Ankh-Duat

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Showing 15 of 15 White cards

Go to section: White (15) Blue (17) Black (27) Red (28) Green (26) Artifact (1)

Show rarities: C U R M

 C 
Creature – Cat Wizard
{b/w}: Exile target creature card from a graveyard. You gain 1 life.
The best embalmists can transfer life essence from the dead to those who most need it. Usually, that mean themselves.
2/1
 U 
Creature – Bird Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
1 comment
2013-07-12 05:02:24 by Circeus
 C 
Creature – Elephant Spirit
When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
2/4
7 comments
last 2013-10-30 19:54:24 by Circeus
 C 
Creature – Human Cleric
Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
1/1
 C 
Creature
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
2/2
 U 
Creature – Cat Wizard
When Koltek's Touched enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Koltek's Touched.
2/2
1 comment
2013-04-29 16:51:07 by Circeus
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
5/5
1 comment
2014-07-13 18:11:07 by Alex
 C 
Creature – Bird Cleric
Afterlife — When this card is exiled from anywhere, put two 1/1 black Thrull tokens on the battlefield.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
 C 
Creature
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3/3
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
1 comment
2013-04-10 16:00:37 by Circeus
 R 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
1 comment
2013-04-21 18:37:05 by Circeus
 C 
Instant
Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Exile target nonblack attacking or blocking creature.
1 comment
2013-04-15 18:09:08 by Circeus

Go to section: White (15) Blue (17) Black (27) Red (28) Green (26) Artifact (1)

Show rarities: C U R M


Ankh-Duat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design notes | Skeleton