Traditions of Glasmarn
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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Showing 42 of 42 Blue cards
Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)
Show rarities: C U R M
Whenever Banisher Witchfinder attacks, reveal the top card of target opponent's library. If that card's mana value is greater than Banisher Witchfinder's power, put that card and Banisher Witchfinder on the bottom of their owner's libraries.
4/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove X lore counters,
: Gain control of target creature with a mana value of X.
Remove X lore counters,

3/3
Exile target creature you control. If a creature was exiled this way, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. That opponent create a 1/1 blue Fish token.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Call the Sunken One. If you do, cast a copy of Call the Sunken One.)

Old Ways




Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a Lore counter,
: Scry 1.
Remove a Lore counter,

"What I haven't seen, my fathers and forefathers have. And so, I see for my sons." -Elder Dresken
2/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.

2/1
Counter target creature or planeswalker spell. If you don't control Walzliah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. Otherwise, return Deep God's Mirror to your hand as it resolves.

Flash
At the beginning of each opponent's upkeep, that player mills two cards unless they pay
.
At the beginning of each opponent's upkeep, that player mills two cards unless they pay

All that fall to the bottom of the sea are claimed by the Old Whale God.
3/2
Enchant creature
Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature.
Whenever enchanted creature attacks, its controller mills a card and puts a stun counter on the enchanted creature.
Enchant creature
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards."
Enchanted creature has "Whenever this creature deals combat to a player, put a stun counter on target creature that player controls and that creature's controller mills two cards."
Return target creature to its owner's hand.
Put a stun counter on up to one target artifact.
Put a stun counter on up to one target artifact.
Few can remember tales of the Old Whale God as they panic while drowning.
Flash
When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn.
When Froggy Reflection enters the battlefield, up to one target creature loses all abilities and is a blue Frog creature with base power and toughness 1/1 until end of turn.
1/1
Choose a creature type, then target opponent reveals their hand. For each card with that type revealed this way, create a token copy of that of creature with "Whenever this creature becomes the target of a spell of or ability, sacrifice it."
Whenever an instant or sorcery card is put into your graveyard from anywhere, each opponent mills a card.
"Did I come here to see if these people can be integrated into the Imperial Table, or to escape the streets where I drew my blade for the king?" -Ashley Cunnings, Communications Prospector
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has "Whenever you cast an instant or sorcery, untap this creature." and "Scry 1."
Enchanted land has: "Whenever you cast your first instant or sorcery spell each turn, you may untap this land and scry 1."
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Counter target spell unless its controller pays
. If Judgement of Nothing is divine, counter that spell instead.


Counter target spell unless its controller pays

+1: Whenever you cast an instant or sorcery spell, target creature gets -1/-0 until the beginning of your next upkeep.
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
-3: Exile an instant or sorcery spell from your graveyard. Until end of turn, if you would cast an instant or sorcery spell, cast a copy of the exiled spell instead.
-6: You gain an emblem with "Whenever you cast an instant or sorcery spell, you may exile an instant or sorcery from your graveyard and cast of a copy of the exiled spell without paying its mana cost."
3
If you control a creature with the greatest power, draw a card, then discard a card. Otherwise, tap each creature you don't control with the greatest power.
If an opponent controls three or more tapped creatures at the beginning of your upkeep, that player mills three cards.
"Look into the sea, never upon it." -Pòl, Fisherman
0/2
Target creature gets -4/-0 until end of turn. Tap that creature and a put two stun counters on it.
"Witchfinder Caelan, hold your breath!" Wisewoman Ainsley laughed.
Whenever Lost Lake Lover attacks, if an opponent milled one or more cards this turn, Lost Lake Lover can't be blocked this turn.
2/1
Target creature's owner puts it on the top or bottom of their library.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Lost by the Lake. If you do, cast a copy of Lost by the Lake.)
Old Ways




Mimicry Siren has all activated, keyword, and triggered abilities of creatures you don't control whose power is equal to their toughness.
2/2
Flying
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
When Mistborn Beauty enters the battlefield, draw two cards and discard a card.
He dances upwards, springing from the reeds to the stars. The women who chase him fall into the lake's depths.
3/1
Enchant creature or land.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature is a 1/1 blue Frog and loses all other abilities.
Enchanted is a an Island and loses all other abilities. (It still has "
: Add
.")
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature is a 1/1 blue Frog and loses all other abilities.
Enchanted is a an Island and loses all other abilities. (It still has "


Indestructible, Ward
Whenever an opponent draws their second card each turn, draw two cards.
At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.

Whenever an opponent draws their second card each turn, draw two cards.
At the beginning of each player's endstep, if you have ten or more cards in your hand, transform Old Scripture Archives.
If Darchourk, Reality-Shaper would exit the battlefield, transform Darchourk instead.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
Whenever Darchourk attacks, draw cards until you have ten cards in your hand.
You have no maximum handsize.
4/6
Hexproof
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
Whenever you cast an instant or sorcery spell, up to one target creature gets -3/-0 until end of turn
The god of the seas will never answer to people nor their creations.
4/6
Flying
Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
Patient Wood Owl gets +1/+1 as long as you have seven or more cards in your hand.
1/2
Whenever an opponent casts their second spell each turn, if you don't control a Fish, create a 1/1 blue Fish token. Otherwise, each player draws a card, then discards a card.
1/3
Whenever you cast your first instant or sorcery spell during an opponent's turn, you may draw a card. If you do, discard a card.
2/1
Prunsdyll Trout costs
less if you control a God token.
Whenever another Fish enters under your control, each opponent mills a card.

Whenever another Fish enters under your control, each opponent mills a card.
3/3
Draw two cards.
Old Ways

(Whenever you cast a instant or sorcery spell, you may pay 

and exile Read the Mists. If you do, cast a copy of Read the Mists.)
Old Ways






Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.


Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card.


Target creature you control phases out. If Ride Into the Sea is divine, draw a card, then discard a card.
"When marched on, there was no trace of the people in the northmost city of Ualbhaidh." -Imperial Table conquest report
Exile target creature you control and target creature an opponent controls.
If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward
. Otherwise, scry 4. Each opponent who had a creature exiled this way creates a 1/1 blue Fish token.
If you don't control Walziah, create Walzliah, a legendary 4/4 blue Fish God creature token with ward

If an opponent would take an extra turn or additional step, that player skips that turn or step instead.
Damage can't be doubled.
Damage can't be doubled.
"Our whale brothers share wisdom from the sea." -Elder Samuel
2/3
Enchant player
At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls.
At the beginning of each opponent's upkeep, create a token copy of the creature with the greatest power that player controls.
Flash, flying
When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays
.
When Thwarting Faerie enters the battlefield, counter target instant or sorcery spell unless its controller pays

Those who offend the fae of the Misty Marsh will known.
2/2
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove a lore counter,
: Tap target creature. If that creature's controller controls any artifacts, you may gain control of up to one target artifact controlled by that player with a mana value of X or less, where X is the number of lore counters on Wealth-Keeper Spirit.
Remove a lore counter,

1/4
Creatures and artifacts with a mana value of four or greater enter the battlefield tapped with two stun counters on them.
Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control.
Exile Weighted Mist: Each player mills X cards, where X is the number of tapped creatures and artifacts they control.
At the beginning of your endstep if you have five or more instant or sorcery cards in your graveyard, shuffle all instants and sorceries cards from your graveyard into your library and draw a card.
1/1
Flying
At the beginning of your endstep, gain control of target creature with a mana value of two or less.
Creatures you control have "When this card attacks its owner, it gains flying until end of turn."
At the beginning of your endstep, gain control of target creature with a mana value of two or less.
Creatures you control have "When this card attacks its owner, it gains flying until end of turn."
5/5
Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)
Show rarities: C U R M
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Whenever a non-God token you control becomes the target of a spell or ability an opponent controls, you may pay