Traditions of Glasmarn: Recent Activity
Traditions of Glasmarn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults |
Recent updates to Traditions of Glasmarn: (Generated at 2025-05-01 06:09:41)
somewhat inspired by The Feast
Followed SecretInfiltrator's suggestion
Tried to follow SecretInfiltrator's suggestion
I disagree about Christian being the main villain of Midsommar. Dani is the protagonist and Christian's relationship with Dani throughout the film casts him as the villain of Dani's story. For the film as a whole, the Harga may be considered major villain, but through Dani's perspective the cult is a better alternative than Christian.
I wouldn't consider Christian tragic based on any of the events that occur within the film. Yes, he was a victim, but by nature of being the primary human antagonist towards the protagonist and he has more characterization than his cardboard friends. For what its worth, between Midsommar and Hereditary, I don't think Ari Aster attempts to develop any character who isn't the main character beyond the cardboard character archetype assigned to them, so he ends up being the second-most fleshed out character in the film imo. He was a pathetic unmotivated individual incapable of doing anything on his own. The scene between him and his one friend over writing about the Harga showed that Christian was downright parasitic.
Best written as two abilities:
See Firemind Vessel and Guild Globe.
That activated ability can be activated only once, so it is impossible to repeat the choice and "that hasn't been chosen by you this game" becomes functionally irrelevant text.
If you want something that e. g. tracks the modes chosen after leaving and returning to the battlefield of a commander, then you need to present a different wording that explicitly explains that you track the modes.
I wonder whether some new tech like anchor words would be worth introducing for this, but - as is - the rules do not accommodate an easy wording for such an effect.
Maybe adding "for an activated ability of a permanent named The Cinder King"? Clearly name-changing effects and ability sharing effects exists that can meddle with this, but they are rare.
Christian is not the major villain of Midsommar. It would be quite reductive to say the movie has a thing like that. He's one in an ensemble of tragic characters with appropriately tragic flaws who plays an antagonistic role to multiple people/groups.
I really feel like leaving off the class altogether would serve to focus on the fact that at the moment of sacrifice his scholarly background doesn't matter. He's just a Human sacrifice after all.
Enys Men. This is the monument/phallic rock
Removed legendary supertype (unsure why I had there in the first place tbh)
Enys Men
Inspired by Enys Men mechanically. I still lose flavor points for this not being red. I could say a lot about the film Enys Men, but I'll leave you to watch it yourself if you haven't already.
Corlain was the last of the gods who can be generated by multiple cards as to be created and the one I am the least satisfied with. Firebreathing is generic and doesn't feel god-like. I liked the idea of the red god generated by multiple cards being a dragon, but a dragon wouldn't look right without a respectable body, and dragons want to fly, which is powerful in Magic.
Dragon Avatar, maybe. Just a small aspect of Corlain
That's an interesting idea! It either spawns a big dragon, or helps you close out the game with your existing dragons.
I'm not certain that the spawned creature feels "God"-ly, though. I wonder what can reasonably be done to help with that?
I wonder if adding "Flashback" here would be suitable. Either you cast it, get a god, then get your big board swing; or if your god dies, you can use this to get them back out there.
missing word in flavor text