Traditions of Glasmarn

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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults

Showing 22 of 22 Multicolour cards

Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)

Show rarities: U R

 R 
Land
Garden of the Old Gods enters the battlefield tapped.
{t}. Add {c}. If Garden of the Old Gods is enchanted, you gain 2 life.
{t}: Add one mana of any color. Activate this ability only if you control a God. If Garden of the Old Gods is enchanted, add three mana of that color instead.
 R 
Land
If Old Beetle's Soil would be put into a graveyard from the battlefield, return Old Beetle's Soil to your hand instead.

If Old Beetle's Soil would be exile from anywhere, put Old Beetle's Soil on the bottom of your library instead.

Exile a card from your graveyard,- {t}: Add {c} or one mana of one of that card's colors.
1 comment
2024-08-28 00:05:05 by Sorrow
 U 
Creature – Human Citizen
Gods cost an additional {1} to cast.

As long as you control five or more creatures, Devout Inheritor has "Prevent all damage that would be dealt by Gods.
"To know the power of the gods is more than mortals can bear."
2/4
1 comment
2024-05-07 11:28:29 by Sorrow
 U 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has flying and "whenever you draw a card, gain 1 life."
Enchanted land has "{2}{w}{u},{t}: Scry 2 and gain 2 life."
 U 
Sorcery
Exile the top card of target player's library, then reveal that player's hand. Choose up to one nonland card revealed this way that shares a mana value with the a card exiled this way and exile that card as well.
 U 
Creature – Human Knight Detective
Flash
When Ruthless Witchfinder enters the battlefield, choose 1-
•Tap target creature.
•Destroy target tapped creature.
"By the court's orders, I am here to investigate and exterminate heretics." -Witchfinder Triona
3/1
 U 
Enchantment – Aura
Enchant land you control
Whenever the enchanted land adds mana, it adds an additional {b}{r} and you lose 4 life. Spend this mana only to cast instant or sorcery spells.
 U 
Creature – Human Rogue
Menace
When Seductive Lass enters the battlefield, gain control of target creature with a power of 3 or less until end of turn. Untap that creature. It gains haste and "at this beginning of your endstep, sacrifice this creature" until end of turn.
3/4
 U 
Instant
Target creature you control gets +2/+2 and gains trample until end of turn. Then it deals damage equal to its power to another target creature. If a creature died this way, destroy up to one target non-land, non-creature permanent with a power less than target creature's power.

Old Ways {5}{r}{g} (Whenever you cast a instant or sorcery spell, you may pay {5}{r}{g} and exile Fury of Isolation. If you do, cast a copy of Fury of Isolation.)
 U 
Creature – Elf Druid
Whenever you cast an instant or sorcery spell, untap up to one target Mountain and Forest you control.

{r}{g}: Target God gets +3/+3 and gains first strike until end of turn. Activate this ability only once each turn.
2/3
 U 
Enchantment
Landfall- Whenever a land enters, up to one target creature you control gets +1/+1 until end of turn.

Enchantment and land creatures you control get +1/+1.
 U 
Creature – Elf Cleric
Whenever a God enters the battlefield under your control, draw a card and you may return target enchantment card from your graveyard to your hand.
1/3
 U 
Instant
For each opponent, destroy target tapped creature they control with a power of 2 or less. You create a Food token for each creature that died this way.
"The suffering of these people is the witches' wicked joy. I never seen a more evil smile." -Eustass Hastil, Communications Prospector
 U 
Creature – Human Cleric
Lifelink
Whenever you gain life for, each opponent reveals their hand. You may choose an artifact or enchantment card revealed this way. That player discards that card. This ability only triggers once each turn.
2/2
2 comments
last 2024-07-13 15:10:08 by Sorrow
 U 
Enchantment
At the beginning of your endstep, create a 2/2 green Wolf token.

At the beginning of each opponent's endstep, if a creature died this turn and you control a Wolf, gain 3 life.
 U 
Creature – Elf Warlock
Vigilance
Whenever a God you control deals combat damage to a player, you may add target creature card from your graveyard to your hand.
3/3
 U 
Creature – Human Warlock
Ward {1}
{g}{u},{t}: Until end of turn, target creature's power and toughness become equal to the greatest power and toughness among creatures you control.
2/1
 U 
Instant
Return target noncreature, nonland permanent you don't control to its owner's hand.

Spells you cast that share a type with a card returned to its owner's hand this way cost {1} less until end of turn.
 U 
Enchantment – Aura
Enchant creature
Whenever combat damage is dealt to the enchanted creature, that creature phases out until your next main phase.
 U 
Creature – Goblin Wizard
At the beginning of each upkeep, Witch-Water Goblin becomes a 2/1 blue Faerie with flying or a 3/1 red Devil with trample at random until end of turn.
At the beginning of combat on each turn, Witch-Water Goblin gets +2/+0 or +0/+2 at trandom.
1/1
 U 
Creature – Human Cleric
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life.
2/2
 U 
Instant
Divine {r}{w} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {r}{w})

Target creature gets +3/+2 and gains first strike until end of turn. If Watchman's Call is divine, that creature gains doublestrike, vigilance, and menace until end of turn.

Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)

Show rarities: U R


Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults