Traditions of Glasmarn
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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Showing 42 of 42 Red cards
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Show rarities: C U R M
Nonbasic lands you control have "
,
: Deal 1 damage to target player. If this land is enchanted, it deals 2 damage to that player instead."


No one has climbed Blood Rock mountain to meet the witch and lived.
2/1
Enchant creature or land your control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
Deal X+1 damage to target creature or planeswalker, where X is the number of sorcery cards in your graveyard. If X is five or greater, create create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


Whenever you would discard a card, you may exile it instead.
Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead.
Whenever you would draw a card, you may have Bonny Dancer deal 2 damage to you and add a random card exiled by Bonny Dancer to your hand instead.
2/2
Deal 5 damage to target opponent and if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


Deal 2 damage to all enchanted creatures.
The Witchfinder General Steafan burned Oddirtan 23 years ago. I never expected to the see the town rebuilt." -Witchfinder Caelan
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.


Gain control of target target creature with a mana value of 2 or less until end of turn. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any target creature until end of turn instead.
Whenever a white or blue permanent you don't control would be dealt less than 3 noncombat damage by a source you control, that source deals 3 damage to that permanent instead.
3/2
If you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn." Otherwise, Dragons you control get +3/+0 and gain menace until end of turn.


Whenever Eyefire Devil becomes enchanted, Eyefire Devil gains first striker until end of turn and deals 1 damage to up to one target creature.
"The witches' familiars live in the Tarlsdreigh valleys. Avoid going through them" -Witchfinder General Steafan
2/1
Flying
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
As long as you control a God, Dragons and Gods you control get +2/+0 and have trample, and menace.
3/3
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.
: Enchanted creature attacks this turn if able.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever enchanted permanent becomes tapped, it deals one damage to its controller.

When Hellpit Incinerator dies, noncombat dealt by spells and abilities of permanents you control deals an additional 2 damage until end of turn.
,
-Sacrifice Hellpit Incinerator : Deal 2 damage to any target.


2/1
Until end of turn, double all damage that would be dealt by target creature. Damage dealt this way can't be prevented.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Imbue the Mad Flame. If you do, cast a copy of Imbue the Mad Flame.)
Old Ways




When Last-Act Inspector dies, destroy target land.
"This land is cursed. I may not leave here alive, but I'll leave nothing left for the heathens who live here." -Ashley Cunnings, Communications Prospector
3/2
Until end of turn, double all damage that would be dealt to target creature or planeswalker.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Light of Incineration. If you do, cast a copy of Light of Incineration.)
Old Ways




Divine spells can't be countered by spells or abilities your opponents control.
Whenever you cast a divine spell, deal up to 1 damage to any target.
Whenever you cast a divine spell, deal up to 1 damage to any target.
2/1
Flying
Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control.
Whenever Mad Flame Dragon attacks, deal X damage to target creature an opponent controls, where X is the number of enchanted lands you control.
4/4
When Mad Flame Torch-Bearer enters the battlefield, Mad Flame Torch-Bearer deals 1 damage to each opponent and each planeswalker they control.
The goblin bands know this flame is older than Corlain's first breath, though they do not know how old.
2/1
Target creature with a power of 2 or less gains haste and attacks this turn if able.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Makenna's Ballad. If you do, cast a copy of Makenna's Ballad.)
Old Ways




Makenna has charmed many who travel through Oddirtan to her whims.
First strike
,- Sacrifice Mountainside Sentinel: Deal 2 damage to target creature that entered the battlefield this turn.

3/1
Haste, Ward- pay 3 life

,
: Change the target of target spell. If Old Ram God becomes the target of a spell this way, untap it and it gets +2/+1 until end of turn.



5/4
Cast Old Ram's Bleating only if an opponent was dealt damage by a sorcery or enchantment this turn.
Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead.
Old Ram's Bleating deals 3 damage to any target. If a creature or planeswalker was targeted this way, Old Ram's Bleating deals 4 damage to that target instead.
Whenever Old Ram's Marauder deals combat damage to player who controls nonbasic or enchanted lands, you may pay
. If you do, Old Ram's Marauder deals 2 damage to that player.

2/1
Whenever an instant or sorcery you own becomes exiled or whenever you cast an instant or sorcery from exile, Otherworldly Arcanist gets +1/+1 until end of turn.
1/1
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
Enchanted creature has "Whenever this creature deals combat damage to a player, shuffle up to one instant or sorcery card from your graveyard into your library. If you shuffled your library this way, scry 1."
Deal 2 damage to any target.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
Old Ways




"The meat may tough, but our fire kills all sicknesses that sit in the body before we serve it." -Kenna, Tavern Keep
Indestructible, Ward- 4 life
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
Whenever you draw your third card during a turn, transform Ritual of Flame's Fervor.
If Glournat, the Mad Flame would exit the battlefield, transform Glournat instead.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
Whenever Glournat attacks, discard a card. When you discarded a this way, deal damage equal to that cards mana value to each opponent and planeswalker you don't control. Damage dealt this way can't be prevented.
5/5

"No sign of goblins, no sign of dragons. I'll wager there's something worse if stay this route." -Lexander Trawndy, Communications Prospector
3/3
Destroy target land and up to one artifact that land's controller controls unless that land's controller has Rubblous Ruin deal 3 damage to them and 3 damage a random creature they control.
Discard a card, then if one or more cards was discarded that way, draw a two cards. You may repeat this process up to X times, where X is the number of enchanted lands you control.
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."


Deal 1 damage to each creature without flying. If Shivers of the Earth is divine, Shivers of the Earth deals 1 additional damage to each white and blue creature without flying you don't control."
Menace, ward- 2 life
"No previous prospector has been past the Shodder cliffs. Glasmarn's peoples claim the same ignorance." -Eustass Hastil, Communications Prospector
5/4
Deal 3 damage to any target. If a creature or planeswalker controlled by a player who gained life this turn was targeted this way, Sign of Wyrm's Flame deals 4 damage to that target instead.
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove two Lore counters,
: Deal 1 damage to target player. If that player drew two or more cards this turn, Spellburn Pyromancer deals 3 damage to that player instead.
Remove two Lore counters,

2/3
Whenever you cast your first instant or sorcery spell each turn, each player discards a card, then draws a card.
Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
Whenever you cast an instant or sorcery spell during your turn, up to one target creature can't block until end of turn.
5/4
Flying, haste
Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."
Whenever you cast your second sorcery spell each turn, Sunscale Herald deals 3 damage to each non-Dragon creature you control. Then, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "


1/3
Whenever three or more Goblins you control attack, destroy a random artifact the defending player controls.
1/1
As an additional cost to cast Touch of Love, discard a card.
Draw two cards.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay 
and exile Touch of Love. If you do, cast a copy of Touch of Love.)
Draw two cards.
Old Ways




Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has


,
- Sacrifice this permanent: Copy target instant or sorcery spell. You may choose new targets for the copy.
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted permanent has





Whenever an instant or sorcery spell you control deals damage to a player, if you don't control Corlain, create Corlain, a legendary 4/1 red Dragon God token with flying and "
: Corlain gets +1/+0 until end of turn."


5/3
Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)
Show rarities: C U R M
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Target creature gets +2/+0 and gains fist strike until end of turn. If Blood Rock Geomancy is divine, it also gains trample until end of turn.
2024-07-28 19:08:33 by Sorrow