Shiny Umbreon's Unmade Cards: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ascending Cadet White Uncommon 1{w} Creature – Human Soldier 1 1 {w}, {t}, Return Ascending Cadet to its owner's hand: You may put a Ninja card with converted mana cost 2 or less from your hand onto the battlefield tapped and attacking. Activate this ability only if Ascending Cadet is unblocked. 1 1368332263 on 12 May 2013 by Shiny_Umbreon
2 Dependence White Mythic 7{5}{w}{w} Legendary Creature – Incarnation 3 6 Vigilance
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
At the beginning of each opponent’s upkeep, that player puts two 1/1 white Soldier creature tokens onto the battlefield.
0
3 Forzha, Soul of Strength White Rare 4{2}{w}{w} Legendary Creature – Spirit 3 3 First strike
Each creature controlled by another player enters the battlefield with an additional +1/+1 counter on it.
Each other creature you control enters the battlefield with two additional +1/+1 counters on it.
0
4 Just a second White Rare 3{2}{w} Enchantment Creatures your opponents control enter the battlefield with a bind counter.
Creatures with bind counters on them don't untap during their controllers' untap steps.
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
1 1475614579 on 04 Oct 2016 by Shiny_Umbreon
5 Medicine Student White Common 1{w} Creature – Kithkin Cleric 1 1 {t}: You gain X life, where X is 1 plus the number of cards named Medicine Student in your graveyard. 0
6 Unfortunate Landing White Common 1{w} Instant Remove target attacking creature an opponent controls from combat.
Team-up — If you control more creatures than that player, destroy that creature instead.
0
7 Vanishing Cloak White Common 1{w} Enchantment – Aura Enchant creature
Sacrifice Vanishing Cloak: Exile enchanted creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
0
8 Words of Faith White Rare 1{w} Enchantment – Aura Enchant creature
As long as enchanted creature has flying, other creatures with the same controller have flying. The same is true for intimidate, first strike, double strike, deathtouch, haste, hexproof, landwalk, lifelink, protection, reach, trample and vigilance.
0
9 Ancient Draconic Clone Blue Rare 4{3}{u} Creature – Shapeshifter 0 0 You may have Ancient Draconic Clone enter the battlefield as a copy of any creature on the battlefield. If the chosen creature is face down, reveal it, and Ancient Draconic Clone enters the battlefield as a copy of that creature as though it wasn't face down. 6 1418201158 on 10 Dec 2014 by Jsys Cryst
10 Cheap Material Blue Uncommon 3{2}{u} Instant Reveal the top five cards of your library. An opponent chooses two of them. Put the chosen cards into your graveyard and the rest into your hand. 5 1407356757 on 06 Aug 2014 by Shiny_Umbreon
11 Erase the Repressions Blue Rare 4{2}{u}{u} Sorcery Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put this turn from his or her library into his or her graveyard. 3 1370142650 on 02 Jun 2013 by amuseum
12 Gather Friends Blue Rare 7{4}{u}{u}{u} Enchantment – Aura Enchant two creatures (This Aura is attached to two creatures at once and is put into its owner's graveyard when either becomes illegal.)
You control enchanted creatures.
0
13 Illusory Spy Blue Uncommon 4{2}{u}{u} Creature – Illusion 4 1 Flying
You may look at the top cards of your opponents' libraries.
0
14 Incremental Advantage Blue Uncommon 5{3}{u}{u} Sorcery Draw a card. Return Incremental Advantage to its owner's hand. 6 1370930785 on 11 Jun 2013 by Link
15 Insanity Blue Mythic 7{5}{u}{u} Legendary Creature – Incarnation 3 6 Protection from spells
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
At the beginning of each opponent’s draw step, that player draws an additional card.
0
16 Mind Student Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Target player puts the top X cards of his or her library into his or her graveyard, where X is 1 plus the number of cards named Mind Student in your graveyard. 0
17 Period of Peace Blue Rare 4{2}{u}{u} Sorcery Take an extra turn after this one. Skip the combat phase of that turn. 0
18 Replicant Adept Blue Mythic 6{5}{u} Creature – Shapeshifter 0 0 You may have Replicant Adept enter the battlefield as a copy of any permanent on the battlefield with the same counters as that permanent, but not with any other. 8 1376698800 on 17 Aug 2013 by Alex
19 Scienthia, Soul of Knowledge Blue Rare 5{3}{u}{u} Legendary Creature – Spirit 4 4 Flying
At the beginning of each other player's end step, that player draws a card.
At the beginning of your end step, you draw two cards.
0
20 Timebending Control Blue Rare 6{4}{u}{u} Instant Gain control of target creature and all abilities of which that creature is the source. 2 1377494168 on 26 Aug 2013 by amuseum
21 Ambition Black Mythic 7{5}{b}{b} Legendary Creature – Incarnation 3 6 Deathtouch
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Your opponents may play one card from their graveyards during each of their turns.
0
22 Blood Tax Black Uncommon 3{1}{b}{b} Sorcery Target player chooses a creature he or she controls. You may pay 2 life. If you do, repeat this process except that player can’t choose a creature already chosen for Blood Tax. Then that player sacrifices the last chosen creature. 9 1368342680 on 12 May 2013 by Vitenka
23 Corpse Student Black Common 1{b} Creature – Vampire Rogue 1 1 {t}: Target player exiles X cards from his or her graveyard, where X is 1 plus the number of cards named Corpse Student in your graveyard. 0
24 Entropic Vampire Black Rare 4{2}{b}{b} Creature – Vampire Wizard 0 0 Flying
All other creatures get -1/-1.
Entropic Vampire gets +1/+1 for each other creature.
0
25 Essence Abducter Black Mythic 5{3}{b}{b} Creature – Vampire Assassin 3 3 Flying, first strike
Whenever Essence Abducter deals combat damage, put a +1/+1 counter on it.
When Essence Abducter dies, you draw a card and gain 1 life for each +1/+1 counter on it.
0
26 Essence Drinker Black Rare 3{2}{b} Creature – Vampire Shaman 3 1 Lifelink
Pay 3 life: Target opponent loses 1 life.
0
27 Feeding Specter Black Rare 4{2}{b}{b} Creature – Specter 1 1 Flying
Whenever Feeding Specter deals combat damage to a player, that player discards a card.
Each Specter you control gets +1/+1 for each creature card in your opponents'graveyards.
0
28 Garruk, After His Curse Black Mythic 3{2}{b} Planeswalker – Garruk 2 At the beginning of your upkeep, sacrifice another planeswalker. If you can't, loyalty abilities of Garruk can't be activated this turn and Garruk deals damage to you equal to his loyalty.
+3: Put two 1/1 black Wolf creature tokens with deathtouch onto the battlefield.
-2: You draw two cards and you lose 2 life.
-8: Target opponent's life total becomes 1.
0
29 Graveyard Engine Black Rare 2{1}{b} Enchantment Whenever a creature you own dies, return it to your hand. If you do, you lose life equal to its converted mana cost. 0
30 Heartbreaker Black Rare 5{3}{b}{b} Creature – Human Assassin 2 2 Intimidate
Whenever Heartbreaker deals combat damage to a player, each opponent sacrifices a creature.
0
31 Matty, Scheming Princess Black Mythic 4{2}{b}{b} Legendary Creature – Vampire Wizard 3 4 If an opponent would draw a card, that player exiles the top three cards of his or her library instead. For each card exiled this way, that player may pay 3 life and put it into his or her hand. 0
32 Mortha, Soul of Resilience Black Rare 5{3}{b}{b} Legendary Creature – Spirit 4 3 Haste
At the beginning of each other player's end step, that player may return a creature card from his or her graveyard to his or her hand.
At the beginning of your end step, you may return up to two creature cards from your graveyard to your hand.
0
33 Powerless Tears Black Uncommon 4{2}{b}{b} Sorcery Target player loses 4 life unless he or she sacrifices a creature. Then repeat this process once. 2 1407393859 on 07 Aug 2014 by Vitenka
34 Risky Proposition Black Rare 1{x}{b} Sorcery X can't be 0.
Reveal cards from the top of your library until the total converted mana cost is X or greater. Then put all cards revealed this way into your hand. You lose X life.
3 1408518050 on 20 Aug 2014 by Shiny_Umbreon
35 Spiderwig Boon Black Uncommon 2{1}{b} Instant Choose target creature. If it's black, it gets +2/+1 and gains intimidate until end of turn. Otherwise, it gets -1/-2 and can't block this turn. 0
36 Timebending Terror Black Rare 2{b}{b} Instant Destroy target nonartifact, nonblack creature. Counter all abilities of which that creature is the source. 0
37 Amorxha, Soul of Passion Red Rare 4{2}{r}{r} Legendary Creature – Spirit 3 3 Intimidate
Whenever another player draws a card, Amorxha, Soul of Passion deals 2 damage to that player.
Whenever you draw a card, Amorxha deals 1 damage to you.
0
38 Chaos's Bride Red Rare 4{2}{r}{r} Creature – Human Warrior 4 4 At the beginning of your upkeep, Chaos's Bride gains at random double strike, trample or "At the beginning of the end step, sacrifice this creature." until end of turn. 3 1407358591 on 06 Aug 2014 by Alex
39 Chaotic Vortex Red Rare 5{3}{r}{r} Enchantment At the beginning of your upkeep, Chaotic Vortex deals 3 damage to each player.
If the game would be a draw, you win the game instead.
6 1397370680 on 13 Apr 2014 by Vitenka
40 Extroversion Red Mythic 7{5}{r}{r} Legendary Creature – Incarnation 3 6 Haste
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Creatures your opponents control get +2/+0.
0
41 Legacy Phoenix Red Rare 5{3}{r}{r} Creature – Phoenix 3 3 Flying
When Legacy Phoenix dies, put a 1/1 white Bird creature token with flying onto the battlefield. At the beginning of your next upkeep, sacrifice that creature. If you do, return Legacy Phoenix from your graveyard to your hand.
0
42 Moment of Stupidity Red Rare 2{1}{r} Instant Target player exiles his or her hand face down. At the beginning of the next end step, return those cards to that player's hand. 4 1375158884 on 30 Jul 2013 by SadisticMystic
43 Nations-wide Chaos Red Rare 8{6}{r}{r} Sorcery Exile all permanents face down. For as long as any of those cards remain exiled, at the beginning of each player's end step, that player returns one of the exiled cards at random to the battlefield under his or her control. If it's a land card, that player repeats this process. 4 1408352332 on 18 Aug 2014 by Alex
44 Occult Ritual Red Common 1{r} Sorcery Add {r}{r}{r} to your mana pool. Spend this mana only to cast Demon, Devil or Spirit spells. 2 1405995874 on 22 Jul 2014 by amuseum
45 Once and for All Red Rare 1{r} Instant Damage can’t be prevented this turn.
Choose target creature you control and target creature an opponent controls. Each deals damage equal to its power to the other. Repeat this process until one of them has lethal damage marked on it.
1 1368332743 on 12 May 2013 by Shiny_Umbreon
46 Overwhelmed by Numbers Red Rare 5{3}{r}{r} Sorcery Tap all creatures you control. Overwhelmed by Numbers deals damage to target opponent equal to the total power of all creatures tapped this way.
Team-up — If you control more creatures than that player, Overwhelmed by Numbers instead deals that much damage to that player and each creature he or she controls.
0
47 Rage Student Red Common 1{r} Creature – Goblin Shaman 1 1 {t}: Target creature gets +X/+0 until end of turn, where X is 1 plus the number of cards named Rage Student in your graveyard. 0
48 Savage Cast Red Rare 2{r}{r} Instant Target instant or sorcery spell you control can't be countered by spells or abilities. Copy that spell. You may choose new targets for the copy. The copy can't be countered by spells or abilities. 2 1372573025 on 30 Jun 2013 by Link
49 Weapon Thrower Red Uncommon 2{1}{r} Creature – Human Warrior 2 1 {t}: Attach target Equipment to target creature you control. Weapon Thrower deals 2 damage to that creature. 0
50 Wound Opener Red Rare 6{4}{r}{r} Creature – Giant 5 5 Trample
{2}{r}: Wound Opener deals damage to target player equal to the number of times he or she has been dealt damage this turn.
0
51 Abundhia, Soul of Growth Green Rare 3{1}{g}{g} Legendary Creature – Spirit 3 4 Vigilance
Creature spells each other player casts cost {1} less to cast.
Creature spells you cast cost {2} less to cast.
0
52 Adaptative Predator Green Uncommon 5{4}{g} Creature – Beast * * As Adaptative Predator enters the battlefield, it becomes your choice of a 4/2 creature with trample or a 2/4 creature with reach.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
1 1415477499 on 08 Nov 2014 by Shiny_Umbreon
53 Alpha Hydra Green Mythic 6{3}{g}{g}{g} Creature – Hydra 6 6 Indestructible
Whenever Alpha Hydra is dealt damage, put a +1/+1 counter on it.
Alpha Hydra has trample as long as its power is 10 or greater.
1 1396555344 on 03 Apr 2014 by Shiny_Umbreon
54 Angry Saurian Green Rare 4{2}{g}{g} Creature – Beast 4 5 Each permanent controlled by a player other than its owner loses all abilities. if it's a creature, it becomes 0/1. 1 1390332578 on 21 Jan 2014 by Shiny_Umbreon
55 Ego Green Mythic 7{5}{g}{g} Legendary Creature – Incarnation 3 6 Trample
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Whenever an opponent taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
0
56 Llanowar Warrior Green Uncommon 3{2}{g} Creature – Elf Warrior 3 3 When Llanowar Warrior enters the battlefield, put a +1/+1 counter on another target creature. If it's an Elf, you may instead put three +1/+1 counters on it. 1 1396555209 on 03 Apr 2014 by Shiny_Umbreon
57 Mana Student Green Common 1{g} Creature – Elf Druid 1 1 {t}: Add {x} to your mana pool, where X is 1 plus the number of cards named Mana Student in your graveyard. 0
58 Memories of Another Land Green Rare 3{1}{g}{g} Enchantment At the beginning of your upkeep, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield tapped, then shuffle your library. 1 1407391624 on 07 Aug 2014 by Alex
59 Neutralize Green Rare 3{2}{g} Enchantment Average out each creature's power and toughness. (Round to the original highest. For example, a 3/1 would be a 2/2 and a 2/5 would be a 3/4. This is applied after other effects that modify power and toughness, but before those that exchange them.) 0
60 No Cheating Green Rare 3{2}{g} Enchantment Whenever a creature enters the battlefield, if it wasn't cast from its controller's hand, that player chooses one of his or her opponents. The opponent gains control of that creature. 0
61 Spirit of Salvation Green Rare 3{1}{g}{g} Creature – Spirit Elk 0 0 Flash
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
0
62 What Doesn't Kill You Green Uncommon 2{1}{g} Enchantment Survivor — At the beginning of each end step, if you control a creature that was dealt damage this turn, put a +1/+1 counter on target creature. 3 1410250753 on 09 Sep 2014 by Vitenka
63 Imitator of the Beyond Multicolour Rare 4{2}{w}{u} Creature – Shapeshifter 0 0 You may cast Imitator of the Beyond as a copy of any face-up nonland card in exile, except its mana cost is still {2}{w}{u}. 20 1407699240 on 10 Aug 2014 by Alex
64 Recursive Blink Multicolour Uncommon 3{w}{u}{u} Sorcery Put a 2/2 white and blue Illusion creature token on the battlefield. It has “{w}{u}{u}, Exile this creature: Put a 2/2 white and blue Illusion creature token onto the battlefield. It has this ability.” 0
65 Treasure Reversal Multicolour Rare 5{3}{w}{u} Sorcery Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by a player who controls the fewest, then one of those players of his or her choice gains control of the rest. Repeat this process for artifacts, enchantments, lands and planeswalkers. 1 1408347564 on 18 Aug 2014 by Shiny_Umbreon
66 Skilled Tutor Multicolour Uncommon 4{1}{u}{b}{b} Sorcery Shuffle your graveyard into your library. Then search your library for a card, put it into your hand and shuffle your library. 0
67 Madenning Mindcrush Multicolour Uncommon 2{b}{r} Sorcery Target opponent reveals his or her hand. You choose a card from it and that player discards that card. Then he or she shuffles his or her hand into his or her library, and draws that many cards. 1 1413153990 on 12 Oct 2014 by Shiny_Umbreon
68 Pain Sharer Multicolour Rare 6{4}{b}{r} Creature – Demon 5 5 First strike
{1}, Pay 1 life: Pain Sharer deals 1 damage to target creature or player.
1 1396555667 on 03 Apr 2014 by Shiny_Umbreon
69 Seal the Manabonds Multicolour Mythic 6{4}{b}{r} Enchantment Whenever another nonland permanent enters the battlefield, its controller exiles all permanents tapped for mana used to pay its cost until that permanent leaves the battlefield. 1 1380103378 on 25 Sep 2013 by Alex
70 Just Seraph Multicolour Rare 5{3}{w}{b} Creature – Angel 4 4 Flying
Spells your opponents control that target Just Seraph cost an additional "Sacrifice a creature" to cast.
0
71 Grave Strength Multicolour Uncommon 2{b}{g} Sorcery Exile all cards from target player's graveyard. Target creature gets +1/+1 until end of turn for each card exiled this way. 0
72 Sorin and Nissa Multicolour Mythic 4{1}{b}{b}{g} Planeswalker – Sorin Nissa 2 +1: Target opponent loses 1 life. You gain 1 life and put a 2/2 green Elf creature token onto the battlefield.
-3: Each player sacrifices a creature. Then you return an Elf card from your graveyard to your hand.
-6: Destroy all creatures. Put two 2/2 green Elf creature tokens onto the battlefield for each creature destroyed this way.
0
73 Kruphix, God of Silence Multicolour Mythic 5{3}{g}{u} Legendary Enchantment Creature – God 5 4 Indestructible
Enchantment creatures can't block or by blocked by nonenchantment creatures.
Auras can't enchant nonenchantment permanents.
3 1397980754 on 20 Apr 2014 by Shiny_Umbreon
74 Potential Awakener Multicolour Rare 4{2}{g}{u} Creature – Elf Wizard 2 2 Flying
Other green creatures you control have flying.
Other blue creatures you control get +2/+2.
1 1386872573 on 12 Dec 2013 by Shiny_Umbreon
75 Repelling Mold Multicolour Uncommon 4{1}{g}{g}{u} Instant Choose one — Counter target noncreature spell; or destroy target noncreature permanent. 4 1380096113 on 25 Sep 2013 by Vitenka
76 Act of Reason Multicolour Uncommon 3{1}{u}{r} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. 0
77 Contained Ideas Multicolour Uncommon 5{3}{u}{r} Instant Return target permanent to its owner's hand. Then Contained Ideas deals damage to that player equal to the number of cards in his or her hand. 0
78 Jace and Chandra Multicolour Mythic 6{3}{u}{r}{r} Planeswalker – Jace Chandra 5 +1: Draw a card. Jace and Chandra deal 2 damage to target creature or player.
-3: Put target permanent on top of its owner's library. Jace and Chandra deal 5 damage to that player.
-7: Search your library for any number of instant and/or sorcery cards with total converted mana cost 7 or less and cast them without paying their mana costs. Then shuffle your library.
3 1380625155 on 01 Oct 2013 by Alex
79 Sudden Headache Multicolour Rare 4{2}{u}{r} Sorcery Target opponent reveals the top three cards of his or her library and puts them into his or her hand. Sudden Headache deals damage to that player equal to those cards' total converted mana cost. 0
80 Arrester Multicolour Rare 4{2}{r}{w} Creature – Human Soldier * * When Arrester enters the battlefield, create two 2/1 red Barbarian creature tokens.
Arrester's power and toughness are each equal to the number of creatures you control.
Barbarians can't attack or block.
0
81 Stupidly Drawn to Battle Multicolour Uncommon 2{r}{w} Enchantment – Aura Enchant creature
Enchanted creature's power is 0 and it must attack each combat if able.
0
82 Giant Leap Multicolour Uncommon 3{u}{r}{g} Sorcery Target creature without flying gets +3/+3 until end of turn and gains flying. At the beginning of the next end step, it loses flying and deals 1 damage to each other creature without flying. 1 1368333316 on 12 May 2013 by Shiny_Umbreon
83 Binding Hedron Artifact Rare 3{3} Artifact Each planeswalker is a creature with "This creature's power and toughness is equal to the number of loyalty counters on it."
Whenever a loyalty ability of a planeswalker is activated, counter it. (Loyalty counters are still put on or removed from it.)
3 1407355935 on 06 Aug 2014 by Shiny_Umbreon
84 Cursed Tome Artifact Rare 3{3} Artifact {3}, {t}: You draw a card and you lose 1 life. 0
85 Guard Tower Artifact Uncommon 2{2} Artifact – Structure 1 Build up 1 (At the beginning of your upkeep, put a charge counter on this structure. This enters the battlefield with one and is destroyed when it has none.)
{t}: Guard Tower deals 1 damage to target attacking creature.
1 1368332923 on 12 May 2013 by Shiny_Umbreon
86 Library of Old Naïse Artifact Rare 6{6} Legendary Artifact – Structure 5 Build up 1 (At the beginning of your upkeep, put a charge counter on this structure. This enters the battlefield with five and is destroyed when it has none.)
{t}: Draw a card.
{9}, {t}: Draw nine cards.
1 1368332996 on 12 May 2013 by Shiny_Umbreon
87 Bloodsoaked Valley Land Rare 0 Land {t}: Add {1} to your mana pool.
Raid{t}: Add one mana of any color to your mana pool. Activate this ability only if you attacked with a creature this turn.
1 1411878922 on 28 Sep 2014 by Shiny_Umbreon
88 Calling Grove Land Common 0 Land {t}, Sacrifice Calling Grove: Search your library for a card named Llanowar Elves, Fyndhorn Elves or Elvish Mystic and put it onto the battlefield. Then shuffle your library. 0
89 Refund Bank Land Rare 0 Land {t}: Add {1} to your mana pool. If that mana is spent on a spell, untap Refund Bank when that spell is countered by a spell or ability an opponent controls. 0
90 Slave Market Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}{b}, {t}: Put a 0/1 black Serf creature token onto the battlefield.
{6}{r}{r}{r}, {t}: Put a 4/4 red Minotaur creature token onto the battlefield.
0
91 Ulvenwald Darkness Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}{b}{g}, {t}: Choose one or both — Target creature gets +1/+1 until end of turn; and/or target creature gets -1/-1 until end of turn.
5 1396556567 on 03 Apr 2014 by Shiny_Umbreon
Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics