Traditions of Glasmarn: Recent Activity
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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Recent updates to Traditions of Glasmarn: (Generated at 2025-05-01 01:10:47)
Huh, yeah. Deep Analysis is a lowkey nutty card though so dunno if that would be a strike against or for it.
It's worth of note that Torment is obviously before the introduction of NWO as a concept, preceding it by six years or so. Like Crippling Fatigue and similarly Morbid Hunger from Odyssey are harmful for limited play despite looking like suckage for their mana efficiency. It can still be seen on Morbid Hunger's oracle comments
> Increadibly powerful in Limited. M:tG R&D member and former Pro Tour player Zac Hill has stated that this is "probably the best or second-best black common in Odyssey Limited. Neutralizing two of your opponent's threats with a single card is just that good."
The endorsement for grind play is just too strong at common with these sort of cards.
You'd need at least four mana the second time. Deep Analysis with its flashback totals 6 mana and three life and was common in its original printing. Admittedly, I don't have any other references.
Changed to Tahazzar's suggestion
updated formatting
These legendary token cards are really wordy and also repeat information among themselves. It seems like you want to define a keyword or like a token template where most of that text could be tucked inside or simply referred to by a reminder text. Simply putting this stuff inside a reminder text would allow you be less wordy and more lax with the wording since it wouldn't then be constrained by rules text syntax.
Potential rattle-snake style style combat trick at with instant-speed is a bit problematic at common. This is why such type of instant cards with flashback are also avoided to some extent. They essentially increase the board complexity with visible information that one needs to keep a mental note of.
The "otherwise" clause seems unnecessary to me. Cruel Edict is still a pretty solid card to run and the first "if" clause here already makes this considerably better.
"you control" is redundant here as well similarly to Misleading Brat.
It would be 'safer' and less color bend-y if the discard here was an additional cost so you don't have a red card potentially giving you +3 CA (by emptying hand), at common no less. Ie. Electric Revelation.
Is rather color bend-y. Regardless, could be a common as far as I can see.
This sort of (premium) removal with inherit card advantage is a big red-flag at common.
"you control" is redundant here - players can only ever sacrifice creatures they control.
When you have a keyword list where the last keyword has a reminder text, the keywords are separated by a ";" instead a "," character. See Abomination of Llanowar, Angel of Salvation, and Bayou Dragonfly for example.
Drawing four cards in parts of two 3 mana payments seems like a very good for common in limited. If the limited environment is akin to usual where it's somewhat slow paced compared to standard constructed, I think this might push it towards really attritional gameplay. To my knowledge no straight-up "draw four cards" with +3 card advantage has ever appeared at common rarity before.
Afaik variable
wordings get red-flagged at common. In this case it can easily be rectified by altering the wording to omit its use
> Exile target creature with power less than or equal to the number of tokens you control.
I honestly don't think it would be gameplay wise that big of a deal to (functional) reprint the Temple of Deceit cycle at common.
It's one of those things where people don't want to admit / talk about but really having these sort of duals at rare is just a monetary pack selling thing. I could see it sort of with like fetches - since shuffling disrupts gameplay flow and all that - but ETBT dual lands that scry 1? C'mon now.