Ankh-Duat
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Showing 15 of 15 White cards
Go to section: White (15) Blue (17) Black (27) Red (28) Green (26) Artifact (1)
Show rarities: C U R M
: Exile target creature card from a graveyard. You gain 1 life.
The best embalmists can transfer life essence from the dead to those who most need it. Usually, that mean themselves.
2/1
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
1/1
Enchant creature
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
2/4
Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
1/1
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
2/2
When Koltek's Touched enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Koltek's Touched.
2/2
Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
5/5
Afterlife — When this card is exiled from anywhere, put two 1/1 black Thrull tokens on the battlefield.
2/2
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Flying
3/3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Exile target nonblack attacking or blocking creature.
Exile target nonblack attacking or blocking creature.
Go to section: White (15) Blue (17) Black (27) Red (28) Green (26) Artifact (1)
Show rarities: C U R M
Ankh-Duat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design notes | Skeleton |