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CardName: Circling Buzzards Cost: B Type: Creatiure - Bird Pow/Tgh: 1/1 Rules Text: Flash, flying Quick {1}{B} (You may cast this spell for its Quick cost. If you do, it enters the battlefield tapped.) If was cast for its Quick cost, creatures dying don't cause abilities to trigger until end of turn. Flavour Text: Set/Rarity: temporary storage Common

Circling Buzzards
{b}
 
 C 
Creatiure – Bird
Flash, flying
Quick {1}{b} (You may cast this spell for its Quick cost. If you do, it enters the battlefield tapped.)
If was cast for its Quick cost, creatures dying don't cause abilities to trigger until end of turn.
1/1
Updated on 06 Oct 2020 by Sorrow

History: [-]

2020-10-03 20:56:50: Sorrow created the card Circling Buzzards

Alternate cost kicker can do a few things that additional cost kicker cannot do. This is not one of them.

The name "quick" doesn't actually make sense on this card. What's quick about this alternate cost.

2020-10-04 06:19:34: Sorrow edited Circling Buzzards:

Forgot to include that quick makes a creature ETB tapped. Normally, that'd be a downside, but all creatures with quick have some bonus is their quick cost was paid. I was trying to come up with something that felt like more than just haste for an ability. That said, this ability feels like it would want Flash, or at least, giving the creature Flash. The Quick cost can probably be dropped from {2}{b} to {1}{b}.

Conceptwise, I wantes thinking of a Wild West shootout, and wanted to evoke the concept of being "quick on the draw." Just using that on whatever gunslingers would be represented as was kind of narrow, so I tried to invoke the application on normal fauna. ANother fauna example would be a snake that had a Quick cost to represent its bite.

I feel this is coming out backwards right now. On this card e. g. flash is the mechanic that feels fast and also communicates that.

Quick on the other hand slows down the creature (it enters tapped), so while it kinda feels like it got "hasty and tapped for an effect", the part that actually is labeled "quick" feels slow in two ways:

  1. the higher casting cost
  2. the entering tapped

So maybe that's fixable with an ability word that unifies activated abilities that can only be activated the turn the creature enters:

> Circling Buzzards {b}
Creature - Bird (C)
Flash
Flying
Quick - {b}: Creatures dying don't cause abilities to trigger this turn. Activate this ability only if ~ entered the battlefield this turn.

Still is awfully similar to kicker, so maybe:

> Circling Buzzards {1}{b}
Creature - Bird (C)
Flash
Flying
Quick (When this enters the battlefield, you may activate one of its activated abilities without paying its activation cost.)
{3}{b}: Creatures dying don't cause abilities to trigger this turn.

Now this reads all upside and actually feels like flash/haste for activated abilities. The key to me is that you can actually see the contrast to using the ability "slowly".

On Aggravated Rattler I added Flash into the reminder text for quick. The key reason for this is that if I went forward with this idea, red would be one of the colors that would get quick and red shouldn't get flash normally. I feel that Quick having flash leans towards bend more than a break since the creature entering to use an ability and can't block, although there's the issue of just holding creatures to quick to have mana to cast on other spells during one's own turn.

For me, the creature having some ability go off when it enters tapped felt like the creature had been active to me. Flavor isn't universal.

I do have to admit that quick was mostly conceptualized as making Cunning Sparkmage, but without saying haste, so this may have never been an idea worth exploring.

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