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Showing 27 of 177 Red cards
Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)
Show rarities: N C U R
Enchant creature
Enchanted creature gets +1/+1 and gains menace and hexproof from red if it's an artifact creature. Otherwise, enchanted creature gains "At the beginning of this creature's controller's endstep, Stolen Red Essence deals 4 damage to enchanted creature."
Enchanted creature gets +1/+1 and gains menace and hexproof from red if it's an artifact creature. Otherwise, enchanted creature gains "At the beginning of this creature's controller's endstep, Stolen Red Essence deals 4 damage to enchanted creature."
Edict- Whenever Stonespear Advocate gains +1/+1 counter target creature you control gets +2/+0 until end of turn.
2/1
If an spell or ability an opponent controls would put a -1/-1 counter on Str8 Edge or would cause you to gain a poison counter, Str8 Edge deals 4 damage to that spell's controller or the person who controls the permanent that has that ability instead.
4/1
Prowess
: The next instant or sorcery you cast this turn costs
less, where X is Street Performer's power.
: The next instant or sorcery you cast this turn costs
less, where X is Street Performer's power.2/1
Haste
Purify Red
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Purify Red

(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
Negamorph 

(You may cast this card face down as a 2/2 creature with a -1/-1 counter on it for
. Turn it face up any time for its negamorph cost)
When Termite-Hill Terrorist is flipped face up deal 2 damage to each creature


(You may cast this card face down as a 2/2 creature with a -1/-1 counter on it for
. Turn it face up any time for its negamorph cost)
When Termite-Hill Terrorist is flipped face up deal 2 damage to each creature
3/2
For each noncreature token you control, create a 1/1 red Goblin token with haste. Exile those tokens at the beginning of the next endstep.
A Series of Unfortunate Events-inspired plane
(Underworld spells can only be cast if you've descended into the Underworld this turn.), Prowess
When Tormenting President enters the battlefield, Tormenting President deals X damage to each opponent, where X is the number of Underworld cards in your graveyard.
When Tormenting President enters the battlefield, Tormenting President deals X damage to each opponent, where X is the number of Underworld cards in your graveyard.
5/5
Heighten (If the next instant or sorcery you cast selects a target, you may have it select two targets instead.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Each player exiles forests until the control fewer than the total number of mountains in play.
Players cannot play a forest unless they control fewer forests than there are mountains in play.
Players cannot play a forest unless they control fewer forests than there are mountains in play.
The timberline marks the forests' end, giving way to the Peaks of Salkutun that circle the Great Flat Desert of the North.
Creatures you control become red in addition to their other colors and gain haste and menace until end of turn.
Martyr- When Unflinching Brigand dies, gain control of target artifact until the end of your next turn.
2/2
Mechanic Name (This spell costs
less for each spell an opponent cast this turn.)
Deal 5 damage to target player or planeswalker.
less for each spell an opponent cast this turn.)
Deal 5 damage to target player or planeswalker.
A Series of Unfortunate Events-inspired plane
Raise the Stakes- Whenever Vengeance Bearer attacks, you may sacrifice a creature or a Treasure. If you do, Vengeance Bearer deals 2 damage to target player and up to one target planeswalker that player controls.
Survival Game plane
3/4
Enchant land
Enchanted land gains "
: Deal 2 damage to target player." If enchantedand is a snow land, reduce that damage by 1.
Enchanted land gains "

: Deal 2 damage to target player." If enchantedand is a snow land, reduce that damage by 1.Deal 6 damage to target creature.
Fossilize- sacrifice a land. (During you fossil turn you may choose a phase and the mana spent casting Volcanic Shot to your mana pool.)
Fossilize- sacrifice a land. (During you fossil turn you may choose a phase and the mana spent casting Volcanic Shot to your mana pool.)
Memorial (Exile a Monument card from your hand or sideboard. You may cast it for as long as it remains exiled, and it costs
less to cast this way.)
Until end of turn, target creature can't block.
less to cast this way.)
Until end of turn, target creature can't block.
Alxzarza
Deal 3 damage to any target. If that target is Aquatic, Warm Fronnt can't be countered.
Double the power of each Warrior you control until end of turn.
As an additional cost to cast Wheel-type, discard your hand.
Draw X cards, where X is the number of cards discarded casting Wheel-type. Then add
for each card you drew.
Draw X cards, where X is the number of cards discarded casting Wheel-type. Then add
for each card you drew.Punish (As long as this creature is tapped, at the beginning of the endstep this creature deals 1 damage to each opponent who was dealt damage this turn).
1/1
Spellforce/fire(Each spell you control becomes a copy of this spell. You may choose new targets for the copies.)
Deal 2 damage to any target.
Deal 2 damage to any target.
Flying, haste
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
Alxzarza
4/4
Flameburst- The first instant or sorcery spell you cast during your turn gains "This spell can't be countered by spells or abilities" and "Deal 2 damage to target player unless that player has you draw a card."
6/5
+2: Zalvanny, the Primordial Flame deals 3 damage to target creature or planeswalker.
-5: Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copies.
-11: You gain an emblem with "Whenever you cast an instant or sorcery spell for the first time each turn, deal 5 damage to any target."
-5: Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copies.
-11: You gain an emblem with "Whenever you cast an instant or sorcery spell for the first time each turn, deal 5 damage to any target."
6
Menace
Whenever word Bataarn and Ganyar attacks word Bataarn and Ganyar deals X damage to target creature or player, where X is the amount of red mana in your mana pool.
Whenever word Bataarn and Ganyar attacks word Bataarn and Ganyar deals X damage to target creature or player, where X is the amount of red mana in your mana pool.
5/5
Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)
Show rarities: N C U R
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| Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |



last 2017-06-07 14:35:01 by Sorrow