Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
CardName: Pandom Mutation Cost: g Type: Sorcery Pow/Tgh: / Rules Text: **Pandemonium -- {2}** (You may pay an extra pandemonium cost as you cast this spell.) Target creature gets +3/+0 until end of turn. If the pandemonium cost was paid, it gains two random abilities until end of turn -- • **Absorb** 1 (prevent 1 damage to this object per source) • **Animosity** (You may have this creature assign its combat damage as though it weren't blocked.) • **Frostbite** (When this object deals damage to a permanent, freeze that permanent.) • **Predation** (When this creature defeats another creature, this gains a +1/+1 counter.) • **Berserk** (This creature attacks each combat if able.) • **Vulnerable** (destroyed when taken damage) Flavour Text: Set/Rarity: Karadisia: Dyschromia Rare Pandemonium — (You may pay an extra pandemonium cost as you cast this spell.)
Target creature gets +3/+0 until end of turn. If the pandemonium cost was paid, it gains two random abilities until end of turn — • Absorb 1 (prevent 1 damage to this object per source) • Animosity (You may have this creature assign its combat damage as though it weren't blocked.) • Frostbite (When this object deals damage to a permanent, freeze that permanent.) • Predation (When this creature defeats another creature, this gains a +1/+1 counter.) • Berserk (This creature attacks each combat if able.) • Vulnerable (destroyed when taken damage) |
Code: History: [-] Add your comments: |
Okay, riddle me this: What's the point on a sorcery to have a random chance to add berserk?
obviously sorcery compels you to cast it before combat phase. how else can berserk take effect?