Karadisia: Dyschromia: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 A Colorful Life Colourless Uncommon 2{2} Enchantment – Aura Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
0
2 A-I-U Colourless Mythic 5{5} Legendary Planeswalker – A-I-U 0 A-I-U enters with loyalty counters for each color of mana spent to cast it.

+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter.

-4: Gain control of target creature. Draw a card.

-8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce {w}{u}{b}{r}{g}. Until end of turn, you don't lose this mana as steps and phases end."
0
3 Audition for Trainees Colourless Common 0{0} Enchantment – Campaign 3 3 Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 0
4 Camping Trip Colourless Rare 4{4} Enchantment – Campaign 7 2 Trample, absorb 2

Whenever one or more permanents phase in under your control, gain that much life.

Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
0
5 Crusade of the Faith Colourless Common 3{3} Enchantment – Campaign 4 3 Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
0
6 Fate Fly Solo Colourless Rare 3{3} Enchantment – Campaign 5 3 Menace (This creature can't be blocked except by two or more creatures.)

Inform (when this attacks and is unblocked, draw a card.)

When Fate Fly Solo attacks alone, it gains flying until end of turn.

Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
0
7 Karadisia's Got Talent Colourless Rare 4{4} Enchantment – Campaign 7 5 Escort

When Karadisia's Got Talent deals combat damage to an opponent, you may search your library for a God or Idol card, reveal it, put it into your hand, then shuffle.

Enroll — Exhaust three Fans (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
0
8 Pandom Banner Colourless Rare 3{3} Enchantment Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Banner enters with a chaos counter.

Creatures you control get +1/+1.

At the beginning of your upkeep, if Pandom Banner has a chaos counter, creatures you control gain a random ability until end of turn —

• Deathtouch
• First strike
• Flying
• Menace
• Trample
0
9 Pandom Freezer Colourless Uncommon 2{2} Enchantment – Campaign 3 4 Pandemonium — Withdraw a land you control (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter.

Frostbite (When this object deals damage to a permanent, freeze that permanent.)

When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls.

Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
1 1664614376 on 01 Oct 2022 by SecretInfiltrator
10 Pandom Growth Colourless Uncommon 2{2} Enchantment – Aura Pandemonium — {3} (You may pay an extra pandemonium cost as you cast this spell.)

Enchant permanent

If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.

Whenever enchanted permanent is tapped for mana, its controller produces an extra {c}. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
0
11 Paraglide Infiltration Colourless Uncommon 2{2} Enchantment – Campaign 4 2 Flying

Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
0
12 Royalties Colourless Common 2{2} Enchantment – Aura Enchant creature

When Royalties enters, produce {c}{c} or two mana of any color.

Enchanted creature has "{t}: Produce {c} or one mana of any color."
0
13 Virtual Assassin Colourless Common 3{3} Enchantment Creature – Illusion Assassin 3 3 Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
0
14 Virtual Berserker Colourless Common 3{3} Enchantment Creature – Illusion Berserker 4 2 Virtual (Prevent all damage dealt to this by creatures without virtual)

Berserk (This creature attacks each combat if able.)
0
15 Virtual Mystic Colourless Common 3{3} Enchantment Creature – Illusion Mystic 2 4 Virtual (Prevent all damage dealt to this by creatures without virtual)

Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
0
16 Virtual Wizard Colourless Uncommon 3{3} Enchantment Creature – Illusion Wizard 1 1 Virtual (Prevent all damage dealt to this by creatures without virtual)

{2}, {t}: Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
0
17 Aethercell Biomech White Uncommon 4{w}{3} Artifact Creature – Gear Kirin 3 3 Turbocharge — {1}, Each opponent gains 2 life (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Biomech gains a charge counter, you and friendly players gain 2 life.

[2 charges] +1/+1. Whenever a creature enters, you gain 1 life.

[3 charges] +1/+1. Lifelink
2 1664615894 on 01 Oct 2022 by SecretInfiltrator
18 Aethercell Keraunomech White Common 2{w}{1} Artifact Creature – Gear Construct 2 2 Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. First strike

[3 charges] +1/+1. Flying
0
19 Charismatic Captain White Uncommon 1{w} Creature – Human Soldier Leader 2 1 When Charismatic Captain enrolls a Campaigns, that Campaign gets +2/+0 and gains absorb 1 until end of turn. 0
20 Competitive Draft White Rare 7{w}{w}{5} Sorcery You gain 5 life.

Exile all nonland permanents. For each permanent exiled this way, each player may engage in a bidding war. The high bidder loses life equal to the high bid and puts that permanent onto the field under their control.
0
21 Flash Mob White Common 2{w}{w} Instant Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control. 0
22 Meadow Juju White Common 2{w}{1} Artifact Meadow Juju enters tapped and with two charge counters.

{t}: Produce {w}.

{t}, Pay a charge counter: Produce one mana of any color.
0
23 Momentum Shift White Uncommon 1{w}{x} Instant Counter target spell unless its controller pays {x}.

You gain X life.
0
24 Pandom Protection White Common 1{w} Instant Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
0
25 Pandom Rally White Uncommon 2{w}{1} Instant Pandemonium — {w} (You may pay an extra pandemonium cost as you cast this spell.)

Friendly creatures get +1/+1 until end of turn.

If the pandemonium cost was paid, choose a random creature type among friendly creatures. Friendly creatures of the chosen type get an extra +2/+2 until end of turn.
0
26 Pandom Wrath White Rare 4{w}{w}{2} Sorcery Pandemonium — {w}{2} (You may pay an extra pandemonium cost as you cast this spell.)

Destroy all creatures.

If the pandemonium cost was paid, destroy all permanents of a random noncreature permanent type.
0
27 Project Manager White Rare 3{w}{w}{1} Creature – Wizard 2 3 Flash

When Project Manager enters, you may exile target spell until Project Manager leaves.
0
28 Property Auction White Common 1{w} Sorcery Each player may engage in a bidding war. The high bidder loses life equal to the high bid.

If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.

If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
0
29 Scandalproof White Common 3{w}{2} Instant Counter target spell that targets you or a permanent you control.

Scry 2.
0
30 Street Casting White Uncommon 1{w}{x} Sorcery Y is twice X.

Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
4 1665296193 on 09 Oct 2022 by SecretInfiltrator
31 Tight Security White Common 2{w}{1} Instant Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
0
32 "Build It and They Will Come" Blue Common 4{u}{3} Sorcery Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn. 0
33 Aborted Debut Blue Uncommon 2{u}{1} Instant Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step). 0
34 Aethercell Neuromech Blue Common 2{u}{1} Artifact Creature – Gear Construct 2 2 Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
0
35 Aethercell Skeptomech Blue Uncommon 4{u}{3} Artifac Creature – Gear Drone 3 3 Turbocharge — {u}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, scry 2.

[2 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, you and each friendly player draw a card.

[3 charges] +1/+1. Flying, Inform (when this attacks and is unblocked, draw a card.)
0
36 Backdoor Malware Blue Rare 3{u}{u}{1} Sorcery Gain control of target artifact. Untap and unlag it. It gains Demise (sacrifice at the beginning of the end step) and "When this artifact dies, scry 2." 0
37 Creek Juju Blue Common 2{u}{1} Artifact Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
0
38 Distill Artifact Blue Uncommon 3{u}{2} Sorcery Destroy target artifact. You produce colorless mana equal to its mana value. 0
39 Idol Star Athletics Championships Blue Common 1{u} Instant Clash with all players. The player who wins the clash scrys X, where X equals the mana value of their revealed card. That player draws two cards. 0
40 Pandom Bounce Blue Common 2{u}{1} Instant Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Withdraw target nonland permanent. If the pandemonium cost was paid, withdraw another random target nonland permanent.
0
41 Pandom Cancel Blue Uncommon 3{u}{u}{1} Instant Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Counter target spell.

If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
0
42 Pandom Clone Blue Rare 4{u}{u}{2} Creature – Shapeshifter 4 4 Pandemonium — Tuck a card from your hand (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Clone enters with a chaos counter.

Mimicry (As this enters, it may copy a keyword of another permanent on the field.)

Pay a chaos counter: Pandom Clone becomes a copy of another random creature, except it has this ability.
1 1664613972 on 01 Oct 2022 by SecretInfiltrator
43 Running Man Blue Rare 4{u}{3} Artifact At the beginning of each player's upkeep, that player chooses a creature they control. It gains Demise (sacrifice at the beginning of the end step).

At the beginning of your upkeep, Running Man gains a charge counter. When Running Man has three or more counters, sacrifice it.
0
44 Sleepless Training Blue Common 2{u}{1} Instant Draw a card.

Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
0
45 Time Traveller Blue Common 2{u}{1} Creature – Rogue 1 1 When Time Traveller blocks or becomes blocked by a creature, both creatures gain Demise (sacrifice at the beginning of the end step). 0
46 To Be Stored in a Freezer Blue Common 1{u} Instant [Freeze] target artifact or creature. 2 1665242766 on 08 Oct 2022 by SecretInfiltrator
47 Aethercell Petromech Black Common 2{b}{1} Artifact Creature – Gear Construct 2 2 Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
0
48 Aethercell Psychomech Black Uncommon 4{b}{3} Artifact Creature – Gear Scarecrow 3 3 Turbocharge — Discard a card (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Psychomech gains a charge counter, each opponent player discards a card.

[2 charges] When Aethercell Psychomech deals combat damage to an opponent, that player discards a card.

[3 charges] Double Strike
0
49 Border Tax Black Uncommon 3{b}{2} Instant For each creature attacking you or a permanent you control, remove it from combat unless its controller pays {2} and has you create two [Treasure] tokens. 0
50 Cryptic Currency Black Rare 6{b}{b}{4} Sorcery Target player discards three cards and mills three cards. You create a number of [Treasure] tokens equal to the highest mana value among cards put into the graveyard this way. 0
51 Elitist Privilege Black Common 2{b}{1} Sorcery Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. X equals the high bid. The high bidder discards X cards and gains X life. Each other player loses X life. 0
52 Extreme Dieting Black Rare 3{b}{2} Sorcery Target creature gains X -1/-1 counters, where X is one less than its toughness. Its controller creates Y 1/1 colorless Fan creature tokens, where Y is the lesser of X and two. 0
53 Hostile Takeover Black Rare 5{b}{b}{3} Sorcery Draw a card.

Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and chooses another player. The high bidder controls the chosen player during the chosen player's next turn.
0
54 Income Tax Black Common 2{b}{1} Instant You create a [Treasure] token for each permanent that entered under the active player's control this turn. 0
55 Marsh Juju Black Common 2{b}{1} Artifact Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
0
56 Pandom Discard Black Common 1{b} Sorcery Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target player discards a card. If the pandemonium cost was paid, that player discards another card at random.
0
57 Pandom Kill Black Uncommon 3{b}{b}{1} Sorcery Pandemonium — Pay 3 life (You may pay an extra pandemonium cost as you cast this spell.)

Destroy target creature. If the pandemonium cost was paid, destroy another random target creature.
0
58 Pandom Tutor Black Rare 4{b}{b}{2} Sorcery Pandemonium — Discard a card (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, choose a random card type.

Search your library for a card, then search for another card of the chosen type, reveal them, put them into your hand, then shuffle.
0
59 Retrospiration Black Common 2{b}{1} Sorcery Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
0
60 Revive Career Black Uncommon 2{b}{1} Sorcery Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control. 0
61 Skeptical Cynic Black Common 2{b}{1} Creature – Human 2 2 Protection from Campaigns

Skeptical Cynic can't enroll Campaigns.
0
62 Suicide Prevention Black Rare 6{b}{b}{b}{b}{2} Sorcery Return all creature cards in your graveyard to the field.

Black dyschromia — If non-Black mana was paid to cast this spell, return all planeswalker cards in your graveyard to the field.
0
63 Aethercell Drillmech Red Common 2{r}{1} Artifact Creature – Gear Construct 2 2 Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. [Subsurface]

[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
0
64 Aethercell Hephaestomech Red Uncommon 4{r}{3} Artifact Creature – Gear Hellion 3 3 Turbocharge — {r}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 2 damage to any target.

[2 charges] +1/+1. Virulent (damage dealt by this can't be prevented)

[3 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 5 damage to all other creatures without flying.
0
65 Crag Juju Red Common 2{r}{1} Artifact Crag Juju enters tapped and with two charge counters.

{t}: Produce {r}.

{t}, Pay a charge counter: Produce one mana of any color.
0
66 Forged Duplicate Red Rare 5{r}{r}{3} Instant Copy target artifact, creature, instant, or sorcery spell. You may choose new targets for the copy. 0
67 Freelance Red Common 3{r}{2} Sorcery Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost. 0
68 Pandom Bomb Red Rare 1{r} Sorcery Pandemonium — Sacrifice a creature (You may pay an extra pandemonium cost as you cast this spell.)

Exile the top one cards of your library. Until end of turn, you may play that card. If the pandemonium cost was paid, Pandom Bomb deals damage equal to the exiled card's mana value to a random damageable.
0
69 Pandom Rage Red Uncommon 1{r} Instant Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +2/+2 until end of turn.

If the pandemonium cost was paid, it gains a random ability until end of turn —

• First strike
• Double strike
• Reach
Demise (sacrifice at the beginning of the end step)
1 1664615109 on 01 Oct 2022 by SecretInfiltrator
70 Pandom Shock Red Common 1{r} Instant Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
0
71 Reality Tether Red Uncommon 2{r}{1} Artifact Whenever an enchantment enters, Reality Tether deals 2 damage to that enchantment's controller. 0
72 Requeue Red Common 3{r}{2} Instant Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller. 0
73 Runaway Fashion Red Rare 5{r}{r}{3} Instant For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip. 0
74 Shuffle Dance Red Uncommon 3{r}{r}{1} Instant Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value. 0
75 Stage Accident Red Common 2{r}{1} Instant Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
0
76 Acrobatic Demonstration Green Common 2{g}{1} Instant Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
0
77 Aethercell Arachnomech Green Uncommon 4{g}{3} Artifact Creature – Gear Spider 3 3 Turbocharge — {g}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, you may have it fight target creature.

[2 charges] +1/+1. Reach

[3 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, it deals 5 damage to all creatures with flying.
0
78 Aethercell Venommech Green Common 2{g}{1} Artifact Creature – Gear Construct 2 2 Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Deathtouch

[3 charges] +1/+1. Vigilance
0
79 Bouncing Wedgie Green Uncommon 2{g}{1} Instant Clash with all players. The player who wins the clash gains life equal to the mana value of their revealed card. That player chooses a creature they control and a creature they don't control. The first creature deals damage equal to its power to the second creature. 0
80 Endangered Panda Green Uncommon 1{g} Creature – Panda Bear 3 3 Endangered Panda has Vulnerable (destroyed when taken damage) while you control three or fewer Forests. 0
81 Fire-Eyes Panda Green Rare 3{g}{2} Creature – Panda Bear 4 4 At the beginning of your upkeep, tap Fire-Eyes Panda unless you sacrifice a Forest. If you sacrificed a Forest this way, produce three mana in any combination of {r} and/or {g}. Until end of turn, you don't lose this mana as steps and phases end.

Sorcerous, {r}: Fire-Eyes Panda gets +3/+0 and gains Berserk (This creature attacks each combat if able.) until end of turn. Activate only once per turn.
0
82 Grove Juju Green Common 2{g}{1} Artifact Grove Juju enters tapped and with two charge counters.

{t}: Produce {g}.

{t}, Pay a charge counter: Produce one mana of any color.
0
83 Herbal Cabinet Green Rare 2{g}{1} Artifact Whenever you're dealt damage, put that many charge counters on Herbal Cabinet.

At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.
4 1665563208 on 12 Oct 2022 by SecretInfiltrator
84 Insatiable Panda Green Common 1{g} Creature – Panda Bear 1 1 {g}{1}: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn. 0
85 Lulu, Bamboo Guardian Green Mythic 4{g}{g}{2} Legendary Planeswalker – Lulu 4 +1: Until end of turn, friendly creatures gain Predation (When this creature defeats another creature, this gains a +1/+1 counter.), and opposing creatures gain Vulnerable (destroyed when taken damage).
-1: Create a Food token, and a 2/2 green Panda Bear creature token.
-8: Search your library for any number of Forest cards, put them into your graveyard, then shuffle. You get an emblem with "You may play land cards from your graveyard."
1 1665050819 on 06 Oct 2022 by amuseum
86 Material Gains Green Common 1{g} Instant Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature. 0
87 Mid-Autumn Harvest Green Common 2{g}{1} Instant Prevent all combat damage that would be dealt this turn.

Create a [Food] token for each attacking creature.
0
88 Pandom Harrow Green Common 1{g} Sorcery Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
0
89 Pandom Mutation Green Rare 1{g} Sorcery Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +3/+0 until end of turn.

If the pandemonium cost was paid, it gains two random abilities until end of turn —

Absorb 1 (prevent 1 damage to this object per source)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
Berserk (This creature attacks each combat if able.)
Vulnerable (destroyed when taken damage)
2 1664615569 on 01 Oct 2022 by SecretInfiltrator
90 Pandom Panda Green Common 2{g}{1} Creature – Panda Bear 2 2 Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —

• Deathtouch
• Reach
• Trample
• Vigilance
0
91 Pandom Recovery Green Uncommon 2{g}{1} Sorcery Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
0
92 Rise of the Pandas Green Rare 4{g}{g}{2} Sorcery Each player sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a scene. Then creates a 2/2 green Panda Bear creature token for each permanent they sacrificed this way. 1 1665296480 on 09 Oct 2022 by SecretInfiltrator
93 Shu-Lin, Venerated Panda Green Mythic 2{g}{g} Legendary Creature – Panda Bear Leader * * Shu-Lin, Venerated Panda's power and toughness are each equal to the number of Forests you control.

When Shu-Lin or another Panda and/or Bear enters under your control, you may search your library for a Forest card, put it onto the field tapped, then shuffle.
0
94 Turkey Day Green Uncommon 4{g}{3} Sorcery Destroy all creatures with flying. Create a [Food] token for each creature destroyed this way. 0
95 Virus to Roses Green Uncommon 1{g} Instant Target player sacrifices a creature. They may search their library for a basic land card, put that card onto the field tapped, then shuffle. 0
96 Discreet Street Attire Hybrid Common 2{2} Enchantment – Aura Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
3 1664616165 on 01 Oct 2022 by SecretInfiltrator
97 Inflated Hopes Hybrid Common 2{2} Enchantment – Aura Enchant creature or Campaign

Enchanted permanent gets +1/+1.

White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
0
98 Pass the Crowd Hybrid Common 2{2} Enchantment – Aura Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
0
99 Sincere Devotion Hybrid Common 2{2} Enchantment – Aura Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Green or White synchromia — If Green or White mana was paid to cast this spell, enchanted permanent has vigilance.
0
100 Stage Fright Hybrid Common 2{2} Enchantment – Aura Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
0
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