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Recent updates to temporary storage: (Generated at 2025-09-06 00:16:44)
Not pleased with outcome
See Heartbound Priest.
See Darkheart Ogre.
See Purify Test.
Concept is a signature, special spell attack. Voyage here was an afterthought to mechanically tie the card to the set, since I was having trouble (at the time) making elements to tie the card to creature transformation which was the other option.
See Flame Infusion. Alternatively considered the name Lunar Infusion. This cycle is temporarily incomplete, as I forgot to design the white and green ones when I had downtime earlier.
See Mirror Infusion.
See Rose Interjection. Cycle inspired by Pretear. I did not look up looting wording, so that may be off, but it's supposed to be normal looting if you meet the realm requirement.
See Rainbow Ring.
I wanted to make a magic ring. Honestly this isn't super key to the Norse-Magical Girl set, so it very well may not make the cut.
Removed Nrthern Ice and now vreads "return this creature..."
Typo mentioning Northern Ice twice? I like the way you try to take my advice to heart with this mechanic. The complexity on these is high though, so these need a play-test on how taxing it is to play with the mechanic.
It is nice that exiling both cards creates a natural reminder for the mechanic: Just put the pair aside with your Oblivion Rings.
It was a top-down design. I figured that anyone who really wanted to use the card would be playing a constructed deck with significant lifegain. Absolutely likely to be pure trash in draft though.
Um, that's kiiiind of expensive. I guess it's very very very swingy, but it's not like most decks can ever use it.
See Northern Ice.
See Journey to Jubya's Roots. Considered costing
and specifiying nonland.
The voyage ability should disappear when the creature returns from exile. How should I include that wording?
See Treasures of Ieschaf.
See Delirium Trek.
See Song of Fury.
See Raven 1.
See An Unassuming Shrub. I considered menace instead of deathtouch, but I didn't want creatures to be a pain in the butt to deal with during combat. I ended up doing a cycle of five enemy-colored gods, because? I didn't want a big pantheon and I didn't want the gods' domains to be too straightforward, so I guessed doing them multicolor was the way to go? This pushed me away from an earlier concpet I had wanted of a good and evil god respectively. The black-white god is supposed to be both good and evil. I wanted white's community and black's desire to win at all costs as the good aspects and white's oppression and black becoming too monstrous (fear of oneself) as the evil. I actually don't know if the black evil I had is black's domains- I didn't have access to any resources when I was designing these. I wanted this deity to be more central than the others. I ended taking character inspiration from Princess Emeraude of Magic Knight Rayearth.