Traditions of Glasmarn
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Showing 42 of 42 White cards
Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)
Show rarities: C U R M
When Bound By Commoners enters the battlefield, exile target permanent with a mana value of four or greater an opponent controls until Bound By Commoners leaves the battlefield. If a noncreature permanent was exiled this way, create a 2/4 white Ox token
As an additional cost to cast Bounty of the Harvest, sacrifice X Foods.
Return up to X target Enchantment cards from your graveyard to your hand.
Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Return up to X target Enchantment cards from your graveyard to your hand.
Up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Enchanted creatures you control get +0/+1.
Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Whenever an Aura enters the battlefield under your control, you may have Burden of the Ox become Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Gain 1 life for each creature and enchantment you control, search your library for a basic Plains, add it it your hand, shuffle, and draw a card.
"There is profound contentment here, but I see the people engage in true, unmasked joy on occasion." – Eustass Hastil, Communications Prospector
Exile target creature with a power of X or less, where X is the number of tokens you control.
Horken passes judgement on the farmers who cannot tend their cattle nor land.
When Daisy Garden Tender enters the battlefield, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
2/3
Divine 
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional 
)
Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature.




Tap target creature you don't control. If False Union is Divine, up to one target creature you control gets +X/+Y until end of turn, where X is the power of the tapped creature and Y is the toughness of the tapped creature.

When Farmhand Training enters, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Sacrifice an enchantment- 
,
: Search your library for an Aura, reveal it, and put it on top of your library. Activate this ability only when you could cast a sorcery.



1/1
At the beginning of combat, up to one target Food you control gains "
,- Sacrifice this permanent: Gain 3 life." until end of turn.

The most flavorful meats and vegetables taste flat and metallic when one fears their own death.
Flying, first strike
Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it.
Whenever a creature you control blocks or becomes blocked, tap the creature it's blocking or being being blocked by and put a stun counter on it.
"How many mouths must this monstrosity have, each spewing so many lies, yet not one plea for help." -Journal of Owain, Communications Prospector
4/4
Whenever a creature enters the battlefield under your control for the first time each turn, scry 1 and gain 1 life.
"Never trust a man so handsome." -Witchfinder Triona
2/3
Target creature gains indestructible and protection from the color of your choice until end of turn.
Old Ways
(Whenever you cast a instant or sorcery spell, you may pay
and exile Forgotten Skills. If you do, cast a copy of Forgotten Skills.)
Old Ways


Enchant land
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
Whenever this land becomes tapped, its controller exiles a card from their graveyard this way. If a creature card was exiled this way, gain 2 life.
Flying
Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand.
Whenever Graced Golden Eagle becomes enchanted, you may return up to one Aura from your graveyard to your hand.
"And you shot the bird, why?" -Elder Dresken to Communications Prospector Eustass Hastil
2/3
Cards can't be played from exile or fromopponent's graveyards during your turn.
,
: Return target artifact or enchantment that was put into your graveyard this turn with a mana value of 2 or less from your graveyard to your hand.


2/2
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
2/1


Whenever a Human dies, you may pay

Whenever you gain life, Horizon Bounder gains first strike until end of turn.
Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn.
Whenever Horizon Bounder control becomes enchanted, Horizon Bounder gains flying until end of turn.
3/1
Whenever another enchantment enters the battlefield under your control create a 2/4 white Ox token and up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
Whenever an artifact is put into your graveyard from the battlefield, you may return up to one target enchantment card from your graveyard with a mana value of three or less from your graveyard to the battlefield.
1/3
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

, Remove X Lore counters,
- Sacrifice Maiden Sacrifice: Exile target creature card with a power of X from the battlefield or a graveyard and create X 2/4 white Ox tokens.



1/4
When Nessar Hill Priest enters, create a Food (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever an enchantment enters under your control, activated abilities of Food you control cost
less until end of turn.

Whenever an enchantment enters under your control, activated abilities of Food you control cost

1/1
Vigilance
If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
If an opponent who has more cards in their hand than you would draw a card, exile the top card of their library instead. For as long as that card remains exiled, its owner may play it. A spell cast this way costs

4/5
Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
4/5
Divine
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
)
Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn.


Create three 1/1 white Spirit tokens with flying. If Old Eagle God's Ascent is divine, Spirits you control get +1/+1 and gain first strike until end of turn.
Vigilance, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Remove X Lore counters,
: Prevent the next X damage that would be dealt to you this turn.
Remove X Lore counters,

"Ol' Norrie knows the cures for all the ailments up here.
1/5
Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn.
"Nothing about the people of Craw Magdol makes sense"- Eustass Hastil, Communications Prospector
2/2
At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
1/4
Deal X damage to each attacking creature you don't control, where X is the number of creatures you control.
Enchant creature
Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward
until end of turn.
Whenever enchanted creature deals combat damage to a player, create a Food.
Whenever enchanted creature attacks or blocks, you may sacrifice a Food. If you do, enchanted creature gets +1/+1 and gains first strike, vigilance, and ward

Whenever enchanted creature deals combat damage to a player, create a Food.
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way.
Whenever you gain life for the first time each turn, remove all lore counters from Rustic Medicine Man. You life equal to the amount of counters removed this way.
2/4


"The innocent blood can take all the ills that would otherwise come to us." -Wisewoman Norrie
1/1
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Enchanted creature has lifelink.
Enchanted land has "Whenever this land adds mana, gain 1 life."
Indestructible, Ward
Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.
At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.

Whenever a creature with a mana value of two or less enters the battlefield under your control, scry 1.
At the beginning of each player's upkeep, if you control five or more creatures, transform Soul-Bonding Baptism.
If Kerd, Flesh Caller would exit the battlefield, transform Kerd instead.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Kerd attacks or blocks, look at the top four cards of your library. You may reveal a God or a creature with a mana value of two or less. Put that card onto the battlefield, and the rest on the bottom of your library in a random order.
5/5
Flying
When Speckled Grouse dies, create a Food token (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.")
When Speckled Grouse dies, create a Food token (It's an artifact with "

1/2
Whenever an enchantment enters the battlefield under your control, Sunfield Fox gets +1/+1 until end of turn.
The sunfield is a place of natural beauty, a place that'd make an illustrator envious.
1/2
When Vineway Dancer enters the battlefield, you may return target Aura card from your graveyard to your hand. If that Aura had a mana value of 2 or less, you may scry 1.
1/3
As long as Weirdsdale Tavern Keep is tapped, if you gain life, gain that much life plus 2 instead.

,
: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")



1/3
As you cast Weirdsdale's Watch, you may sacrifice an artifact or enchantment.
Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn.
Up to two target creatures you control get +1/+1 and gain vigilance until end of turn. If you sacrificed an artifact or enchantment this way, those creatures gain first strike until end of turn.
Once per turn during your turn, you may cast an enchantment card from your graveyard if you've gained life greater than or equal to that card's mana value.
Whenever an enchantment enters under your control, create a Food token.
Whenever an enchantment enters under your control, create a Food token.
Go to section: Colourless (1) White (42) Blue (42) Black (42) Red (42) Green (42) Multicolour (22) Artifact (10) Land (11)
Show rarities: C U R M
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Whenever you cast a spell from your graveyard, you may gain 2 life.