{b} Creature – Rat Officer 1 2 Sacrifice a Citizen you control: Cowardly Officer gets +3/+3 until end of turn. 0
55 Crocodile Shade Black Common 4{2}{b}{b} Creature – Shade 4 1 {b}: Crocodile Shade gets +1/+1 until end of turn. 4 1308700973 on 22 Jun 2011 by Alex
56 Dissipating Ghost Black Common 3{1}{b}{b} Creature – Spirit 2 3 guerilla Warfare {1}{b} (You may cast this spell from you hand as if it had flash for {1}{b}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 0
57 Enslaved Drainer Black Uncommon 3{2}{b} 2 1 Life link
suppress {w} (You may play this card for {w} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
0
58 Frenzied Horror Black Common 4{3}{b} Creature – Horror 1 3 Intimidate
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
0
59 Indistinct Assassin Black Uncommon 2{1}{b} Creature – Rat Assasin 1 1 Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
3 1297893195 on 16 Feb 2011 by wolfer
60 Initiated Slave Driver Black Uncommon 3{2}{b} Creature – Rat Officer 2 2 As an additional cost to cast Initiated Slave Driver, sacrifice a citizen.
{t},Tap a citizen creature you control: Target player loses two life and you gain two life.
0
61 Lifedrainer Snake Black Common 2{1}{b} Creature – Serpent 1 2 Lifelink 1 1308509856 on 19 Jun 2011 by Alex
62 Lurking Imps Black Common 4{3}{b} Creature – Imp 3 2 Defender, Flying
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
0
63 Master Assassin Black Rare 3{b}{b}{b} Creature – Rat Rouge 1 1 When Master Assassin enters the battlefield, destroy target creature.
guerilla Warfare {2}{b}{b}{b} (You may cast this spell from you hand as if it had flash for {2}{b}{b}{b}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
2 1295049583 on 14 Jan 2011 by Calus Drakin
64 Mercenary Officer Black Common 4{3}{b} Creature – Human Officer 3 3 Citizens you control gain +1/-1. 0
65 Merciless Strike Black Common 3{1}{b}{b} Sorcery Destroy target tapped creature.
Draw a card.
2 1297893079 on 16 Feb 2011 by wolfer
66 Overworked Black Common 1{b} Instant Target non-black creature gets -X/-X, where X is the number of Officers on the battlefield. 0
67 Punish Carelessness Black Common 4{2}{b}{b} Sorcery Target player loses 2 life for each tapped creature s/he controls. 0
68 Rat Catcher Black Common 2{1}{b} Creature – Rat 1 2 During your turn, Rat Catcher gets +1/-1. 0
69 Rat Drainer Black Common 3{2}{b} Creature – Rat Shaman 1 1 Lifelink
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
0
70 Rise to Battle Black Rare 6{2}{b}{b}{b}{b} Sorcery Return all creature cards in your graveyard with converted mana cost 3 or less onto the battlefield under your control. They gain haste until end of turn. 2 1295117224 on 15 Jan 2011 by SadisticMystic
71 Spell of Maddening Black Common 3{2}{b} Enchantment – Aura Enchant Creature
Enchanted creature has "{b},{t}: Target player discards a card at random. Use this ability only during your turn."
2 1297892881 on 16 Feb 2011 by wolfer
72 Under the Heel Black Common 2{1}{b} Sorcery Target player discards three cards, then draws two cards. 0
73 Blazing-Eye Spearman Red Common 4{3}{r} Creature – Elemental Warrior 2 3 First Strike
Intimidate
0
74 Burning Boar Red Common 5{3}{r}{r} Creature – Boar 4 2 guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 0
75 Citizen of the Northern Empire Red Common 2{1}{r} Creature – Elemental Citizen 1 2 Haste 1 1333443098 on 03 Apr 2012 by Ratinyourwalls
76 Dranohard Gathter, Instigator Red Mythic 4{2}{r}{r} Planeswalker – Dranohard 4 +1:Put a 1/1 red rebel creature with haste onto the battlefield under your control.
-2: Creatures you control gain +2/+0 until end of turn.
-6: Gain control of 4 target creatures until end of turn.
4 1294776146 on 11 Jan 2011 by rourke
77 Energetic Bolt Red Common 1{r} Instant Energetic Bolt deals 2 damage to target creature or player.
Active- If you have tapped three or more creatures you control since your last upkeep, Energetic Bolt deals 4 damage instead.
0
78 Enslaved Outburst Red Rare 4{3}{r} Creature – Elemental Warrior 1 4 {u/r}{u/r}:Switch Enslaved Outburst's power and toughness until the end of the turn.
suppress {u}
1 1295030181 on 14 Jan 2011 by Alex
79 Enslaved Zeliot Red Uncommon 3{2}{r} 2 1 First Strike
suppress {w} (You may play this card for {w} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
0
80 Fire-eyed Flamekin Red Common 3{1}{r}{r} Creature – Elemental Warrior 2 2 Intimidate 1 1307303194 on 05 Jun 2011 by Alex
81 Flamekin Armorer Red Common 1{r} Creature – Elemental 0 1 Haste
{t}: Target creature you control gets +1/+0.
2 1371060194 on 12 Jun 2013 by Alex
82 Flamekin Raider Red Common 3{1}{r}{r} Creature – Elemental Barbarian 2 1 guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 7 1294775829 on 11 Jan 2011 by rourke
83 Frenzied Boar Red Common 5{4}{r} Creature – Boar 4 2 Active- Whenever Frenzied Boar attacks and you have tapped two or more creatures you control since the beginning of your last upkeep, Frenzied Boar gets +2/+1 until end of turn. 0
84 Goblin Rabble Red Common 1{r} Creature – Goblin Barbarian 0 1 Haste
Active- If you have tapped three or more creatures you control since your last upkeep, Goblin Rabble has +2/+0.
0
85 Hit Goblin Red Uncommon 2{1}{r} Creature – Goblin Barbarian 1 1 {t}, Sacrafice Hit Goblin:Hit Goblin Deals damage equal to its power to target creature or player.
guerilla Warfare {r} (You may cast this spell from you hand as if it had flash for {r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
0
86 Incite Revolt Red Common 4{3}{r} Sorcery Put a Suppress token on target creature. (Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".") 5 1370817108 on 09 Jun 2013 by Alex
87 Liberate Red Common 3{1}{r}{r} Sorcery Untapp all tapped creatures you control. They gain haste until end of turn. 0
88 Lightning Boar Red Common 6{4}{r}{r} Creature – Boar 4 1 Trample
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
0
89 Outburst's Power Red Uncommon 3{2}{r} Instant Target creature gets +0/+2. You may switch that creature's power and toughness untill the end of the turn. 1 1294960631 on 13 Jan 2011 by rourke
90 Over the Lines Red Common 1{r} Instant Over the Lines deals 3 damage to target player.
If that player controls three or more untapped creatures, Over the Lines deals 5 damage to that player instead.
0
91 REBEL Red Token 0 Creature – Rebel 1 1 Haste 0
92 Rebel Pyromancer Red Uncommon 4{2}{r}{r} Creature – Elemental Shaman 0 1 {x}{r}{r},{t}:Rebel Pyromancer deals X damage to target creature or player. 2 1295039420 on 14 Jan 2011 by Alex
93 Rise Against Red Uncommon 2{r}{r} Sorcery Rise Against deals X damage to target Citizen or Officer creature, where X is the number of Citizens and Officers on the battlefield. 0
94 Scattered Explosives Red Common 2{1}{r} Instant Scattered Explosives deals 1 damage to three target creatures. 0
95 Spell of Assaulting Red Common 3{2}{r} Enchantment – Aura Enchant Creature
Enchanted creature has {r},{t}: Target creature gets +2/+1 and haste until end of turn.
0
96 Stampeding Embertusk Red Common 6{4}{r}{r} Creature – Boar 3 4 First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2.
1 1370968908 on 11 Jun 2013 by Alex
97 Tide of Battle Red Rare 4{1}{r}{r}{r} Enchantment Creatures must attack if able.
Creatures get +1/+0 for each other attacking creature.
0
98 Warcaster Flamekin Red Common 3{2}{r} Creature – Elemental Shaman 0 1 {r},{t}: Target creature gains +2/+0 and haste until end of turn. 0
99 Worrying Frenzy Red Common 3{2}{r} Sorcery Two creatures may not block this turn.
Active- If you have tapped three or more creatures you control since your last upkeep, no may block this turn.
0
100 Big Suprise Green Common 5{2}{g}{g}{g} Creature – Beast 5 5 guerilla Warfare {g}{g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 0
101 Charging Loxodon Green Common 4{2}{g}{g} Creature – Elephant 3 3 Trample 0
102 Citizen of the Eastern Empire Green Common 2{1}{g} Creature – Cat Citizen 1 1 {g}:Regenerate Citizen of the Eastern Empire. 7 1297948898 on 17 Feb 2011 by Alex
103 Energize Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
0
104 Enslaved Stalker Green Uncommon 3{2}{g} Creature – Cat Warrior 2 1 Shroud
suppress {u} (You may play this card for {u} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
0
105 Feild Medic Green Common 1{g} Creature – Cat Druid 0 1 When Feild Medic enters the battlefield, gain 2 life.
guerilla Warfare {g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
0
106 Frenzied Wolf Green Common 3{2}{g} Creature – Wolf 2 2 Active- If you have tapped three or more creatures you control since your last upkeep, Frenzied Wolf gets +1/+1. 0
107 Leonin Mana Chief Green Common 2{1}{g} Creature – Cat Druid 0 1 {t}: Add {g} to your mana pool.
Active- If you have tapped three or more creatures you control since your last upkeep, Leonin Mana Chief has {t}: Add {g}{g} to your mana pool.
0
108 Recharge Green Rare 4{2}{g}{g} Sorcery You gain life equal to the number of tapped creatures you control.Untap those creatures. 0
109 Spell of Strengthening Green Common 3{2}{g} Enchantment – Aura Enchant Creature
Enchanted creature has {g},{t}:Put a +1/+1 counter on target creature.
0
110 Suprise Elephant Green Common 4{2}{g}{g} Creature – Elephant 3 3 guerilla Warfare {g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 1 1295120397 on 15 Jan 2011 by Jack V
111 Toxic Turtle Green Common 3{2}{g} Creature – Turtle 1 3 Deathtouch 0
112 Trained Recluse Green Common 3{2}{g} Creature – Spider 1 5 Reach 4 1296656503 on 02 Feb 2011 by Alex
113 Volatile Boar Green Common 4{3}{g} Creature – Boar 2 4 When enters the battlefield, you may pay {g}{g}. If you do, Volatile Boar fights target creature. 0
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Mechanics | Skeleton