Karadisia: Dyschromia

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Mechanics

Showing 16 of 16 Colourless cards

Go to section: Colourless (16) White (15) Blue (15) Black (16) Red (13) Green (20) Hybrid (5)

Show rarities: C U R M

 U 
Enchantment – Aura
Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
{5}
 
 M 
Legendary Planeswalker – A-I-U
A-I-U enters with loyalty counters for each color of mana spent to cast it.

+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter.

-4: Gain control of target creature. Draw a card.

-8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce {w}{u}{b}{r}{g}. Until end of turn, you don't lose this mana as steps and phases end."
0
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 R 
Enchantment – Campaign
Trample, absorb 2

Whenever one or more permanents phase in under your control, gain that much life.

Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/2
 C 
Enchantment – Campaign
Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
 R 
Enchantment – Campaign
Menace (This creature can't be blocked except by two or more creatures.)

Inform (when this attacks and is unblocked, draw a card.)

When Fate Fly Solo attacks alone, it gains flying until end of turn.

Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
5/3
 R 
Enchantment – Campaign
Escort

When Karadisia's Got Talent deals combat damage to an opponent, you may search your library for a God or Idol card, reveal it, put it into your hand, then shuffle.

Enroll — Exhaust three Fans (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/5
 R 
Enchantment
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Banner enters with a chaos counter.

Creatures you control get +1/+1.

At the beginning of your upkeep, if Pandom Banner has a chaos counter, creatures you control gain a random ability until end of turn —

• Deathtouch
• First strike
• Flying
• Menace
• Trample
 U 
Enchantment – Campaign
Pandemonium — Withdraw a land you control (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter.

Frostbite (When this object deals damage to a permanent, freeze that permanent.)

When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls.

Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/4
1 comment
2022-10-01 08:52:56 by SecretInfiltrator
 U 
Enchantment – Aura
Pandemonium — {3} (You may pay an extra pandemonium cost as you cast this spell.)

Enchant permanent

If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.

Whenever enchanted permanent is tapped for mana, its controller produces an extra {c}. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
 U 
Enchantment – Campaign
Flying

Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/2
 C 
Enchantment – Aura
Enchant creature

When Royalties enters, produce {c}{c} or two mana of any color.

Enchanted creature has "{t}: Produce {c} or one mana of any color."
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Enchantment Creature – Illusion Berserker
Virtual (Prevent all damage dealt to this by creatures without virtual)

Berserk (This creature attacks each combat if able.)
4/2
 C 
Enchantment Creature – Illusion Mystic
Virtual (Prevent all damage dealt to this by creatures without virtual)

Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
2/4
 U 
Enchantment Creature – Illusion Wizard
Virtual (Prevent all damage dealt to this by creatures without virtual)

{2}, {t}: Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
1/1

Go to section: Colourless (16) White (15) Blue (15) Black (16) Red (13) Green (20) Hybrid (5)

Show rarities: C U R M


Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics