Karadisia: Dyschromia
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A-I-U enters with loyalty counters for each color of mana spent to cast it.
+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter.
-4: Gain control of target creature. Draw a card.
-8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce . Until end of turn, you don't lose this mana as steps and phases end."
+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter.
-4: Gain control of target creature. Draw a card.
-8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce . Until end of turn, you don't lose this mana as steps and phases end."
0
Enroll — (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
Trample, absorb 2
Whenever one or more permanents phase in under your control, gain that much life.
Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
Whenever one or more permanents phase in under your control, gain that much life.
Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/2
Vigilance
Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
Menace (This creature can't be blocked except by two or more creatures.)
Inform (when this attacks and is unblocked, draw a card.)
When Fate Fly Solo attacks alone, it gains flying until end of turn.
Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
Inform (when this attacks and is unblocked, draw a card.)
When Fate Fly Solo attacks alone, it gains flying until end of turn.
Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
5/3
Escort
When Karadisia's Got Talent deals combat damage to an opponent, you may search your library for a God or Idol card, reveal it, put it into your hand, then shuffle.
Enroll — Exhaust three Fans (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
When Karadisia's Got Talent deals combat damage to an opponent, you may search your library for a God or Idol card, reveal it, put it into your hand, then shuffle.
Enroll — Exhaust three Fans (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/5
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Banner enters with a chaos counter.
Creatures you control get +1/+1.
At the beginning of your upkeep, if Pandom Banner has a chaos counter, creatures you control gain a random ability until end of turn —
• Deathtouch
• First strike
• Flying
• Menace
• Trample
If the pandemonium cost was paid, Pandom Banner enters with a chaos counter.
Creatures you control get +1/+1.
At the beginning of your upkeep, if Pandom Banner has a chaos counter, creatures you control gain a random ability until end of turn —
• Deathtouch
• First strike
• Flying
• Menace
• Trample
Pandemonium — Withdraw a land you control (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter.
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls.
Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter.
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls.
Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/4
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Enchant permanent
If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.
Whenever enchanted permanent is tapped for mana, its controller produces an extra . If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
Enchant permanent
If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.
Whenever enchanted permanent is tapped for mana, its controller produces an extra . If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
Flying
Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/2
Enchant creature
When Royalties enters, produce or two mana of any color.
Enchanted creature has ": Produce or one mana of any color."
When Royalties enters, produce or two mana of any color.
Enchanted creature has ": Produce or one mana of any color."
Virtual (Prevent all damage dealt to this by creatures without virtual)
Defenseless (can't block)
Defenseless (can't block)
3/3
Virtual (Prevent all damage dealt to this by creatures without virtual)
Berserk (This creature attacks each combat if able.)
Berserk (This creature attacks each combat if able.)
4/2
Virtual (Prevent all damage dealt to this by creatures without virtual)
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
2/4
Virtual (Prevent all damage dealt to this by creatures without virtual)
, : Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
, : Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
1/1
Turbocharge — , Each opponent gains 2 life (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Biomech gains a charge counter, you and friendly players gain 2 life.
[2 charges] +1/+1. Whenever a creature enters, you gain 1 life.
[3 charges] +1/+1. Lifelink
[1 charges] +1/+1. When Aethercell Biomech gains a charge counter, you and friendly players gain 2 life.
[2 charges] +1/+1. Whenever a creature enters, you gain 1 life.
[3 charges] +1/+1. Lifelink
3/3
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.
[2 charges] +1/+1. First strike
[3 charges] +1/+1. Flying
[1 charges] +1/+1.
[2 charges] +1/+1. First strike
[3 charges] +1/+1. Flying
2/2
When Charismatic Captain enrolls a Campaigns, that Campaign gets +2/+0 and gains absorb 1 until end of turn.
2/1
You gain 5 life.
Exile all nonland permanents. For each permanent exiled this way, each player may engage in a bidding war. The high bidder loses life equal to the high bid and puts that permanent onto the field under their control.
Exile all nonland permanents. For each permanent exiled this way, each player may engage in a bidding war. The high bidder loses life equal to the high bid and puts that permanent onto the field under their control.
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
Meadow Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color.
: Produce .
, Pay a charge counter: Produce one mana of any color.
Counter target spell unless its controller pays .
You gain X life.
You gain X life.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Friendly creatures get +1/+1 until end of turn.
If the pandemonium cost was paid, choose a random creature type among friendly creatures. Friendly creatures of the chosen type get an extra +2/+2 until end of turn.
Friendly creatures get +1/+1 until end of turn.
If the pandemonium cost was paid, choose a random creature type among friendly creatures. Friendly creatures of the chosen type get an extra +2/+2 until end of turn.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Destroy all creatures.
If the pandemonium cost was paid, destroy all permanents of a random noncreature permanent type.
Destroy all creatures.
If the pandemonium cost was paid, destroy all permanents of a random noncreature permanent type.
Flash
When Project Manager enters, you may exile target spell until Project Manager leaves.
When Project Manager enters, you may exile target spell until Project Manager leaves.
2/3
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.
If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.
If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
Counter target spell that targets you or a permanent you control.
Scry 2.
Scry 2.
Y is twice X.
Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
Target permanent gains indestructible until end of turn.
White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step).
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1..
[2 charges] +1/+1. Ward
[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
[1 charges] +1/+1..
[2 charges] +1/+1. Ward
[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, scry 2.
[2 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, you and each friendly player draw a card.
[3 charges] +1/+1. Flying, Inform (when this attacks and is unblocked, draw a card.)
[1 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, scry 2.
[2 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, you and each friendly player draw a card.
[3 charges] +1/+1. Flying, Inform (when this attacks and is unblocked, draw a card.)
3/3
Gain control of target artifact. Untap and unlag it. It gains Demise (sacrifice at the beginning of the end step) and "When this artifact dies, scry 2."
Creek Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color.
: Produce .
, Pay a charge counter: Produce one mana of any color.
Destroy target artifact. You produce colorless mana equal to its mana value.
Clash with all players. The player who wins the clash scrys X, where X equals the mana value of their revealed card. That player draws two cards.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Withdraw target nonland permanent. If the pandemonium cost was paid, withdraw another random target nonland permanent.
Withdraw target nonland permanent. If the pandemonium cost was paid, withdraw another random target nonland permanent.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Counter target spell.
If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
Counter target spell.
If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
Pandemonium — Tuck a card from your hand (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Clone enters with a chaos counter.
Mimicry (As this enters, it may copy a keyword of another permanent on the field.)
Pay a chaos counter: Pandom Clone becomes a copy of another random creature, except it has this ability.
If the pandemonium cost was paid, Pandom Clone enters with a chaos counter.
Mimicry (As this enters, it may copy a keyword of another permanent on the field.)
Pay a chaos counter: Pandom Clone becomes a copy of another random creature, except it has this ability.
4/4
At the beginning of each player's upkeep, that player chooses a creature they control. It gains Demise (sacrifice at the beginning of the end step).
At the beginning of your upkeep, Running Man gains a charge counter. When Running Man has three or more counters, sacrifice it.
At the beginning of your upkeep, Running Man gains a charge counter. When Running Man has three or more counters, sacrifice it.
Draw a card.
Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
When Time Traveller blocks or becomes blocked by a creature, both creatures gain Demise (sacrifice at the beginning of the end step).
1/1
[Freeze] target artifact or creature.
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.
[2 charges] +1/+1. Protection from power 4 or greater
[3 charges] +1/+1. Menace
[1 charges] +1/+1.
[2 charges] +1/+1. Protection from power 4 or greater
[3 charges] +1/+1. Menace
2/2
Turbocharge — Discard a card (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Psychomech gains a charge counter, each opponent player discards a card.
[2 charges] When Aethercell Psychomech deals combat damage to an opponent, that player discards a card.
[3 charges] Double Strike
[1 charges] +1/+1. When Aethercell Psychomech gains a charge counter, each opponent player discards a card.
[2 charges] When Aethercell Psychomech deals combat damage to an opponent, that player discards a card.
[3 charges] Double Strike
3/3
For each creature attacking you or a permanent you control, remove it from combat unless its controller pays and has you create two [Treasure] tokens.
Target player discards three cards and mills three cards. You create a number of [Treasure] tokens equal to the highest mana value among cards put into the graveyard this way.
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. X equals the high bid. The high bidder discards X cards and gains X life. Each other player loses X life.
Target creature gains X -1/-1 counters, where X is one less than its toughness. Its controller creates Y 1/1 colorless Fan creature tokens, where Y is the lesser of X and two.
Draw a card.
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and chooses another player. The high bidder controls the chosen player during the chosen player's next turn.
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and chooses another player. The high bidder controls the chosen player during the chosen player's next turn.
You create a [Treasure] token for each permanent that entered under the active player's control this turn.
Marsh Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color.
: Produce .
, Pay a charge counter: Produce one mana of any color.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Target player discards a card. If the pandemonium cost was paid, that player discards another card at random.
Target player discards a card. If the pandemonium cost was paid, that player discards another card at random.
Pandemonium — Pay 3 life (You may pay an extra pandemonium cost as you cast this spell.)
Destroy target creature. If the pandemonium cost was paid, destroy another random target creature.
Destroy target creature. If the pandemonium cost was paid, destroy another random target creature.
Pandemonium — Discard a card (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, choose a random card type.
Search your library for a card, then search for another card of the chosen type, reveal them, put them into your hand, then shuffle.
If the pandemonium cost was paid, choose a random card type.
Search your library for a card, then search for another card of the chosen type, reveal them, put them into your hand, then shuffle.
Return target creature card from your graveyard to your hand.
Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control.
Protection from Campaigns
Skeptical Cynic can't enroll Campaigns.
Skeptical Cynic can't enroll Campaigns.
2/2
Return all creature cards in your graveyard to the field.
Black dyschromia — If non-Black mana was paid to cast this spell, return all planeswalker cards in your graveyard to the field.
Black dyschromia — If non-Black mana was paid to cast this spell, return all planeswalker cards in your graveyard to the field.
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.
[2 charges] +1/+1. [Subsurface]
[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
[1 charges] +1/+1.
[2 charges] +1/+1. [Subsurface]
[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
2/2
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 2 damage to any target.
[2 charges] +1/+1. Virulent (damage dealt by this can't be prevented)
[3 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 5 damage to all other creatures without flying.
[1 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 2 damage to any target.
[2 charges] +1/+1. Virulent (damage dealt by this can't be prevented)
[3 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 5 damage to all other creatures without flying.
3/3
Crag Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color.
: Produce .
, Pay a charge counter: Produce one mana of any color.
Copy target artifact, creature, instant, or sorcery spell. You may choose new targets for the copy.
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
Pandemonium — Sacrifice a creature (You may pay an extra pandemonium cost as you cast this spell.)
Exile the top one cards of your library. Until end of turn, you may play that card. If the pandemonium cost was paid, Pandom Bomb deals damage equal to the exiled card's mana value to a random damageable.
Exile the top one cards of your library. Until end of turn, you may play that card. If the pandemonium cost was paid, Pandom Bomb deals damage equal to the exiled card's mana value to a random damageable.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Target creature gets +2/+2 until end of turn.
If the pandemonium cost was paid, it gains a random ability until end of turn —
• First strike
• Double strike
• Reach
• Demise (sacrifice at the beginning of the end step)
Target creature gets +2/+2 until end of turn.
If the pandemonium cost was paid, it gains a random ability until end of turn —
• First strike
• Double strike
• Reach
• Demise (sacrifice at the beginning of the end step)
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
Whenever an enchantment enters, Reality Tether deals 2 damage to that enchantment's controller.
Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller.
For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip.
Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value.
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).
Stage Accident deals 3 damage to any target.
Stage Accident deals 3 damage to any target.
Target creature gets +2/+2 until end of turn.
Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, you may have it fight target creature.
[2 charges] +1/+1. Reach
[3 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, it deals 5 damage to all creatures with flying.
[1 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, you may have it fight target creature.
[2 charges] +1/+1. Reach
[3 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, it deals 5 damage to all creatures with flying.
3/3
Turbocharge — (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.
[2 charges] +1/+1. Deathtouch
[3 charges] +1/+1. Vigilance
[1 charges] +1/+1.
[2 charges] +1/+1. Deathtouch
[3 charges] +1/+1. Vigilance
2/2
Clash with all players. The player who wins the clash gains life equal to the mana value of their revealed card. That player chooses a creature they control and a creature they don't control. The first creature deals damage equal to its power to the second creature.
Endangered Panda has Vulnerable (destroyed when taken damage) while you control three or fewer Forests.
3/3
At the beginning of your upkeep, tap Fire-Eyes Panda unless you sacrifice a Forest. If you sacrificed a Forest this way, produce three mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
Sorcerous, : Fire-Eyes Panda gets +3/+0 and gains Berserk (This creature attacks each combat if able.) until end of turn. Activate only once per turn.
Sorcerous, : Fire-Eyes Panda gets +3/+0 and gains Berserk (This creature attacks each combat if able.) until end of turn. Activate only once per turn.
4/4
Grove Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color.
: Produce .
, Pay a charge counter: Produce one mana of any color.
Whenever you're dealt damage, put that many charge counters on Herbal Cabinet.
At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.
At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.
: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn.
1/1
+1: Until end of turn, friendly creatures gain Predation (When this creature defeats another creature, this gains a +1/+1 counter.), and opposing creatures gain Vulnerable (destroyed when taken damage).
-1: Create a Food token, and a 2/2 green Panda Bear creature token.
-8: Search your library for any number of Forest cards, put them into your graveyard, then shuffle. You get an emblem with "You may play land cards from your graveyard."
-1: Create a Food token, and a 2/2 green Panda Bear creature token.
-8: Search your library for any number of Forest cards, put them into your graveyard, then shuffle. You get an emblem with "You may play land cards from your graveyard."
4
Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature.
Prevent all combat damage that would be dealt this turn.
Create a [Food] token for each attacking creature.
Create a [Food] token for each attacking creature.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
If you paid the pandemonium cost, choose a random basic land type.
Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
If you paid the pandemonium cost, choose a random basic land type.
Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Target creature gets +3/+0 until end of turn.
If the pandemonium cost was paid, it gains two random abilities until end of turn —
• Absorb 1 (prevent 1 damage to this object per source)
• Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
• Frostbite (When this object deals damage to a permanent, freeze that permanent.)
• Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
• Berserk (This creature attacks each combat if able.)
• Vulnerable (destroyed when taken damage)
Target creature gets +3/+0 until end of turn.
If the pandemonium cost was paid, it gains two random abilities until end of turn —
• Absorb 1 (prevent 1 damage to this object per source)
• Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
• Frostbite (When this object deals damage to a permanent, freeze that permanent.)
• Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
• Berserk (This creature attacks each combat if able.)
• Vulnerable (destroyed when taken damage)
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —
• Deathtouch
• Reach
• Trample
• Vigilance
If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —
• Deathtouch
• Reach
• Trample
• Vigilance
2/2
Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.
Return those cards from your graveyard to your hand.
Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.
Return those cards from your graveyard to your hand.
Each player sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a scene. Then creates a 2/2 green Panda Bear creature token for each permanent they sacrificed this way.
Shu-Lin, Venerated Panda's power and toughness are each equal to the number of Forests you control.
When Shu-Lin or another Panda and/or Bear enters under your control, you may search your library for a Forest card, put it onto the field tapped, then shuffle.
When Shu-Lin or another Panda and/or Bear enters under your control, you may search your library for a Forest card, put it onto the field tapped, then shuffle.
*/*
Destroy all creatures with flying. Create a [Food] token for each creature destroyed this way.
Target player sacrifices a creature. They may search their library for a basic land card, put that card onto the field tapped, then shuffle.
Enchant creature or Campaign
Enchanted permanent gets +1/+1.
Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
Enchanted permanent gets +1/+1.
Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
Enchant creature or Campaign
Enchanted permanent gets +1/+1.
White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
Enchanted permanent gets +1/+1.
White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
Enchant creature or Campaign
Enchanted permanent gets +1/+1.
Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
Enchanted permanent gets +1/+1.
Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
Enchant creature or Campaign
Enchanted permanent gets +1/+1.
Green or White synchromia — If Green or White mana was paid to cast this spell, enchanted permanent has vigilance.
Enchanted permanent gets +1/+1.
Green or White synchromia — If Green or White mana was paid to cast this spell, enchanted permanent has vigilance.
Enchant creature or Campaign
Enchanted permanent gets +1/+1.
Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
Enchanted permanent gets +1/+1.
Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
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Mechanics |
Enchanted permanent has ", : Produce one mana of any color."
Enchanted permanent has ", : Produce one mana of any color. Repeat this four more times".