zzo38 (no specific set)
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Showing 50 of 331 Colourless cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
Evolve
: ~ gets -1/-1 until end of turn.

0/1
0 comments
Whenever a spell with split second enters the stack, move it to the bottom of the stack.
Fateseal 2, and then target opponent draws a card.
Auras have persist.
Whenever counters would be put on any object or player, instead put twice that many of those counters on that object or player.
When ~ dies, proliferate.
When ~ dies, proliferate.
Target permanent gains protection from everything until end of turn.
Cycling
Cycling

Whenever an enchantment dies, its controller adds its mana cost into their mana pool.
Enchant permanent
Spells that target enchanted permanent cost
less to cast.
Totem armor
Spells that target enchanted permanent cost

Totem armor
Exchange control of two target permanents with the same mana values, that are not attached to anything.
Attacking creatures have flanking.
Blocking creatures have first strike.
When ~ dies, target creature gains haste and gets -2/-1 until end of turn.
Blocking creatures have first strike.
When ~ dies, target creature gains haste and gets -2/-1 until end of turn.
At the beginning of your end step, scry 1, and then fateseal 3.
Whenever an opponent casts a spell from their hand or from exile, that player draws 2 cards.
Whenever an opponent casts a spell from their hand or from exile, that player draws 2 cards.
Choose one--
- You can rearrange the order of objects in the stack.
- Target object in stack gains split second until it leaves the stack.
Entwine
- You can rearrange the order of objects in the stack.
- Target object in stack gains split second until it leaves the stack.
Entwine

Target player manifests their hand.
Hidden agenda
Creatures with the chosen name have "Whenever this creature deals combat damage to a player, that player draws a card.".
Creatures with the chosen name have "Whenever this creature deals combat damage to a player, that player draws a card.".
Hidden agenda
When ~ is faced up, you may pay
. If you do, or if target spell's name is the chosen name, counter that spell.
When ~ is faced up, you may pay


Creature spells cost
more to cast.
At the beginning of the first upkeep, create a red 0/1 Kobold creature token.

At the beginning of the first upkeep, create a red 0/1 Kobold creature token.
Hidden agenda
Creatures with the chosen name have banding.
Creatures with the chosen name have banding.
Double agenda
, Discard a card with either chosen name: Return a card from your graveyard with the other chosen name into your hand.

Hidden agenda
Conspiracies with the chosen name or that has an agenda with the chosen name lose all abilities.
Conspiracies with the chosen name or that has an agenda with the chosen name lose all abilities.
Hidden agenda
When ~ is faced up, you gain 3 life.
When any player casts a spell with the chosen name, you gain 1 life.
When ~ is faced up, you gain 3 life.
When any player casts a spell with the chosen name, you gain 1 life.
Hidden agenda
When ~ is faced up, scry 2, and then you may reveal the top card of your library. If the revealed card's name is the chosen name, draw that card.
When ~ is faced up, scry 2, and then you may reveal the top card of your library. If the revealed card's name is the chosen name, draw that card.

2/2
Enchant permanent
The active player controls enchanted permanent.
Retrace
The active player controls enchanted permanent.
Retrace
Target spell's owner copies that spell, and then counter the original spell.
Cycling
Cycling

All spells have demonstrate.
Enchant creature
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.
When ~ enters the battlefield and at the beginning of each upkeep, remove all power/toughness counters and ability counters from all permanents and players.
When ~ dies, you may pay
. If you do, put the same number and kind of all counters removed by ~ onto target permanent.
When ~ dies, you may pay

Enchant creature
Enchanted creature has double strike.
When enchanted creature deals combat damage to anything, it deals an equal amount of damage to itself.
Enchanted creature has double strike.
When enchanted creature deals combat damage to anything, it deals an equal amount of damage to itself.
Banding
~ has +1/+1 for each permanent attached to it.
Permanents attached to ~ have phasing.
~ has +1/+1 for each permanent attached to it.
Permanents attached to ~ have phasing.
1/1
Haste
Vanishing 4
Outlast

When ~ dies, it deals damage equal to twice its power to target damageable.
Vanishing 4
Outlast


When ~ dies, it deals damage equal to twice its power to target damageable.
1/1
Enchant permanent
Enchanted permanent is not a creature.
Cumulative upkeep
Enchanted permanent is not a creature.
Cumulative upkeep

Epic
Haste
Reach
Phasing
Bands with other creatures with epic
Haste
Reach
Phasing
Bands with other creatures with epic
1/1
Enchant permanent
Enchanted permanent has protection from historic.
When ~ dies, you may pay
and discard a historic card. If you do, return ~ to owner's hand.
Enchanted permanent has protection from historic.
When ~ dies, you may pay

Add loyalty counters on each permanent that doesn't already have any loyalty counters, according to the greatest number of the following: its toughness, its mana value, the number of counters on it, or three.
All permanents become planeswalkers in addition to their other types until end of turn.
At the beginning of the next cleanup step, remove all loyalty counters from all permanents.
All permanents become planeswalkers in addition to their other types until end of turn.
At the beginning of the next cleanup step, remove all loyalty counters from all permanents.
Enchant permanent
Enchanted permanent loses all abilities if it is tapped.
Enchanted permanent loses all abilities if it is tapped.
Set the number of damage marked on target noncreature permanent to 100.
Vigilance
Permanents attached to ~ have totem armor.
When any player casts a spell targeting ~, you may pay
. If you do, ~ gets +1/+1 until end of turn.
Permanents attached to ~ have totem armor.
When any player casts a spell targeting ~, you may pay

1/1
Protection from players that control any untapped lands.
: Players cannot tap lands for mana during the declare attackers step of this combat phase. Use this ability only during the begin combat step, and only once each turn.

1/1
Enchant damageable
Whenever damage is dealt to enchanted damageable, add X colorless manas into your mana pool, where X is the number of damage dealt in this way.
Whenever damage is dealt to enchanted damageable, add X colorless manas into your mana pool, where X is the number of damage dealt in this way.
Flash
Cumulative upkeep--
or pay 1 life
Enchant spell or permanent or a non-face-down object in command zone
Any damage that enchanted object would deal is dealt to its owner instead.
Cumulative upkeep--

Enchant spell or permanent or a non-face-down object in command zone
Any damage that enchanted object would deal is dealt to its owner instead.
~ deals X damage to target damageable, where X is the number of red manas in your mana pool.
Enchant creature
Haunt creature
Enchanted creature has +1/+1.
Haunted creature has -1/-1.
Haunt creature
Enchanted creature has +1/+1.
Haunted creature has -1/-1.
~ has +0/+1 and flanking if your hand is empty or if you control no other creatures.
At the beginning of each combat damage step, double the number of damage marked on all creatures that are blocking or blocked by ~.
At the beginning of each combat damage step, double the number of damage marked on all creatures that are blocking or blocked by ~.
1/2
At the beginning of your upkeep, pay
or sacrifice ~.
~ has banding during your turn.
At the beginning of each begin combat step, if ~ is tapped, target creature gains your choice of flying, flanking, or shadow until end of turn.

~ has banding during your turn.
At the beginning of each begin combat step, if ~ is tapped, target creature gains your choice of flying, flanking, or shadow until end of turn.
1/1
If the number of cards in your hand is an odd number, ~ has flying.
If the number of cards in your hand is an even number, ~ has shroud.
If the number of cards in your hand is an even number, ~ has shroud.
2/2
If it is night, then target player loses 2 life and draws a card; otherwise, that player gains 2 life and discards a card.
Jump-start
Jump-start
Hidden agenda
When ~ is faced up, you may pay
. If you do, create a token that is a copy of target permanent that has the chosen name. Otherwise, add one mana of any color into your mana pool.
When ~ is faced up, you may pay

Target permanent cannot die this turn.
Overload
Overload

Suspend 2--
For each type, each player may choose a permanent with that type. Do the same with supertypes, and then with subtypes. All of the permanents that are not chosen are put in the bottom of their owner's library in a random order. Each player gains a number of life equal to the number of permanents they own which left the battlefield in this way.

For each type, each player may choose a permanent with that type. Do the same with supertypes, and then with subtypes. All of the permanents that are not chosen are put in the bottom of their owner's library in a random order. Each player gains a number of life equal to the number of permanents they own which left the battlefield in this way.
At the beginning of each upkeep, the active player chooses instant/sorcery, creature, artifact, or enchantment. Spells that do not have the chosen type cost an additional
to cast this turn.
While triggered abilities of ~ are on the stack if ~ is also in the battlefield at that time, players cannot cast spells as their action while they have priority.

While triggered abilities of ~ are on the stack if ~ is also in the battlefield at that time, players cannot cast spells as their action while they have priority.
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |