zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
It's good that this card has cycling. It works differently depending on your graveyard, so being able to cycle it if you lack the graveyard cards and cannot use the life gain helps.
This card is complicated without a true pay-off.
Since the card has no cost chosen, the balance is not in question, so all there is to talk about is the effect of the activated ability, which makes this a Jayemdae Tome shifted slightly to the bottom-left.
Without context of a set there is no justification for the complexity either, and I don't see anyone really looking out to include this card in their set.
Slow-drawing would serve as a balance tool but without defined cost, that is not a consideration.
I feel you could lower the complexity of the card significantly with a minor functional change to two activated abilities (in addition to cycling), one using the tucking effect as a cost, the other leaving it out to gain life.
This card cares about graveyard order, which alone disqualifies it from being a good design.
It's "on the bottom".
No flavor text or theme is puzzling, because I wonder why someone would go to the length of stapling together all these parts if not for a top-down design.