Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
CardName: Discreet Street Attire Cost: 2 Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or Campaign Enchanted permanent gets +1/+1. *Blue or Black synchromia* -- If **Blue or Black mana** was paid to cast this spell, enchanted permanent has eludes power 2 or less. Flavour Text: Set/Rarity: Karadisia: Dyschromia Common |
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I don't really see much point in having synchromia and dischromia in the same set. Synchromia makes a bit more sense, but it basically just seems like an attempt to undo your design decision to have colorless enchantments.
I feel, you are cheating yourself out of actually creating an experience with enchantments meaningfully having a generic mana cost.
Also: Memory issues.
synchromia / dischromia should theoretically lead to better decisions in limited environments.
colorless spells shouldn't mean having a barrier against colors. interaction between colorless and colors is just as meaningful.
no memory issues in digital games. not going to be bogged down by severe constraints of paper games.