Shiny Umbreon's Unmade Cards

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Mechanics

Showing all 91 cards

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 U 
Creature – Human Soldier
{w}, {t}, Return Ascending Cadet to its owner's hand: You may put a Ninja card with converted mana cost 2 or less from your hand onto the battlefield tapped and attacking. Activate this ability only if Ascending Cadet is unblocked.
1/1
1 comment
2013-05-12 04:17:43 by Shiny_Umbreon
 M 
Legendary Creature – Incarnation
Vigilance
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
At the beginning of each opponent’s upkeep, that player puts two 1/1 white Soldier creature tokens onto the battlefield.
3/6
 R 
Legendary Creature – Spirit
First strike
Each creature controlled by another player enters the battlefield with an additional +1/+1 counter on it.
Each other creature you control enters the battlefield with two additional +1/+1 counters on it.
3/3
 R 
Enchantment
Creatures your opponents control enter the battlefield with a bind counter.
Creatures with bind counters on them don't untap during their controllers' untap steps.
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
1 comment
2016-10-04 20:56:19 by Shiny_Umbreon
 C 
Creature – Kithkin Cleric
{t}: You gain X life, where X is 1 plus the number of cards named Medicine Student in your graveyard.
1/1
 C 
Instant
Remove target attacking creature an opponent controls from combat.
Team-up — If you control more creatures than that player, destroy that creature instead.
 C 
Enchantment – Aura
Enchant creature
Sacrifice Vanishing Cloak: Exile enchanted creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
 R 
Enchantment – Aura
Enchant creature
As long as enchanted creature has flying, other creatures with the same controller have flying. The same is true for intimidate, first strike, double strike, deathtouch, haste, hexproof, landwalk, lifelink, protection, reach, trample and vigilance.
 R 
Creature – Shapeshifter
You may have Ancient Draconic Clone enter the battlefield as a copy of any creature on the battlefield. If the chosen creature is face down, reveal it, and Ancient Draconic Clone enters the battlefield as a copy of that creature as though it wasn't face down.
0/0
6 comments
last 2014-12-10 17:53:34 by Shiny_Umbreon
 U 
Instant
Reveal the top five cards of your library. An opponent chooses two of them. Put the chosen cards into your graveyard and the rest into your hand.
5 comments
last 2014-08-07 06:52:53 by Shiny_Umbreon
 R 
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put this turn from his or her library into his or her graveyard.
3 comments
last 2013-06-02 10:11:26 by Shiny_Umbreon
 R 
Enchantment – Aura
Enchant two creatures (This Aura is attached to two creatures at once and is put into its owner's graveyard when either becomes illegal.)
You control enchanted creatures.
 U 
Creature – Illusion
Flying
You may look at the top cards of your opponents' libraries.
4/1
 U 
Sorcery
Draw a card. Return Incremental Advantage to its owner's hand.
6 comments
last 2013-08-06 09:03:38 by Alex
 M 
Legendary Creature – Incarnation
Protection from spells
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
At the beginning of each opponent’s draw step, that player draws an additional card.
3/6
 C 
Creature – Vedalken Wizard
{t}: Target player puts the top X cards of his or her library into his or her graveyard, where X is 1 plus the number of cards named Mind Student in your graveyard.
1/1
 R 
Sorcery
Take an extra turn after this one. Skip the combat phase of that turn.
 M 
Creature – Shapeshifter
You may have Replicant Adept enter the battlefield as a copy of any permanent on the battlefield with the same counters as that permanent, but not with any other.
0/0
8 comments
last 2013-08-21 03:08:42 by Shiny_Umbreon
 R 
Legendary Creature – Spirit
Flying
At the beginning of each other player's end step, that player draws a card.
At the beginning of your end step, you draw two cards.
4/4
 R 
Instant
Gain control of target creature and all abilities of which that creature is the source.
2 comments
last 2013-08-26 15:54:24 by Shiny_Umbreon
 M 
Legendary Creature – Incarnation
Deathtouch
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Your opponents may play one card from their graveyards during each of their turns.
3/6
 U 
Sorcery
Target player chooses a creature he or she controls. You may pay 2 life. If you do, repeat this process except that player can’t choose a creature already chosen for Blood Tax. Then that player sacrifices the last chosen creature.
9 comments
last 2013-05-14 07:11:00 by Shiny_Umbreon
 C 
Creature – Vampire Rogue
{t}: Target player exiles X cards from his or her graveyard, where X is 1 plus the number of cards named Corpse Student in your graveyard.
1/1
 R 
Creature – Vampire Wizard
Flying
All other creatures get -1/-1.
Entropic Vampire gets +1/+1 for each other creature.
0/0
 M 
Creature – Vampire Assassin
Flying, first strike
Whenever Essence Abducter deals combat damage, put a +1/+1 counter on it.
When Essence Abducter dies, you draw a card and gain 1 life for each +1/+1 counter on it.
3/3
 R 
Creature – Vampire Shaman
Lifelink
Pay 3 life: Target opponent loses 1 life.
3/1
 R 
Creature – Specter
Flying
Whenever Feeding Specter deals combat damage to a player, that player discards a card.
Each Specter you control gets +1/+1 for each creature card in your opponents'graveyards.
1/1
 M 
Planeswalker – Garruk
At the beginning of your upkeep, sacrifice another planeswalker. If you can't, loyalty abilities of Garruk can't be activated this turn and Garruk deals damage to you equal to his loyalty.
+3: Put two 1/1 black Wolf creature tokens with deathtouch onto the battlefield.
-2: You draw two cards and you lose 2 life.
-8: Target opponent's life total becomes 1.
2
 R 
Enchantment
Whenever a creature you own dies, return it to your hand. If you do, you lose life equal to its converted mana cost.
 R 
Creature – Human Assassin
Intimidate
Whenever Heartbreaker deals combat damage to a player, each opponent sacrifices a creature.
2/2
 M 
Legendary Creature – Vampire Wizard
If an opponent would draw a card, that player exiles the top three cards of his or her library instead. For each card exiled this way, that player may pay 3 life and put it into his or her hand.
3/4
 R 
Legendary Creature – Spirit
Haste
At the beginning of each other player's end step, that player may return a creature card from his or her graveyard to his or her hand.
At the beginning of your end step, you may return up to two creature cards from your graveyard to your hand.
4/3
 U 
Sorcery
Target player loses 4 life unless he or she sacrifices a creature. Then repeat this process once.
"Crying is not one of your options."
2 comments
last 2014-08-07 06:53:31 by Shiny_Umbreon
 R 
Sorcery
X can't be 0.
Reveal cards from the top of your library until the total converted mana cost is X or greater. Then put all cards revealed this way into your hand. You lose X life.
3 comments
last 2014-08-20 21:24:16 by Shiny_Umbreon
 U 
Instant
Choose target creature. If it's black, it gets +2/+1 and gains intimidate until end of turn. Otherwise, it gets -1/-2 and can't block this turn.
 R 
Instant
Destroy target nonartifact, nonblack creature. Counter all abilities of which that creature is the source.
 R 
Legendary Creature – Spirit
Intimidate
Whenever another player draws a card, Amorxha, Soul of Passion deals 2 damage to that player.
Whenever you draw a card, Amorxha deals 1 damage to you.
3/3
 R 
Creature – Human Warrior
At the beginning of your upkeep, Chaos's Bride gains at random double strike, trample or "At the beginning of the end step, sacrifice this creature." until end of turn.
4/4
3 comments
last 2014-08-06 22:53:06 by keflexxx
 R 
Enchantment
At the beginning of your upkeep, Chaotic Vortex deals 3 damage to each player.
If the game would be a draw, you win the game instead.
6 comments
last 2014-04-16 08:30:00 by Vitenka
 M 
Legendary Creature – Incarnation
Haste
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Creatures your opponents control get +2/+0.
3/6
 R 
Creature – Phoenix
Flying
When Legacy Phoenix dies, put a 1/1 white Bird creature token with flying onto the battlefield. At the beginning of your next upkeep, sacrifice that creature. If you do, return Legacy Phoenix from your graveyard to your hand.
3/3
 R 
Instant
Target player exiles his or her hand face down. At the beginning of the next end step, return those cards to that player's hand.
4 comments
last 2013-08-05 14:50:41 by Alex
 R 
Sorcery
Exile all permanents face down. For as long as any of those cards remain exiled, at the beginning of each player's end step, that player returns one of the exiled cards at random to the battlefield under his or her control. If it's a land card, that player repeats this process.
4 comments
last 2014-08-18 20:00:56 by Shiny_Umbreon
 C 
Sorcery
Add {r}{r}{r} to your mana pool. Spend this mana only to cast Demon, Devil or Spirit spells.
2 comments
last 2014-07-22 04:18:25 by Shiny_Umbreon
 R 
Instant
Damage can’t be prevented this turn.
Choose target creature you control and target creature an opponent controls. Each deals damage equal to its power to the other. Repeat this process until one of them has lethal damage marked on it.
1 comment
2013-05-12 04:25:43 by Shiny_Umbreon
 R 
Sorcery
Tap all creatures you control. Overwhelmed by Numbers deals damage to target opponent equal to the total power of all creatures tapped this way.
Team-up — If you control more creatures than that player, Overwhelmed by Numbers instead deals that much damage to that player and each creature he or she controls.
 C 
Creature – Goblin Shaman
{t}: Target creature gets +X/+0 until end of turn, where X is 1 plus the number of cards named Rage Student in your graveyard.
1/1
 R 
Instant
Target instant or sorcery spell you control can't be countered by spells or abilities. Copy that spell. You may choose new targets for the copy. The copy can't be countered by spells or abilities.
2 comments
last 2013-07-01 05:06:21 by Shiny_Umbreon
 U 
Creature – Human Warrior
{t}: Attach target Equipment to target creature you control. Weapon Thrower deals 2 damage to that creature.
2/1
 R 
Creature – Giant
Trample
{2}{r}: Wound Opener deals damage to target player equal to the number of times he or she has been dealt damage this turn.
5/5
 R 
Legendary Creature – Spirit
Vigilance
Creature spells each other player casts cost {1} less to cast.
Creature spells you cast cost {2} less to cast.
3/4
 U 
Creature – Beast
As Adaptative Predator enters the battlefield, it becomes your choice of a 4/2 creature with trample or a 2/4 creature with reach.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
*/*
1 comment
2014-11-08 20:11:39 by Shiny_Umbreon
 M 
Creature – Hydra
Indestructible
Whenever Alpha Hydra is dealt damage, put a +1/+1 counter on it.
Alpha Hydra has trample as long as its power is 10 or greater.
6/6
1 comment
2014-04-03 20:02:24 by Shiny_Umbreon
 R 
Creature – Beast
Each permanent controlled by a player other than its owner loses all abilities. if it's a creature, it becomes 0/1.
4/5
1 comment
2014-01-21 19:29:38 by Shiny_Umbreon
Ego
{5}{g}{g}
 
 M 
Legendary Creature – Incarnation
Trample
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Whenever an opponent taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
3/6
 U 
Creature – Elf Warrior
When Llanowar Warrior enters the battlefield, put a +1/+1 counter on another target creature. If it's an Elf, you may instead put three +1/+1 counters on it.
3/3
1 comment
2014-04-03 20:00:09 by Shiny_Umbreon
 C 
Creature – Elf Druid
{t}: Add {x} to your mana pool, where X is 1 plus the number of cards named Mana Student in your graveyard.
1/1
 R 
Enchantment
At the beginning of your upkeep, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
1 comment
2014-08-07 06:07:04 by Alex
 R 
Enchantment
Average out each creature's power and toughness. (Round to the original highest. For example, a 3/1 would be a 2/2 and a 2/5 would be a 3/4. This is applied after other effects that modify power and toughness, but before those that exchange them.)
 R 
Enchantment
Whenever a creature enters the battlefield, if it wasn't cast from its controller's hand, that player chooses one of his or her opponents. The opponent gains control of that creature.
 R 
Creature – Spirit Elk
Flash
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
0/0
 U 
Enchantment
Survivor — At the beginning of each end step, if you control a creature that was dealt damage this turn, put a +1/+1 counter on target creature.
3 comments
last 2014-09-10 03:27:51 by Shiny_Umbreon
 R 
Creature – Shapeshifter
You may cast Imitator of the Beyond as a copy of any face-up nonland card in exile, except its mana cost is still {2}{w}{u}.
0/0
20 comments
last 2014-08-30 05:54:44 by Shiny_Umbreon
 U 
Sorcery
Put a 2/2 white and blue Illusion creature token on the battlefield. It has “{w}{u}{u}, Exile this creature: Put a 2/2 white and blue Illusion creature token onto the battlefield. It has this ability.”
 R 
Sorcery
Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by a player who controls the fewest, then one of those players of his or her choice gains control of the rest. Repeat this process for artifacts, enchantments, lands and planeswalkers.
1 comment
2014-08-18 07:39:24 by Shiny_Umbreon
 U 
Sorcery
Shuffle your graveyard into your library. Then search your library for a card, put it into your hand and shuffle your library.
 U 
Sorcery
Target opponent reveals his or her hand. You choose a card from it and that player discards that card. Then he or she shuffles his or her hand into his or her library, and draws that many cards.
1 comment
2014-10-12 22:46:30 by Shiny_Umbreon
 R 
Creature – Demon
First strike
{1}, Pay 1 life: Pain Sharer deals 1 damage to target creature or player.
5/5
1 comment
2014-04-03 20:07:47 by Shiny_Umbreon
 M 
Enchantment
Whenever another nonland permanent enters the battlefield, its controller exiles all permanents tapped for mana used to pay its cost until that permanent leaves the battlefield.
1 comment
2013-09-25 10:02:58 by Alex
 R 
Creature – Angel
Flying
Spells your opponents control that target Just Seraph cost an additional "Sacrifice a creature" to cast.
4/4
 U 
Sorcery
Exile all cards from target player's graveyard. Target creature gets +1/+1 until end of turn for each card exiled this way.
 M 
Planeswalker – Sorin Nissa
+1: Target opponent loses 1 life. You gain 1 life and put a 2/2 green Elf creature token onto the battlefield.
-3: Each player sacrifices a creature. Then you return an Elf card from your graveyard to your hand.
-6: Destroy all creatures. Put two 2/2 green Elf creature tokens onto the battlefield for each creature destroyed this way.
2
 M 
Legendary Enchantment Creature – God
Indestructible
Enchantment creatures can't block or by blocked by nonenchantment creatures.
Auras can't enchant nonenchantment permanents.
5/4
3 comments
last 2014-04-20 22:31:32 by Alex
 R 
Creature – Elf Wizard
Flying
Other green creatures you control have flying.
Other blue creatures you control get +2/+2.
2/2
1 comment
2013-12-12 18:22:53 by Shiny_Umbreon
 U 
Instant
Choose one — Counter target noncreature spell; or destroy target noncreature permanent.
4 comments
last 2013-09-25 17:13:16 by Shiny_Umbreon
 U 
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
 U 
Instant
Return target permanent to its owner's hand. Then Contained Ideas deals damage to that player equal to the number of cards in his or her hand.
 M 
Planeswalker – Jace Chandra
+1: Draw a card. Jace and Chandra deal 2 damage to target creature or player.
-3: Put target permanent on top of its owner's library. Jace and Chandra deal 5 damage to that player.
-7: Search your library for any number of instant and/or sorcery cards with total converted mana cost 7 or less and cast them without paying their mana costs. Then shuffle your library.
5
3 comments
last 2013-10-01 23:51:26 by jmgariepy
 R 
Sorcery
Target opponent reveals the top three cards of his or her library and puts them into his or her hand. Sudden Headache deals damage to that player equal to those cards' total converted mana cost.
 R 
Creature – Human Soldier
When Arrester enters the battlefield, create two 2/1 red Barbarian creature tokens.
Arrester's power and toughness are each equal to the number of creatures you control.
Barbarians can't attack or block.
*/*
 U 
Enchantment – Aura
Enchant creature
Enchanted creature's power is 0 and it must attack each combat if able.
 U 
Sorcery
Target creature without flying gets +3/+3 until end of turn and gains flying. At the beginning of the next end step, it loses flying and deals 1 damage to each other creature without flying.
1 comment
2013-05-12 04:35:16 by Shiny_Umbreon
 R 
Artifact
Each planeswalker is a creature with "This creature's power and toughness is equal to the number of loyalty counters on it."
Whenever a loyalty ability of a planeswalker is activated, counter it. (Loyalty counters are still put on or removed from it.)
3 comments
last 2014-08-06 21:59:50 by Shiny_Umbreon
 R 
Artifact
{3}, {t}: You draw a card and you lose 1 life.
 U 
Artifact – Structure
Build up 1 (At the beginning of your upkeep, put a charge counter on this structure. This enters the battlefield with one and is destroyed when it has none.)
{t}: Guard Tower deals 1 damage to target attacking creature.
1
1 comment
2013-05-12 04:28:43 by Shiny_Umbreon
 R 
Legendary Artifact – Structure
Build up 1 (At the beginning of your upkeep, put a charge counter on this structure. This enters the battlefield with five and is destroyed when it has none.)
{t}: Draw a card.
{9}, {t}: Draw nine cards.
5
1 comment
2013-05-12 04:29:56 by Shiny_Umbreon
 R 
Land
{t}: Add {1} to your mana pool.
Raid{t}: Add one mana of any color to your mana pool. Activate this ability only if you attacked with a creature this turn.
1 comment
2014-09-28 04:35:22 by Shiny_Umbreon
 C 
Land
{t}, Sacrifice Calling Grove: Search your library for a card named Llanowar Elves, Fyndhorn Elves or Elvish Mystic and put it onto the battlefield. Then shuffle your library.
 R 
Land
{t}: Add {1} to your mana pool. If that mana is spent on a spell, untap Refund Bank when that spell is countered by a spell or ability an opponent controls.
 R 
Land
{t}: Add {1} to your mana pool.
{3}{b}, {t}: Put a 0/1 black Serf creature token onto the battlefield.
{6}{r}{r}{r}, {t}: Put a 4/4 red Minotaur creature token onto the battlefield.
 R 
Land
{t}: Add {1} to your mana pool.
{1}{b}{g}, {t}: Choose one or both — Target creature gets +1/+1 until end of turn; and/or target creature gets -1/-1 until end of turn.
5 comments
last 2014-04-04 08:17:11 by jmgariepy

Show frames: W U B R G M A L

Show rarities: C U R M

Or view by sections


Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics