CardName: Separation Storm
Cost: {3}{W}{U}
Type: Enchantment
Pow/Tgh: /
Rules Text: Players have hexproof.
Creatures get -20/-0.
At the beginning of each endstep, if no player lost life
during that turn, put a Peace counter on Separation Storm.
When Separation Storm has five or more Peace counters on it,
each player wins the game.
Flavour Text:
Set/Rarity: temporary storage None
Separation Storm
Enchantment
Players have hexproof.
Creatures get -20/-0.
At the beginning of each endstep, if no player lost life during that turn, put a Peace counter on Separation Storm. When Separation Storm has five or more Peace counters on it, each player wins the game.
See Rust Away (only relates in that there would be a cycle of ally-colored rares).
A storm is created that divides the continents on a plane, forcing them to exist in isolation and not attack each other. That storm's purpose is why I chose the name Separation Storm
See Rust Away (only relates in that there would be a cycle of ally-colored rares).
A storm is created that divides the continents on a plane, forcing them to exist in isolation and not attack each other. That storm's purpose is why I chose the name Separation Storm